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-rw-r--r-- | CHANGELOG.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 15eab180fd..697e09955c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -345,6 +345,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Shaders +- [`DEPTH_TEXTURE` now uses normalized device coordinates between `0.0` and `1.0` (inclusive) to match Vulkan behavior.](https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html#depth-texture) + - This requires modifying most shaders that rely on `DEPTH_TEXTURE` to make them still work as expected. + - Previously, coordinates would be between `-1.0` and `1.0` (inclusive) to match OpenGL behavior. - Renamed the `.shader` file extension to `.gdshader`. - Existing text-based shader files will have to be renamed before loading the project in a new engine version. |