diff options
-rw-r--r-- | platform/iphone/SCsub | 1 | ||||
-rw-r--r-- | platform/iphone/rasterizer_iphone.cpp | 2585 | ||||
-rw-r--r-- | platform/iphone/rasterizer_iphone.h | 881 |
3 files changed, 0 insertions, 3467 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 5d3267cff3..466b8241de 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -5,7 +5,6 @@ Import('env') iphone_lib = [ 'os_iphone.cpp', - #'rasterizer_iphone.cpp', 'audio_driver_iphone.cpp', 'sem_iphone.cpp', 'gl_view.mm', diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp deleted file mode 100644 index ff13ff1b89..0000000000 --- a/platform/iphone/rasterizer_iphone.cpp +++ /dev/null @@ -1,2585 +0,0 @@ -/*************************************************************************/ -/* rasterizer_iphone.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifdef IPHONE_ENABLED - -#include "rasterizer_iphone.h" -#include "global_config.h" -#include "os/os.h" -#include <stdio.h> - -_FORCE_INLINE_ static void _gl_load_transform(const Transform &tr) { - - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glLoadMatrixf(matrix); -}; - -_FORCE_INLINE_ static void _gl_mult_transform(const Transform &tr) { - - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glMultMatrixf(matrix); -}; - -static const GLenum prim_type[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; - -static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float *p_colors, const float *p_uvs, const Plane *p_tangents = NULL, int p_instanced = 1) { - - ERR_FAIL_COND(!p_vertices); - ERR_FAIL_COND(p_points < 1 || p_points > 4); - - GLenum type = prim_type[p_points - 1]; - - if (!p_colors) { - glColor4f(1, 1, 1, 1); - }; - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, (GLvoid *)p_vertices); - - if (p_normals) { - - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(GL_FLOAT, 0, (GLvoid *)p_normals); - }; - - if (p_colors) { - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(4, GL_FLOAT, 0, p_colors); - }; - - if (p_uvs) { - - glClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, p_uvs); - }; - - glDrawArrays(type, 0, p_points); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); -}; - -/* TEXTURE API */ - -static Image _get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, int &r_gl_components, bool &r_has_alpha_cache) { - - r_has_alpha_cache = false; - Image image = p_image; - - switch (p_format) { - - case Image::FORMAT_L8: { - r_gl_components = 1; - r_gl_format = GL_LUMINANCE; - - } break; - case Image::FORMAT_INTENSITY: { - - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_has_alpha_cache = true; - } break; - case Image::FORMAT_LA8: { - - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_has_alpha_cache = true; - } break; - - case Image::FORMAT_INDEXED: { - - image.convert(Image::FORMAT_RGB8); - r_gl_components = 3; - r_gl_format = GL_RGB; - - } break; - - case Image::FORMAT_INDEXED_ALPHA: { - - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGB; - r_has_alpha_cache = true; - - } break; - case Image::FORMAT_RGB8: { - - r_gl_components = 3; - r_gl_format = GL_RGB; - } break; - case Image::FORMAT_RGBA8: { - - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_has_alpha_cache = true; - } break; - default: { - - ERR_FAIL_V(Image()); - } - } - - return image; -} - -RID RasterizerIPhone::texture_create() { - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - - return texture_owner.make_rid(texture); -} - -void RasterizerIPhone::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { - - bool has_alpha_cache; - int components; - GLenum format; - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - //texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; - texture->target = GL_TEXTURE_2D; - - _get_gl_image_and_format(Image(), texture->format, texture->flags, format, components, has_alpha_cache); - - texture->gl_components_cache = components; - texture->gl_format_cache = format; - texture->format_has_alpha = has_alpha_cache; - texture->has_alpha = false; //by default it doesn't have alpha unless something with alpha is blitteds - - glBindTexture(texture->target, texture->tex_id); - - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) { - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); - } - - if (texture->target == GL_TEXTURE_2D) { - glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE, NULL); - } - - /* - else { - //cubemappor - for (int i=0;i<6;i++) - glTexImage2D(_cube_side_enum[i], 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL); - } - */ - - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtering - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) { - //glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); - }; - } - - if (texture->flags & VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) { - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } else { - - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - texture->active = true; -} - -void RasterizerIPhone::texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side) { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->format != p_image.get_format()); - - int components; - GLenum format; - bool alpha; - - Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, components, alpha); - - if (img.detect_alpha()) - texture->has_alpha = true; - - GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D; - - PoolVector<uint8_t>::Read read = img.get_data().read(); - - glBindTexture(texture->target, texture->tex_id); - glTexSubImage2D(blit_target, 0, p_x, p_y, img.get_width(), img.get_height(), format, GL_UNSIGNED_BYTE, read.ptr()); - - //glGenerateMipmap( texture->target ); -} - -Image RasterizerIPhone::texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side) const { - - return Image(); -} -void RasterizerIPhone::texture_set_flags(RID p_texture, uint32_t p_flags) { - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - - glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube - - if (texture->flags & VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) { - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // nearest - } -} -uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} -Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} -uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} -uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -bool RasterizerIPhone::texture_has_alpha(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->has_alpha; -} - -/* SHADER API */ - -RID RasterizerIPhone::shader_create() { - - return RID(); -} - -void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { -} -void RasterizerIPhone::shader_node_remove(RID p_shader, int p_id) { -} -void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { -} -void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant &p_value) { -} - -void RasterizerIPhone::shader_get_node_list(RID p_shader, List<int> *p_node_list) const { -} -VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { - - return VS::NODE_ADD; -} -Variant RasterizerIPhone::shader_node_get_param(RID p_shader, int p_id) const { - - return Variant(); -} - -void RasterizerIPhone::shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) { -} -bool RasterizerIPhone::shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const { - - return false; -} - -void RasterizerIPhone::shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) { -} - -void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const { -} - -void RasterizerIPhone::shader_clear(RID p_shader) { -} - -/* COMMON MATERIAL API */ - -void RasterizerIPhone::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { -} -Variant RasterizerIPhone::material_get_param(RID p_material, const StringName &p_param) const { - - return Variant(); -} -void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const { -} - -void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) { -} -bool RasterizerIPhone::material_get_flag(RID p_material, VS::MaterialFlag p_flag) const { - - return false; -} - -void RasterizerIPhone::material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) { -} -VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const { - - return VS::MATERIAL_BLEND_MODE_ADD; -} - -void RasterizerIPhone::material_set_line_width(RID p_material, float p_line_width) { -} -float RasterizerIPhone::material_get_line_width(RID p_material) const { - - return 0; -} - -/* FIXED MATERIAL */ - -RID RasterizerIPhone::material_create() { - - return material_owner.make_rid(memnew(Material)); -} - -void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); - - m->parameters[p_parameter] = p_value; -} -Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, Variant()); - ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); - - return m->parameters[p_parameter]; -} - -void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); - - m->textures[p_parameter] = p_texture; -} -RID RasterizerIPhone::fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, RID()); - ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); - - return m->textures[p_parameter]; -} - -void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - - m->detail_blend_mode = p_mode; -} -VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX); - - return m->detail_blend_mode; -} - -void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); - - m->texcoord_mode[p_parameter] = p_mode; -} -VS::SpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN); - ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV); - - return m->texcoord_mode[p_parameter]; // for now -} - -void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - - m->texgen_mode = p_mode; -}; - -VS::SpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE); - - return m->texgen_mode; -}; - -void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND(!m); - - m->uv_transform = p_transform; -} -Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const { - - Material *m = material_owner.get(p_material); - ERR_FAIL_COND_V(!m, Transform()); - - return m->uv_transform; -} - -/* SHADER MATERIAL */ - -RID RasterizerIPhone::shader_material_create() const { - - return RID(); -} - -void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned) { -} -RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const { - - return RID(); -} - -void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned) { -} -RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const { - - return RID(); -} - -/* MESH API */ - -RID RasterizerIPhone::mesh_create() { - - return mesh_owner.make_rid(memnew(Mesh)); -} - -void RasterizerIPhone::mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND((p_format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory - ERR_FAIL_COND(p_array_len <= 0); - ERR_FAIL_COND(p_index_array_len == 0); - ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX); - - Surface *surface = memnew(Surface); - ERR_FAIL_COND(!surface); - - int total_elem_size = 0; - - bool use_VBO = true; //glGenBuffersARB!=NULL; // TODO detect if it's in there - if (p_format & VS::ARRAY_FORMAT_WEIGHTS) { - - use_VBO = false; - } - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - Surface::ArrayData &ad = surface->array[i]; - ad.size = 0; - ad.configured = false; - ad.ofs = 0; - int elem_size = 0; - int elem_count = 0; - - if (!(p_format & (1 << i))) // no array - continue; - - switch (i) { - - case VS::ARRAY_VERTEX: - case VS::ARRAY_NORMAL: { - - elem_size = 3 * sizeof(GLfloat); // vertex - elem_count = 3; - } break; - case VS::ARRAY_TANGENT: { - elem_size = 4 * sizeof(GLfloat); // vertex - elem_count = 4; - - } break; - case VS::ARRAY_COLOR: { - - elem_size = 4; /* RGBA */ - elem_count = 4; - } break; - case VS::ARRAY_TEX_UV: { - elem_size = 2 * sizeof(GLfloat); - elem_count = 2; - - } break; - case VS::ARRAY_WEIGHTS: - case VS::ARRAY_BONES: { - - elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLfloat); - elem_count = VS::ARRAY_WEIGHTS_SIZE; - - } break; - case VS::ARRAY_INDEX: { - - if (p_index_array_len <= 0) { - ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY"); - break; - } - /* determine wether using 8 or 16 bits indices */ - if (p_index_array_len > (1 << 8)) { - - elem_size = 2; - } else { - elem_size = 1; - } - - if (use_VBO) { - - glGenBuffers(1, &surface->index_id); - ERR_FAIL_COND(surface->index_id == 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_index_array_len * elem_size, NULL, GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - } else { - surface->index_array_local = (uint8_t *)memalloc(p_index_array_len * elem_size); - }; - - surface->index_array_len = p_index_array_len; // only way it can exist - ad.ofs = 0; - ad.size = elem_size; - ad.configured = false; - ad.components = 1; - - continue; - } break; - default: { - ERR_FAIL(); - } - } - - ad.ofs = total_elem_size; - ad.size = elem_size; - ad.components = elem_count; - total_elem_size += elem_size; - ad.configured = false; - } - - surface->stride = total_elem_size; - surface->array_len = p_array_len; - surface->format = p_format; - surface->primitive = p_primitive; - - /* bind the bigass buffers */ - if (use_VBO) { - - glGenBuffers(1, &surface->vertex_id); - ERR_FAIL_COND(surface->vertex_id == 0); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, surface->array_len * surface->stride, NULL, GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - } else { - surface->array_local = (uint8_t *)memalloc(surface->array_len * surface->stride); - }; - - mesh->surfaces.push_back(surface); -} - -Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array) { - - ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER); - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, ERR_INVALID_PARAMETER); - - ERR_FAIL_COND_V(surface->array[p_type].size == 0, ERR_INVALID_PARAMETER); - - Surface::ArrayData &a = surface->array[p_type]; - - switch (p_type) { - - case VS::ARRAY_INDEX: { - ERR_FAIL_COND_V(surface->index_array_len <= 0, ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<int> indices = p_array; - ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER); - - /* determine wether using 16 or 32 bits indices */ - - if (surface->index_array_local == 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - }; - - PoolVector<int>::Read read = indices.read(); - const int *src = read.ptr(); - - for (int i = 0; i < surface->index_array_len; i++) { - - if (surface->index_array_local) { - - if (a.size <= (1 << 8)) { - uint8_t v = src[i]; - - copymem(&surface->array_local[i * a.size], &v, a.size); - } else { - uint16_t v = src[i]; - - copymem(&surface->array_local[i * a.size], &v, a.size); - } - - } else { - if (a.size <= (1 << 8)) { - uint8_t v = src[i]; - - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v); - } else { - uint16_t v = src[i]; - - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, i * a.size, a.size, &v); - } - }; - } - if (surface->index_array_local == 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - }; - a.configured = true; - return OK; - } break; - case VS::ARRAY_VERTEX: - case VS::ARRAY_NORMAL: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector3> array = p_array; - ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - }; - - PoolVector<Vector3>::Read read = array.read(); - const Vector3 *src = read.ptr(); - - // setting vertices means regenerating the AABB - if (p_type == VS::ARRAY_VERTEX) - surface->aabb = AABB(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat vector[3] = { src[i].x, src[i].y, src[i].z }; - - if (surface->array_local == 0) { - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, vector); - } else { - copymem(&surface->array_local[a.ofs + i * surface->stride], vector, a.size); - } - - if (p_type == VS::ARRAY_VERTEX) { - - if (i == 0) { - - surface->aabb = AABB(src[i], Vector3()); - } else { - - surface->aabb.expand_to(src[i]); - } - } - } - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, 0); - }; - - } break; - case VS::ARRAY_TANGENT: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<real_t> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len * 4, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - }; - - PoolVector<real_t>::Read read = array.read(); - const real_t *src = read.ptr(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat xyzw[4] = { - src[i * 4 + 0], - src[i * 4 + 1], - src[i * 4 + 2], - src[i * 4 + 3] - }; - - if (surface->array_local == 0) { - - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, xyzw); - } else { - - copymem(&surface->array_local[a.ofs + i * surface->stride], xyzw, a.size); - }; - } - - if (surface->array_local == 0) { - glBindBuffer(GL_ARRAY_BUFFER, 0); - }; - } break; - case VS::ARRAY_COLOR: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Color> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - - PoolVector<Color>::Read read = array.read(); - const Color *src = read.ptr(); - surface->has_alpha_cache = false; - - for (int i = 0; i < surface->array_len; i++) { - - if (src[i].a < 0.98) // tolerate alpha a bit, for crappy exporters - surface->has_alpha_cache = true; - uint8_t colors[4] = { src[i].r * 255.0, src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 }; - // I'm not sure if this is correct, endianness-wise, i should re-check the GL spec - - if (surface->array_local == 0) - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, colors); - else - copymem(&surface->array_local[a.ofs + i * surface->stride], colors, a.size); - } - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, 0); - - } break; - case VS::ARRAY_TEX_UV: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector3> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - - PoolVector<Vector3>::Read read = array.read(); - - const Vector3 *src = read.ptr(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat uv[2] = { src[i].x, src[i].y }; - - if (surface->array_local == 0) - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, uv); - else - copymem(&surface->array_local[a.ofs + i * surface->stride], uv, a.size); - } - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, 0); - - } break; - case VS::ARRAY_BONES: - case VS::ARRAY_WEIGHTS: { - - ERR_FAIL_COND_V(p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<real_t> array = p_array; - - ERR_FAIL_COND_V(array.size() != surface->array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - - PoolVector<real_t>::Read read = array.read(); - - const real_t *src = read.ptr(); - - for (int i = 0; i < surface->array_len; i++) { - - GLfloat data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - - if (surface->array_local == 0) - glBufferSubData(GL_ARRAY_BUFFER, a.ofs + i * surface->stride, a.size, data); - else - copymem(&surface->array_local[a.ofs + i * surface->stride], data, a.size); - } - - if (surface->array_local == 0) - glBindBuffer(GL_ARRAY_BUFFER, 0); - } break; - default: { ERR_FAIL_V(ERR_INVALID_PARAMETER); } - } - - a.configured = true; - - return OK; -} -Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const { - - return Variant(); -} - -void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND(!surface); - - if (surface->material_owned && surface->material.is_valid()) - free(surface->material); - - surface->material_owned = p_owned; - - surface->material = p_material; -} - -RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, RID()); - - return surface->material; -} - -int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, -1); - - return surface->array_len; -} -int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, -1); - - return surface->index_array_len; -} -uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, 0); - - return surface->format; -} -VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_POINTS); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, VS::PRIMITIVE_POINTS); - - return surface->primitive; -} - -void RasterizerIPhone::mesh_erase_surface(RID p_mesh, int p_index) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_index, mesh->surfaces.size()); - Surface *surface = mesh->surfaces[p_index]; - ERR_FAIL_COND(!surface); - - memdelete(mesh->surfaces[p_index]); - mesh->surfaces.remove(p_index); -} -int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - - return mesh->surfaces.size(); -} - -AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - AABB aabb; - - for (int i = 0; i < mesh->surfaces.size(); i++) { - - if (i == 0) - aabb = mesh->surfaces[i]->aabb; - else - aabb.merge_with(mesh->surfaces[i]->aabb); - } - - return aabb; -} - -/* MULTIMESH API */ - -RID RasterizerIPhone::multimesh_create() { - - return RID(); -} - -void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh, int p_count) { -} -int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const { - - return 0; -} - -void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { -} -void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) { -} -void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { -} -void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { -} - -RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const { - - return RID(); -} -AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const { - - return AABB(); -} - -Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - - return Transform(); -} -Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - - return Color(); -} - -/* POLY API */ - -RID RasterizerIPhone::poly_create() { - - return RID(); -} -void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material, bool p_owned) { -} -void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs) { -} -void RasterizerIPhone::poly_clear(RID p_poly) { -} - -AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const { - - return AABB(); -} - -/* PARTICLES API */ - -RID RasterizerIPhone::particles_create() { - - return RID(); -} - -void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) { -} -int RasterizerIPhone::particles_get_amount(RID p_particles) const { - - return 0; -} - -void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -bool RasterizerIPhone::particles_is_emitting(RID p_particles) const { - - return false; -} - -void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) { -} -AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const { - - return AABB(); -} - -void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) { -} -Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const { - - return Vector3(); -} - -void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) { -} -Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const { - - return Vector3(); -} - -void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) { -} -float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { - - return 0; -} - -void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) { -} -float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { - - return 0; -} - -void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { -} -float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const { - - return 0; -} - -void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) { -} -int RasterizerIPhone::particles_get_color_phases(RID p_particles) const { - - return 0; -} - -void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) { -} -Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const { - - return Color(); -} - -void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) { -} -int RasterizerIPhone::particles_get_attractors(RID p_particles) const { - - return 0; -} - -void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) { -} -Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles, int p_attractor) const { - - return Vector3(); -} - -void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { -} -float RasterizerIPhone::particles_get_attractor_strength(RID p_particles, int p_attractor) const { - - return 0; -} - -void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material, bool p_owned) { -} - -RID RasterizerIPhone::particles_get_material(RID p_particles) const { - - return RID(); -} - -AABB RasterizerIPhone::particles_get_aabb(RID p_particles) const { - - return AABB(); -} -/* BEAM API */ - -RID RasterizerIPhone::beam_create() { - - return RID(); -} - -void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) { -} -int RasterizerIPhone::beam_get_point_count(RID p_beam) const { - - return 0; -} -void RasterizerIPhone::beam_clear(RID p_beam) { -} - -void RasterizerIPhone::beam_set_point(RID p_beam, int p_point, Vector3 &p_pos) { -} -Vector3 RasterizerIPhone::beam_get_point(RID p_beam, int p_point) const { - - return Vector3(); -} - -void RasterizerIPhone::beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive) { -} - -VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const { - - return VS::BEAM_CUBIC; -} - -void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) { -} -RID RasterizerIPhone::beam_get_material(RID p_beam) const { - - return RID(); -} - -AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const { - - return AABB(); -} -/* SKELETON API */ - -RID RasterizerIPhone::skeleton_create() { - - Skeleton *skeleton = memnew(Skeleton); - ERR_FAIL_COND_V(!skeleton, RID()); - return skeleton_owner.make_rid(skeleton); -} -void RasterizerIPhone::skeleton_resize(RID p_skeleton, int p_bones) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND(!skeleton); - if (p_bones == skeleton->bones.size()) { - return; - }; - ERR_FAIL_COND(p_bones < 0 || p_bones > 256); - - skeleton->bones.resize(p_bones); -} -int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND_V(!skeleton, -1); - return skeleton->bones.size(); -} -void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->bones.size()); - - skeleton->bones[p_bone] = p_transform; -} -Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton, int p_bone) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V(p_bone, skeleton->bones.size(), Transform()); - - // something - return skeleton->bones[p_bone]; -} - -/* LIGHT API */ - -RID RasterizerIPhone::light_create(VS::LightType p_type) { - - Light *light = memnew(Light); - light->type = p_type; - return light_owner.make_rid(light); -} - -VS::LightType RasterizerIPhone::light_get_type(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI); - return light->type; -} - -void RasterizerIPhone::light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_type, 3); - light->colors[p_type] = p_color; -} -Color RasterizerIPhone::light_get_color(RID p_light, VS::LightColor p_type) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, Color()); - ERR_FAIL_INDEX_V(p_type, 3, Color()); - return light->colors[p_type]; -} - -void RasterizerIPhone::light_set_shadow(RID p_light, bool p_enabled) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->shadow_enabled = p_enabled; -} - -bool RasterizerIPhone::light_has_shadow(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, false); - return light->shadow_enabled; -} - -void RasterizerIPhone::light_set_volumetric(RID p_light, bool p_enabled) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->volumetric_enabled = p_enabled; -} -bool RasterizerIPhone::light_is_volumetric(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, false); - return light->volumetric_enabled; -} - -void RasterizerIPhone::light_set_projector(RID p_light, RID p_texture) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->projector = p_texture; -} -RID RasterizerIPhone::light_get_projector(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, RID()); - return light->projector; -} - -void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_var, VS::LIGHT_PARAM_MAX); - - light->vars[p_var] = p_value; -} -float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, 0); - - ERR_FAIL_INDEX_V(p_var, VS::LIGHT_PARAM_MAX, 0); - - return light->vars[p_var]; -} - -AABB RasterizerIPhone::light_get_aabb(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - - case VS::LIGHT_SPOT: { - - float len = light->vars[VS::LIGHT_PARAM_RADIUS]; - float size = Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - } break; - case VS::LIGHT_OMNI: { - - float r = light->vars[VS::LIGHT_PARAM_RADIUS]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - } break; - case VS::LIGHT_DIRECTIONAL: { - - return AABB(); - } break; - default: {} - } - - ERR_FAIL_V(AABB()); -} - -RID RasterizerIPhone::light_instance_create(RID p_light) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, RID()); - - LightInstance *light_instance = memnew(LightInstance); - - light_instance->light = p_light; - light_instance->base = light; - light_instance->last_pass = 0; - - return light_instance_owner.make_rid(light_instance); -} -void RasterizerIPhone::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!lighti); - lighti->transform = p_transform; -} - -void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!lighti); - lighti->last_pass = frame; -} -bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const { - - return false; -} -bool RasterizerIPhone::light_instance_assign_shadow(RID p_light_instance) { - - return false; -} -Rasterizer::ShadowType RasterizerIPhone::light_instance_get_shadow_type(RID p_light_instance) const { - - return Rasterizer::SHADOW_CUBE; -} -int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) const { - - return 0; -} -void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform) { -} - -/* PARTICLES INSTANCE */ - -RID RasterizerIPhone::particles_instance_create(RID p_particles) { - - return RID(); -} -void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) { -} - -/* RENDER API */ -/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - -static GLfloat rtri; // Angle For The Triangle ( NEW ) -static GLfloat rquad; // Angle For The Quad ( NEW ) - -void RasterizerIPhone::begin_frame() { - - window_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); - - double time = (OS::get_singleton()->get_ticks_usec() / 1000); // get msec - time /= 1000.0; // make secs - time_delta = time - last_time; - last_time = time; - frame++; - glClearColor(0, 0, 1, 1); - glClear(GL_COLOR_BUFFER_BIT); - -/* nehe ?*/ - -#if 0 - glViewport(0,0,window_size.width,window_size.height); // Reset The Current Viewport - - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)window_size.width/(GLfloat)window_size.height,0.1f,100.0f); - - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - - - - glShadeModel(GL_SMOOTH); // Enable Smooth Shading - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background - glClearDepth(1.0f); // Depth Buffer Setup - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer - glLoadIdentity(); // Reset The Current Modelview Matrix - glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 - glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) - glBegin(GL_TRIANGLES); // Start Drawing A Triangle - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) - glColor3f(1.0f,0.0f,0.0f); // Red - glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) - glColor3f(0.0f,0.0f,1.0f); // Blue - glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) - glColor3f(0.0f,1.0f,0.0f); // Green - glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) - glEnd(); // Done Drawing The Pyramid - - glLoadIdentity(); // Reset The Current Modelview Matrix - glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 7.0 - glRotatef(rquad,1.0f,1.0f,1.0f); // Rotate The Quad On The X axis ( NEW ) - glBegin(GL_QUADS); // Draw A Quad - glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green - glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) - glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) - glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) - glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) - glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange - glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) - glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) - glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) - glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) - glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red - glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) - glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) - glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) - glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) - glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow - glVertex3f( 1.0f,-1.0f,-1.0f); // Top Right Of The Quad (Back) - glVertex3f(-1.0f,-1.0f,-1.0f); // Top Left Of The Quad (Back) - glVertex3f(-1.0f, 1.0f,-1.0f); // Bottom Left Of The Quad (Back) - glVertex3f( 1.0f, 1.0f,-1.0f); // Bottom Right Of The Quad (Back) - glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue - glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) - glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) - glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) - glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) - glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet - glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) - glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) - glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) - glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) - glEnd(); // Done Drawing The Quad - - rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW ) - rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) - -#endif -} - -void RasterizerIPhone::set_viewport(const VS::ViewportRect &p_viewport) { - - viewport = p_viewport; - canvas_transform = Transform(); - canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); - canvas_transform.scale(Vector3(2.0f / viewport.width, -2.0f / viewport.height, 1.0f)); - - glViewport(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height); -} - -void RasterizerIPhone::begin_scene(RID p_fx, VS::ScenarioDebugMode p_debug) { - - opaque_render_list.clear(); - alpha_render_list.clear(); - light_instance_count = 0; - scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL; -}; - -void RasterizerIPhone::begin_shadow_map(RID p_light_instance, int p_shadow_pass) { -} - -void RasterizerIPhone::set_camera(const Transform &p_world, const CameraMatrix &p_projection) { - - camera_transform = p_world; - camera_transform_inverse = camera_transform.inverse(); - camera_projection = p_projection; - camera_plane = Plane(camera_transform.origin, camera_transform.basis.get_axis(2)); - camera_z_near = camera_projection.get_z_near(); - camera_z_far = camera_projection.get_z_far(); - camera_projection.get_viewport_size(camera_vp_size.x, camera_vp_size.y); -} - -void RasterizerIPhone::add_light(RID p_light_instance) { - -#define LIGHT_FADE_TRESHOLD 0.05 - - ERR_FAIL_COND(light_instance_count >= MAX_LIGHTS); - - LightInstance *li = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!li); - - /* make light hash */ - - // actually, not really a hash, but helps to sort the lights - // and avoid recompiling redudant shader versions - - li->hash_aux = li->base->type; - - if (li->base->shadow_enabled) - li->hash_aux |= (1 << 3); - - if (li->base->projector.is_valid()) - li->hash_aux |= (1 << 4); - - if (li->base->shadow_enabled && li->base->volumetric_enabled) - li->hash_aux |= (1 << 5); - - switch (li->base->type) { - - case VisualServer::LIGHT_DIRECTIONAL: { - - Vector3 dir = li->transform.basis.get_axis(2); - li->light_vector.x = dir.x; - li->light_vector.y = dir.y; - li->light_vector.z = dir.z; - - } break; - case VisualServer::LIGHT_OMNI: { - - float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; - if (radius == 0) - radius = 0.0001; - li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius; - li->light_vector.x = li->transform.origin.x; - li->light_vector.y = li->transform.origin.y; - li->light_vector.z = li->transform.origin.z; - - } break; - case VisualServer::LIGHT_SPOT: { - - float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; - if (radius == 0) - radius = 0.0001; - li->linear_att = (1 / LIGHT_FADE_TRESHOLD) / radius; - li->light_vector.x = li->transform.origin.x; - li->light_vector.y = li->transform.origin.y; - li->light_vector.z = li->transform.origin.z; - Vector3 dir = -li->transform.basis.get_axis(2); - li->spot_vector.x = dir.x; - li->spot_vector.y = dir.y; - li->spot_vector.z = dir.z; - - } break; - } - - light_instances[light_instance_count++] = li; -} - -void RasterizerIPhone::_add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner) { - - Material *m = NULL; - - if (p_geometry->material.is_valid()) - m = material_owner.get(p_geometry->material); - - if (!m) { - m = material_owner.get(default_material); - } - - ERR_FAIL_COND(!m); - - LightInstance *lights[RenderList::MAX_LIGHTS]; - int light_count = 0; - - RenderList *render_list = &opaque_render_list; - if (p_geometry->has_alpha || m->detail_blend_mode != VS::MATERIAL_BLEND_MODE_MIX) { - render_list = &alpha_render_list; - }; - - if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) { - - light_count = p_light_count; - for (int i = 0; i < light_count; i++) { - lights[i] = light_instance_owner.get(p_light_instances[i]); - } - } - - render_list->add_element(p_geometry, m, p_world, lights, light_count, p_material_overrides, p_skeleton, camera_plane.distance(p_world.origin), p_owner); -} - -void RasterizerIPhone::add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, RID p_skeleton) { - - Mesh *mesh = mesh_owner.get(p_mesh); - - int ssize = mesh->surfaces.size(); - - for (int i = 0; i < ssize; i++) { - - Surface *s = mesh->surfaces[i]; - Skeleton *sk = p_skeleton.is_valid() ? skeleton_owner.get(p_skeleton) : NULL; - - _add_geometry(s, *p_world, s->format, p_light_instances, p_light_count, p_material_overrides, sk, NULL); - } - - mesh->last_pass = frame; -} - -void RasterizerIPhone::add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { -} - -void RasterizerIPhone::add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { - - Poly *p = poly_owner.get(p_poly); - if (!p->primitives.empty()) { - const Poly::Primitive *pp = &p->primitives[0]; - - uint32_t format = VisualServer::ARRAY_FORMAT_VERTEX; - - if (!pp->normals.empty()) - format |= VisualServer::ARRAY_FORMAT_NORMAL; - if (!pp->colors.empty()) - format |= VisualServer::ARRAY_FORMAT_COLOR; - if (!pp->uvs.empty()) - format |= VisualServer::ARRAY_TEX_UV; - - _add_geometry(p, *p_world, format, p_light_instances, p_light_count, p_material_overrides, NULL, NULL); - } -} - -void RasterizerIPhone::add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { -} - -void RasterizerIPhone::add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides) { -} - -void RasterizerIPhone::_setup_material(const Geometry *p_geometry, const Material *p_material) { - - if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) - glDisable(GL_CULL_FACE); - else { - glEnable(GL_CULL_FACE); - glCullFace((p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES]) ? GL_FRONT : GL_BACK); - } - - glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */ - //glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE ); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - ///ambient @TODO offer global ambient group option - float ambient_rgba[4] = { - 1, - 1, - 1, - 1.0 - }; - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient_rgba); - - ///diffuse - const Color &diffuse_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE]; - float diffuse_rgba[4] = { - (float)diffuse_color.r, - (float)diffuse_color.g, - (float)diffuse_color.b, - (float)diffuse_color.a - }; - - glColor4f(diffuse_rgba[0], diffuse_rgba[1], diffuse_rgba[2], diffuse_rgba[3]); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse_rgba); - - //specular - - const Color &specular_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR]; - float specular_rgba[4] = { - (float)specular_color.r, - (float)specular_color.g, - (float)specular_color.b, - 1.0 - }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular_rgba); - - const Color &emission_color = p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION]; - float emission_rgba[4] = { - (float)emission_color.r, - (float)emission_color.g, - (float)emission_color.b, - 1.0 - }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission_rgba); - - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]); - - if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) { - glDisable(GL_LIGHTING); - } else { - glEnable(GL_LIGHTING); - glDisable(GL_LIGHTING); - } - - //depth test? - /* - if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) - glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); - else - glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - */ - if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) { - - Texture *texture = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]); - ERR_FAIL_COND(!texture); - glActiveTexture(GL_TEXTURE0); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - }; -}; - -void RasterizerIPhone::_setup_light(LightInstance *p_instance, int p_idx) { - - Light *ld = p_instance->base; - - int glid = GL_LIGHT0 + p_idx; - glLightfv(glid, GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components); - glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components); - glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components); - - switch (ld->type) { - - case VS::LIGHT_DIRECTIONAL: { - /* This doesn't have attenuation */ - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default - v = p_instance->transform.get_basis().xform(v); - v = camera_transform_inverse.get_basis().xform(v); - v.normalize(); // this sucks, so it will be optimized at some point - v = -v; - float lightpos[4] = { v.x, v.y, v.z, 0.0 }; - - glLightfv(glid, GL_POSITION, lightpos); //at modelview - - glPopMatrix(); - - } break; - case VS::LIGHT_OMNI: { - - glLightf(glid, GL_SPOT_CUTOFF, 180.0); - glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); - glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); - glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut? - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - Vector3 pos = p_instance->transform.get_origin(); - pos = camera_transform_inverse.xform(pos); - float lightpos[4] = { pos.x, pos.y, pos.z, 1.0 }; - glLightfv(glid, GL_POSITION, lightpos); //at modelview - - glPopMatrix(); - - } break; - case VS::LIGHT_SPOT: { - - glLightf(glid, GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]); - glLightf(glid, GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]); - glLightf(glid, GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); - glLightf(glid, GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); - glLightf(glid, GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut? - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - Vector3 v(0.0, 0.0, -1.0); // directional lights point up by default - v = p_instance->transform.get_basis().xform(v); - v = camera_transform_inverse.get_basis().xform(v); - v.normalize(); // this sucks, so it will be optimized at some point - float lightdir[4] = { v.x, v.y, v.z, 1.0 }; - glLightfv(glid, GL_SPOT_DIRECTION, lightdir); //at modelview - - v = p_instance->transform.get_origin(); - v = camera_transform_inverse.xform(v); - float lightpos[4] = { v.x, v.y, v.z, 1.0 }; - glLightfv(glid, GL_POSITION, lightpos); //at modelview - - glPopMatrix(); - - } break; - default: break; - } -}; - -void RasterizerIPhone::_setup_lights(LightInstance **p_lights, int p_light_count) { - - for (int i = 0; i < MAX_LIGHTS; i++) { - - if (i < p_light_count) { - glEnable(GL_LIGHT0 + i); - _setup_light(p_lights[i], i); - } else { - glDisable(GL_LIGHT0 + i); - } - } -} - -static const int gl_client_states[] = { - - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - -1, // ARRAY_TANGENT - GL_COLOR_ARRAY, - GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV - GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2 - -1, // ARRAY_BONES - -1, // ARRAY_WEIGHTS - -1, // ARRAY_INDEX -}; - -void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material *p_material) { - - switch (p_geometry->type) { - - case Geometry::GEOMETRY_SURFACE: { - - Surface *surf = (Surface *)p_geometry; - uint8_t *base = 0; - bool use_VBO = (surf->array_local == 0); - - if (!use_VBO) { - - base = surf->array_local; - glBindBuffer(GL_ARRAY_BUFFER, 0); - - } else { - - glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id); - }; - - const Surface::ArrayData *a = surf->array; - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - const Surface::ArrayData &ad = surf->array[i]; - if (ad.size == 0) { - if (gl_client_states[i] != -1) { - glDisableClientState(gl_client_states[i]); - }; - continue; // this one is disabled. - } - ERR_CONTINUE(!ad.configured); - - if (gl_client_states[i] != -1) { - glEnableClientState(gl_client_states[i]); - }; - - switch (i) { - - case VS::ARRAY_VERTEX: - if (!use_VBO) - glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]); - else if (surf->array[VS::ARRAY_BONES].size) - glVertexPointer(3, GL_FLOAT, 0, skinned_buffer); - else - glVertexPointer(3, GL_FLOAT, surf->stride, (GLvoid *)a->ofs); - break; - - case VS::ARRAY_NORMAL: - if (use_VBO) - glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)a->ofs); - else - glNormalPointer(GL_FLOAT, surf->stride, (GLvoid *)&base[a->ofs]); - break; - case VS::ARRAY_TANGENT: - break; - case VS::ARRAY_COLOR: - if (use_VBO) - glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)a->ofs); - else - glColorPointer(4, GL_UNSIGNED_BYTE, surf->stride, (GLvoid *)&base[a->ofs]); - break; - case VS::ARRAY_TEX_UV: - case VS::ARRAY_TEX_UV2: - if (use_VBO) - glTexCoordPointer(2, GL_FLOAT, surf->stride, (GLvoid *)a->ofs); - else - glTexCoordPointer(2, GL_FLOAT, surf->stride, &base[a->ofs]); - break; - case VS::ARRAY_BONES: - case VS::ARRAY_WEIGHTS: - case VS::ARRAY_INDEX: - break; - }; - } - - // process skeleton here - - } break; - - default: break; - }; -}; - -static const GLenum gl_primitive[] = { - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_LINE_LOOP, - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN -}; - -void RasterizerIPhone::_render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton) { - - switch (p_geometry->type) { - - case Geometry::GEOMETRY_SURFACE: { - - Surface *s = (Surface *)p_geometry; - - if (s->index_array_len > 0) { - - if (s->index_array_local) { - - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, s->index_array_local); - - } else { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len > (1 << 8)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, 0); - } - - } else { - - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - }; - } break; - - default: break; - }; -}; - -void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) { - - const Material *prev_material = NULL; - uint64_t prev_light_hash = 0; - const Skeleton *prev_skeleton = NULL; - const Geometry *prev_geometry = NULL; - const ParamOverrideMap *prev_overrides = NULL; // make it different than NULL - - Geometry::Type prev_geometry_type = Geometry::GEOMETRY_INVALID; - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(&camera_projection.matrix[0][0]); - - for (int i = 0; i < p_render_list->element_count; i++) { - - RenderList::Element *e = p_render_list->elements[i]; - const Material *material = e->material; - uint64_t light_hash = e->light_hash; - const Skeleton *skeleton = e->skeleton; - const Geometry *geometry = e->geometry; - const ParamOverrideMap *material_overrides = e->material_overrides; - - if (material != prev_material || geometry->type != prev_geometry_type) { - _setup_material(e->geometry, material); - //_setup_material_overrides(e->material,NULL,material_overrides); - //_setup_material_skeleton(material,skeleton); - } else { - - if (material_overrides != prev_overrides) { - - //_setup_material_overrides(e->material,prev_overrides,material_overrides); - } - - if (prev_skeleton != skeleton) { - //_setup_material_skeleton(material,skeleton); - }; - } - - if (geometry != prev_geometry || geometry->type != prev_geometry_type) { - - _setup_geometry(geometry, material); - }; - - if (i == 0 || light_hash != prev_light_hash) - _setup_lights(e->lights, e->light_count); - - glMatrixMode(GL_MODELVIEW); - _gl_load_transform(camera_transform_inverse); - _gl_mult_transform(e->transform); - - _render(geometry, material, skeleton); - - prev_material = material; - prev_skeleton = skeleton; - prev_geometry = geometry; - prev_light_hash = e->light_hash; - prev_geometry_type = geometry->type; - prev_overrides = material_overrides; - } -}; - -void RasterizerIPhone::end_scene() { - - glEnable(GL_BLEND); - glDepthMask(GL_FALSE); - - opaque_render_list.sort_mat_light(); - _render_list_forward(&opaque_render_list); - - glDisable(GL_BLEND); - glDepthMask(GL_TRUE); - - alpha_render_list.sort_z(); - _render_list_forward(&alpha_render_list); -} -void RasterizerIPhone::end_shadow_map() { -} - -void RasterizerIPhone::end_frame() { - - //ContextGL::get_singleton()->swap_buffers(); -} - -/* CANVAS API */ - -void RasterizerIPhone::canvas_begin() { - - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glLineWidth(1.0); - glDisable(GL_LIGHTING); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -} -void RasterizerIPhone::canvas_set_transparency(float p_transparency) { -} - -void RasterizerIPhone::canvas_set_rect(const Rect2 &p_rect, bool p_clip) { - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glScalef(2.0 / window_size.x, -2.0 / window_size.y, 0); - glTranslatef((-(window_size.x / 2.0)) + p_rect.pos.x, (-(window_size.y / 2.0)) + p_rect.pos.y, 0); - - if (p_clip) { - - glEnable(GL_SCISSOR_TEST); - glScissor(viewport.x + p_rect.pos.x, viewport.y + (viewport.height - (p_rect.pos.y + p_rect.size.height)), - p_rect.size.width, p_rect.size.height); - } else { - - glDisable(GL_SCISSOR_TEST); - } -} -void RasterizerIPhone::canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { - - glColor4f(1, 1, 1, 1); - - float verts[6] = { - p_from.x, p_from.y, 0, - p_to.x, p_to.y, 0 - }; - - float colors[] = { - p_color.r, p_color.g, p_color.b, p_color.a, - p_color.r, p_color.g, p_color.b, p_color.a, - }; - glLineWidth(p_width); - _draw_primitive(2, verts, 0, colors, 0); -} - -static void _draw_textured_quad(const Rect2 &p_rect, const Rect2 &p_src_region, const Size2 &p_tex_size) { - - float texcoords[] = { - p_src_region.pos.x / p_tex_size.width, - p_src_region.pos.y / p_tex_size.height, - - (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width, - p_src_region.pos.y / p_tex_size.height, - - (p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width, - (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height, - - p_src_region.pos.x / p_tex_size.width, - (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height, - }; - - float coords[] = { - p_rect.pos.x, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0, - p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0 - }; - - _draw_primitive(4, coords, 0, 0, texcoords); -} - -static void _draw_quad(const Rect2 &p_rect) { - - float coords[] = { - p_rect.pos.x, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y, 0, - p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height, 0, - p_rect.pos.x, p_rect.pos.y + p_rect.size.height, 0 - }; - - _draw_primitive(4, coords, 0, 0, 0); -} - -void RasterizerIPhone::canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate) { - - glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a); - - if (p_texture.is_valid()) { - - glEnable(GL_TEXTURE_2D); - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - if (!p_region) { - - Rect2 region = Rect2(0, 0, texture->width, texture->height); - _draw_textured_quad(p_rect, region, region.size); - - } else { - - _draw_textured_quad(p_rect, p_source, Size2(texture->width, texture->height)); - } - } else { - - _draw_quad(p_rect); - } -} -void RasterizerIPhone::canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margin, bool p_draw_center) { - - glColor4f(1, 1, 1, 1); - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - - glEnable(GL_TEXTURE_2D); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - Rect2 region = p_src_region; - if (region.size.width <= 0) - region.size.width = texture->width; - if (region.size.height <= 0) - region.size.height = texture->height; - /* CORNERS */ - _draw_textured_quad( // top left - Rect2(p_rect.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])), - Rect2(region.pos, Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // top right - Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])), - Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom left - Rect2(Point2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])), - Rect2(Point2(region.pos.x, region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT], p_margin[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom right - Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])), - Rect2(Point2(region.pos.x + region.size.width - p_margin[MARGIN_RIGHT], region.pos.y + region.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT], p_margin[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - Rect2 rect_center(p_rect.pos + Point2(p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2(p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM])); - - Rect2 src_center(Point2(region.pos.x + p_margin[MARGIN_LEFT], region.pos.y + p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM])); - - _draw_textured_quad( // top - Rect2(Point2(rect_center.pos.x, p_rect.pos.y), Size2(rect_center.size.width, p_margin[MARGIN_TOP])), - Rect2(Point2(src_center.pos.x, region.pos.y), Size2(src_center.size.width, p_margin[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom - Rect2(Point2(rect_center.pos.x, rect_center.pos.y + rect_center.size.height), Size2(rect_center.size.width, p_margin[MARGIN_BOTTOM])), - Rect2(Point2(src_center.pos.x, src_center.pos.y + src_center.size.height), Size2(src_center.size.width, p_margin[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // left - Rect2(Point2(p_rect.pos.x, rect_center.pos.y), Size2(p_margin[MARGIN_LEFT], rect_center.size.height)), - Rect2(Point2(region.pos.x, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT], src_center.size.height)), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // right - Rect2(Point2(rect_center.pos.x + rect_center.size.width, rect_center.pos.y), Size2(p_margin[MARGIN_RIGHT], rect_center.size.height)), - Rect2(Point2(src_center.pos.x + src_center.size.width, region.pos.y + p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT], src_center.size.height)), - Size2(texture->width, texture->height)); - - if (p_draw_center) { - - _draw_textured_quad( - rect_center, - src_center, - Size2(texture->width, texture->height)); - } -} -void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { - - ERR_FAIL_COND(p_points.size() < 1); - float verts[12]; - float uvs[8]; - float colors[16]; - - glColor4f(1, 1, 1, 1); - - int idx = 0; - for (int i = 0; i < p_points.size(); i++) { - - verts[idx++] = p_points[i].x; - verts[idx++] = p_points[i].y; - verts[idx++] = 0; - } - - idx = 0; - for (int i = 0; i < p_uvs.size(); i++) { - - uvs[idx++] = p_uvs[i].x; - uvs[idx++] = p_uvs[i].y; - } - - idx = 0; - for (int i = 0; i < p_colors.size(); i++) { - - colors[idx++] = p_colors[i].r; - colors[idx++] = p_colors[i].g; - colors[idx++] = p_colors[i].b; - colors[idx++] = p_colors[i].a; - }; - - if (p_texture.is_valid()) { - glEnable(GL_TEXTURE_2D); - Texture *texture = texture_owner.get(p_texture); - if (texture) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - } - } - - _draw_primitive(p_points.size(), &verts[0], NULL, p_colors.size() ? &colors[0] : NULL, p_uvs.size() ? uvs : NULL); -} - -/* FX */ - -RID RasterizerIPhone::fx_create() { - - return RID(); -} -void RasterizerIPhone::fx_get_effects(RID p_fx, List<String> *p_effects) const { -} -void RasterizerIPhone::fx_set_active(RID p_fx, const String &p_effect, bool p_active) { -} -bool RasterizerIPhone::fx_is_active(RID p_fx, const String &p_effect) const { - - return false; -} -void RasterizerIPhone::fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const { -} -Variant RasterizerIPhone::fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const { - - return Variant(); -} -void RasterizerIPhone::fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue) { -} - -/*MISC*/ - -bool RasterizerIPhone::is_texture(const RID &p_rid) const { - - return texture_owner.owns(p_rid); -} -bool RasterizerIPhone::is_material(const RID &p_rid) const { - - return material_owner.owns(p_rid); -} -bool RasterizerIPhone::is_mesh(const RID &p_rid) const { - - return mesh_owner.owns(p_rid); -} -bool RasterizerIPhone::is_multimesh(const RID &p_rid) const { - - return false; -} -bool RasterizerIPhone::is_poly(const RID &p_rid) const { - - return poly_owner.owns(p_rid); -} -bool RasterizerIPhone::is_particles(const RID &p_beam) const { - - return false; -} - -bool RasterizerIPhone::is_beam(const RID &p_beam) const { - - return false; -} - -bool RasterizerIPhone::is_light(const RID &p_rid) const { - - return light_owner.owns(p_rid); -} -bool RasterizerIPhone::is_light_instance(const RID &p_rid) const { - - return light_instance_owner.owns(p_rid); -} -bool RasterizerIPhone::is_particles_instance(const RID &p_rid) const { - - return false; -} -bool RasterizerIPhone::is_skeleton(const RID &p_rid) const { - - return skeleton_owner.owns(p_rid); -} -bool RasterizerIPhone::is_fx(const RID &p_rid) const { - - return fx_owner.owns(p_rid); -} -bool RasterizerIPhone::is_shader(const RID &p_rid) const { - - return false; -} - -void RasterizerIPhone::free(const RID &p_rid) const { - - if (texture_owner.owns(p_rid)) { - - // delete the texture - Texture *texture = texture_owner.get(p_rid); - - glDeleteTextures(1, &texture->tex_id); - - texture_owner.free(p_rid); - memdelete(texture); - - } else if (material_owner.owns(p_rid)) { - - Material *material = material_owner.get(p_rid); - ERR_FAIL_COND(!material); - - material_owner.free(p_rid); - memdelete(material); - - } else if (mesh_owner.owns(p_rid)) { - - Mesh *mesh = mesh_owner.get(p_rid); - ERR_FAIL_COND(!mesh); - for (int i = 0; i < mesh->surfaces.size(); i++) { - - Surface *surface = mesh->surfaces[i]; - if (surface->array_local != 0) { - memfree(surface->array_local); - }; - if (surface->index_array_local != 0) { - memfree(surface->index_array_local); - }; - - if (surface->vertex_id) - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) - glDeleteBuffers(1, &surface->index_id); - - memdelete(surface); - }; - - mesh->surfaces.clear(); - - mesh_owner.free(p_rid); - memdelete(mesh); - - } else if (skeleton_owner.owns(p_rid)) { - - Skeleton *skeleton = skeleton_owner.get(p_rid); - ERR_FAIL_COND(!skeleton) - - skeleton_owner.free(p_rid); - memdelete(skeleton); - - } else if (light_owner.owns(p_rid)) { - - Light *light = light_owner.get(p_rid); - ERR_FAIL_COND(!light) - - light_owner.free(p_rid); - memdelete(light); - - } else if (light_instance_owner.owns(p_rid)) { - - LightInstance *light_instance = light_instance_owner.get(p_rid); - ERR_FAIL_COND(!light_instance); - - light_instance_owner.free(p_rid); - memdelete(light_instance); - - } else if (fx_owner.owns(p_rid)) { - - FX *fx = fx_owner.get(p_rid); - ERR_FAIL_COND(!fx); - - fx_owner.free(p_rid); - memdelete(fx); - }; -} - -void RasterizerIPhone::init() { - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glFrontFace(GL_CW); - - glEnable(GL_TEXTURE_2D); -} - -void RasterizerIPhone::finish() { -} - -int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) { - - return false; -} - -RasterizerIPhone::RasterizerIPhone() { - - frame = 0; -}; - -RasterizerIPhone::~RasterizerIPhone(){ - -}; - -#endif diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h deleted file mode 100644 index f886738da9..0000000000 --- a/platform/iphone/rasterizer_iphone.h +++ /dev/null @@ -1,881 +0,0 @@ -/*************************************************************************/ -/* rasterizer_iphone.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifdef IPHONE_ENABLED - -#ifndef RASTERIZER_IPHONE_H -#define RASTERIZER_IPHONE_H - -#include "servers/visual/rasterizer.h" - -#include "camera_matrix.h" -#include "image.h" -#include "list.h" -#include "map.h" -#include "rid.h" -#include "servers/visual_server.h" -#include "sort.h" -#include <ES1/gl.h> - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class RasterizerIPhone : public Rasterizer { - - enum { - SKINNED_BUFFER_SIZE = 1024 * 128, // 10k vertices - MAX_LIGHTS = 8, - }; - - uint8_t skinned_buffer[SKINNED_BUFFER_SIZE]; - - struct Texture { - - uint32_t flags; - int width, height; - Image::Format format; - - GLenum target; - GLenum gl_format_cache; - int gl_components_cache; - bool has_alpha; - bool format_has_alpha; - - bool active; - GLuint tex_id; - bool mipmap_dirty; - - Texture() { - - flags = width = height = 0; - tex_id = 0; - format = Image::FORMAT_L8; - gl_components_cache = 0; - format_has_alpha = false; - has_alpha = false; - active = false; - mipmap_dirty = true; - } - - ~Texture() { - - if (tex_id != 0) { - - glDeleteTextures(1, &tex_id); - } - } - }; - - mutable RID_Owner<Texture> texture_owner; - - struct Material { - - bool flags[VS::MATERIAL_FLAG_MAX]; - Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX]; - RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX]; - - Transform uv_transform; - VS::SpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; - - VS::MaterialBlendMode detail_blend_mode; - - VS::SpatialMaterialTexGenMode texgen_mode; - - Material() { - - flags[VS::MATERIAL_FLAG_VISIBLE] = true; - flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = false; - flags[VS::MATERIAL_FLAG_INVERT_FACES] = false; - flags[VS::MATERIAL_FLAG_UNSHADED] = false; - flags[VS::MATERIAL_FLAG_WIREFRAME] = false; - - parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8); - parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12; - - for (int i = 0; i < VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) { - texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV; - }; - detail_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - texgen_mode = VS::FIXED_MATERIAL_TEXGEN_SPHERE; - } - }; - mutable RID_Owner<Material> material_owner; - - struct Geometry { - - enum Type { - GEOMETRY_INVALID, - GEOMETRY_SURFACE, - GEOMETRY_POLY, - GEOMETRY_PARTICLES, - GEOMETRY_BEAM, - GEOMETRY_DETAILER, - }; - - Type type; - RID material; - bool has_alpha; - bool material_owned; - - Vector3 scale; - Vector3 uv_scale; - - Geometry() - : scale(1, 1, 1) { - has_alpha = false; - material_owned = false; - } - virtual ~Geometry(){}; - }; - - struct GeometryOwner { - - virtual ~GeometryOwner() {} - }; - - struct Surface : public Geometry { - - struct ArrayData { - - uint32_t ofs, size; - bool configured; - int components; - ArrayData() { - ofs = 0; - size = 0; - configured = false; - } - }; - - ArrayData array[VS::ARRAY_MAX]; - // support for vertex array objects - GLuint array_object_id; - // support for vertex buffer object - GLuint vertex_id; // 0 means, unconfigured - GLuint index_id; // 0 means, unconfigured - // no support for the above, array in localmem. - uint8_t *array_local; - uint8_t *index_array_local; - - AABB aabb; - - int array_len; - int index_array_len; - - VS::PrimitiveType primitive; - - uint32_t format; - - int stride; - - bool active; - - Point2 uv_min; - Point2 uv_max; - - bool has_alpha_cache; - - Surface() { - - array_len = 0; - type = GEOMETRY_SURFACE; - primitive = VS::PRIMITIVE_POINTS; - index_array_len = VS::NO_INDEX_ARRAY; - format = 0; - stride = 0; - - array_local = index_array_local = 0; - vertex_id = index_id = 0; - - active = false; - } - - ~Surface() { - } - }; - - struct Mesh { - - bool active; - Vector<Surface *> surfaces; - - mutable uint64_t last_pass; - Mesh() { - last_pass = 0; - active = false; - } - }; - mutable RID_Owner<Mesh> mesh_owner; - - struct Poly : public Geometry { - - struct Primitive { - - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<Vector3> uvs; - Vector<Color> colors; - }; - - AABB aabb; - List<Primitive> primitives; - Poly() { - - type = GEOMETRY_POLY; - } - }; - - mutable RID_Owner<Poly> poly_owner; - - struct Skeleton { - - Vector<Transform> bones; - }; - - mutable RID_Owner<Skeleton> skeleton_owner; - - struct Light { - - VS::LightType type; - float vars[VS::LIGHT_PARAM_MAX]; - Color colors[3]; - bool shadow_enabled; - RID projector; - bool volumetric_enabled; - Color volumetric_color; - - Light() { - - vars[VS::LIGHT_PARAM_SPOT_ATTENUATION] = 1; - vars[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; - vars[VS::LIGHT_PARAM_ATTENUATION] = 1.0; - vars[VS::LIGHT_PARAM_ENERGY] = 1.0; - vars[VS::LIGHT_PARAM_RADIUS] = 1.0; - colors[VS::LIGHT_COLOR_AMBIENT] = Color(0, 0, 0); - colors[VS::LIGHT_COLOR_DIFFUSE] = Color(1, 1, 1); - colors[VS::LIGHT_COLOR_SPECULAR] = Color(1, 1, 1); - shadow_enabled = false; - volumetric_enabled = false; - } - }; - - struct ShadowBuffer; - - struct LightInstance { - - struct SplitInfo { - - CameraMatrix camera; - Transform transform; - float near; - float far; - }; - - RID light; - Light *base; - uint64_t last_pass; - Transform transform; - - CameraMatrix projection; - Vector<SplitInfo> splits; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att; - - uint64_t hash_aux; - }; - mutable RID_Owner<Light> light_owner; - mutable RID_Owner<LightInstance> light_instance_owner; - - LightInstance *light_instances[MAX_LIGHTS]; - int light_instance_count; - - struct RenderList { - - enum { - MAX_ELEMENTS = 4096, - MAX_LIGHTS = 4 - }; - - struct Element { - - float depth; - const Skeleton *skeleton; - Transform transform; - LightInstance *lights[MAX_LIGHTS]; - int light_count; - const Geometry *geometry; - const Material *material; - uint64_t light_hash; - GeometryOwner *owner; - const ParamOverrideMap *material_overrides; - }; - - Element _elements[MAX_ELEMENTS]; - Element *elements[MAX_ELEMENTS]; - int element_count; - - void clear() { - - element_count = 0; - } - - struct SortZ { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - return A->depth > B->depth; - } - }; - - void sort_z() { - - SortArray<Element *, SortZ> sorter; - sorter.sort(elements, element_count); - } - - struct SortSkel { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry < B->geometry) - return true; - else if (A->geometry > B->geometry) - return false; - else - return (!A->skeleton && B->skeleton); - } - }; - - void sort_skel() { - - SortArray<Element *, SortSkel> sorter; - sorter.sort(elements, element_count); - } - - struct SortMat { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry == B->geometry) { - - if (A->material == B->material) { - - return (A->material_overrides < B->material_overrides); - } else { - - return (A->material < B->material); - } - } else { - - return (A->geometry < B->geometry); - } - } - }; - - void sort_mat() { - - SortArray<Element *, SortMat> sorter; - sorter.sort(elements, element_count); - } - - struct SortMatLight { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry == B->geometry) { - - if (A->material == B->material) { - - if (A->light_hash == B->light_hash) - return (A->material_overrides < B->material_overrides); - else - return A->light_hash < B->light_hash; - } else { - - return (A->material < B->material); - } - } else { - - return (A->geometry < B->geometry); - } - } - }; - - void sort_mat_light() { - - SortArray<Element *, SortMatLight> sorter; - sorter.sort(elements, element_count); - } - - struct LISort { - - _FORCE_INLINE_ bool operator()(const LightInstance *A, const LightInstance *B) const { - - return (A->hash_aux < B->hash_aux); - } - }; - - _FORCE_INLINE_ void add_element(const Geometry *p_geometry, const Material *p_material, const Transform &p_transform, LightInstance **p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, float p_depth, GeometryOwner *p_owner = NULL) { - - ERR_FAIL_COND(element_count >= MAX_ELEMENTS); - Element *e = elements[element_count++]; - - e->geometry = p_geometry; - e->material = p_material; - e->transform = p_transform; - e->skeleton = p_skeleton; - e->light_hash = 0; - e->light_count = p_light_count; - e->owner = p_owner; - e->material_overrides = p_material_overrides; - - if (e->light_count > 0) { - - SortArray<LightInstance *, LISort> light_sort; - light_sort.sort(p_light_instances, p_light_count); - //@TODO OPTIOMIZE - - for (int i = 0; i < p_light_count; i++) { - - e->lights[i] = p_light_instances[i]; - - if (i == 0) - e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i])); - else - e->light_hash = hash_djb2_one_64(make_uint64_t(e->lights[i]), e->light_hash); - } - } - } - - RenderList() { - - for (int i = 0; i < MAX_ELEMENTS; i++) - elements[i] = &_elements[i]; // assign elements - } - }; - - RenderList opaque_render_list; - RenderList alpha_render_list; - - RID default_material; - - struct FX { - - bool bgcolor_active; - Color bgcolor; - - bool skybox_active; - RID skybox_cubemap; - - bool antialias_active; - float antialias_tolerance; - - bool glow_active; - int glow_passes; - float glow_attenuation; - float glow_bloom; - - bool ssao_active; - float ssao_attenuation; - float ssao_radius; - float ssao_max_distance; - float ssao_range_max; - float ssao_range_min; - bool ssao_only; - - bool fog_active; - float fog_distance; - float fog_attenuation; - Color fog_color_near; - Color fog_color_far; - bool fog_bg; - - bool toon_active; - float toon_treshold; - float toon_soft; - - bool edge_active; - Color edge_color; - float edge_size; - - FX(); - }; - mutable RID_Owner<FX> fx_owner; - - FX *scene_fx; - CameraMatrix camera_projection; - Transform camera_transform; - Transform camera_transform_inverse; - float camera_z_near; - float camera_z_far; - Size2 camera_vp_size; - - Plane camera_plane; - - void _add_geometry(const Geometry *p_geometry, const Transform &p_world, uint32_t p_vertex_format, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides, const Skeleton *p_skeleton, GeometryOwner *p_owner); - void _render_list_forward(RenderList *p_render_list); - - void _setup_light(LightInstance *p_instance, int p_idx); - void _setup_lights(LightInstance **p_lights, int p_light_count); - void _setup_material(const Geometry *p_geometry, const Material *p_material); - - void _setup_geometry(const Geometry *p_geometry, const Material *p_material); - void _render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton); - - /*********/ - /* FRAME */ - /*********/ - - Size2 window_size; - VS::ViewportRect viewport; - Transform canvas_transform; - double last_time; - double time_delta; - uint64_t frame; - -public: - /* TEXTURE API */ - - virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_blit_rect(RID p_texture, int p_x, int p_y, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Image texture_get_rect(RID p_texture, int p_x, int p_y, int p_width, int p_height, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; - virtual void texture_set_flags(RID p_texture, uint32_t p_flags); - virtual uint32_t texture_get_flags(RID p_texture) const; - virtual Image::Format texture_get_format(RID p_texture) const; - virtual uint32_t texture_get_width(RID p_texture) const; - virtual uint32_t texture_get_height(RID p_texture) const; - virtual bool texture_has_alpha(RID p_texture) const; - - /* SHADER API */ - - virtual RID shader_create(); - - virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id); - virtual void shader_node_remove(RID p_shader, int p_id); - virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type); - virtual void shader_node_set_param(RID p_shader, int p_id, const Variant &p_value); - - virtual void shader_get_node_list(RID p_shader, List<int> *p_node_list) const; - virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const; - virtual Variant shader_node_get_param(RID p_shader, int p_id) const; - - virtual void shader_connect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot); - virtual bool shader_is_connected(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const; - virtual void shader_disconnect(RID p_shader, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot); - - virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const; - - virtual void shader_clear(RID p_shader); - - /* COMMON MATERIAL API */ - - virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); - virtual Variant material_get_param(RID p_material, const StringName &p_param) const; - virtual void material_get_param_list(RID p_material, List<String> *p_param_list) const; - - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled); - virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const; - - virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; - - virtual void material_set_line_width(RID p_material, float p_line_width); - virtual float material_get_line_width(RID p_material) const; - - /* FIXED MATERIAL */ - - virtual RID material_create(); - - virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value); - virtual Variant fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); - virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const; - - virtual void fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode); - virtual VS::SpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; - - virtual void fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode); - virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); - virtual Transform fixed_material_get_uv_transform(RID p_material) const; - - /* SHADER MATERIAL */ - - virtual RID shader_material_create() const; - - virtual void shader_material_set_vertex_shader(RID p_material, RID p_shader, bool p_owned = false); - virtual RID shader_material_get_vertex_shader(RID p_material) const; - - virtual void shader_material_set_fragment_shader(RID p_material, RID p_shader, bool p_owned = false); - virtual RID shader_material_get_fragment_shader(RID p_material) const; - - /* MESH API */ - - virtual RID mesh_create(); - - virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, uint32_t p_format, int p_array_len, int p_index_array_len = VS::NO_INDEX_ARRAY); - - virtual Error mesh_surface_set_array(RID p_mesh, int p_surface, VS::ArrayType p_type, const Variant &p_array); - virtual Variant mesh_surface_get_array(RID p_mesh, int p_surface, VS::ArrayType p_type) const; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false); - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - - virtual void mesh_erase_surface(RID p_mesh, int p_index); - virtual int mesh_get_surface_count(RID p_mesh) const; - - virtual AABB mesh_get_aabb(RID p_mesh) const; - - /* MULTIMESH API */ - - virtual RID multimesh_create(); - - virtual void multimesh_set_instance_count(RID p_multimesh, int p_count); - virtual int multimesh_get_instance_count(RID p_multimesh) const; - - virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); - virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb); - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); - - virtual RID multimesh_get_mesh(RID p_multimesh) const; - virtual AABB multimesh_get_aabb(RID p_multimesh) const; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - - /* POLY API */ - - virtual RID poly_create(); - virtual void poly_set_material(RID p_poly, RID p_material, bool p_owned = false); - virtual void poly_add_primitive(RID p_poly, const Vector<Vector3> &p_points, const Vector<Vector3> &p_normals, const Vector<Color> &p_colors, const Vector<Vector3> &p_uvs); - virtual void poly_clear(RID p_poly); - - virtual AABB poly_get_aabb(RID p_poly) const; - - /* PARTICLES API */ - - virtual RID particles_create(); - - virtual void particles_set_amount(RID p_particles, int p_amount); - virtual int particles_get_amount(RID p_particles) const; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting); - virtual bool particles_is_emitting(RID p_particles) const; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility); - virtual AABB particles_get_visibility_aabb(RID p_particles) const; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents); - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal); - virtual Vector3 particles_get_gravity_normal(RID p_particles) const; - - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value); - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness); - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; - - virtual void particles_set_color_phases(RID p_particles, int p_phases); - virtual int particles_get_color_phases(RID p_particles) const; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color); - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; - - virtual void particles_set_attractors(RID p_particles, int p_attractors); - virtual int particles_get_attractors(RID p_particles) const; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos); - virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); - virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const; - - virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false); - virtual RID particles_get_material(RID p_particles) const; - - virtual AABB particles_get_aabb(RID p_particles) const; - /* BEAM API */ - - virtual RID beam_create(); - - virtual void beam_set_point_count(RID p_beam, int p_count); - virtual int beam_get_point_count(RID p_beam) const; - virtual void beam_clear(RID p_beam); - - virtual void beam_set_point(RID p_beam, int p_point, Vector3 &p_pos); - virtual Vector3 beam_get_point(RID p_beam, int p_point) const; - - virtual void beam_set_primitive(RID p_beam, VS::BeamPrimitive p_primitive); - virtual VS::BeamPrimitive beam_get_primitive(RID p_beam) const; - - virtual void beam_set_material(RID p_beam, RID p_material); - virtual RID beam_get_material(RID p_beam) const; - - virtual AABB beam_get_aabb(RID p_particles) const; - /* SKELETON API */ - - virtual RID skeleton_create(); - virtual void skeleton_resize(RID p_skeleton, int p_bones); - virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone); - - /* LIGHT API */ - - virtual RID light_create(VS::LightType p_type); - virtual VS::LightType light_get_type(RID p_light) const; - - virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color); - virtual Color light_get_color(RID p_light, VS::LightColor p_type) const; - - virtual void light_set_shadow(RID p_light, bool p_enabled); - virtual bool light_has_shadow(RID p_light) const; - - virtual void light_set_volumetric(RID p_light, bool p_enabled); - virtual bool light_is_volumetric(RID p_light) const; - - virtual void light_set_projector(RID p_light, RID p_texture); - virtual RID light_get_projector(RID p_light) const; - - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); - virtual float light_get_var(RID p_light, VS::LightParam p_var) const; - - virtual AABB light_get_aabb(RID p_poly) const; - - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - - virtual void light_instance_set_active_hint(RID p_light_instance); - virtual bool light_instance_has_shadow(RID p_light_instance) const; - virtual bool light_instance_assign_shadow(RID p_light_instance); - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const; - virtual void light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near, float p_far, const CameraMatrix &p_camera, const Transform &p_transform); - - /* PARTICLES INSTANCE */ - - virtual RID particles_instance_create(RID p_particles); - virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform); - - /* RENDER API */ - /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - - virtual void begin_frame(); - - virtual void set_viewport(const VS::ViewportRect &p_viewport); - - virtual void begin_scene(RID p_fx = RID(), VS::ScenarioDebugMode p_debug = VS::SCENARIO_DEBUG_DISABLED); - virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass); - - virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection); - - virtual void add_light(RID p_light_instance); ///< all "add_light" calls happen before add_geometry calls - - typedef Map<StringName, Variant> ParamOverrideMap; - - virtual void add_mesh(RID p_mesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL, RID p_skeleton = RID()); - virtual void add_multimesh(RID p_multimesh, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - virtual void add_poly(RID p_poly, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - virtual void add_beam(RID p_beam, const Transform *p_world, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - virtual void add_particles(RID p_particle_instance, const RID *p_light_instances, int p_light_count, const ParamOverrideMap *p_material_overrides = NULL); - - virtual void end_scene(); - virtual void end_shadow_map(); - - virtual void end_frame(); - - /* CANVAS API */ - - virtual void canvas_begin(); - virtual void canvas_set_transparency(float p_transparency); - virtual void canvas_set_rect(const Rect2 &p_rect, bool p_clip); - virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width); - virtual void canvas_draw_rect(const Rect2 &p_rect, bool p_region, const Rect2 &p_source, bool p_tile, RID p_texture, const Color &p_modulate); - virtual void canvas_draw_style_box(const Rect2 &p_rect, RID p_texture, const float *p_margins, bool p_draw_center = true); - virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture); - - /* FX */ - - virtual RID fx_create(); - virtual void fx_get_effects(RID p_fx, List<String> *p_effects) const; - virtual void fx_set_active(RID p_fx, const String &p_effect, bool p_active); - virtual bool fx_is_active(RID p_fx, const String &p_effect) const; - virtual void fx_get_effect_params(RID p_fx, const String &p_effect, List<PropertyInfo> *p_params) const; - virtual Variant fx_get_effect_param(RID p_fx, const String &p_effect, const String &p_param) const; - virtual void fx_set_effect_param(RID p_fx, const String &p_effect, const String &p_param, const Variant &p_pvalue); - - /*MISC*/ - - virtual bool is_texture(const RID &p_rid) const; - virtual bool is_material(const RID &p_rid) const; - virtual bool is_mesh(const RID &p_rid) const; - virtual bool is_multimesh(const RID &p_rid) const; - virtual bool is_poly(const RID &p_rid) const; - virtual bool is_particles(const RID &p_beam) const; - virtual bool is_beam(const RID &p_beam) const; - - virtual bool is_light(const RID &p_rid) const; - virtual bool is_light_instance(const RID &p_rid) const; - virtual bool is_particles_instance(const RID &p_rid) const; - virtual bool is_skeleton(const RID &p_rid) const; - virtual bool is_fx(const RID &p_rid) const; - virtual bool is_shader(const RID &p_rid) const; - - virtual void free(const RID &p_rid) const; - - virtual void init(); - virtual void finish(); - - virtual int get_render_info(VS::RenderInfo p_info); - - RasterizerIPhone(); - virtual ~RasterizerIPhone(); -}; - -#endif -#endif |