diff options
54 files changed, 633 insertions, 423 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index beb259b12b..1b5a795b3c 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -9,7 +9,7 @@ </tutorials> <members> <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&"""> - Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=$DOCS_URL/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: + Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=$DOCS_URL/tutorials/animation/animation_tree.html#controlling-from-code]Using AnimationTree[/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: [codeblocks] [gdscript] $animation_tree.set("parameters/conditions/idle", is_on_floor and (linear_velocity.x == 0)) diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index b0594b6409..2d169904f7 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -164,13 +164,13 @@ <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0"> Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes. </member> - <member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody2D.MovingPlatformApplyVelocityOnLeave" default="0"> - Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior. - </member> - <member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295"> + <member name="platform_floor_layers" type="int" setter="set_platform_floor_layers" getter="get_platform_floor_layers" default="4294967295"> Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity. </member> - <member name="moving_platform_wall_layers" type="int" setter="set_moving_platform_wall_layers" getter="get_moving_platform_wall_layers" default="0"> + <member name="platform_on_leave" type="int" setter="set_platform_on_leave" getter="get_platform_on_leave" enum="CharacterBody2D.PlatformOnLeave" default="0"> + Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum PlatformOnLeave] constants for available behavior. + </member> + <member name="platform_wall_layers" type="int" setter="set_platform_wall_layers" getter="get_platform_wall_layers" default="0"> Collision layers that will be included for detecting wall bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all wall bodies are ignored. </member> <member name="safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08"> @@ -199,13 +199,13 @@ <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode"> Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games. </constant> - <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> + <constant name="PLATFORM_ON_LEAVE_ADD_VELOCITY" value="0" enum="PlatformOnLeave"> Add the last platform velocity to the [member velocity] when you leave a moving platform. </constant> - <constant name="PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY" value="1" enum="MovingPlatformApplyVelocityOnLeave"> + <constant name="PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY" value="1" enum="PlatformOnLeave"> Add the last platform velocity to the [member velocity] when you leave a moving platform, but any downward motion is ignored. It's useful to keep full jump height even when the platform is moving down. </constant> - <constant name="PLATFORM_VEL_ON_LEAVE_NEVER" value="2" enum="MovingPlatformApplyVelocityOnLeave"> + <constant name="PLATFORM_ON_LEAVE_DO_NOTHING" value="2" enum="PlatformOnLeave"> Do nothing when leaving a platform. </constant> </constants> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 7efdeb19b1..cbcd6b3af7 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -149,13 +149,13 @@ <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0"> Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes. </member> - <member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody3D.MovingPlatformApplyVelocityOnLeave" default="0"> - Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior. - </member> - <member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295"> + <member name="platform_floor_layers" type="int" setter="set_platform_floor_layers" getter="get_platform_floor_layers" default="4294967295"> Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody3D]. By default, all floor bodies are detected and propagate their velocity. </member> - <member name="moving_platform_wall_layers" type="int" setter="set_moving_platform_wall_layers" getter="get_moving_platform_wall_layers" default="0"> + <member name="platform_on_leave" type="int" setter="set_platform_on_leave" getter="get_platform_on_leave" enum="CharacterBody3D.PlatformOnLeave" default="0"> + Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum PlatformOnLeave] constants for available behavior. + </member> + <member name="platform_wall_layers" type="int" setter="set_platform_wall_layers" getter="get_platform_wall_layers" default="0"> Collision layers that will be included for detecting wall bodies that will act as moving platforms to be followed by the [CharacterBody3D]. By default, all wall bodies are ignored. </member> <member name="safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001"> @@ -184,13 +184,13 @@ <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode"> Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for games without ground like space games. </constant> - <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> + <constant name="PLATFORM_ON_LEAVE_ADD_VELOCITY" value="0" enum="PlatformOnLeave"> Add the last platform velocity to the [member velocity] when you leave a moving platform. </constant> - <constant name="PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY" value="1" enum="MovingPlatformApplyVelocityOnLeave"> + <constant name="PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY" value="1" enum="PlatformOnLeave"> Add the last platform velocity to the [member velocity] when you leave a moving platform, but any downward motion is ignored. It's useful to keep full jump height even when the platform is moving down. </constant> - <constant name="PLATFORM_VEL_ON_LEAVE_NEVER" value="2" enum="MovingPlatformApplyVelocityOnLeave"> + <constant name="PLATFORM_ON_LEAVE_DO_NOTHING" value="2" enum="PlatformOnLeave"> Do nothing when leaving a platform. </constant> </constants> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 429a9abf51..b882425960 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -241,7 +241,7 @@ <description> Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node. Negative indices access the children from the last one. - If [param include_internal] is [code]true[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]). + If [param include_internal] is [code]false[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]). To access a child node via its name, use [method get_node]. </description> </method> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 6b3a7ed548..564b6fe743 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -4,7 +4,7 @@ Class representing a planar [PrimitiveMesh]. </brief_description> <description> - Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. + Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change [member orientation] to [constant FACE_Z]. [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> @@ -13,6 +13,9 @@ <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> Offset of the generated plane. Useful for particles. </member> + <member name="orientation" type="int" setter="set_orientation" getter="get_orientation" enum="PlaneMesh.Orientation" default="1"> + Direction that the [PlaneMesh] is facing. See [enum Orientation] for options. + </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)"> Size of the generated plane. </member> @@ -23,4 +26,15 @@ Number of subdivision along the X axis. </member> </members> + <constants> + <constant name="FACE_X" value="0" enum="Orientation"> + [PlaneMesh] will face the positive X-axis. + </constant> + <constant name="FACE_Y" value="1" enum="Orientation"> + [PlaneMesh] will face the positive Y-axis. This matches the behaviour of the [PlaneMesh] in Godot 3.x. + </constant> + <constant name="FACE_Z" value="2" enum="Orientation"> + [PlaneMesh] will face the positive Z-axis. This matches the behvaiour of the QuadMesh in Godot 3.x. + </constant> + </constants> </class> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 7046a21f68..1b9ecdbfa0 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -4,7 +4,7 @@ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> <description> - Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. + Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], and [SphereMesh]. </description> <tutorials> </tutorials> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml deleted file mode 100644 index d641ebaa1f..0000000000 --- a/doc/classes/QuadMesh.xml +++ /dev/null @@ -1,21 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="QuadMesh" inherits="PrimitiveMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - Class representing a square mesh. - </brief_description> - <description> - Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. - </description> - <tutorials> - <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> - <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link> - </tutorials> - <members> - <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> - Offset of the generated Quad. Useful for particles. - </member> - <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)"> - Size on the X and Y axes. - </member> - </members> -</class> diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml index 445e6d94ea..1434affee1 100644 --- a/doc/classes/RigidDynamicBody2D.xml +++ b/doc/classes/RigidDynamicBody2D.xml @@ -100,10 +100,17 @@ <method name="get_colliding_bodies" qualifiers="const"> <return type="Node2D[]" /> <description> - Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. </description> </method> + <method name="get_contact_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of contacts this body has with other bodies. By default, this returns 0 unless bodies are configured to monitor contacts (see [member contact_monitor]). + [b]Note:[/b] To retrieve the colliding bodies, use [method get_colliding_bodies]. + </description> + </method> <method name="set_axis_velocity"> <return type="void" /> <param index="0" name="axis_velocity" type="Vector2" /> @@ -142,11 +149,8 @@ See [method add_constant_torque]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> - If [code]true[/code], the body will emit signals when it collides with another RigidDynamicBody2D. See also [member contacts_reported]. - </member> - <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> - The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code]. - [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end). + If [code]true[/code], the RigidDynamicBody2D will emit signals when it collides with another RigidDynamicBody2D. + [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported]. </member> <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidDynamicBody2D.CCDMode" default="0"> Continuous collision detection mode. @@ -187,6 +191,10 @@ <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> + <member name="max_contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> + The maximum number of contacts that will be recorded. Requires a value greater than 0 and [member contact_monitor] to be set to [code]true[/code] to start to register contacts. Use [method get_contact_count] to retrieve the count or [method get_colliding_bodies] to retrieve bodies that have been collided with. + [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner). + </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. @@ -199,14 +207,14 @@ <signal name="body_entered"> <param index="0" name="body" type="Node" /> <description> - Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_exited"> <param index="0" name="body" type="Node" /> <description> - Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> @@ -216,7 +224,7 @@ <param index="2" name="body_shape_index" type="int" /> <param index="3" name="local_shape_index" type="int" /> <description> - Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [param body_rid] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. [param body_shape_index] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. @@ -229,7 +237,7 @@ <param index="2" name="body_shape_index" type="int" /> <param index="3" name="local_shape_index" type="int" /> <description> - Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [param body_rid] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. [param body_shape_index] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml index 7072134250..fb747177ae 100644 --- a/doc/classes/RigidDynamicBody3D.xml +++ b/doc/classes/RigidDynamicBody3D.xml @@ -100,10 +100,17 @@ <method name="get_colliding_bodies" qualifiers="const"> <return type="Node3D[]" /> <description> - Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. </description> </method> + <method name="get_contact_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of contacts this body has with other bodies. By default, this returns 0 unless bodies are configured to monitor contacts (see [member contact_monitor]). + [b]Note:[/b] To retrieve the colliding bodies, use [method get_colliding_bodies]. + </description> + </method> <method name="get_inverse_inertia_tensor" qualifiers="const"> <return type="Basis" /> <description> @@ -148,11 +155,8 @@ See [method add_constant_torque]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> - If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D. See also [member contacts_reported]. - </member> - <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> - The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code]. - [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner). + If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D. + [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported]. </member> <member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection" default="false"> If [code]true[/code], continuous collision detection is used. @@ -193,6 +197,10 @@ <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> + <member name="max_contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> + The maximum number of contacts that will be recorded. Requires a value greater than 0 and [member contact_monitor] to be set to [code]true[/code] to start to register contacts. Use [method get_contact_count] to retrieve the count or [method get_colliding_bodies] to retrieve bodies that have been collided with. + [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner). + </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. @@ -205,14 +213,14 @@ <signal name="body_entered"> <param index="0" name="body" type="Node" /> <description> - Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_exited"> <param index="0" name="body" type="Node" /> <description> - Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> @@ -222,7 +230,7 @@ <param index="2" name="body_shape_index" type="int" /> <param index="3" name="local_shape_index" type="int" /> <description> - Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [param body_rid] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. [param body_shape_index] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. @@ -235,7 +243,7 @@ <param index="2" name="body_shape_index" type="int" /> <param index="3" name="local_shape_index" type="int" /> <description> - Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member max_contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [param body_rid] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s. [param body] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. [param body_shape_index] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 1f40641b80..f4c87da9e9 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -168,9 +168,8 @@ Error AudioDriverALSA::init() { return ERR_CANT_OPEN; } - active = false; - thread_exited = false; - exit_thread = false; + active.clear(); + exit_thread.clear(); Error err = init_device(); if (err == OK) { @@ -183,11 +182,11 @@ Error AudioDriverALSA::init() { void AudioDriverALSA::thread_func(void *p_udata) { AudioDriverALSA *ad = static_cast<AudioDriverALSA *>(p_udata); - while (!ad->exit_thread) { + while (!ad->exit_thread.is_set()) { ad->lock(); ad->start_counting_ticks(); - if (!ad->active) { + if (!ad->active.is_set()) { for (uint64_t i = 0; i < ad->period_size * ad->channels; i++) { ad->samples_out.write[i] = 0; } @@ -203,7 +202,7 @@ void AudioDriverALSA::thread_func(void *p_udata) { int todo = ad->period_size; int total = 0; - while (todo && !ad->exit_thread) { + while (todo && !ad->exit_thread.is_set()) { int16_t *src = (int16_t *)ad->samples_out.ptr(); int wrote = snd_pcm_writei(ad->pcm_handle, (void *)(src + (total * ad->channels)), todo); @@ -222,8 +221,8 @@ void AudioDriverALSA::thread_func(void *p_udata) { wrote = snd_pcm_recover(ad->pcm_handle, wrote, 0); if (wrote < 0) { ERR_PRINT("ALSA: Failed and can't recover: " + String(snd_strerror(wrote))); - ad->active = false; - ad->exit_thread = true; + ad->active.clear(); + ad->exit_thread.set(); } } } @@ -241,8 +240,8 @@ void AudioDriverALSA::thread_func(void *p_udata) { err = ad->init_device(); if (err != OK) { - ad->active = false; - ad->exit_thread = true; + ad->active.clear(); + ad->exit_thread.set(); } } } @@ -250,12 +249,10 @@ void AudioDriverALSA::thread_func(void *p_udata) { ad->stop_counting_ticks(); ad->unlock(); } - - ad->thread_exited = true; } void AudioDriverALSA::start() { - active = true; + active.set(); } int AudioDriverALSA::get_mix_rate() const { @@ -327,7 +324,7 @@ void AudioDriverALSA::finish_device() { } void AudioDriverALSA::finish() { - exit_thread = true; + exit_thread.set(); thread.wait_to_finish(); finish_device(); diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 3f9d9b33fb..fa1dba38ed 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -35,6 +35,7 @@ #include "core/os/mutex.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" #include "servers/audio_server.h" #include "asound-so_wrap.h" @@ -64,9 +65,8 @@ class AudioDriverALSA : public AudioDriver { snd_pcm_uframes_t period_size; int channels = 0; - bool active = false; - bool thread_exited = false; - mutable bool exit_thread = false; + SafeFlag active; + SafeFlag exit_thread; public: const char *get_name() const { diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp index c334146dd2..d2a0076023 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.cpp +++ b/drivers/alsamidi/midi_driver_alsamidi.cpp @@ -79,7 +79,7 @@ void MIDIDriverALSAMidi::thread_func(void *p_udata) { int expected_size = 255; int bytes = 0; - while (!md->exit_thread) { + while (!md->exit_thread.is_set()) { int ret; md->lock(); @@ -149,14 +149,14 @@ Error MIDIDriverALSAMidi::open() { } snd_device_name_free_hint(hints); - exit_thread = false; + exit_thread.clear(); thread.start(MIDIDriverALSAMidi::thread_func, this); return OK; } void MIDIDriverALSAMidi::close() { - exit_thread = true; + exit_thread.set(); thread.wait_to_finish(); for (int i = 0; i < connected_inputs.size(); i++) { @@ -193,7 +193,7 @@ PackedStringArray MIDIDriverALSAMidi::get_connected_inputs() { } MIDIDriverALSAMidi::MIDIDriverALSAMidi() { - exit_thread = false; + exit_thread.clear(); } MIDIDriverALSAMidi::~MIDIDriverALSAMidi() { diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index b0fa8c297a..ac3530b1b2 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -36,6 +36,7 @@ #include "core/os/midi_driver.h" #include "core/os/mutex.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" #include "core/templates/vector.h" #include "../alsa/asound-so_wrap.h" @@ -47,7 +48,7 @@ class MIDIDriverALSAMidi : public MIDIDriver { Vector<snd_rawmidi_t *> connected_inputs; - bool exit_thread; + SafeFlag exit_thread; static void thread_func(void *p_udata); diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index 51fb1f99e0..1db85e2a60 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -215,6 +215,7 @@ OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon, } ad->lock(); + ad->start_counting_ticks(); AudioBufferList bufferList; bufferList.mNumberBuffers = 1; @@ -237,6 +238,7 @@ OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon, ERR_PRINT("AudioUnitRender failed, code: " + itos(result)); } + ad->stop_counting_ticks(); ad->unlock(); return result; diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index b18d383119..b25cf1d5b4 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -285,9 +285,8 @@ Error AudioDriverPulseAudio::init() { return ERR_CANT_OPEN; } - active = false; - thread_exited = false; - exit_thread = false; + active.clear(); + exit_thread.clear(); mix_rate = GLOBAL_GET("audio/driver/mix_rate"); @@ -384,7 +383,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { size_t avail_bytes = 0; uint64_t default_device_msec = OS::get_singleton()->get_ticks_msec(); - while (!ad->exit_thread) { + while (!ad->exit_thread.is_set()) { size_t read_bytes = 0; size_t written_bytes = 0; @@ -392,7 +391,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { ad->lock(); ad->start_counting_ticks(); - if (!ad->active) { + if (!ad->active.is_set()) { ad->samples_out.fill(0); } else { ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); @@ -462,8 +461,8 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { err = ad->init_device(); if (err != OK) { - ad->active = false; - ad->exit_thread = true; + ad->active.clear(); + ad->exit_thread.set(); break; } } @@ -501,8 +500,8 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { Error err = ad->init_device(); if (err != OK) { ERR_PRINT("PulseAudio: init_device error"); - ad->active = false; - ad->exit_thread = true; + ad->active.clear(); + ad->exit_thread.set(); break; } @@ -555,8 +554,8 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { err = ad->capture_init_device(); if (err != OK) { - ad->active = false; - ad->exit_thread = true; + ad->active.clear(); + ad->exit_thread.set(); break; } } @@ -571,12 +570,10 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { OS::get_singleton()->delay_usec(1000); } } - - ad->thread_exited = true; } void AudioDriverPulseAudio::start() { - active = true; + active.set(); } int AudioDriverPulseAudio::get_mix_rate() const { @@ -661,7 +658,7 @@ void AudioDriverPulseAudio::finish() { return; } - exit_thread = true; + exit_thread.set(); thread.wait_to_finish(); finish_device(); diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 27c684578e..85e328b49f 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -35,6 +35,7 @@ #include "core/os/mutex.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" #include "servers/audio_server.h" #include "pulse-so_wrap.h" @@ -70,9 +71,8 @@ class AudioDriverPulseAudio : public AudioDriver { PackedStringArray pa_devices; PackedStringArray pa_rec_devices; - bool active = false; - bool thread_exited = false; - mutable bool exit_thread = false; + SafeFlag active; + SafeFlag exit_thread; float latency = 0; diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 8f5e35b251..fb90b776cf 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -501,11 +501,11 @@ Error AudioDriverWASAPI::init_capture_device(bool reinit) { } Error AudioDriverWASAPI::audio_device_finish(AudioDeviceWASAPI *p_device) { - if (p_device->active) { + if (p_device->active.is_set()) { if (p_device->audio_client) { p_device->audio_client->Stop(); } - p_device->active = false; + p_device->active.clear(); } SAFE_RELEASE(p_device->audio_client) @@ -533,8 +533,7 @@ Error AudioDriverWASAPI::init() { ERR_PRINT("WASAPI: init_render_device error"); } - exit_thread = false; - thread_exited = false; + exit_thread.clear(); thread.start(thread_func, this); @@ -684,7 +683,7 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { uint32_t avail_frames = 0; uint32_t write_ofs = 0; - while (!ad->exit_thread) { + while (!ad->exit_thread.is_set()) { uint32_t read_frames = 0; uint32_t written_frames = 0; @@ -692,7 +691,7 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { ad->lock(); ad->start_counting_ticks(); - if (ad->audio_output.active) { + if (ad->audio_output.active.is_set()) { ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); } else { for (int i = 0; i < ad->samples_in.size(); i++) { @@ -758,7 +757,7 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { } } else { ERR_PRINT("WASAPI: Get buffer error"); - ad->exit_thread = true; + ad->exit_thread.set(); } } } else if (hr == AUDCLNT_E_DEVICE_INVALIDATED) { @@ -807,7 +806,7 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { write_ofs = 0; } - if (ad->audio_input.active) { + if (ad->audio_input.active.is_set()) { UINT32 packet_length = 0; BYTE *data; UINT32 num_frames_available; @@ -886,8 +885,6 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { OS::get_singleton()->delay_usec(1000); } } - - ad->thread_exited = true; } void AudioDriverWASAPI::start() { @@ -896,7 +893,7 @@ void AudioDriverWASAPI::start() { if (hr != S_OK) { ERR_PRINT("WASAPI: Start failed"); } else { - audio_output.active = true; + audio_output.active.set(); } } } @@ -910,7 +907,7 @@ void AudioDriverWASAPI::unlock() { } void AudioDriverWASAPI::finish() { - exit_thread = true; + exit_thread.set(); thread.wait_to_finish(); finish_capture_device(); @@ -924,19 +921,19 @@ Error AudioDriverWASAPI::capture_start() { return err; } - if (audio_input.active) { + if (audio_input.active.is_set()) { return FAILED; } audio_input.audio_client->Start(); - audio_input.active = true; + audio_input.active.set(); return OK; } Error AudioDriverWASAPI::capture_stop() { - if (audio_input.active) { + if (audio_input.active.is_set()) { audio_input.audio_client->Stop(); - audio_input.active = false; + audio_input.active.clear(); return OK; } diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index d71e2e914b..c30a54c042 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -35,6 +35,7 @@ #include "core/os/mutex.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" #include "servers/audio_server.h" #include <audioclient.h> @@ -48,7 +49,7 @@ class AudioDriverWASAPI : public AudioDriver { IAudioClient *audio_client = nullptr; IAudioRenderClient *render_client = nullptr; IAudioCaptureClient *capture_client = nullptr; - bool active = false; + SafeFlag active; WORD format_tag = 0; WORD bits_per_sample = 0; @@ -76,8 +77,7 @@ class AudioDriverWASAPI : public AudioDriver { float real_latency = 0.0; bool using_audio_client_3 = false; - bool thread_exited = false; - mutable bool exit_thread = false; + SafeFlag exit_thread; static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample); static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i); diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index c32c7cf1e5..6c48c1a844 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -38,9 +38,8 @@ const char *AudioDriverXAudio2::get_name() const { } Error AudioDriverXAudio2::init() { - active = false; - thread_exited = false; - exit_thread = false; + active.clear(); + exit_thread.clear(); pcm_open = false; samples_in = nullptr; @@ -86,17 +85,19 @@ Error AudioDriverXAudio2::init() { void AudioDriverXAudio2::thread_func(void *p_udata) { AudioDriverXAudio2 *ad = static_cast<AudioDriverXAudio2 *>(p_udata); - while (!ad->exit_thread) { - if (!ad->active) { + while (!ad->exit_thread.is_set()) { + if (!ad->active.is_set()) { for (int i = 0; i < AUDIO_BUFFERS; i++) { ad->xaudio_buffer[i].Flags = XAUDIO2_END_OF_STREAM; } } else { ad->lock(); + ad->start_counting_ticks(); ad->audio_server_process(ad->buffer_size, ad->samples_in); + ad->stop_counting_ticks(); ad->unlock(); for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) { @@ -117,12 +118,10 @@ void AudioDriverXAudio2::thread_func(void *p_udata) { } } } - - ad->thread_exited = true; } void AudioDriverXAudio2::start() { - active = true; + active.set(); HRESULT hr = source_voice->Start(0); ERR_FAIL_COND_MSG(hr != S_OK, "Error starting XAudio2 driver. Error code: " + itos(hr) + "."); } @@ -154,7 +153,7 @@ void AudioDriverXAudio2::unlock() { } void AudioDriverXAudio2::finish() { - exit_thread = true; + exit_thread.set(); thread.wait_to_finish(); if (source_voice) { diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 81432ceb8e..0f64d54a1f 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -33,6 +33,7 @@ #include "core/os/mutex.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" #include "servers/audio_server.h" #include <mmsystem.h> @@ -77,9 +78,8 @@ class AudioDriverXAudio2 : public AudioDriver { int channels = 0; - bool active = false; - bool thread_exited = false; - mutable bool exit_thread = false; + SafeFlag active; + SafeFlag exit_thread; bool pcm_open = false; WAVEFORMATEX wave_format = { 0 }; diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 462f314471..648e950fd4 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -1061,6 +1061,9 @@ void ActionMapEditor::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { action_list_search->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + if (!actions_cache.is_empty()) { + update_action_list(); + } } break; } } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 73683eeb73..122e6ad021 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -340,6 +340,8 @@ void EditorProperty::_notification(int p_what) { draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color); } + ofs = size.width; + if (keying) { Ref<Texture2D> key; @@ -349,7 +351,7 @@ void EditorProperty::_notification(int p_what) { key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons")); } - ofs = size.width - key->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree")); + ofs -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree")); Color color2(1, 1, 1); if (keying_hover) { @@ -373,7 +375,7 @@ void EditorProperty::_notification(int p_what) { close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons")); - ofs = size.width - close->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree")); + ofs -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree")); Color color2(1, 1, 1); if (delete_hover) { diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index e07a445ce3..fa8ab2cd7a 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -990,6 +990,7 @@ static const char *gdscript_properties_renames[][2] = { { "close_h_ofs", "close_h_offset" }, // Theme { "close_v_ofs", "close_v_offset" }, // Theme { "commentfocus", "comment_focus" }, // Theme + { "contacts_reported", "max_contacts_reported" }, // RigidDynamicBody { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D { "drag_margin_left", "drag_left_margin" }, // Camera2D diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index cc1ca9131d..dbbccc9bcc 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -73,8 +73,8 @@ static void _editor_init() { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (blender3_path.is_empty()) { WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported."); - } else if (!da->file_exists(blender3_path)) { - WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported."); + } else if (!da->dir_exists(blender3_path)) { + WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported."); } else { Ref<EditorSceneFormatImporterBlend> importer; importer.instantiate(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs index 0f8b128da8..3dfa8000ba 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs @@ -1,6 +1,7 @@ using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; +using Microsoft.CodeAnalysis.Diagnostics; namespace Godot.SourceGenerators { @@ -19,7 +20,7 @@ namespace Godot.SourceGenerators "must be declared with the partial modifier."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0001", + new DiagnosticDescriptor(id: "GD0001", title: message, messageFormat: message, category: "Usage", @@ -51,7 +52,7 @@ namespace Godot.SourceGenerators "containing types must be declared with the partial modifier."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0002", + new DiagnosticDescriptor(id: "GD0002", title: message, messageFormat: message, category: "Usage", @@ -78,7 +79,7 @@ namespace Godot.SourceGenerators " Remove the 'static' modifier or the '[Export]' attribute."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0101", + new DiagnosticDescriptor(id: "GD0101", title: message, messageFormat: message, category: "Usage", @@ -104,7 +105,7 @@ namespace Godot.SourceGenerators string description = $"{message}. Use a supported type or remove the '[Export]' attribute."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0102", + new DiagnosticDescriptor(id: "GD0102", title: message, messageFormat: message, category: "Usage", @@ -132,7 +133,7 @@ namespace Godot.SourceGenerators $"{message}. Exported properties must be writable."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0103", + new DiagnosticDescriptor(id: "GD0103", title: message, messageFormat: message, category: "Usage", @@ -156,7 +157,7 @@ namespace Godot.SourceGenerators string description = $"{message}. Exported properties must be readable."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0104", + new DiagnosticDescriptor(id: "GD0104", title: message, messageFormat: message, category: "Usage", @@ -181,7 +182,7 @@ namespace Godot.SourceGenerators string description = $"{message}. Rename the delegate accordingly or remove the '[Signal]' attribute."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0201", + new DiagnosticDescriptor(id: "GD0201", title: message, messageFormat: message, category: "Usage", @@ -205,7 +206,7 @@ namespace Godot.SourceGenerators string description = $"{message}. Use supported types only or remove the '[Signal]' attribute."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0202", + new DiagnosticDescriptor(id: "GD0202", title: message, messageFormat: message, category: "Usage", @@ -229,7 +230,7 @@ namespace Godot.SourceGenerators string description = $"{message}. Return void or remove the '[Signal]' attribute."; context.ReportDiagnostic(Diagnostic.Create( - new DiagnosticDescriptor(id: "GODOT-G0203", + new DiagnosticDescriptor(id: "GD0203", title: message, messageFormat: message, category: "Usage", @@ -239,5 +240,97 @@ namespace Godot.SourceGenerators location, location?.SourceTree?.FilePath)); } + + public static readonly DiagnosticDescriptor GenericTypeArgumentMustBeVariantRule = + new DiagnosticDescriptor(id: "GD0301", + title: "The generic type argument must be a Variant compatible type", + messageFormat: "The generic type argument must be a Variant compatible type: {0}", + category: "Usage", + DiagnosticSeverity.Error, + isEnabledByDefault: true, + "The generic type argument must be a Variant compatible type. Use a Variant compatible type as the generic type argument."); + + public static void ReportGenericTypeArgumentMustBeVariant( + SyntaxNodeAnalysisContext context, + SyntaxNode typeArgumentSyntax, + ISymbol typeArgumentSymbol) + { + string message = "The generic type argument " + + $"must be a Variant compatible type: '{typeArgumentSymbol.ToDisplayString()}'"; + + string description = $"{message}. Use a Variant compatible type as the generic type argument."; + + context.ReportDiagnostic(Diagnostic.Create( + new DiagnosticDescriptor(id: "GD0301", + title: message, + messageFormat: message, + category: "Usage", + DiagnosticSeverity.Error, + isEnabledByDefault: true, + description), + typeArgumentSyntax.GetLocation(), + typeArgumentSyntax.SyntaxTree.FilePath)); + } + + public static readonly DiagnosticDescriptor GenericTypeParameterMustBeVariantAnnotatedRule = + new DiagnosticDescriptor(id: "GD0302", + title: "The generic type parameter must be annotated with the MustBeVariant attribute", + messageFormat: "The generic type argument must be a Variant type: {0}", + category: "Usage", + DiagnosticSeverity.Error, + isEnabledByDefault: true, + "The generic type argument must be a Variant type. Use a Variant type as the generic type argument."); + + public static void ReportGenericTypeParameterMustBeVariantAnnotated( + SyntaxNodeAnalysisContext context, + SyntaxNode typeArgumentSyntax, + ISymbol typeArgumentSymbol) + { + string message = "The generic type parameter must be annotated with the MustBeVariant attribute"; + + string description = $"{message}. Add the MustBeVariant attribute to the generic type parameter."; + + context.ReportDiagnostic(Diagnostic.Create( + new DiagnosticDescriptor(id: "GD0302", + title: message, + messageFormat: message, + category: "Usage", + DiagnosticSeverity.Error, + isEnabledByDefault: true, + description), + typeArgumentSyntax.GetLocation(), + typeArgumentSyntax.SyntaxTree.FilePath)); + } + + public static readonly DiagnosticDescriptor TypeArgumentParentSymbolUnhandledRule = + new DiagnosticDescriptor(id: "GD0303", + title: "The generic type parameter must be annotated with the MustBeVariant attribute", + messageFormat: "The generic type argument must be a Variant type: {0}", + category: "Usage", + DiagnosticSeverity.Error, + isEnabledByDefault: true, + "The generic type argument must be a Variant type. Use a Variant type as the generic type argument."); + + public static void ReportTypeArgumentParentSymbolUnhandled( + SyntaxNodeAnalysisContext context, + SyntaxNode typeArgumentSyntax, + ISymbol parentSymbol) + { + string message = $"Symbol '{parentSymbol.ToDisplayString()}' parent of a type argument " + + "that must be Variant compatible was not handled."; + + string description = $"{message}. Handle type arguments that are children of the unhandled symbol type."; + + context.ReportDiagnostic(Diagnostic.Create( + new DiagnosticDescriptor(id: "GD0303", + title: message, + messageFormat: message, + category: "Usage", + DiagnosticSeverity.Error, + isEnabledByDefault: true, + description), + typeArgumentSyntax.GetLocation(), + typeArgumentSyntax.SyntaxTree.FilePath)); + } } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs index bac4708165..d868678179 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs @@ -177,6 +177,9 @@ namespace Godot.SourceGenerators public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol) => symbol.ToString() == GodotClasses.SignalAttr; + public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol) + => symbol.ToString() == GodotClasses.MustBeVariantAttr; + public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol) => symbol.ToString() == GodotClasses.GodotClassNameAttr; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs index e899440e10..1d8ddbabf2 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs @@ -9,6 +9,7 @@ namespace Godot.SourceGenerators public const string ExportGroupAttr = "Godot.ExportGroupAttribute"; public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute"; public const string SignalAttr = "Godot.SignalAttribute"; + public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute"; public const string GodotClassNameAttr = "Godot.GodotClassName"; public const string SystemFlagsAttr = "System.FlagsAttribute"; } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index ca84518c0c..831ac3bdeb 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -11,11 +11,11 @@ namespace Godot.SourceGenerators { public INamedTypeSymbol GodotObjectType { get; } - public TypeCache(GeneratorExecutionContext context) + public TypeCache(Compilation compilation) { INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName) { - return context.Compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ?? + return compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ?? throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName); } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs new file mode 100644 index 0000000000..7aaadb27be --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs @@ -0,0 +1,100 @@ +using System.Collections.Immutable; +using System.Diagnostics; +using System.Linq; +using Microsoft.CodeAnalysis; +using Microsoft.CodeAnalysis.CSharp; +using Microsoft.CodeAnalysis.CSharp.Syntax; +using Microsoft.CodeAnalysis.Diagnostics; + +namespace Godot.SourceGenerators +{ + [DiagnosticAnalyzer(LanguageNames.CSharp)] + public class MustBeVariantAnalyzer : DiagnosticAnalyzer + { + public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics + => ImmutableArray.Create( + Common.GenericTypeArgumentMustBeVariantRule, + Common.GenericTypeParameterMustBeVariantAnnotatedRule, + Common.TypeArgumentParentSymbolUnhandledRule); + + public override void Initialize(AnalysisContext context) + { + context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None); + context.EnableConcurrentExecution(); + context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.TypeArgumentList); + } + + private void AnalyzeNode(SyntaxNodeAnalysisContext context) + { + var typeArgListSyntax = (TypeArgumentListSyntax)context.Node; + + // Method invocation or variable declaration that contained the type arguments + var parentSyntax = context.Node.Parent; + Debug.Assert(parentSyntax != null); + + var sm = context.SemanticModel; + + var typeCache = new MarshalUtils.TypeCache(context.Compilation); + + for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++) + { + var typeSyntax = typeArgListSyntax.Arguments[i]; + var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol; + Debug.Assert(typeSymbol != null); + + var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol; + + if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i)) + { + return; + } + + if (typeSymbol is ITypeParameterSymbol typeParamSymbol) + { + if (!typeParamSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false)) + { + Common.ReportGenericTypeParameterMustBeVariantAnnotated(context, typeSyntax, typeSymbol); + } + continue; + } + + var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(typeSymbol, typeCache); + + if (marshalType == null) + { + Common.ReportGenericTypeArgumentMustBeVariant(context, typeSyntax, typeSymbol); + continue; + } + } + } + + /// <summary> + /// Check if the given type argument is being used in a type parameter that contains + /// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute. + /// </summary> + /// <param name="context">Context for a syntax node action.</param> + /// <param name="parentSyntax">The parent node syntax that contains the type node syntax.</param> + /// <param name="parentSymbol">The symbol retrieved for the parent node syntax.</param> + /// <param name="typeArgumentSyntax">The type node syntax of the argument type to check.</param> + /// <param name="typeArgumentSymbol">The symbol retrieved for the type node syntax.</param> + /// <returns><see langword="true"/> if the type must be variant and must be analyzed.</returns> + private bool ShouldCheckTypeArgument(SyntaxNodeAnalysisContext context, SyntaxNode parentSyntax, ISymbol parentSymbol, TypeSyntax typeArgumentSyntax, ITypeSymbol typeArgumentSymbol, int typeArgumentIndex) + { + var typeParamSymbol = parentSymbol switch + { + IMethodSymbol methodSymbol => methodSymbol.TypeParameters[typeArgumentIndex], + INamedTypeSymbol typeSymbol => typeSymbol.TypeParameters[typeArgumentIndex], + _ => null, + }; + + if (typeParamSymbol == null) + { + Common.ReportTypeArgumentParentSymbolUnhandled(context, typeArgumentSyntax, parentSymbol); + return false; + } + + return typeParamSymbol.GetAttributes() + .Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false); + } + } +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index 1fdc04a262..5ac4f4a47e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -49,7 +49,7 @@ namespace Godot.SourceGenerators if (godotClasses.Length > 0) { - var typeCache = new MarshalUtils.TypeCache(context); + var typeCache = new MarshalUtils.TypeCache(context.Compilation); foreach (var godotClass in godotClasses) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index b4db3fda62..0c9b17d69a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -49,7 +49,7 @@ namespace Godot.SourceGenerators if (godotClasses.Length > 0) { - var typeCache = new MarshalUtils.TypeCache(context); + var typeCache = new MarshalUtils.TypeCache(context.Compilation); foreach (var godotClass in godotClasses) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 3b8ba21107..85fadaa52e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -49,7 +49,7 @@ namespace Godot.SourceGenerators if (godotClasses.Length > 0) { - var typeCache = new MarshalUtils.TypeCache(context); + var typeCache = new MarshalUtils.TypeCache(context.Compilation); foreach (var godotClass in godotClasses) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index 1b87c6e760..5a84122c4c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -49,7 +49,7 @@ namespace Godot.SourceGenerators if (godotClasses.Length > 0) { - var typeCache = new MarshalUtils.TypeCache(context); + var typeCache = new MarshalUtils.TypeCache(context.Compilation); foreach (var godotClass in godotClasses) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index f1c7706f9c..161834a4be 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -56,7 +56,7 @@ namespace Godot.SourceGenerators if (godotClasses.Length > 0) { - var typeCache = new MarshalUtils.TypeCache(context); + var typeCache = new MarshalUtils.TypeCache(context.Compilation); foreach (var godotClass in godotClasses) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index 81991c6626..f2984bd1fb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -483,7 +483,7 @@ namespace Godot.Collections /// <typeparam name="T">The type of the array.</typeparam> [SuppressMessage("ReSharper", "RedundantExtendsListEntry")] [SuppressMessage("Naming", "CA1710", MessageId = "Identifiers should have correct suffix")] - public sealed class Array<T> : + public sealed class Array<[MustBeVariant] T> : IList<T>, IReadOnlyList<T>, ICollection<T>, diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs new file mode 100644 index 0000000000..23088378d1 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs @@ -0,0 +1,11 @@ +using System; + +namespace Godot +{ + /// <summary> + /// Attribute that restricts generic type parameters to be only types + /// that can be marshaled from/to a <see cref="Variant"/>. + /// </summary> + [AttributeUsage(AttributeTargets.GenericParameter)] + public class MustBeVariantAttribute : Attribute { } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index fa8c94ed18..95ad097192 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -352,7 +352,7 @@ namespace Godot.Collections /// </summary> /// <typeparam name="TKey">The type of the dictionary's keys.</typeparam> /// <typeparam name="TValue">The type of the dictionary's values.</typeparam> - public class Dictionary<TKey, TValue> : + public class Dictionary<[MustBeVariant] TKey, [MustBeVariant] TValue> : IDictionary<TKey, TValue>, IReadOnlyDictionary<TKey, TValue> { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs index 1dc21b6303..df0e839866 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs @@ -93,8 +93,12 @@ namespace Godot /// Negative indices access the children from the last one. /// To access a child node via its name, use <see cref="GetNode"/>. /// </summary> - /// <seealso cref="GetChildOrNull{T}(int)"/> + /// <seealso cref="GetChildOrNull{T}(int, bool)"/> /// <param name="idx">Child index.</param> + /// <param name="includeInternal"> + /// If <see langword="false"/>, internal children are skipped (see <c>internal</c> + /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>). + /// </param> /// <exception cref="InvalidCastException"> /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>. /// </exception> @@ -102,9 +106,9 @@ namespace Godot /// <returns> /// The child <see cref="Node"/> at the given index <paramref name="idx"/>. /// </returns> - public T GetChild<T>(int idx) where T : class + public T GetChild<T>(int idx, bool includeInternal = false) where T : class { - return (T)(object)GetChild(idx); + return (T)(object)GetChild(idx, includeInternal); } /// <summary> @@ -113,15 +117,20 @@ namespace Godot /// Negative indices access the children from the last one. /// To access a child node via its name, use <see cref="GetNode"/>. /// </summary> - /// <seealso cref="GetChild{T}(int)"/> + /// <seealso cref="GetChild{T}(int, bool)"/> /// <param name="idx">Child index.</param> + /// <param name="includeInternal"> + /// If <see langword="false"/>, internal children are skipped (see <c>internal</c> + /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>). + /// </param> /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam> /// <returns> /// The child <see cref="Node"/> at the given index <paramref name="idx"/>, or <see langword="null"/> if not found. /// </returns> - public T GetChildOrNull<T>(int idx) where T : class + public T GetChildOrNull<T>(int idx, bool includeInternal = false) where T : class { - return GetChild(idx) as T; + int count = GetChildCount(includeInternal); + return idx >= -count && idx < count ? GetChild(idx, includeInternal) as T : null; } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index f0d6748b73..aae7a5ebfa 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -56,6 +56,7 @@ <Compile Include="Core\Attributes\ExportCategoryAttribute.cs" /> <Compile Include="Core\Attributes\ExportGroupAttribute.cs" /> <Compile Include="Core\Attributes\ExportSubgroupAttribute.cs" /> + <Compile Include="Core\Attributes\MustBeVariantAttribute.cs" /> <Compile Include="Core\Attributes\RPCAttribute.cs" /> <Compile Include="Core\Attributes\ScriptPathAttribute.cs" /> <Compile Include="Core\Attributes\SignalAttribute.cs" /> diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 425a977569..db55c7944f 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -140,27 +140,27 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/photolibrary_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary())); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with Retina display - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_180x180", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone with Retina HD display + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPhone/iPod Touch with Retina display + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_180x180", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPhone with Retina HD display - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_152x152", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad with Retina display - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_167x167", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad Pro + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_152x152", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad with Retina display + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_167x167", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad Pro - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // App Store - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with Retina display + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Spotlight + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Spotlight on devices with Retina display r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_launch_screen_storyboard"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale to Fit,Scale to Fill,Scale"), 0)); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@3x", PROPERTY_HINT_FILE, "*.png"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@3x", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_custom_bg_color"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "storyboard/custom_bg_color"), Color())); for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); } } @@ -531,26 +531,27 @@ struct IconInfo { const char *actual_size_side; const char *scale; const char *unscaled_size; + const bool force_opaque; }; static const IconInfo icon_infos[] = { // Home screen on iPhone - { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "2x", "60x60" }, - { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "3x", "40x40" }, - { "icons/iphone_180x180", "iphone", "Icon-180.png", "180", "3x", "60x60" }, + { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "2x", "60x60", false }, + { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "3x", "40x40", false }, + { "icons/iphone_180x180", "iphone", "Icon-180.png", "180", "3x", "60x60", false }, // Home screen on iPad - { "icons/ipad_76x76", "ipad", "Icon-76.png", "76", "1x", "76x76" }, - { "icons/ipad_152x152", "ipad", "Icon-152.png", "152", "2x", "76x76" }, - { "icons/ipad_167x167", "ipad", "Icon-167.png", "167", "2x", "83.5x83.5" }, + { "icons/ipad_76x76", "ipad", "Icon-76.png", "76", "1x", "76x76", false }, + { "icons/ipad_152x152", "ipad", "Icon-152.png", "152", "2x", "76x76", false }, + { "icons/ipad_167x167", "ipad", "Icon-167.png", "167", "2x", "83.5x83.5", false }, // App Store - { "icons/app_store_1024x1024", "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024" }, + { "icons/app_store_1024x1024", "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024", true }, // Spotlight - { "icons/spotlight_40x40", "ipad", "Icon-40.png", "40", "1x", "40x40" }, - { "icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40" }, - { "icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40" } + { "icons/spotlight_40x40", "ipad", "Icon-40.png", "40", "1x", "40x40", false }, + { "icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40", false }, + { "icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40", false } }; Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) { @@ -570,14 +571,17 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr Ref<Image> img = memnew(Image); Error err = ImageLoader::load_image(icon_path, img); if (err != OK) { - ERR_PRINT("Invalid icon (" + String(info.preset_key) + "): '" + icon_path + "'."); + add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Invalid icon (%s): '%s'.", info.preset_key, icon_path)); + return ERR_UNCONFIGURED; + } + if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) { + add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key)); return ERR_UNCONFIGURED; } img->resize(side_size, side_size); err = img->save_png(p_iconset_dir + info.export_name); if (err) { - String err_str = String("Failed to export icon(" + String(info.preset_key) + "): '" + icon_path + "'."); - ERR_PRINT(err_str.utf8().get_data()); + add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Failed to export icon (%s): '%s'.", info.preset_key, icon_path)); return err; } } else { @@ -585,11 +589,15 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr Ref<Image> img = memnew(Image); Error err = ImageLoader::load_image(icon_path, img); if (err != OK) { - ERR_PRINT("Invalid icon (" + String(info.preset_key) + "): '" + icon_path + "'."); + add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Invalid icon (%s): '%s'.", info.preset_key, icon_path)); + return ERR_UNCONFIGURED; + } + if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) { + add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key)); return ERR_UNCONFIGURED; } if (img->get_width() != side_size || img->get_height() != side_size) { - WARN_PRINT("Icon (" + String(info.preset_key) + "): '" + icon_path + "' has incorrect size (" + String::num_int64(img->get_width()) + "x" + String::num_int64(img->get_height()) + ") and was automatically resized to " + String::num_int64(side_size) + "x" + String::num_int64(side_size) + "."); + add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s): '%s' has incorrect size %s and was automatically resized to %s.", info.preset_key, icon_path, img->get_size(), Vector2i(side_size, side_size))); img->resize(side_size, side_size); err = img->save_png(p_iconset_dir + info.export_name); } else { @@ -597,8 +605,7 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr } if (err) { - String err_str = String("Failed to export icon(" + String(info.preset_key) + "): '" + icon_path + "'."); - ERR_PRINT(err_str.utf8().get_data()); + add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Failed to export icon (%s): '%s'.", info.preset_key, icon_path)); return err; } } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index c7ef3a47ad..a317285a1b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -787,6 +787,12 @@ int RigidDynamicBody2D::get_max_contacts_reported() const { return max_contacts_reported; } +int RigidDynamicBody2D::get_contact_count() const { + PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid()); + ERR_FAIL_NULL_V(bs, 0); + return bs->get_contact_count(); +} + void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) { PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } @@ -966,6 +972,7 @@ void RigidDynamicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported); ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody2D::get_contact_count); ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator); ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator); @@ -1023,7 +1030,7 @@ void RigidDynamicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); @@ -1107,9 +1114,9 @@ bool CharacterBody2D::move_and_slide() { if ((on_floor || on_wall) && platform_rid.is_valid()) { bool excluded = false; if (on_floor) { - excluded = (moving_platform_floor_layers & platform_layer) == 0; + excluded = (platform_floor_layers & platform_layer) == 0; } else if (on_wall) { - excluded = (moving_platform_wall_layers & platform_layer) == 0; + excluded = (platform_wall_layers & platform_layer) == 0; } if (!excluded) { //this approach makes sure there is less delay between the actual body velocity and the one we saved @@ -1159,10 +1166,10 @@ bool CharacterBody2D::move_and_slide() { // Compute real velocity. real_velocity = get_position_delta() / delta; - if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { + if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { // Add last platform velocity when just left a moving platform. if (!on_floor && !on_wall) { - if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } velocity += current_platform_velocity; @@ -1606,20 +1613,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody2D::get_moving_platform_floor_layers() const { - return moving_platform_floor_layers; +uint32_t CharacterBody2D::get_platform_floor_layers() const { + return platform_floor_layers; } -void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { - moving_platform_floor_layers = p_exclude_layers; +void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layers) { + platform_floor_layers = p_exclude_layers; } -uint32_t CharacterBody2D::get_moving_platform_wall_layers() const { - return moving_platform_wall_layers; +uint32_t CharacterBody2D::get_platform_wall_layers() const { + return platform_wall_layers; } -void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { - moving_platform_wall_layers = p_exclude_layers; +void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layers) { + platform_wall_layers = p_exclude_layers; } void CharacterBody2D::set_motion_mode(MotionMode p_mode) { @@ -1630,12 +1637,12 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { return motion_mode; } -void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { - moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +void CharacterBody2D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { + platform_on_leave = p_on_leave_apply_velocity; } -CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const { - return moving_platform_apply_velocity_on_leave; +CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const { + return platform_on_leave; } int CharacterBody2D::get_max_slides() const { @@ -1713,10 +1720,10 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody2D::get_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody2D::get_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); @@ -1730,8 +1737,8 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode); - ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave); - ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_platform_on_leave); + ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody2D::get_platform_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only); @@ -1764,10 +1771,10 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "moving_platform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); + ADD_GROUP("Moving Platform", "platform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); ADD_GROUP("Collision", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin"); @@ -1775,9 +1782,9 @@ void CharacterBody2D::_bind_methods() { BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); } void CharacterBody2D::_validate_property(PropertyInfo &p_property) const { diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 75ea535424..fe64c087c6 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -284,6 +284,7 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; + int get_contact_count() const; void set_continuous_collision_detection_mode(CCDMode p_mode); CCDMode get_continuous_collision_detection_mode() const; @@ -330,10 +331,10 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FLOATING, }; - enum MovingPlatformApplyVelocityOnLeave { - PLATFORM_VEL_ON_LEAVE_ALWAYS, - PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, - PLATFORM_VEL_ON_LEAVE_NEVER, + enum PlatformOnLeave { + PLATFORM_ON_LEAVE_ADD_VELOCITY, + PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, + PLATFORM_ON_LEAVE_DO_NOTHING, }; bool move_and_slide(); @@ -364,7 +365,7 @@ public: private: real_t margin = 0.08; MotionMode motion_mode = MOTION_MODE_GROUNDED; - MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; bool floor_constant_speed = false; bool floor_stop_on_slope = true; @@ -376,8 +377,8 @@ private: real_t floor_snap_length = 1; real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t moving_platform_floor_layers = UINT32_MAX; - uint32_t moving_platform_wall_layers = 0; + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; Vector2 velocity; Vector2 floor_normal; @@ -423,17 +424,17 @@ private: real_t get_wall_min_slide_angle() const; void set_wall_min_slide_angle(real_t p_radians); - uint32_t get_moving_platform_floor_layers() const; - void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); - uint32_t get_moving_platform_wall_layers() const; - void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; - void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); - MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); @@ -454,7 +455,7 @@ protected: }; VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave); +VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave); class KinematicCollision2D : public RefCounted { GDCLASS(KinematicCollision2D, RefCounted); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index d8c0516a94..a041c1a63d 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -865,6 +865,12 @@ int RigidDynamicBody3D::get_max_contacts_reported() const { return max_contacts_reported; } +int RigidDynamicBody3D::get_contact_count() const { + PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid()); + ERR_FAIL_NULL_V(bs, 0); + return bs->get_contact_count(); +} + void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } @@ -1031,6 +1037,7 @@ void RigidDynamicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported); ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody3D::get_contact_count); ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator); ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator); @@ -1089,7 +1096,7 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); @@ -1176,9 +1183,9 @@ bool CharacterBody3D::move_and_slide() { if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) { bool excluded = false; if (collision_state.floor) { - excluded = (moving_platform_floor_layers & platform_layer) == 0; + excluded = (platform_floor_layers & platform_layer) == 0; } else if (collision_state.wall) { - excluded = (moving_platform_wall_layers & platform_layer) == 0; + excluded = (platform_wall_layers & platform_layer) == 0; } if (!excluded) { //this approach makes sure there is less delay between the actual body velocity and the one we saved @@ -1230,10 +1237,10 @@ bool CharacterBody3D::move_and_slide() { // Compute real velocity. real_velocity = get_position_delta() / delta; - if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { + if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { // Add last platform velocity when just left a moving platform. if (!collision_state.floor && !collision_state.wall) { - if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } velocity += current_platform_velocity; @@ -1853,20 +1860,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody3D::get_moving_platform_floor_layers() const { - return moving_platform_floor_layers; +uint32_t CharacterBody3D::get_platform_floor_layers() const { + return platform_floor_layers; } -void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { - moving_platform_floor_layers = p_exclude_layers; +void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) { + platform_floor_layers = p_exclude_layers; } -uint32_t CharacterBody3D::get_moving_platform_wall_layers() const { - return moving_platform_wall_layers; +uint32_t CharacterBody3D::get_platform_wall_layers() const { + return platform_wall_layers; } -void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { - moving_platform_wall_layers = p_exclude_layers; +void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) { + platform_wall_layers = p_exclude_layers; } void CharacterBody3D::set_motion_mode(MotionMode p_mode) { @@ -1877,12 +1884,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const { return motion_mode; } -void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { - moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { + platform_on_leave = p_on_leave_apply_velocity; } -CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const { - return moving_platform_apply_velocity_on_leave; +CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const { + return platform_on_leave; } int CharacterBody3D::get_max_slides() const { @@ -1958,10 +1965,10 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); @@ -1975,8 +1982,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode); - ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave); - ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave); + ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); @@ -2009,10 +2016,10 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "moving_platform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); + ADD_GROUP("Moving Platform", "platform_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); ADD_GROUP("Collision", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); @@ -2020,9 +2027,9 @@ void CharacterBody3D::_bind_methods() { BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); } void CharacterBody3D::_validate_property(PropertyInfo &p_property) const { diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 96e1688c23..14a1cf7228 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -300,6 +300,7 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; + int get_contact_count() const; void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; @@ -347,10 +348,10 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FLOATING, }; - enum MovingPlatformApplyVelocityOnLeave { - PLATFORM_VEL_ON_LEAVE_ALWAYS, - PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, - PLATFORM_VEL_ON_LEAVE_NEVER, + enum PlatformOnLeave { + PLATFORM_ON_LEAVE_ADD_VELOCITY, + PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, + PLATFORM_ON_LEAVE_DO_NOTHING, }; bool move_and_slide(); @@ -382,7 +383,7 @@ public: private: real_t margin = 0.001; MotionMode motion_mode = MOTION_MODE_GROUNDED; - MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; union CollisionState { uint32_t state = 0; struct { @@ -410,8 +411,8 @@ private: int platform_layer = 0; RID platform_rid; ObjectID platform_object_id; - uint32_t moving_platform_floor_layers = UINT32_MAX; - uint32_t moving_platform_wall_layers = 0; + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; real_t floor_snap_length = 0.1; real_t floor_max_angle = Math::deg2rad((real_t)45.0); real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); @@ -456,17 +457,17 @@ private: real_t get_wall_min_slide_angle() const; void set_wall_min_slide_angle(real_t p_radians); - uint32_t get_moving_platform_floor_layers() const; - void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); - uint32_t get_moving_platform_wall_layers() const; - void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; - void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); - MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); @@ -487,7 +488,7 @@ protected: }; VARIANT_ENUM_CAST(CharacterBody3D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave); +VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave); class KinematicCollision3D : public RefCounted { GDCLASS(KinematicCollision3D, RefCounted); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 1a478a5fe1..7d31e929dc 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -32,9 +32,7 @@ #include "core/string/translation.h" -#ifdef TOOLS_ENABLED #include "graph_edit.h" -#endif struct _MinSizeCache { int min_size; @@ -445,6 +443,7 @@ void GraphNode::_edit_set_position(const Point2 &p_position) { } set_position(p_position); } +#endif void GraphNode::_validate_property(PropertyInfo &p_property) const { GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent()); @@ -454,7 +453,6 @@ void GraphNode::_validate_property(PropertyInfo &p_property) const { } } } -#endif void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx)); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 6d5bb4361e..d575b6ceed 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -101,7 +101,6 @@ private: #ifdef TOOLS_ENABLED void _edit_set_position(const Point2 &p_position) override; - void _validate_property(PropertyInfo &p_property) const; #endif protected: @@ -112,6 +111,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &p_property) const; public: bool has_point(const Point2 &p_point) const override; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 4a3a35383e..2b19ee4d0b 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3718,12 +3718,17 @@ bool Tree::edit_selected() { } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE) { Rect2 popup_rect; - Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2); + Vector2 ofs(0, Math::floor((text_editor->get_size().height - rect.size.height) / 2)); // "floor()" centers vertically. Point2i textedpos = get_screen_position() + rect.position - ofs; cache.text_editor_position = textedpos; popup_rect.position = textedpos; popup_rect.size = rect.size; + + // Account for icon. + popup_rect.position.x += c.get_icon_size().x; + popup_rect.size.x -= c.get_icon_size().x; + text_editor->clear(); text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step))); text_editor->select_all(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index dbe7742ee4..62573ed3e8 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -780,7 +780,6 @@ void register_scene_types() { GDREGISTER_CLASS(CylinderMesh); GDREGISTER_CLASS(PlaneMesh); GDREGISTER_CLASS(PrismMesh); - GDREGISTER_CLASS(QuadMesh); GDREGISTER_CLASS(SphereMesh); GDREGISTER_CLASS(TextMesh); GDREGISTER_CLASS(TorusMesh); @@ -943,6 +942,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("Navigation3D", "Node3D"); ClassDB::add_compatibility_class("Navigation2D", "Node2D"); ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite"); + ClassDB::add_compatibility_class("QuadMesh", "PlaneMesh"); ClassDB::add_compatibility_class("ToolButton", "Button"); ClassDB::add_compatibility_class("YSort", "Node2D"); // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node). diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ec0212a727..7847acb318 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -990,6 +990,13 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { Size2 start_pos = size * -0.5; + Vector3 normal = Vector3(0.0, 1.0, 0.0); + if (orientation == FACE_X) { + normal = Vector3(1.0, 0.0, 0.0); + } else if (orientation == FACE_Z) { + normal = Vector3(0.0, 0.0, 1.0); + } + Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; @@ -1015,8 +1022,14 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { u /= (subdivide_w + 1.0); v /= (subdivide_d + 1.0); - points.push_back(Vector3(-x, 0.0, -z) + center_offset); - normals.push_back(Vector3(0.0, 1.0, 0.0)); + if (orientation == FACE_X) { + points.push_back(Vector3(0.0, z, x) + center_offset); + } else if (orientation == FACE_Y) { + points.push_back(Vector3(-x, 0.0, -z) + center_offset); + } else if (orientation == FACE_Z) { + points.push_back(Vector3(-x, z, 0.0) + center_offset); + } + normals.push_back(normal); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ point++; @@ -1053,13 +1066,22 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width); ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset); ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset); + ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &PlaneMesh::set_orientation); + ClassDB::bind_method(D_METHOD("get_orientation"), &PlaneMesh::get_orientation); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation"); + + BIND_ENUM_CONSTANT(FACE_X) + BIND_ENUM_CONSTANT(FACE_Y) + BIND_ENUM_CONSTANT(FACE_Z) } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1098,6 +1120,15 @@ Vector3 PlaneMesh::get_center_offset() const { return center_offset; } +void PlaneMesh::set_orientation(const Orientation p_orientation) { + orientation = p_orientation; + _request_update(); +} + +PlaneMesh::Orientation PlaneMesh::get_orientation() const { + return orientation; +} + PlaneMesh::PlaneMesh() {} /** @@ -1381,98 +1412,6 @@ int PrismMesh::get_subdivide_depth() const { PrismMesh::PrismMesh() {} /** - QuadMesh -*/ - -void QuadMesh::_create_mesh_array(Array &p_arr) const { - Vector<Vector3> faces; - Vector<Vector3> normals; - Vector<float> tangents; - Vector<Vector2> uvs; - - faces.resize(6); - normals.resize(6); - tangents.resize(6 * 4); - uvs.resize(6); - - Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); - - Vector3 quad_faces[4] = { - Vector3(-_size.x, -_size.y, 0) + center_offset, - Vector3(-_size.x, _size.y, 0) + center_offset, - Vector3(_size.x, _size.y, 0) + center_offset, - Vector3(_size.x, -_size.y, 0) + center_offset, - }; - - static const int indices[6] = { - 0, 1, 2, - 0, 2, 3 - }; - - for (int i = 0; i < 6; i++) { - int j = indices[i]; - faces.set(i, quad_faces[j]); - normals.set(i, Vector3(0, 0, 1)); - tangents.set(i * 4 + 0, 1.0); - tangents.set(i * 4 + 1, 0.0); - tangents.set(i * 4 + 2, 0.0); - tangents.set(i * 4 + 3, 1.0); - - static const Vector2 quad_uv[4] = { - Vector2(0, 1), - Vector2(0, 0), - Vector2(1, 0), - Vector2(1, 1), - }; - - uvs.set(i, quad_uv[j]); - } - - p_arr[RS::ARRAY_VERTEX] = faces; - p_arr[RS::ARRAY_NORMAL] = normals; - p_arr[RS::ARRAY_TANGENT] = tangents; - p_arr[RS::ARRAY_TEX_UV] = uvs; -} - -void QuadMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); - ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset); - ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset"); -} - -uint32_t QuadMesh::surface_get_format(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, 1, 0); - - return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV; -} - -QuadMesh::QuadMesh() { - primitive_type = PRIMITIVE_TRIANGLES; -} - -void QuadMesh::set_size(const Size2 &p_size) { - size = p_size; - _request_update(); -} - -Size2 QuadMesh::get_size() const { - return size; -} - -void QuadMesh::set_center_offset(Vector3 p_center_offset) { - center_offset = p_center_offset; - _request_update(); -} - -Vector3 QuadMesh::get_center_offset() const { - return center_offset; -} - -/** SphereMesh */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index f5ed01a162..3cf161db00 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -217,17 +217,25 @@ public: CylinderMesh(); }; -/** - Similar to quadmesh but with tessellation support +/* + A flat rectangle, can be used as quad or heightmap. */ class PlaneMesh : public PrimitiveMesh { GDCLASS(PlaneMesh, PrimitiveMesh); +public: + enum Orientation { + FACE_X, + FACE_Y, + FACE_Z, + }; + private: Size2 size = Size2(2.0, 2.0); int subdivide_w = 0; int subdivide_d = 0; Vector3 center_offset; + Orientation orientation = FACE_Y; protected: static void _bind_methods(); @@ -246,9 +254,14 @@ public: void set_center_offset(const Vector3 p_offset); Vector3 get_center_offset() const; + void set_orientation(const Orientation p_orientation); + Orientation get_orientation() const; + PlaneMesh(); }; +VARIANT_ENUM_CAST(PlaneMesh::Orientation) + /** A prism shapen, handy for ramps, triangles, etc. */ @@ -286,33 +299,6 @@ public: }; /** - Our original quadmesh... -*/ - -class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh); - -private: - Size2 size = Size2(1.0, 1.0); - Vector3 center_offset; - -protected: - static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const override; - -public: - virtual uint32_t surface_get_format(int p_idx) const override; - - QuadMesh(); - - void set_size(const Size2 &p_size); - Size2 get_size() const; - - void set_center_offset(const Vector3 p_offset); - Vector3 get_center_offset() const; -}; - -/** A sphere.. */ class SphereMesh : public PrimitiveMesh { diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 60eb657923..729f278d4b 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -36,9 +36,8 @@ AudioDriverDummy *AudioDriverDummy::singleton = nullptr; Error AudioDriverDummy::init() { - active = false; - thread_exited = false; - exit_thread = false; + active.clear(); + exit_thread.clear(); samples_in = nullptr; if (mix_rate == -1) { @@ -60,23 +59,23 @@ void AudioDriverDummy::thread_func(void *p_udata) { uint64_t usdelay = (ad->buffer_frames / float(ad->mix_rate)) * 1000000; - while (!ad->exit_thread) { - if (ad->active) { + while (!ad->exit_thread.is_set()) { + if (ad->active.is_set()) { ad->lock(); + ad->start_counting_ticks(); ad->audio_server_process(ad->buffer_frames, ad->samples_in); + ad->stop_counting_ticks(); ad->unlock(); }; OS::get_singleton()->delay_usec(usdelay); }; - - ad->thread_exited = true; }; void AudioDriverDummy::start() { - active = true; + active.set(); }; int AudioDriverDummy::get_mix_rate() const { @@ -113,7 +112,7 @@ uint32_t AudioDriverDummy::get_channels() const { } void AudioDriverDummy::mix_audio(int p_frames, int32_t *p_buffer) { - ERR_FAIL_COND(!active); // If not active, should not mix. + ERR_FAIL_COND(!active.is_set()); // If not active, should not mix. ERR_FAIL_COND(use_threads == true); // If using threads, this will not work well. uint32_t todo = p_frames; @@ -136,7 +135,7 @@ void AudioDriverDummy::mix_audio(int p_frames, int32_t *p_buffer) { void AudioDriverDummy::finish() { if (use_threads) { - exit_thread = true; + exit_thread.set(); thread.wait_to_finish(); } diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 8f47e64d8b..46dd2e1439 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -35,6 +35,7 @@ #include "core/os/mutex.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" class AudioDriverDummy : public AudioDriver { Thread thread; @@ -50,9 +51,8 @@ class AudioDriverDummy : public AudioDriver { int channels; - bool active; - bool thread_exited; - mutable bool exit_thread; + SafeFlag active; + SafeFlag exit_thread; bool use_threads = true; diff --git a/thirdparty/spirv-reflect/patches/zero-calloc.patch b/thirdparty/spirv-reflect/patches/zero-calloc.patch new file mode 100644 index 0000000000..796fe1266a --- /dev/null +++ b/thirdparty/spirv-reflect/patches/zero-calloc.patch @@ -0,0 +1,28 @@ +diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c +index c174ae1900..11ccbdee3a 100644 +--- a/thirdparty/spirv-reflect/spirv_reflect.c ++++ b/thirdparty/spirv-reflect/spirv_reflect.c +@@ -3322,12 +3322,18 @@ static SpvReflectResult ParseExecutionModes( + } + for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) { + SpvReflectEntryPoint* p_entry_point = &p_module->entry_points[entry_point_idx]; +- p_entry_point->execution_modes = +- (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes)); +- if (IsNull(p_entry_point->execution_modes)) { +- SafeFree(indices); +- return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; ++// -- GODOT begin -- ++ if (p_entry_point->execution_mode_count > 0) { ++// -- GODOT end -- ++ p_entry_point->execution_modes = ++ (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes)); ++ if (IsNull(p_entry_point->execution_modes)) { ++ SafeFree(indices); ++ return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; ++ } ++// -- GODOT begin -- + } ++// -- GODOT end -- + } + + for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) { diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c index c174ae1900..11ccbdee3a 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.c +++ b/thirdparty/spirv-reflect/spirv_reflect.c @@ -3322,12 +3322,18 @@ static SpvReflectResult ParseExecutionModes( } for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) { SpvReflectEntryPoint* p_entry_point = &p_module->entry_points[entry_point_idx]; - p_entry_point->execution_modes = - (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes)); - if (IsNull(p_entry_point->execution_modes)) { - SafeFree(indices); - return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; +// -- GODOT begin -- + if (p_entry_point->execution_mode_count > 0) { +// -- GODOT end -- + p_entry_point->execution_modes = + (SpvExecutionMode*)calloc(p_entry_point->execution_mode_count, sizeof(*p_entry_point->execution_modes)); + if (IsNull(p_entry_point->execution_modes)) { + SafeFree(indices); + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } +// -- GODOT begin -- } +// -- GODOT end -- } for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) { |