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-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
2 files changed, 7 insertions, 3 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 3d131d373a..9ecf1f5051 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -521,6 +521,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
+ // Use a similar color to the 2D editor selection.
+ _initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
+ hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+
// If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
_initial_set("editors/3d/primary_grid_steps", 8);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b609f4ffe8..9581323b0e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4574,8 +4574,8 @@ void Node3DEditor::_generate_selection_boxes() {
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- // Use a similar color to the 2D editor selection.
- mat->set_albedo(Color(1, 0.5, 0));
+ const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
+ mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st->set_material(mat);
selection_box = st->commit();
@@ -4583,7 +4583,7 @@ void Node3DEditor::_generate_selection_boxes() {
Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
- mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
+ mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit();