diff options
-rw-r--r-- | doc/classes/InputEventMouseButton.xml | 2 | ||||
-rw-r--r-- | doc/classes/TreeItem.xml | 2 | ||||
-rw-r--r-- | doc/classes/ViewportTexture.xml | 2 |
3 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index fd326f97d5..50641dceed 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -21,7 +21,7 @@ If [code]true[/code] the mouse button's state is a double-click. If [code]false[/code] the mouse button's state is released. </member> <member name="factor" type="float" setter="set_factor" getter="get_factor"> - TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does + Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released. diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 6448b26972..57e0f2825a 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -308,7 +308,7 @@ <argument index="0" name="child" type="Object"> </argument> <description> - Removes the child TreeItem at index [code]index[/code]. + Removes the given child TreeItem. </description> </method> <method name="select"> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 83ffc6bcfd..6281fbcc0b 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ViewportTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> + Texture which displays the content of a [Viewport]. </brief_description> <description> </description> @@ -12,6 +13,7 @@ </methods> <members> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene"> + The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> </members> <constants> |