diff options
-rw-r--r-- | doc/base/classes.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 342941970f..55e920db64 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5286,7 +5286,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> <method name="project_local_ray_normal" qualifiers="const" > @@ -5303,7 +5303,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> <method name="unproject_position" qualifiers="const" > |