diff options
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a7177faafa..ec45ffc72d 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6232,6 +6232,9 @@ void Node3DEditor::_add_sun_to_scene() { undo_redo->create_action("Add Preview Sun to Scene"); undo_redo->add_do_method(base, "add_child", new_sun); + // Move to the beginning of the scene tree since more "global" nodes + // generally look better when placed at the top. + undo_redo->add_do_method(base, "move_child", new_sun, 0); undo_redo->add_do_method(new_sun, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_sun); undo_redo->add_do_reference(new_sun); @@ -6253,6 +6256,9 @@ void Node3DEditor::_add_environment_to_scene() { undo_redo->create_action("Add Preview Environment to Scene"); undo_redo->add_do_method(base, "add_child", new_env); + // Move to the beginning of the scene tree since more "global" nodes + // generally look better when placed at the top. + undo_redo->add_do_method(base, "move_child", new_env, 0); undo_redo->add_do_method(new_env, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_env); undo_redo->add_do_reference(new_env); |