diff options
245 files changed, 10532 insertions, 4411 deletions
diff --git a/.lgtm.yml b/.lgtm.yml new file mode 100644 index 0000000000..e4841eaff4 --- /dev/null +++ b/.lgtm.yml @@ -0,0 +1,7 @@ +extraction: + cpp: + after_prepare: + - pip3 install scons + - PATH="/opt/work/.local/bin:$PATH" + index: + build_command: scons -j2 diff --git a/core/color.cpp b/core/color.cpp index c85cd9100d..c61ee0e64a 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -390,7 +390,7 @@ String _to_hex(float p_val) { String ret; for (int i = 0; i < 2; i++) { - CharType c[2] = { 0, 0 }; + char32_t c[2] = { 0, 0 }; int lv = v & 0xF; if (lv < 10) { c[0] = '0' + lv; @@ -399,7 +399,7 @@ String _to_hex(float p_val) { } v >>= 4; - String cs = (const CharType *)c; + String cs = (const char32_t *)c; ret = cs + ret; } diff --git a/core/cowdata.h b/core/cowdata.h index 82daefb5bd..79676e6d80 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -40,6 +40,7 @@ template <class T> class Vector; class String; +class Char16String; class CharString; template <class T, class V> class VMap; @@ -49,6 +50,7 @@ class CowData { template <class TV> friend class Vector; friend class String; + friend class Char16String; friend class CharString; template <class TV, class VV> friend class VMap; diff --git a/core/hashfuncs.h b/core/hashfuncs.h index d984f6c524..f4048843fc 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -146,6 +146,8 @@ struct HashMapHasherDefault { static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } + static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return (uint32_t)p_uchar; } + static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return (uint32_t)p_uchar; } static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 37240f234a..cc8d68be83 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -34,9 +34,9 @@ #include <stdio.h> -Error PackedData::add_pack(const String &p_path, bool p_replace_files) { +Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_offset) { for (int i = 0; i < sources.size(); i++) { - if (sources[i]->try_open_pack(p_path, p_replace_files)) { + if (sources[i]->try_open_pack(p_path, p_replace_files, p_offset)) { return OK; } } @@ -46,7 +46,7 @@ Error PackedData::add_pack(const String &p_path, bool p_replace_files) { void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files) { PathMD5 pmd5(path.md5_buffer()); - //printf("adding path %ls, %lli, %lli\n", path.c_str(), pmd5.a, pmd5.b); + //printf("adding path %s, %lli, %lli\n", path.utf8().get_data(), pmd5.a, pmd5.b); bool exists = files.has(pmd5); @@ -123,15 +123,24 @@ PackedData::~PackedData() { ////////////////////////////////////////////////////////////////// -bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) { +bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { return false; } + f->seek(p_offset); + uint32_t magic = f->get_32(); if (magic != PACK_HEADER_MAGIC) { + // loading with offset feature not supported for self contained exe files + if (p_offset != 0) { + f->close(); + memdelete(f); + ERR_FAIL_V_MSG(false, "Loading self-contained executable with offset not supported."); + } + //maybe at the end.... self contained exe f->seek_end(); f->seek(f->get_position() - 4); @@ -191,7 +200,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) uint64_t size = f->get_64(); uint8_t md5[16]; f->get_buffer(md5, 16); - PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this, p_replace_files); + PackedData::get_singleton()->add_path(p_path, path, ofs + p_offset, size, md5, this, p_replace_files); } f->close(); diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 348bc0c450..6e316119cb 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -108,7 +108,7 @@ public: _FORCE_INLINE_ bool is_disabled() const { return disabled; } static PackedData *get_singleton() { return singleton; } - Error add_pack(const String &p_path, bool p_replace_files); + Error add_pack(const String &p_path, bool p_replace_files, size_t p_offset); _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path); _FORCE_INLINE_ bool has_path(const String &p_path); @@ -119,14 +119,14 @@ public: class PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files) = 0; + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) = 0; virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0; virtual ~PackSource() {} }; class PackedSourcePCK : public PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); }; diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index c3a62706c7..d75ca2fdc6 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -147,8 +147,11 @@ unzFile ZipArchive::get_file_handle(String p_file) const { return pkg; } -bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { - //printf("opening zip pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); +bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset = 0) { + //printf("opening zip pack %s, %i, %i\n", p_name.utf8().get_data(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); + // load with offset feature only supported for PCK files + ERR_FAIL_COND_V_MSG(p_offset != 0, false, "Invalid PCK data. Note that loading files with a non-zero offset isn't supported with ZIP archives."); + if (p_path.get_extension().nocasecmp_to("zip") != 0 && p_path.get_extension().nocasecmp_to("pcz") != 0) { return false; } @@ -198,7 +201,7 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this, p_replace_files); - //printf("packed data add path %ls, %ls\n", p_name.c_str(), fname.c_str()); + //printf("packed data add path %s, %s\n", p_name.utf8().get_data(), fname.utf8().get_data()); if ((i + 1) < gi.number_entry) { unzGoToNextFile(zfile); diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 776e830f36..2cce24e878 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef MINIZIP_ENABLED - #ifndef FILE_ACCESS_ZIP_H #define FILE_ACCESS_ZIP_H +#ifdef MINIZIP_ENABLED + #include "core/io/file_access_pack.h" #include "core/map.h" @@ -69,7 +69,7 @@ public: bool file_exists(String p_name) const; - virtual bool try_open_pack(const String &p_path, bool p_replace_files); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); static ZipArchive *get_singleton(); @@ -113,6 +113,6 @@ public: ~FileAccessZip(); }; -#endif // FILE_ACCESS_ZIP_H - #endif // MINIZIP_ENABLED + +#endif // FILE_ACCESS_ZIP_H diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index c7a0ae5605..d0fb63b958 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -71,7 +71,7 @@ static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) { } int n = 0; - CharType c = p_string[i]; + char32_t c = p_string[i]; if (c >= '0' && c <= '9') { n = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -101,7 +101,7 @@ void IP_Address::_parse_ipv6(const String &p_string) { int parts_idx = 0; for (int i = 0; i < p_string.length(); i++) { - CharType c = p_string[i]; + char32_t c = p_string[i]; if (c == ':') { if (i == 0) { continue; // next must be a ":" diff --git a/core/io/json.cpp b/core/io/json.cpp index 8bdd6385cb..1b89d966fd 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -125,7 +125,7 @@ String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_key return _print_var(p_var, p_indent, 0, p_sort_keys); } -Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { +Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { while (p_len > 0) { switch (p_str[index]) { case '\n': { @@ -180,12 +180,12 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to } else if (p_str[index] == '\\') { //escaped characters... index++; - CharType next = p_str[index]; + char32_t next = p_str[index]; if (next == 0) { r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -206,7 +206,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = p_str[index + j + 1]; + char32_t c = p_str[index + j + 1]; if (c == 0) { r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; @@ -215,7 +215,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to r_err_str = "Malformed hex constant in string"; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -264,7 +264,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&p_str[index], &rptr); index += (rptr - &p_str[index]); r_token.type = TK_NUMBER; @@ -293,7 +293,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to return ERR_PARSE_ERROR; } -Error JSON::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { if (token.type == TK_CURLY_BRACKET_OPEN) { Dictionary d; Error err = _parse_object(d, p_str, index, p_len, line, r_err_str); @@ -337,7 +337,7 @@ Error JSON::_parse_value(Variant &value, Token &token, const CharType *p_str, in } } -Error JSON::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { Token token; bool need_comma = false; @@ -375,7 +375,7 @@ Error JSON::_parse_array(Array &array, const CharType *p_str, int &index, int p_ return ERR_PARSE_ERROR; } -Error JSON::_parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { bool at_key = true; String key; Token token; @@ -439,7 +439,7 @@ Error JSON::_parse_object(Dictionary &object, const CharType *p_str, int &index, } Error JSON::parse(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line) { - const CharType *str = p_json.ptr(); + const char32_t *str = p_json.ptr(); int idx = 0; int len = p_json.length(); Token token; diff --git a/core/io/json.h b/core/io/json.h index 4fc5630a93..9122228163 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -65,10 +65,10 @@ class JSON { static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys); - static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); - static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); - static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); - static Error _parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); + static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); public: static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true); diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 8b3a1f6637..b5c598e860 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -195,7 +195,8 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c return res; } - ERR_FAIL_COND_V_MSG(found, RES(), "Failed loading resource: " + p_path + "."); + ERR_FAIL_COND_V_MSG(found, RES(), + vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path)); #ifdef TOOLS_ENABLED FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES); diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index b11267b60f..fc75ac7d1e 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -36,7 +36,7 @@ VARIANT_ENUM_CAST(XMLParser::NodeType); -static bool _equalsn(const CharType *str1, const CharType *str2, int len) { +static bool _equalsn(const char32_t *str1, const char32_t *str2, int len) { int i; for (i = 0; i < len && str1[i] && str2[i]; ++i) { if (str1[i] != str2[i]) { @@ -64,7 +64,7 @@ String XMLParser::_replace_special_characters(const String &origstr) { int specialChar = -1; for (int i = 0; i < (int)special_characters.size(); ++i) { - const CharType *p = &origstr[pos] + 1; + const char32_t *p = &origstr[pos] + 1; if (_equalsn(&special_characters[i][1], p, special_characters[i].length() - 1)) { specialChar = i; diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 91f533eafb..43d4a63cd3 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -121,7 +121,7 @@ struct AudioFrame { r = p_frame.r; } - _ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) { + _ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) { l = p_frame.l; r = p_frame.r; return *this; diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 735a30f6cc..1040f9e0e4 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -596,7 +596,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant } break; case TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); @@ -739,7 +739,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant //////// -static bool _is_number(CharType c) { +static bool _is_number(char32_t c) { return (c >= '0' && c <= '9'); } @@ -747,7 +747,7 @@ Error Expression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); switch (cchar) { case 0: { @@ -900,7 +900,7 @@ Error Expression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -912,13 +912,13 @@ Error Expression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -939,7 +939,7 @@ Error Expression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -951,7 +951,7 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (_is_number(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -992,7 +992,7 @@ Error Expression::_get_token(Token &r_token) { break; } - CharType next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; + char32_t next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) { //a number @@ -1004,7 +1004,7 @@ Error Expression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; diff --git a/core/math/quat.h b/core/math/quat.h index 64d0f00912..8619ea3c5c 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -130,7 +130,7 @@ public: w(q.w) { } - Quat operator=(const Quat &q) { + Quat &operator=(const Quat &q) { x = q.x; y = q.y; z = q.z; diff --git a/core/method_bind.h b/core/method_bind.h index ff2c771f81..942e2e0036 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -181,18 +181,18 @@ VARIANT_ENUM_CAST(Variant::Type); VARIANT_ENUM_CAST(Variant::Operator); template <> -struct VariantCaster<wchar_t> { - static _FORCE_INLINE_ wchar_t cast(const Variant &p_variant) { - return (wchar_t)p_variant.operator int(); +struct VariantCaster<char32_t> { + static _FORCE_INLINE_ char32_t cast(const Variant &p_variant) { + return (char32_t)p_variant.operator int(); } }; #ifdef PTRCALL_ENABLED template <> -struct PtrToArg<wchar_t> { - _FORCE_INLINE_ static wchar_t convert(const void *p_ptr) { - return wchar_t(*reinterpret_cast<const int *>(p_ptr)); +struct PtrToArg<char32_t> { + _FORCE_INLINE_ static char32_t convert(const void *p_ptr) { + return char32_t(*reinterpret_cast<const int *>(p_ptr)); } - _FORCE_INLINE_ static void encode(wchar_t p_val, const void *p_ptr) { + _FORCE_INLINE_ static void encode(char32_t p_val, const void *p_ptr) { *(int *)p_ptr = p_val; } }; diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 20b3435911..9dbb2952f7 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -234,7 +234,7 @@ double FileAccess::get_double() const { String FileAccess::get_token() const { CharString token; - CharType c = get_8(); + char32_t c = get_8(); while (!eof_reached()) { if (c <= ' ') { @@ -299,7 +299,7 @@ public: String FileAccess::get_line() const { CharBuffer line; - CharType c = get_8(); + char32_t c = get_8(); while (!eof_reached()) { if (c == '\n' || c == '\0') { @@ -342,8 +342,8 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const { bool in_quote = false; String current; for (int i = 0; i < l.length(); i++) { - CharType c = l[i]; - CharType s[2] = { 0, 0 }; + char32_t c = l[i]; + char32_t s[2] = { 0, 0 }; if (!in_quote && c == p_delim[0]) { strings.push_back(current); diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 960a0ec1b0..efe13e740d 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -291,12 +291,12 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) { +bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) { if (PackedData::get_singleton()->is_disabled()) { return false; } - bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK; + bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK; if (!ok) { return false; @@ -1030,7 +1030,7 @@ void ProjectSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path); ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path); ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save); - ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0)); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert); diff --git a/core/project_settings.h b/core/project_settings.h index 70b54ec854..29b2406dd2 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -107,7 +107,7 @@ protected: void _convert_to_last_version(int p_from_version); - bool _load_resource_pack(const String &p_pack, bool p_replace_files = true); + bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0); void _add_property_info_bind(const Dictionary &p_info); diff --git a/core/string_buffer.h b/core/string_buffer.h index f9cf31075a..a685720851 100644 --- a/core/string_buffer.h +++ b/core/string_buffer.h @@ -35,21 +35,21 @@ template <int SHORT_BUFFER_SIZE = 64> class StringBuffer { - CharType short_buffer[SHORT_BUFFER_SIZE]; + char32_t short_buffer[SHORT_BUFFER_SIZE]; String buffer; int string_length = 0; - _FORCE_INLINE_ CharType *current_buffer_ptr() { + _FORCE_INLINE_ char32_t *current_buffer_ptr() { return static_cast<String &>(buffer).empty() ? short_buffer : buffer.ptrw(); } public: - StringBuffer &append(CharType p_char); + StringBuffer &append(char32_t p_char); StringBuffer &append(const String &p_string); StringBuffer &append(const char *p_str); - StringBuffer &append(const CharType *p_str, int p_clip_to_len = -1); + StringBuffer &append(const char32_t *p_str, int p_clip_to_len = -1); - _FORCE_INLINE_ void operator+=(CharType p_char) { + _FORCE_INLINE_ void operator+=(char32_t p_char) { append(p_char); } @@ -61,7 +61,7 @@ public: append(p_str); } - _FORCE_INLINE_ void operator+=(const CharType *p_str) { + _FORCE_INLINE_ void operator+=(const char32_t *p_str) { append(p_str); } @@ -80,7 +80,7 @@ public: }; template <int SHORT_BUFFER_SIZE> -StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(CharType p_char) { +StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(char32_t p_char) { reserve(string_length + 2); current_buffer_ptr()[string_length++] = p_char; return *this; @@ -88,7 +88,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(CharTyp template <int SHORT_BUFFER_SIZE> StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const String &p_string) { - return append(p_string.c_str()); + return append(p_string.get_data()); } template <int SHORT_BUFFER_SIZE> @@ -96,7 +96,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const c int len = strlen(p_str); reserve(string_length + len + 1); - CharType *buf = current_buffer_ptr(); + char32_t *buf = current_buffer_ptr(); for (const char *c_ptr = p_str; *c_ptr; ++c_ptr) { buf[string_length++] = *c_ptr; } @@ -104,13 +104,13 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const c } template <int SHORT_BUFFER_SIZE> -StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const CharType *p_str, int p_clip_to_len) { +StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const char32_t *p_str, int p_clip_to_len) { int len = 0; while ((p_clip_to_len < 0 || len < p_clip_to_len) && p_str[len]) { ++len; } reserve(string_length + len + 1); - memcpy(&(current_buffer_ptr()[string_length]), p_str, len * sizeof(CharType)); + memcpy(&(current_buffer_ptr()[string_length]), p_str, len * sizeof(char32_t)); string_length += len; return *this; @@ -125,7 +125,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::reserve(int p_ bool need_copy = string_length > 0 && buffer.empty(); buffer.resize(next_power_of_2(p_size)); if (need_copy) { - memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(CharType)); + memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(char32_t)); } return *this; diff --git a/core/string_builder.cpp b/core/string_builder.cpp index c8d6498f27..dec299ffa3 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -61,7 +61,7 @@ String StringBuilder::as_string() const { return ""; } - CharType *buffer = memnew_arr(CharType, string_length); + char32_t *buffer = memnew_arr(char32_t, string_length); int current_position = 0; @@ -73,7 +73,7 @@ String StringBuilder::as_string() const { // Godot string const String &s = strings[godot_string_elem]; - memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType)); + memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); current_position += s.length(); diff --git a/core/string_name.cpp b/core/string_name.cpp index cbf6009681..6260e3ce8c 100644 --- a/core/string_name.cpp +++ b/core/string_name.cpp @@ -317,7 +317,7 @@ StringName StringName::search(const char *p_name) { return StringName(); //does not exist } -StringName StringName::search(const CharType *p_name) { +StringName StringName::search(const char32_t *p_name) { ERR_FAIL_COND_V(!configured, StringName()); ERR_FAIL_COND_V(!p_name, StringName()); diff --git a/core/string_name.h b/core/string_name.h index 886ddd0ee7..4f90479bda 100644 --- a/core/string_name.h +++ b/core/string_name.h @@ -122,7 +122,7 @@ public: } static StringName search(const char *p_name); - static StringName search(const CharType *p_name); + static StringName search(const char32_t *p_name); static StringName search(const String &p_name); struct AlphCompare { diff --git a/core/type_info.h b/core/type_info.h index e3d2b5bd53..3c7f59bb84 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -132,7 +132,8 @@ MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_ MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32) MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64) MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64) -MAKE_TYPE_INFO(wchar_t, Variant::INT) +MAKE_TYPE_INFO(char16_t, Variant::INT) +MAKE_TYPE_INFO(char32_t, Variant::INT) MAKE_TYPE_INFO_WITH_META(float, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_FLOAT) MAKE_TYPE_INFO_WITH_META(double, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_DOUBLE) diff --git a/core/ustring.cpp b/core/ustring.cpp index 9d2d938eaf..d5afbc2b47 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -39,7 +39,6 @@ #include "core/ucaps.h" #include "core/variant.h" -#include <wchar.h> #include <cstdint> #ifndef NO_USE_STDLIB @@ -62,9 +61,10 @@ #define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F')) const char CharString::_null = 0; -const CharType String::_null = 0; +const char16_t Char16String::_null = 0; +const char32_t String::_null = 0; -bool is_symbol(CharType c) { +bool is_symbol(char32_t c) { return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); } @@ -96,9 +96,11 @@ bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end) { } } -/** STRING **/ +/*************************************************************************/ +/* Char16String */ +/*************************************************************************/ -bool CharString::operator<(const CharString &p_right) const { +bool Char16String::operator<(const Char16String &p_right) const { if (length() == 0) { return p_right.length() != 0; } @@ -106,7 +108,7 @@ bool CharString::operator<(const CharString &p_right) const { return is_str_less(get_data(), p_right.get_data()); } -CharString &CharString::operator+=(char p_char) { +Char16String &Char16String::operator+=(char16_t p_char) { resize(size() ? size() + 1 : 2); set(length(), 0); set(length() - 1, p_char); @@ -114,19 +116,75 @@ CharString &CharString::operator+=(char p_char) { return *this; } -const char *CharString::get_data() const { +Char16String &Char16String::operator=(const char16_t *p_cstr) { + copy_from(p_cstr); + return *this; +} + +const char16_t *Char16String::get_data() const { if (size()) { return &operator[](0); } else { - return ""; + return u""; } } +void Char16String::copy_from(const char16_t *p_cstr) { + if (!p_cstr) { + resize(0); + return; + } + + const char16_t *s = p_cstr; + for (; *s; s++) { + } + size_t len = s - p_cstr; + + if (len == 0) { + resize(0); + return; + } + + Error err = resize(++len); // include terminating null char + + ERR_FAIL_COND_MSG(err != OK, "Failed to copy char16_t string."); + + memcpy(ptrw(), p_cstr, len * sizeof(char16_t)); +} + +/*************************************************************************/ +/* CharString */ +/*************************************************************************/ + +bool CharString::operator<(const CharString &p_right) const { + if (length() == 0) { + return p_right.length() != 0; + } + + return is_str_less(get_data(), p_right.get_data()); +} + +CharString &CharString::operator+=(char p_char) { + resize(size() ? size() + 1 : 2); + set(length(), 0); + set(length() - 1, p_char); + + return *this; +} + CharString &CharString::operator=(const char *p_cstr) { copy_from(p_cstr); return *this; } +const char *CharString::get_data() const { + if (size()) { + return &operator[](0); + } else { + return ""; + } +} + void CharString::copy_from(const char *p_cstr) { if (!p_cstr) { resize(0); @@ -147,7 +205,44 @@ void CharString::copy_from(const char *p_cstr) { memcpy(ptrw(), p_cstr, len); } +/*************************************************************************/ +/* String */ +/*************************************************************************/ + +//TODO: move to TextServer +//kind of poor should be rewritten properly +String String::word_wrap(int p_chars_per_line) const { + int from = 0; + int last_space = 0; + String ret; + for (int i = 0; i < length(); i++) { + if (i - from >= p_chars_per_line) { + if (last_space == -1) { + ret += substr(from, i - from + 1) + "\n"; + } else { + ret += substr(from, last_space - from) + "\n"; + i = last_space; //rewind + } + from = i + 1; + last_space = -1; + } else if (operator[](i) == ' ' || operator[](i) == '\t') { + last_space = i; + } else if (operator[](i) == '\n') { + ret += substr(from, i - from) + "\n"; + from = i + 1; + last_space = -1; + } + } + + if (from < length()) { + ret += substr(from, length()); + } + + return ret; +} + void String::copy_from(const char *p_cstr) { + // copy Latin-1 encoded c-string directly if (!p_cstr) { resize(0); return; @@ -166,21 +261,22 @@ void String::copy_from(const char *p_cstr) { resize(len + 1); // include 0 - CharType *dst = this->ptrw(); + char32_t *dst = this->ptrw(); for (int i = 0; i < len + 1; i++) { dst[i] = p_cstr[i]; } } -void String::copy_from(const CharType *p_cstr, const int p_clip_to) { +void String::copy_from(const char *p_cstr, const int p_clip_to) { + // copy Latin-1 encoded c-string directly if (!p_cstr) { resize(0); return; } int len = 0; - const CharType *ptr = p_cstr; + const char *ptr = p_cstr; while ((p_clip_to < 0 || len < p_clip_to) && *(ptr++) != 0) { len++; } @@ -190,55 +286,117 @@ void String::copy_from(const CharType *p_cstr, const int p_clip_to) { return; } - copy_from_unchecked(p_cstr, len); -} - -// assumes the following have already been validated: -// p_char != nullptr -// p_length > 0 -// p_length <= p_char strlen -void String::copy_from_unchecked(const CharType *p_char, const int p_length) { - resize(p_length + 1); - set(p_length, 0); + resize(len + 1); // include 0 - CharType *dst = ptrw(); + char32_t *dst = this->ptrw(); - for (int i = 0; i < p_length; i++) { - dst[i] = p_char[i]; + for (int i = 0; i < len; i++) { + dst[i] = p_cstr[i]; } + dst[len] = 0; } -void String::copy_from(const CharType &p_char) { +void String::copy_from(const wchar_t *p_cstr) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + parse_utf16((const char16_t *)p_cstr); +#else + // wchar_t is 32-bit, copy directly + copy_from((const char32_t *)p_cstr); +#endif +} + +void String::copy_from(const wchar_t *p_cstr, const int p_clip_to) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + parse_utf16((const char16_t *)p_cstr, p_clip_to); +#else + // wchar_t is 32-bit, copy directly + copy_from((const char32_t *)p_cstr, p_clip_to); +#endif +} + +void String::copy_from(const char32_t &p_char) { resize(2); - set(0, p_char); + if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + "."); + set(0, 0xfffd); + } else { + set(0, p_char); + } set(1, 0); } -bool String::operator==(const String &p_str) const { - if (length() != p_str.length()) { - return false; +void String::copy_from(const char32_t *p_cstr) { + if (!p_cstr) { + resize(0); + return; } - if (empty()) { - return true; + + int len = 0; + const char32_t *ptr = p_cstr; + while (*(ptr++) != 0) { + len++; } - int l = length(); + if (len == 0) { + resize(0); + return; + } - const CharType *src = c_str(); - const CharType *dst = p_str.c_str(); + copy_from_unchecked(p_cstr, len); +} - /* Compare char by char */ - for (int i = 0; i < l; i++) { - if (src[i] != dst[i]) { - return false; +void String::copy_from(const char32_t *p_cstr, const int p_clip_to) { + if (!p_cstr) { + resize(0); + return; + } + + int len = 0; + const char32_t *ptr = p_cstr; + while ((p_clip_to < 0 || len < p_clip_to) && *(ptr++) != 0) { + len++; + } + + if (len == 0) { + resize(0); + return; + } + + copy_from_unchecked(p_cstr, len); +} + +// assumes the following have already been validated: +// p_char != nullptr +// p_length > 0 +// p_length <= p_char strlen +void String::copy_from_unchecked(const char32_t *p_char, const int p_length) { + resize(p_length + 1); + set(p_length, 0); + + char32_t *dst = ptrw(); + + for (int i = 0; i < p_length; i++) { + if ((p_char[i] >= 0xd800 && p_char[i] <= 0xdfff) || (p_char[i] > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char[i], 16) + "."); + dst[i] = 0xfffd; + } else { + dst[i] = p_char[i]; } } +} - return true; +void String::operator=(const char *p_str) { + copy_from(p_str); } -bool String::operator!=(const String &p_str) const { - return !(*this == p_str); +void String::operator=(const char32_t *p_str) { + copy_from(p_str); +} + +void String::operator=(const wchar_t *p_str) { + copy_from(p_str); } String String::operator+(const String &p_str) const { @@ -247,6 +405,28 @@ String String::operator+(const String &p_str) const { return res; } +String operator+(const char *p_chr, const String &p_str) { + String tmp = p_chr; + tmp += p_str; + return tmp; +} + +String operator+(const wchar_t *p_chr, const String &p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + String tmp = String::utf16((const char16_t *)p_chr); +#else + // wchar_t is 32-bi + String tmp = (const char32_t *)p_chr; +#endif + tmp += p_str; + return tmp; +} + +String operator+(char32_t p_chr, const String &p_str) { + return (String::chr(p_chr) + p_str); +} + String &String::operator+=(const String &p_str) { if (empty()) { *this = p_str; @@ -261,8 +441,8 @@ String &String::operator+=(const String &p_str) { resize(length() + p_str.size()); - const CharType *src = p_str.c_str(); - CharType *dst = ptrw(); + const char32_t *src = p_str.get_data(); + char32_t *dst = ptrw(); set(length(), 0); @@ -273,19 +453,6 @@ String &String::operator+=(const String &p_str) { return *this; } -String &String::operator+=(const CharType *p_str) { - *this += String(p_str); - return *this; -} - -String &String::operator+=(CharType p_char) { - resize(size() ? size() + 1 : 2); - set(length(), 0); - set(length() - 1, p_char); - - return *this; -} - String &String::operator+=(const char *p_str) { if (!p_str || p_str[0] == 0) { return *this; @@ -301,7 +468,7 @@ String &String::operator+=(const char *p_str) { resize(from + src_len + 1); - CharType *dst = ptrw(); + char32_t *dst = ptrw(); set(length(), 0); @@ -312,16 +479,43 @@ String &String::operator+=(const char *p_str) { return *this; } -void String::operator=(const char *p_str) { - copy_from(p_str); +String &String::operator+=(const wchar_t *p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + *this += String::utf16((const char16_t *)p_str); +#else + // wchar_t is 32-bit + *this += String((const char32_t *)p_str); +#endif + return *this; } -void String::operator=(const CharType *p_str) { - copy_from(p_str); +String &String::operator+=(const char32_t *p_str) { + *this += String(p_str); + return *this; } -bool String::operator==(const StrRange &p_str_range) const { - int len = p_str_range.len; +String &String::operator+=(char32_t p_char) { + resize(size() ? size() + 1 : 2); + set(length(), 0); + if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + "."); + set(length() - 1, 0xfffd); + } else { + set(length() - 1, p_char); + } + + return *this; +} + +bool String::operator==(const char *p_str) const { + // compare Latin-1 encoded c-string + int len = 0; + const char *aux = p_str; + + while (*(aux++) != 0) { + len++; + } if (length() != len) { return false; @@ -330,12 +524,13 @@ bool String::operator==(const StrRange &p_str_range) const { return true; } - const CharType *c_str = p_str_range.c_str; - const CharType *dst = &operator[](0); + int l = length(); - /* Compare char by char */ - for (int i = 0; i < len; i++) { - if (c_str[i] != dst[i]) { + const char32_t *dst = get_data(); + + // Compare char by char + for (int i = 0; i < l; i++) { + if ((char32_t)p_str[i] != dst[i]) { return false; } } @@ -343,9 +538,19 @@ bool String::operator==(const StrRange &p_str_range) const { return true; } -bool String::operator==(const char *p_str) const { +bool String::operator==(const wchar_t *p_str) const { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + return *this == String::utf16((const char16_t *)p_str); +#else + // wchar_t is 32-bit, compare char by char + return *this == (const char32_t *)p_str; +#endif +} + +bool String::operator==(const char32_t *p_str) const { int len = 0; - const char *aux = p_str; + const char32_t *aux = p_str; while (*(aux++) != 0) { len++; @@ -360,7 +565,7 @@ bool String::operator==(const char *p_str) const { int l = length(); - const CharType *dst = c_str(); + const char32_t *dst = get_data(); /* Compare char by char */ for (int i = 0; i < l; i++) { @@ -372,14 +577,32 @@ bool String::operator==(const char *p_str) const { return true; } -bool String::operator==(const CharType *p_str) const { - int len = 0; - const CharType *aux = p_str; +bool String::operator==(const String &p_str) const { + if (length() != p_str.length()) { + return false; + } + if (empty()) { + return true; + } - while (*(aux++) != 0) { - len++; + int l = length(); + + const char32_t *src = get_data(); + const char32_t *dst = p_str.get_data(); + + /* Compare char by char */ + for (int i = 0; i < l; i++) { + if (src[i] != dst[i]) { + return false; + } } + return true; +} + +bool String::operator==(const StrRange &p_str_range) const { + int len = p_str_range.len; + if (length() != len) { return false; } @@ -387,13 +610,12 @@ bool String::operator==(const CharType *p_str) const { return true; } - int l = length(); - - const CharType *dst = c_str(); + const char32_t *c_str = p_str_range.c_str; + const char32_t *dst = &operator[](0); /* Compare char by char */ - for (int i = 0; i < l; i++) { - if (p_str[i] != dst[i]) { + for (int i = 0; i < len; i++) { + if (c_str[i] != dst[i]) { return false; } } @@ -401,30 +623,68 @@ bool String::operator==(const CharType *p_str) const { return true; } +bool operator==(const char *p_chr, const String &p_str) { + return p_str == p_chr; +} + +bool operator==(const wchar_t *p_chr, const String &p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + return p_str == String::utf16((const char16_t *)p_chr); +#else + // wchar_t is 32-bi + return p_str == String((const char32_t *)p_chr); +#endif +} + bool String::operator!=(const char *p_str) const { return (!(*this == p_str)); } -bool String::operator!=(const CharType *p_str) const { +bool String::operator!=(const wchar_t *p_str) const { return (!(*this == p_str)); } -bool String::operator<(const CharType *p_str) const { +bool String::operator!=(const char32_t *p_str) const { + return (!(*this == p_str)); +} + +bool String::operator!=(const String &p_str) const { + return !((*this == p_str)); +} + +bool String::operator<=(const String &p_str) const { + return (*this < p_str) || (*this == p_str); +} + +bool String::operator<(const char *p_str) const { if (empty() && p_str[0] == 0) { return false; } if (empty()) { return true; } - - return is_str_less(c_str(), p_str); + return is_str_less(get_data(), p_str); } -bool String::operator<=(const String &p_str) const { - return (*this < p_str) || (*this == p_str); +bool String::operator<(const wchar_t *p_str) const { + if (empty() && p_str[0] == 0) { + return false; + } + if (empty()) { + return true; + } + +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + return is_str_less(get_data(), String::utf16((const char16_t *)p_str).get_data()); +#else + // wchar_t is 32-bit + return is_str_less(get_data(), (const char32_t *)p_str); +#endif } -bool String::operator<(const char *p_str) const { +bool String::operator<(const char32_t *p_str) const { if (empty() && p_str[0] == 0) { return false; } @@ -432,11 +692,11 @@ bool String::operator<(const char *p_str) const { return true; } - return is_str_less(c_str(), p_str); + return is_str_less(get_data(), p_str); } bool String::operator<(const String &p_str) const { - return operator<(p_str.c_str()); + return operator<(p_str.get_data()); } signed char String::nocasecmp_to(const String &p_str) const { @@ -450,8 +710,8 @@ signed char String::nocasecmp_to(const String &p_str) const { return 1; } - const CharType *that_str = p_str.c_str(); - const CharType *this_str = c_str(); + const char32_t *that_str = p_str.get_data(); + const char32_t *this_str = get_data(); while (true) { if (*that_str == 0 && *this_str == 0) { @@ -482,8 +742,8 @@ signed char String::casecmp_to(const String &p_str) const { return 1; } - const CharType *that_str = p_str.c_str(); - const CharType *this_str = c_str(); + const char32_t *that_str = p_str.get_data(); + const char32_t *this_str = get_data(); while (true) { if (*that_str == 0 && *this_str == 0) { @@ -504,8 +764,8 @@ signed char String::casecmp_to(const String &p_str) const { } signed char String::naturalnocasecmp_to(const String &p_str) const { - const CharType *this_str = c_str(); - const CharType *that_str = p_str.c_str(); + const char32_t *this_str = get_data(); + const char32_t *that_str = p_str.get_data(); if (this_str && that_str) { while (*this_str == '.' || *that_str == '.') { @@ -571,6 +831,11 @@ signed char String::naturalnocasecmp_to(const String &p_str) const { return 0; } +const char32_t *String::get_data() const { + static const char32_t zero = 0; + return size() ? &operator[](0) : &zero; +} + void String::erase(int p_pos, int p_chars) { *this = left(p_pos) + substr(p_pos + p_chars, length() - ((p_pos + p_chars))); } @@ -593,7 +858,7 @@ String String::capitalize() const { } String String::camelcase_to_underscore(bool lowercase) const { - const CharType *cstr = c_str(); + const char32_t *cstr = get_data(); String new_string; const char A = 'A', Z = 'Z'; const char a = 'a', z = 'z'; @@ -705,7 +970,7 @@ String String::get_slice(String p_splitter, int p_slice) const { return ""; //no find! } -String String::get_slicec(CharType p_splitter, int p_slice) const { +String String::get_slicec(char32_t p_splitter, int p_slice) const { if (empty()) { return String(); } @@ -714,7 +979,7 @@ String String::get_slicec(CharType p_splitter, int p_slice) const { return String(); } - const CharType *c = this->ptr(); + const char32_t *c = this->ptr(); int i = 0; int prev = 0; int count = 0; @@ -851,7 +1116,7 @@ Vector<float> String::split_floats(const String &p_splitter, bool p_allow_empty) end = len; } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_float(&c_str()[from])); + ret.push_back(String::to_float(&get_data()[from])); } if (end == len) { @@ -880,7 +1145,7 @@ Vector<float> String::split_floats_mk(const Vector<String> &p_splitters, bool p_ } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_float(&c_str()[from])); + ret.push_back(String::to_float(&get_data()[from])); } if (end == len) { @@ -904,7 +1169,7 @@ Vector<int> String::split_ints(const String &p_splitter, bool p_allow_empty) con end = len; } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_int(&c_str()[from], end - from)); + ret.push_back(String::to_int(&get_data()[from], end - from)); } if (end == len) { @@ -933,7 +1198,7 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_int(&c_str()[from], end - from)); + ret.push_back(String::to_int(&get_data()[from], end - from)); } if (end == len) { @@ -946,7 +1211,7 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo return ret; } -String String::join(Vector<String> parts) { +String String::join(Vector<String> parts) const { String ret; for (int i = 0; i < parts.size(); ++i) { if (i > 0) { @@ -957,11 +1222,11 @@ String String::join(Vector<String> parts) { return ret; } -CharType String::char_uppercase(CharType p_char) { +char32_t String::char_uppercase(char32_t p_char) { return _find_upper(p_char); } -CharType String::char_lowercase(CharType p_char) { +char32_t String::char_lowercase(char32_t p_char) { return _find_lower(p_char); } @@ -969,8 +1234,8 @@ String String::to_upper() const { String upper = *this; for (int i = 0; i < upper.size(); i++) { - const CharType s = upper[i]; - const CharType t = _find_upper(s); + const char32_t s = upper[i]; + const char32_t t = _find_upper(s); if (s != t) { // avoid copy on write upper[i] = t; } @@ -983,8 +1248,8 @@ String String::to_lower() const { String lower = *this; for (int i = 0; i < lower.size(); i++) { - const CharType s = lower[i]; - const CharType t = _find_lower(s); + const char32_t s = lower[i]; + const char32_t t = _find_lower(s); if (s != t) { // avoid copy on write lower[i] = t; } @@ -993,34 +1258,8 @@ String String::to_lower() const { return lower; } -const CharType *String::c_str() const { - static const CharType zero = 0; - - return size() ? &operator[](0) : &zero; -} - -String String::md5(const uint8_t *p_md5) { - return String::hex_encode_buffer(p_md5, 16); -} - -String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) { - static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; - - String ret; - char v[2] = { 0, 0 }; - - for (int i = 0; i < p_len; i++) { - v[0] = hex[p_buffer[i] >> 4]; - ret += v; - v[0] = hex[p_buffer[i] & 0xF]; - ret += v; - } - - return ret; -} - -String String::chr(CharType p_char) { - CharType c[2] = { p_char, 0 }; +String String::chr(char32_t p_char) { + char32_t c[2] = { p_char, 0 }; return String(c); } @@ -1028,6 +1267,14 @@ String String::num(double p_num, int p_decimals) { if (Math::is_nan(p_num)) { return "nan"; } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } #ifndef NO_USE_STDLIB if (p_decimals > 16) { @@ -1106,7 +1353,7 @@ String String::num(double p_num, int p_decimals) { /* decimal part */ if (p_decimals > 0 || (p_decimals == -1 && (int)p_num != p_num)) { - double dec = p_num - (float)((int)p_num); + double dec = p_num - (double)((int)p_num); int digit = 0; if (p_decimals > MAX_DIGITS) @@ -1125,7 +1372,7 @@ String String::num(double p_num, int p_decimals) { if (digit == MAX_DIGITS) //no point in going to infinite break; - if ((dec - (float)((int)dec)) < 1e-6) + if ((dec - (double)((int)dec)) < 1e-6) break; } @@ -1159,7 +1406,7 @@ String String::num(double p_num, int p_decimals) { s = "0"; else { while (intn) { - CharType num = '0' + (intn % 10); + char32_t num = '0' + (intn % 10); intn /= 10; s = num + s; } @@ -1188,7 +1435,7 @@ String String::num_int64(int64_t p_num, int base, bool capitalize_hex) { } String s; s.resize(chars + 1); - CharType *c = s.ptrw(); + char32_t *c = s.ptrw(); c[chars] = 0; n = p_num; do { @@ -1221,7 +1468,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { String s; s.resize(chars + 1); - CharType *c = s.ptrw(); + char32_t *c = s.ptrw(); c[chars] = 0; n = p_num; do { @@ -1240,6 +1487,18 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { } String String::num_real(double p_num) { + if (Math::is_nan(p_num)) { + return "nan"; + } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } + String s; String sd; /* integer part */ @@ -1251,7 +1510,7 @@ String String::num_real(double p_num) { /* decimal part */ if ((int)p_num != p_num) { - double dec = p_num - (float)((int)p_num); + double dec = p_num - (double)((int)p_num); int digit = 0; int decimals = MAX_DIGITS; @@ -1265,7 +1524,7 @@ String String::num_real(double p_num) { dec_max = dec_max * 10 + 9; digit++; - if ((dec - (float)((int)dec)) < 1e-6) { + if ((dec - (double)((int)dec)) < 1e-6) { break; } @@ -1302,7 +1561,7 @@ String String::num_real(double p_num) { s = "0"; } else { while (intn) { - CharType num = '0' + (intn % 10); + char32_t num = '0' + (intn % 10); intn /= 10; s = num + s; } @@ -1319,6 +1578,14 @@ String String::num_scientific(double p_num) { if (Math::is_nan(p_num)) { return "nan"; } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } #ifndef NO_USE_STDLIB char buf[256]; @@ -1348,6 +1615,26 @@ String String::num_scientific(double p_num) { #endif } +String String::md5(const uint8_t *p_md5) { + return String::hex_encode_buffer(p_md5, 16); +} + +String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) { + static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; + + String ret; + char v[2] = { 0, 0 }; + + for (int i = 0; i < p_len; i++) { + v[0] = hex[p_buffer[i] >> 4]; + ret += v; + v[0] = hex[p_buffer[i] & 0xF]; + ret += v; + } + + return ret; +} + CharString String::ascii(bool p_allow_extended) const { if (!length()) { return CharString(); @@ -1357,7 +1644,13 @@ CharString String::ascii(bool p_allow_extended) const { cs.resize(size()); for (int i = 0; i < size(); i++) { - cs[i] = operator[](i); + char32_t c = operator[](i); + if ((c <= 0x7f) || (c <= 0xff && p_allow_extended)) { + cs[i] = c; + } else { + print_error("Unicode parsing error: Cannot represent " + num_int64(c, 16) + " as ASCII/Latin-1 character."); + cs[i] = 0x20; + } } return cs; @@ -1371,7 +1664,7 @@ String String::utf8(const char *p_utf8, int p_len) { } bool String::parse_utf8(const char *p_utf8, int p_len) { -#define _UNICERROR(m_err) print_line("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); +#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); if (!p_utf8) { return true; @@ -1384,9 +1677,9 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* HANDLE BOM (Byte Order Mark) */ if (p_len < 0 || p_len >= 3) { - bool has_bom = uint8_t(p_utf8[0]) == 0xEF && uint8_t(p_utf8[1]) == 0xBB && uint8_t(p_utf8[2]) == 0xBF; + bool has_bom = uint8_t(p_utf8[0]) == 0xef && uint8_t(p_utf8[1]) == 0xbb && uint8_t(p_utf8[2]) == 0xbf; if (has_bom) { - //just skip it + //8-bit encoding, byte order has no meaning in UTF-8, just skip it if (p_len >= 0) { p_len -= 3; } @@ -1405,24 +1698,19 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* Determine the number of characters in sequence */ if ((c & 0x80) == 0) { skip = 0; - } else if ((c & 0xE0) == 0xC0) { + } else if ((c & 0xe0) == 0xc0) { skip = 1; - } else if ((c & 0xF0) == 0xE0) { + } else if ((c & 0xf0) == 0xe0) { skip = 2; - } else if ((c & 0xF8) == 0xF0) { + } else if ((c & 0xf8) == 0xf0) { skip = 3; - } else if ((c & 0xFC) == 0xF8) { - skip = 4; - } else if ((c & 0xFE) == 0xFC) { - skip = 5; } else { - _UNICERROR("invalid skip"); + _UNICERROR("invalid skip at " + num_int64(cstr_size)); return true; //invalid utf8 } - if (skip == 1 && (c & 0x1E) == 0) { - //printf("overlong rejected\n"); - _UNICERROR("overlong rejected"); + if (skip == 1 && (c & 0x1e) == 0) { + _UNICERROR("overlong rejected at " + num_int64(cstr_size)); return true; //reject overlong } @@ -1448,7 +1736,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } resize(str_size + 1); - CharType *dst = ptrw(); + char32_t *dst = ptrw(); dst[str_size] = 0; while (cstr_size) { @@ -1457,19 +1745,14 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* Determine the number of characters in sequence */ if ((*p_utf8 & 0x80) == 0) { len = 1; - } else if ((*p_utf8 & 0xE0) == 0xC0) { + } else if ((*p_utf8 & 0xe0) == 0xc0) { len = 2; - } else if ((*p_utf8 & 0xF0) == 0xE0) { + } else if ((*p_utf8 & 0xf0) == 0xe0) { len = 3; - } else if ((*p_utf8 & 0xF8) == 0xF0) { + } else if ((*p_utf8 & 0xf8) == 0xf0) { len = 4; - } else if ((*p_utf8 & 0xFC) == 0xF8) { - len = 5; - } else if ((*p_utf8 & 0xFE) == 0xFC) { - len = 6; } else { _UNICERROR("invalid len"); - return true; //invalid UTF8 } @@ -1479,7 +1762,6 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } if (len == 2 && (*p_utf8 & 0x1E) == 0) { - //printf("overlong rejected\n"); _UNICERROR("no space left"); return true; //reject overlong } @@ -1491,24 +1773,23 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { if (len == 1) { unichar = *p_utf8; } else { - unichar = (0xFF >> (len + 1)) & *p_utf8; + unichar = (0xff >> (len + 1)) & *p_utf8; for (int i = 1; i < len; i++) { - if ((p_utf8[i] & 0xC0) != 0x80) { + if ((p_utf8[i] & 0xc0) != 0x80) { _UNICERROR("invalid utf8"); return true; //invalid utf8 } - if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7F) >> (7 - len)) == 0) { + if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7f) >> (7 - len)) == 0) { _UNICERROR("invalid utf8 overlong"); return true; //no overlong } - unichar = (unichar << 6) | (p_utf8[i] & 0x3F); + unichar = (unichar << 6) | (p_utf8[i] & 0x3f); } } - - //printf("char %i, len %i\n",unichar,len); - if (sizeof(wchar_t) == 2 && unichar > 0xFFFF) { - unichar = ' '; //too long for windows + if (unichar >= 0xd800 && unichar <= 0xdfff) { + _UNICERROR("invalid code point"); + return CharString(); } *(dst++) = unichar; @@ -1517,6 +1798,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } return false; +#undef _UNICERROR } CharString String::utf8() const { @@ -1525,7 +1807,7 @@ CharString String::utf8() const { return CharString(); } - const CharType *d = &operator[](0); + const char32_t *d = &operator[](0); int fl = 0; for (int i = 0; i < l; i++) { uint32_t c = d[i]; @@ -1535,13 +1817,15 @@ CharString String::utf8() const { fl += 2; } else if (c <= 0xffff) { // 16 bits fl += 3; - } else if (c <= 0x001fffff) { // 21 bits + } else if (c <= 0x0010ffff) { // 21 bits fl += 4; - - } else if (c <= 0x03ffffff) { // 26 bits - fl += 5; - } else if (c <= 0x7fffffff) { // 31 bits - fl += 6; + } else { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return CharString(); + } + if (c >= 0xd800 && c <= 0xdfff) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return CharString(); } } @@ -1561,35 +1845,17 @@ CharString String::utf8() const { if (c <= 0x7f) { // 7 bits. APPEND_CHAR(c); } else if (c <= 0x7ff) { // 11 bits - APPEND_CHAR(uint32_t(0xc0 | ((c >> 6) & 0x1f))); // Top 5 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. } else if (c <= 0xffff) { // 16 bits - APPEND_CHAR(uint32_t(0xe0 | ((c >> 12) & 0x0f))); // Top 4 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Middle 6 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x001fffff) { // 21 bits - + } else { // 21 bits APPEND_CHAR(uint32_t(0xf0 | ((c >> 18) & 0x07))); // Top 3 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // Upper middle 6 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower middle 6 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x03ffffff) { // 26 bits - - APPEND_CHAR(uint32_t(0xf8 | ((c >> 24) & 0x03))); // Top 2 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 18) & 0x3f))); // Upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x7fffffff) { // 31 bits - - APPEND_CHAR(uint32_t(0xfc | ((c >> 30) & 0x01))); // Top 1 bit. - APPEND_CHAR(uint32_t(0x80 | ((c >> 24) & 0x3f))); // Upper upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 18) & 0x3f))); // Lower upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // Upper lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. } } #undef APPEND_CHAR @@ -1598,21 +1864,191 @@ CharString String::utf8() const { return utf8s; } -/* -String::String(CharType p_char) { +String String::utf16(const char16_t *p_utf16, int p_len) { + String ret; + ret.parse_utf16(p_utf16, p_len); + + return ret; +} + +bool String::parse_utf16(const char16_t *p_utf16, int p_len) { +#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?"); + + if (!p_utf16) { + return true; + } + + String aux; + + int cstr_size = 0; + int str_size = 0; + + /* HANDLE BOM (Byte Order Mark) */ + bool byteswap = false; // assume correct endianness if no BOM found + if (p_len < 0 || p_len >= 1) { + bool has_bom = false; + if (uint16_t(p_utf16[0]) == 0xfeff) { // correct BOM, read as is + has_bom = true; + byteswap = false; + } else if (uint16_t(p_utf16[0]) == 0xfffe) { // backwards BOM, swap bytes + has_bom = true; + byteswap = true; + } + if (has_bom) { + if (p_len >= 0) { + p_len -= 1; + } + p_utf16 += 1; + } + } + + { + const char16_t *ptrtmp = p_utf16; + const char16_t *ptrtmp_limit = &p_utf16[p_len]; + int skip = 0; + while (ptrtmp != ptrtmp_limit && *ptrtmp) { + uint32_t c = (byteswap) ? BSWAP16(*ptrtmp) : *ptrtmp; + if (skip == 0) { + if ((c & 0xfffffc00) == 0xd800) { + skip = 1; // lead surrogate + } else if ((c & 0xfffffc00) == 0xdc00) { + _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + return true; // invalid UTF16 + } else { + skip = 0; + } + str_size++; + } else { + if ((c & 0xfffffc00) == 0xdc00) { // trail surrogate + --skip; + } else { + _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + return true; // invalid UTF16 + } + } + + cstr_size++; + ptrtmp++; + } + + if (skip) { + _UNICERROR("no space left"); + return true; // not enough space + } + } + + if (str_size == 0) { + clear(); + return false; + } + + resize(str_size + 1); + char32_t *dst = ptrw(); + dst[str_size] = 0; + + while (cstr_size) { + int len = 0; + uint32_t c = (byteswap) ? BSWAP16(*p_utf16) : *p_utf16; + + if ((c & 0xfffffc00) == 0xd800) { + len = 2; + } else { + len = 1; + } + + if (len > cstr_size) { + _UNICERROR("no space left"); + return true; //not enough space + } + + uint32_t unichar = 0; + if (len == 1) { + unichar = c; + } else { + uint32_t c2 = (byteswap) ? BSWAP16(p_utf16[1]) : p_utf16[1]; + unichar = (c << 10UL) + c2 - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + } + + *(dst++) = unichar; + cstr_size -= len; + p_utf16 += len; + } - shared=nullptr; - copy_from(p_char); + return false; +#undef _UNICERROR } +Char16String String::utf16() const { + int l = length(); + if (!l) { + return Char16String(); + } -*/ + const char32_t *d = &operator[](0); + int fl = 0; + for (int i = 0; i < l; i++) { + uint32_t c = d[i]; + if (c <= 0xffff) { // 16 bits. + fl += 1; + } else if (c <= 0x10ffff) { // 32 bits. + fl += 2; + } else { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return Char16String(); + } + if (c >= 0xd800 && c <= 0xdfff) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return Char16String(); + } + } + + Char16String utf16s; + if (fl == 0) { + return utf16s; + } + + utf16s.resize(fl + 1); + uint16_t *cdst = (uint16_t *)utf16s.get_data(); + +#define APPEND_CHAR(m_c) *(cdst++) = m_c + + for (int i = 0; i < l; i++) { + uint32_t c = d[i]; + + if (c <= 0xffff) { // 16 bits. + APPEND_CHAR(c); + } else { // 32 bits. + APPEND_CHAR(uint32_t((c >> 10) + 0xd7c0)); // lead surrogate. + APPEND_CHAR(uint32_t((c & 0x3ff) | 0xdc00)); // trail surrogate. + } + } +#undef APPEND_CHAR + *cdst = 0; //trailing zero + + return utf16s; +} String::String(const char *p_str) { copy_from(p_str); } -String::String(const CharType *p_str, int p_clip_to_len) { +String::String(const wchar_t *p_str) { + copy_from(p_str); +} + +String::String(const char32_t *p_str) { + copy_from(p_str); +} + +String::String(const char *p_str, int p_clip_to_len) { + copy_from(p_str, p_clip_to_len); +} + +String::String(const wchar_t *p_str, int p_clip_to_len) { + copy_from(p_str, p_clip_to_len); +} + +String::String(const char32_t *p_str, int p_clip_to_len) { copy_from(p_str, p_clip_to_len); } @@ -1620,7 +2056,6 @@ String::String(const StrRange &p_range) { if (!p_range.c_str) { return; } - copy_from(p_range.c_str, p_range.len); } @@ -1629,7 +2064,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { return 0; } - const CharType *s = ptr(); + const char32_t *s = ptr(); int64_t sign = s[0] == '-' ? -1 : 1; @@ -1647,7 +2082,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { int64_t hex = 0; while (*s) { - CharType c = LOWERCASE(*s); + char32_t c = LOWERCASE(*s); int64_t n; if (c >= '0' && c <= '9') { n = c - '0'; @@ -1672,7 +2107,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { return 0; } - const CharType *s = ptr(); + const char32_t *s = ptr(); int64_t sign = s[0] == '-' ? -1 : 1; @@ -1690,7 +2125,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { int64_t binary = 0; while (*s) { - CharType c = LOWERCASE(*s); + char32_t c = LOWERCASE(*s); int64_t n; if (c == '0' || c == '1') { n = c - '0'; @@ -1719,7 +2154,7 @@ int64_t String::to_int() const { int64_t sign = 1; for (int i = 0; i < to; i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c >= '0' && c <= '9') { bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); @@ -1765,6 +2200,37 @@ int64_t String::to_int(const char *p_str, int p_len) { return integer * sign; } +int64_t String::to_int(const wchar_t *p_str, int p_len) { + int to = 0; + if (p_len >= 0) { + to = p_len; + } else { + while (p_str[to] != 0 && p_str[to] != '.') { + to++; + } + } + + int64_t integer = 0; + int64_t sign = 1; + + for (int i = 0; i < to; i++) { + wchar_t c = p_str[i]; + if (c >= '0' && c <= '9') { + bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + String(p_str).substr(0, to) + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + integer *= 10; + integer += c - '0'; + + } else if (c == '-' && integer == 0) { + sign = -sign; + } else if (c != ' ') { + break; + } + } + + return integer * sign; +} + bool String::is_numeric() const { if (length() == 0) { return false; @@ -1776,14 +2242,13 @@ bool String::is_numeric() const { } bool dot = false; for (int i = s; i < length(); i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c == '.') { if (dot) { return false; } dot = true; - } - if (c < '0' || c > '9') { + } else if (c < '0' || c > '9') { return false; } } @@ -1945,11 +2410,11 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point } expSign = false; } - if (!IS_DIGIT(CharType(*p))) { + if (!IS_DIGIT(char32_t(*p))) { p = pExp; goto done; } - while (IS_DIGIT(CharType(*p))) { + while (IS_DIGIT(char32_t(*p))) { exp = exp * 10 + (*p - '0'); p += 1; } @@ -2007,19 +2472,18 @@ done: #define READING_DONE 4 double String::to_float(const char *p_str) { -#ifndef NO_USE_STDLIB - return built_in_strtod<char>(p_str); -//return atof(p_str); DOES NOT WORK ON ANDROID(??) -#else return built_in_strtod<char>(p_str); -#endif } -double String::to_float(const CharType *p_str, const CharType **r_end) { - return built_in_strtod<CharType>(p_str, (CharType **)r_end); +double String::to_float(const char32_t *p_str, const char32_t **r_end) { + return built_in_strtod<char32_t>(p_str, (char32_t **)r_end); } -int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) { +double String::to_float(const wchar_t *p_str, const wchar_t **r_end) { + return built_in_strtod<wchar_t>(p_str, (wchar_t **)r_end); +} + +int64_t String::to_int(const char32_t *p_str, int p_len, bool p_clamp) { if (p_len == 0 || !p_str[0]) { return 0; } @@ -2029,11 +2493,11 @@ int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) { int64_t sign = 1; int reading = READING_SIGN; - const CharType *str = p_str; - const CharType *limit = &p_str[p_len]; + const char32_t *str = p_str; + const char32_t *limit = &p_str[p_len]; while (*str && reading != READING_DONE && str != limit) { - CharType c = *(str++); + char32_t c = *(str++); switch (reading) { case READING_SIGN: { if (c >= '0' && c <= '9') { @@ -2087,26 +2551,7 @@ double String::to_float() const { if (empty()) { return 0; } -#ifndef NO_USE_STDLIB - return built_in_strtod<CharType>(c_str()); -//return wcstod(c_str(),nullptr ); DOES NOT WORK ON ANDROID :( -#else - return built_in_strtod<CharType>(c_str()); -#endif -} - -bool operator==(const char *p_chr, const String &p_str) { - return p_str == p_chr; -} - -String operator+(const char *p_chr, const String &p_str) { - String tmp = p_chr; - tmp += p_str; - return tmp; -} - -String operator+(CharType p_chr, const String &p_str) { - return (String::chr(p_chr) + p_str); + return built_in_strtod<char32_t>(get_data()); } uint32_t String::hash(const char *p_cstr) { @@ -2129,7 +2574,27 @@ uint32_t String::hash(const char *p_cstr, int p_len) { return hashv; } -uint32_t String::hash(const CharType *p_cstr, int p_len) { +uint32_t String::hash(const wchar_t *p_cstr, int p_len) { + uint32_t hashv = 5381; + for (int i = 0; i < p_len; i++) { + hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ + } + + return hashv; +} + +uint32_t String::hash(const wchar_t *p_cstr) { + uint32_t hashv = 5381; + uint32_t c; + + while ((c = *p_cstr++)) { + hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */ + } + + return hashv; +} + +uint32_t String::hash(const char32_t *p_cstr, int p_len) { uint32_t hashv = 5381; for (int i = 0; i < p_len; i++) { hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ @@ -2138,7 +2603,7 @@ uint32_t String::hash(const CharType *p_cstr, int p_len) { return hashv; } -uint32_t String::hash(const CharType *p_cstr) { +uint32_t String::hash(const char32_t *p_cstr) { uint32_t hashv = 5381; uint32_t c; @@ -2152,7 +2617,7 @@ uint32_t String::hash(const CharType *p_cstr) { uint32_t String::hash() const { /* simple djb2 hashing */ - const CharType *chr = c_str(); + const char32_t *chr = get_data(); uint32_t hashv = 5381; uint32_t c; @@ -2166,7 +2631,7 @@ uint32_t String::hash() const { uint64_t String::hash64() const { /* simple djb2 hashing */ - const CharType *chr = c_str(); + const char32_t *chr = get_data(); uint64_t hashv = 5381; uint64_t c; @@ -2278,7 +2743,7 @@ String String::substr(int p_from, int p_chars) const { } String s = String(); - s.copy_from_unchecked(&c_str()[p_from], p_chars); + s.copy_from_unchecked(&get_data()[p_from], p_chars); return s; } @@ -2295,8 +2760,8 @@ int String::find(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); - const CharType *str = p_str.c_str(); + const char32_t *src = get_data(); + const char32_t *str = p_str.get_data(); for (int i = p_from; i <= (len - src_len); i++) { bool found = true; @@ -2333,7 +2798,7 @@ int String::find(const char *p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); int src_len = 0; while (p_str[src_len] != '\0') { @@ -2341,7 +2806,7 @@ int String::find(const char *p_str, int p_from) const { } if (src_len == 1) { - const char needle = p_str[0]; + const char32_t needle = p_str[0]; for (int i = p_from; i < len; i++) { if (src[i] == needle) { @@ -2360,7 +2825,7 @@ int String::find(const char *p_str, int p_from) const { return -1; } - if (src[read_pos] != p_str[j]) { + if (src[read_pos] != (char32_t)p_str[j]) { found = false; break; } @@ -2375,7 +2840,7 @@ int String::find(const char *p_str, int p_from) const { return -1; } -int String::find_char(const CharType &p_char, int p_from) const { +int String::find_char(const char32_t &p_char, int p_from) const { return _cowdata.find(p_char, p_from); } @@ -2396,7 +2861,7 @@ int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i < len; i++) { bool found = true; @@ -2405,7 +2870,7 @@ int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { if (r_key) { *r_key = k; } - const CharType *cmp = keys[k].c_str(); + const char32_t *cmp = keys[k].get_data(); int l = keys[k].length(); for (int j = 0; j < l; j++) { @@ -2445,7 +2910,7 @@ int String::findn(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *srcd = c_str(); + const char32_t *srcd = get_data(); for (int i = p_from; i <= (length() - src_len); i++) { bool found = true; @@ -2457,8 +2922,8 @@ int String::findn(const String &p_str, int p_from) const { return -1; } - CharType src = _find_lower(srcd[read_pos]); - CharType dst = _find_lower(p_str[j]); + char32_t src = _find_lower(srcd[read_pos]); + char32_t dst = _find_lower(p_str[j]); if (src != dst) { found = false; @@ -2495,7 +2960,7 @@ int String::rfind(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i >= 0; i--) { bool found = true; @@ -2542,7 +3007,7 @@ int String::rfindn(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i >= 0; i--) { bool found = true; @@ -2554,8 +3019,8 @@ int String::rfindn(const String &p_str, int p_from) const { return -1; } - CharType srcc = _find_lower(src[read_pos]); - CharType dstc = _find_lower(p_str[j]); + char32_t srcc = _find_lower(src[read_pos]); + char32_t dstc = _find_lower(p_str[j]); if (srcc != dstc) { found = false; @@ -2589,8 +3054,8 @@ bool String::begins_with(const String &p_string) const { return true; } - const CharType *src = &p_string[0]; - const CharType *str = &operator[](0); + const char32_t *src = &p_string[0]; + const char32_t *str = &operator[](0); int i = 0; for (; i < l; i++) { @@ -2609,11 +3074,11 @@ bool String::begins_with(const char *p_string) const { return false; } - const CharType *str = &operator[](0); + const char32_t *str = &operator[](0); int i = 0; while (*p_string && i < l) { - if (*p_string != str[i]) { + if ((char32_t)*p_string != str[i]) { return false; } i++; @@ -2657,7 +3122,7 @@ int String::_count(const String &p_string, int p_from, int p_to, bool p_case_ins } if (p_from == 0 && p_to == len) { str = String(); - str.copy_from_unchecked(&c_str()[0], len); + str.copy_from_unchecked(&get_data()[0], len); } else { str = substr(p_from, p_to - p_from); } @@ -2695,14 +3160,14 @@ bool String::_base_is_subsequence_of(const String &p_string, bool case_insensiti return false; } - const CharType *src = &operator[](0); - const CharType *tgt = &p_string[0]; + const char32_t *src = &operator[](0); + const char32_t *tgt = &p_string[0]; for (; *src && *tgt; tgt++) { bool match = false; if (case_insensitive) { - CharType srcc = _find_lower(*src); - CharType tgtc = _find_lower(*tgt); + char32_t srcc = _find_lower(*src); + char32_t tgtc = _find_lower(*tgt); match = srcc == tgtc; } else { match = *src == *tgt; @@ -2748,8 +3213,8 @@ float String::similarity(const String &p_string) const { int src_size = src_bigrams.size(); int tgt_size = tgt_bigrams.size(); - float sum = src_size + tgt_size; - float inter = 0; + double sum = src_size + tgt_size; + double inter = 0; for (int i = 0; i < src_size; i++) { for (int j = 0; j < tgt_size; j++) { if (src_bigrams[i] == tgt_bigrams[j]) { @@ -2762,7 +3227,7 @@ float String::similarity(const String &p_string) const { return (2.0f * inter) / sum; } -static bool _wildcard_match(const CharType *p_pattern, const CharType *p_string, bool p_case_sensitive) { +static bool _wildcard_match(const char32_t *p_pattern, const char32_t *p_string, bool p_case_sensitive) { switch (*p_pattern) { case '\0': return !*p_string; @@ -2781,14 +3246,14 @@ bool String::match(const String &p_wildcard) const { return false; } - return _wildcard_match(p_wildcard.c_str(), c_str(), true); + return _wildcard_match(p_wildcard.get_data(), get_data(), true); } bool String::matchn(const String &p_wildcard) const { if (!p_wildcard.length() || !length()) { return false; } - return _wildcard_match(p_wildcard.c_str(), c_str(), false); + return _wildcard_match(p_wildcard.get_data(), get_data(), false); } String String::format(const Variant &values, String placeholder) const { @@ -2938,9 +3403,10 @@ String String::repeat(int p_count) const { ERR_FAIL_COND_V_MSG(p_count < 0, "", "Parameter count should be a positive number."); String new_string; - const CharType *src = this->c_str(); + const char32_t *src = this->get_data(); new_string.resize(length() * p_count + 1); + new_string[length() * p_count] = 0; for (int i = 0; i < p_count; i++) { for (int j = 0; j < length(); j++) { @@ -2975,7 +3441,7 @@ String String::right(int p_pos) const { return substr(p_pos, (length() - p_pos)); } -CharType String::ord_at(int p_idx) const { +char32_t String::ord_at(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, length(), 0); return operator[](p_idx); } @@ -2989,7 +3455,7 @@ String String::dedent() const { int indent_stop = -1; for (int i = 0; i < length(); i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c == '\n') { if (has_text) { new_string += substr(indent_stop, i - indent_stop); @@ -3218,7 +3684,7 @@ bool String::is_valid_identifier() const { return false; } - const wchar_t *str = &operator[](0); + const char32_t *str = &operator[](0); for (int i = 0; i < len; i++) { if (i == 0) { @@ -3237,36 +3703,14 @@ bool String::is_valid_identifier() const { return true; } -//kind of poor should be rewritten properly - -String String::word_wrap(int p_chars_per_line) const { - int from = 0; - int last_space = 0; - String ret; - for (int i = 0; i < length(); i++) { - if (i - from >= p_chars_per_line) { - if (last_space == -1) { - ret += substr(from, i - from + 1) + "\n"; - } else { - ret += substr(from, last_space - from) + "\n"; - i = last_space; //rewind - } - from = i + 1; - last_space = -1; - } else if (operator[](i) == ' ' || operator[](i) == '\t') { - last_space = i; - } else if (operator[](i) == '\n') { - ret += substr(from, i - from) + "\n"; - from = i + 1; - last_space = -1; - } - } - - if (from < length()) { - ret += substr(from, length()); +bool String::is_valid_string() const { + int l = length(); + const char32_t *src = get_data(); + bool valid = true; + for (int i = 0; i < l; i++) { + valid = valid && (src[i] < 0xd800 || (src[i] > 0xdfff && src[i] <= 0x10ffff)); } - - return ret; + return valid; } String String::http_escape() const { @@ -3297,9 +3741,9 @@ String String::http_unescape() const { String res; for (int i = 0; i < length(); ++i) { if (ord_at(i) == '%' && i + 2 < length()) { - CharType ord1 = ord_at(i + 1); + char32_t ord1 = ord_at(i + 1); if ((ord1 >= '0' && ord1 <= '9') || (ord1 >= 'A' && ord1 <= 'Z')) { - CharType ord2 = ord_at(i + 2); + char32_t ord2 = ord_at(i + 2); if ((ord2 >= '0' && ord2 <= '9') || (ord2 >= 'A' && ord2 <= 'Z')) { char bytes[3] = { (char)ord1, (char)ord2, 0 }; res += (char)strtol(bytes, nullptr, 16); @@ -3389,18 +3833,18 @@ for (int i=1;i<32;i++) { return str; } -static _FORCE_INLINE_ int _xml_unescape(const CharType *p_src, int p_src_len, CharType *p_dst) { +static _FORCE_INLINE_ int _xml_unescape(const char32_t *p_src, int p_src_len, char32_t *p_dst) { int len = 0; while (p_src_len) { if (*p_src == '&') { int eat = 0; if (p_src_len >= 4 && p_src[1] == '#') { - CharType c = 0; + char32_t c = 0; for (int i = 2; i < p_src_len; i++) { eat = i + 1; - CharType ct = p_src[i]; + char32_t ct = p_src[i]; if (ct == ';') { break; } else if (ct >= '0' && ct <= '9') { @@ -3476,12 +3920,12 @@ static _FORCE_INLINE_ int _xml_unescape(const CharType *p_src, int p_src_len, Ch String String::xml_unescape() const { String str; int l = length(); - int len = _xml_unescape(c_str(), l, nullptr); + int len = _xml_unescape(get_data(), l, nullptr); if (len == 0) { return String(); } str.resize(len + 1); - _xml_unescape(c_str(), l, str.ptrw()); + _xml_unescape(get_data(), l, str.ptrw()); str[len] = 0; return str; } @@ -3602,7 +4046,7 @@ bool String::is_valid_hex_number(bool p_with_prefix) const { } for (int i = from; i < len; i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')) { continue; } @@ -3917,7 +4361,7 @@ String String::percent_decode() const { String String::property_name_encode() const { // Escape and quote strings with extended ASCII or further Unicode characters // as well as '"', '=' or ' ' (32) - const CharType *cstr = c_str(); + const char32_t *cstr = get_data(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { return "\"" + c_escape_multiline() + "\""; @@ -3984,7 +4428,7 @@ String String::lpad(int min_length, const String &character) const { // In case of an error, the string returned is the error description and "error" is true. String String::sprintf(const Array &values, bool *error) const { String formatted; - CharType *self = (CharType *)c_str(); + char32_t *self = (char32_t *)get_data(); bool in_format = false; int value_index = 0; int min_chars = 0; @@ -3997,7 +4441,7 @@ String String::sprintf(const Array &values, bool *error) const { *error = true; for (; *self; self++) { - const CharType c = *self; + const char32_t c = *self; if (in_format) { // We have % - lets see what else we get. switch (c) { @@ -4134,9 +4578,11 @@ String String::sprintf(const Array &values, bool *error) const { if (values[value_index].is_num()) { int value = values[value_index]; if (value < 0) { - return "unsigned byte integer is lower than maximum"; - } else if (value > 255) { - return "unsigned byte integer is greater than maximum"; + return "unsigned integer is lower than minimum"; + } else if (value >= 0xd800 && value <= 0xdfff) { + return "unsigned integer is invalid Unicode character"; + } else if (value > 0x10ffff) { + return "unsigned integer is greater than maximum"; } str = chr(values[value_index]); } else if (values[value_index].get_type() == Variant::STRING) { diff --git a/core/ustring.h b/core/ustring.h index 7a1c1a5232..1f8a5d7e7d 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -36,8 +36,13 @@ #include "core/typedefs.h" #include "core/vector.h" +/*************************************************************************/ +/* CharProxy */ +/*************************************************************************/ + template <class T> class CharProxy { + friend class Char16String; friend class CharString; friend class String; @@ -71,6 +76,54 @@ public: } }; +/*************************************************************************/ +/* Char16String */ +/*************************************************************************/ + +class Char16String { + CowData<char16_t> _cowdata; + static const char16_t _null; + +public: + _FORCE_INLINE_ char16_t *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const char16_t *ptr() const { return _cowdata.ptr(); } + _FORCE_INLINE_ int size() const { return _cowdata.size(); } + Error resize(int p_size) { return _cowdata.resize(p_size); } + + _FORCE_INLINE_ char16_t get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const char16_t &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ const char16_t &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) { + return _null; + } + + return _cowdata.get(p_index); + } + _FORCE_INLINE_ CharProxy<char16_t> operator[](int p_index) { return CharProxy<char16_t>(p_index, _cowdata); } + + _FORCE_INLINE_ Char16String() {} + _FORCE_INLINE_ Char16String(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); } + _FORCE_INLINE_ Char16String &operator=(const Char16String &p_str) { + _cowdata._ref(p_str._cowdata); + return *this; + } + _FORCE_INLINE_ Char16String(const char16_t *p_cstr) { copy_from(p_cstr); } + + Char16String &operator=(const char16_t *p_cstr); + bool operator<(const Char16String &p_right) const; + Char16String &operator+=(char16_t p_char); + int length() const { return size() ? size() - 1 : 0; } + const char16_t *get_data() const; + operator const char16_t *() const { return get_data(); }; + +protected: + void copy_from(const char16_t *p_cstr); +}; + +/*************************************************************************/ +/* CharString */ +/*************************************************************************/ + class CharString { CowData<char> _cowdata; static const char _null; @@ -94,7 +147,7 @@ public: _FORCE_INLINE_ CharString() {} _FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); } - _FORCE_INLINE_ CharString operator=(const CharString &p_str) { + _FORCE_INLINE_ CharString &operator=(const CharString &p_str) { _cowdata._ref(p_str._cowdata); return *this; } @@ -111,26 +164,35 @@ protected: void copy_from(const char *p_cstr); }; -typedef wchar_t CharType; +/*************************************************************************/ +/* String */ +/*************************************************************************/ struct StrRange { - const CharType *c_str; + const char32_t *c_str; int len; - StrRange(const CharType *p_c_str = nullptr, int p_len = 0) { + StrRange(const char32_t *p_c_str = nullptr, int p_len = 0) { c_str = p_c_str; len = p_len; } }; class String { - CowData<CharType> _cowdata; - static const CharType _null; + CowData<char32_t> _cowdata; + static const char32_t _null; void copy_from(const char *p_cstr); - void copy_from(const CharType *p_cstr, const int p_clip_to = -1); - void copy_from(const CharType &p_char); - void copy_from_unchecked(const CharType *p_char, const int p_length); + void copy_from(const char *p_cstr, const int p_clip_to); + void copy_from(const wchar_t *p_cstr); + void copy_from(const wchar_t *p_cstr, const int p_clip_to); + void copy_from(const char32_t *p_cstr); + void copy_from(const char32_t *p_cstr, const int p_clip_to); + + void copy_from(const char32_t &p_char); + + void copy_from_unchecked(const char32_t *p_char, const int p_length); + bool _base_is_subsequence_of(const String &p_string, bool case_insensitive) const; int _count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const; @@ -140,48 +202,56 @@ public: npos = -1 ///<for "some" compatibility with std::string (npos is a huge value in std::string) }; - _FORCE_INLINE_ CharType *ptrw() { return _cowdata.ptrw(); } - _FORCE_INLINE_ const CharType *ptr() const { return _cowdata.ptr(); } + _FORCE_INLINE_ char32_t *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const char32_t *ptr() const { return _cowdata.ptr(); } void remove(int p_index) { _cowdata.remove(p_index); } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ CharType get(int p_index) const { return _cowdata.get(p_index); } - _FORCE_INLINE_ void set(int p_index, const CharType &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ char32_t get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const char32_t &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } - _FORCE_INLINE_ const CharType &operator[](int p_index) const { + _FORCE_INLINE_ const char32_t &operator[](int p_index) const { if (unlikely(p_index == _cowdata.size())) { return _null; } return _cowdata.get(p_index); } - _FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); } + _FORCE_INLINE_ CharProxy<char32_t> operator[](int p_index) { return CharProxy<char32_t>(p_index, _cowdata); } bool operator==(const String &p_str) const; bool operator!=(const String &p_str) const; String operator+(const String &p_str) const; - //String operator+(CharType p_char) const; String &operator+=(const String &); - String &operator+=(CharType p_char); + String &operator+=(char32_t p_char); String &operator+=(const char *p_str); - String &operator+=(const CharType *p_str); + String &operator+=(const wchar_t *p_str); + String &operator+=(const char32_t *p_str); /* Compatibility Operators */ void operator=(const char *p_str); - void operator=(const CharType *p_str); + void operator=(const wchar_t *p_str); + void operator=(const char32_t *p_str); + bool operator==(const char *p_str) const; - bool operator==(const CharType *p_str) const; + bool operator==(const wchar_t *p_str) const; + bool operator==(const char32_t *p_str) const; bool operator==(const StrRange &p_str_range) const; + bool operator!=(const char *p_str) const; - bool operator!=(const CharType *p_str) const; - bool operator<(const CharType *p_str) const; + bool operator!=(const wchar_t *p_str) const; + bool operator!=(const char32_t *p_str) const; + + bool operator<(const char32_t *p_str) const; bool operator<(const char *p_str) const; + bool operator<(const wchar_t *p_str) const; + bool operator<(const String &p_str) const; bool operator<=(const String &p_str) const; @@ -189,7 +259,7 @@ public: signed char nocasecmp_to(const String &p_str) const; signed char naturalnocasecmp_to(const String &p_str) const; - const CharType *c_str() const; + const char32_t *get_data() const; /* standard size stuff */ _FORCE_INLINE_ int length() const { @@ -197,11 +267,13 @@ public: return s ? (s - 1) : 0; // length does not include zero } + bool is_valid_string() const; + /* complex helpers */ String substr(int p_from, int p_chars = -1) const; int find(const String &p_str, int p_from = 0) const; ///< return <0 if failed int find(const char *p_str, int p_from = 0) const; ///< return <0 if failed - int find_char(const CharType &p_char, int p_from = 0) const; ///< return <0 if failed + int find_char(const char32_t &p_char, int p_from = 0) const; ///< return <0 if failed int findn(const String &p_str, int p_from = 0) const; ///< return <0 if failed, case insensitive int rfind(const String &p_str, int p_from = -1) const; ///< return <0 if failed int rfindn(const String &p_str, int p_from = -1) const; ///< return <0 if failed, case insensitive @@ -238,26 +310,31 @@ public: static String num_real(double p_num); static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false); static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false); - static String chr(CharType p_char); + static String chr(char32_t p_char); static String md5(const uint8_t *p_md5); static String hex_encode_buffer(const uint8_t *p_buffer, int p_len); bool is_numeric() const; - double to_float() const; + double to_float() const; int64_t hex_to_int(bool p_with_prefix = true) const; int64_t bin_to_int(bool p_with_prefix = true) const; int64_t to_int() const; + static int64_t to_int(const char *p_str, int p_len = -1); + static int64_t to_int(const wchar_t *p_str, int p_len = -1); + static int64_t to_int(const char32_t *p_str, int p_len = -1, bool p_clamp = false); + static double to_float(const char *p_str); - static double to_float(const CharType *p_str, const CharType **r_end = nullptr); - static int64_t to_int(const CharType *p_str, int p_len = -1, bool p_clamp = false); + static double to_float(const wchar_t *p_str, const wchar_t **r_end = nullptr); + static double to_float(const char32_t *p_str, const char32_t **r_end = nullptr); + String capitalize() const; String camelcase_to_underscore(bool lowercase = true) const; String get_with_code_lines() const; int get_slice_count(String p_splitter) const; String get_slice(String p_splitter, int p_slice) const; - String get_slicec(CharType p_splitter, int p_slice) const; + String get_slicec(char32_t p_splitter, int p_slice) const; Vector<String> split(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const; Vector<String> rsplit(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const; @@ -267,10 +344,10 @@ public: Vector<int> split_ints(const String &p_splitter, bool p_allow_empty = true) const; Vector<int> split_ints_mk(const Vector<String> &p_splitters, bool p_allow_empty = true) const; - String join(Vector<String> parts); + String join(Vector<String> parts) const; - static CharType char_uppercase(CharType p_char); - static CharType char_lowercase(CharType p_char); + static char32_t char_uppercase(char32_t p_char); + static char32_t char_lowercase(char32_t p_char); String to_upper() const; String to_lower() const; @@ -287,7 +364,7 @@ public: String get_extension() const; String get_basename() const; String plus_file(const String &p_file) const; - CharType ord_at(int p_idx) const; + char32_t ord_at(int p_idx) const; void erase(int p_pos, int p_chars); @@ -296,8 +373,14 @@ public: bool parse_utf8(const char *p_utf8, int p_len = -1); //return true on error static String utf8(const char *p_utf8, int p_len = -1); - static uint32_t hash(const CharType *p_cstr, int p_len); /* hash the string */ - static uint32_t hash(const CharType *p_cstr); /* hash the string */ + Char16String utf16() const; + bool parse_utf16(const char16_t *p_utf16, int p_len = -1); //return true on error + static String utf16(const char16_t *p_utf16, int p_len = -1); + + static uint32_t hash(const char32_t *p_cstr, int p_len); /* hash the string */ + static uint32_t hash(const char32_t *p_cstr); /* hash the string */ + static uint32_t hash(const wchar_t *p_cstr, int p_len); /* hash the string */ + static uint32_t hash(const wchar_t *p_cstr); /* hash the string */ static uint32_t hash(const char *p_cstr, int p_len); /* hash the string */ static uint32_t hash(const char *p_cstr); /* hash the string */ uint32_t hash() const; /* hash the string */ @@ -348,24 +431,30 @@ public: /** * The constructors must not depend on other overloads */ - /* String(CharType p_char);*/ + /* String(char32_t p_char);*/ _FORCE_INLINE_ String() {} _FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); } - String operator=(const String &p_str) { + String &operator=(const String &p_str) { _cowdata._ref(p_str._cowdata); return *this; } String(const char *p_str); - String(const CharType *p_str, int p_clip_to_len = -1); + String(const wchar_t *p_str); + String(const char32_t *p_str); + String(const char *p_str, int p_clip_to_len); + String(const wchar_t *p_str, int p_clip_to_len); + String(const char32_t *p_str, int p_clip_to_len); String(const StrRange &p_range); }; bool operator==(const char *p_chr, const String &p_str); +bool operator==(const wchar_t *p_chr, const String &p_str); String operator+(const char *p_chr, const String &p_str); -String operator+(CharType p_chr, const String &p_str); +String operator+(const wchar_t *p_chr, const String &p_str); +String operator+(char32_t p_chr, const String &p_str); String itos(int64_t p_val); String uitos(uint64_t p_val); @@ -387,15 +476,18 @@ struct NaturalNoCaseComparator { template <typename L, typename R> _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) { while (true) { - if (*l_ptr == 0 && *r_ptr == 0) { + const char32_t l = *l_ptr; + const char32_t r = *r_ptr; + + if (l == 0 && r == 0) { return false; - } else if (*l_ptr == 0) { + } else if (l == 0) { return true; - } else if (*r_ptr == 0) { + } else if (r == 0) { return false; - } else if (*l_ptr < *r_ptr) { + } else if (l < r) { return true; - } else if (*l_ptr > *r_ptr) { + } else if (l > r) { return false; } @@ -432,7 +524,7 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St String RTR(const String &p_text, const String &p_context = ""); String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); -bool is_symbol(CharType c); +bool is_symbol(char32_t c); bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end); #endif // USTRING_H diff --git a/core/variant.cpp b/core/variant.cpp index c19ce79e64..181ced0f32 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -1558,7 +1558,7 @@ Variant::operator unsigned char() const { } } -Variant::operator CharType() const { +Variant::operator char32_t() const { return operator unsigned int(); } @@ -2445,7 +2445,7 @@ Variant::Variant(const char *const p_cstring) { memnew_placement(_data._mem, String((const char *)p_cstring)); } -Variant::Variant(const CharType *p_wstring) { +Variant::Variant(const char32_t *p_wstring) { type = STRING; memnew_placement(_data._mem, String(p_wstring)); } diff --git a/core/variant.h b/core/variant.h index 50b7a21eda..112003a7ae 100644 --- a/core/variant.h +++ b/core/variant.h @@ -120,6 +120,7 @@ public: private: friend struct _VariantCall; + friend class VariantInternal; // Variant takes 20 bytes when real_t is float, and 36 if double // it only allocates extra memory for aabb/matrix. @@ -245,7 +246,7 @@ public: operator ObjectID() const; - operator CharType() const; + operator char32_t() const; operator float() const; operator double() const; operator String() const; @@ -322,7 +323,7 @@ public: Variant(const String &p_string); Variant(const StringName &p_string); Variant(const char *const p_cstring); - Variant(const CharType *p_wstring); + Variant(const char32_t *p_wstring); Variant(const Vector2 &p_vector2); Variant(const Vector2i &p_vector2i); Variant(const Rect2 &p_rect2); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 91af127d32..7a1fdbaafe 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -239,6 +239,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(String, casecmp_to); VCALL_LOCALMEM1R(String, nocasecmp_to); + VCALL_LOCALMEM1R(String, naturalnocasecmp_to); VCALL_LOCALMEM0R(String, length); VCALL_LOCALMEM3R(String, count); VCALL_LOCALMEM3R(String, countn); @@ -311,6 +312,8 @@ struct _VariantCall { VCALL_LOCALMEM0R(String, to_int); VCALL_LOCALMEM0R(String, to_float); VCALL_LOCALMEM0R(String, hex_to_int); + VCALL_LOCALMEM2R(String, lpad); + VCALL_LOCALMEM2R(String, rpad); VCALL_LOCALMEM1R(String, pad_decimals); VCALL_LOCALMEM1R(String, pad_zeros); VCALL_LOCALMEM1R(String, trim_prefix); @@ -350,6 +353,39 @@ struct _VariantCall { r_ret = retval; } + static void _call_String_to_utf16(Variant &r_ret, Variant &p_self, const Variant **p_args) { + String *s = reinterpret_cast<String *>(p_self._data._mem); + if (s->empty()) { + r_ret = PackedByteArray(); + return; + } + Char16String charstr = s->utf16(); + + PackedByteArray retval; + size_t len = charstr.length() * 2; + retval.resize(len); + uint8_t *w = retval.ptrw(); + copymem(w, (const void *)charstr.ptr(), len); + + r_ret = retval; + } + + static void _call_String_to_utf32(Variant &r_ret, Variant &p_self, const Variant **p_args) { + String *s = reinterpret_cast<String *>(p_self._data._mem); + if (s->empty()) { + r_ret = PackedByteArray(); + return; + } + + PackedByteArray retval; + size_t len = s->length() * 4; + retval.resize(len); + uint8_t *w = retval.ptrw(); + copymem(w, (const void *)s->ptr(), len); + + r_ret = retval; + } + VCALL_LOCALMEM1R(Vector2, distance_to); VCALL_LOCALMEM1R(Vector2, distance_squared_to); VCALL_LOCALMEM0R(Vector2, length); @@ -618,6 +654,26 @@ struct _VariantCall { r_ret = s; } + static void _call_PackedByteArray_get_string_from_utf16(Variant &r_ret, Variant &p_self, const Variant **p_args) { + PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); + String s; + if (ba->size() > 0) { + const uint8_t *r = ba->ptr(); + s.parse_utf16((const char16_t *)r, ba->size() / 2); + } + r_ret = s; + } + + static void _call_PackedByteArray_get_string_from_utf32(Variant &r_ret, Variant &p_self, const Variant **p_args) { + PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); + String s; + if (ba->size() > 0) { + const uint8_t *r = ba->ptr(); + s = String((const char32_t *)r, ba->size() / 4); + } + r_ret = s; + } + static void _call_PackedByteArray_compress(Variant &r_ret, Variant &p_self, const Variant **p_args) { PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); PackedByteArray compressed; @@ -1789,6 +1845,7 @@ void register_variant_methods() { /* STRING */ ADDFUNC1R(STRING, INT, String, casecmp_to, STRING, "to", varray()); ADDFUNC1R(STRING, INT, String, nocasecmp_to, STRING, "to", varray()); + ADDFUNC1R(STRING, INT, String, naturalnocasecmp_to, STRING, "to", varray()); ADDFUNC0R(STRING, INT, String, length, varray()); ADDFUNC2R(STRING, STRING, String, substr, INT, "from", INT, "len", varray(-1)); @@ -1867,6 +1924,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, INT, String, to_int, varray()); ADDFUNC0R(STRING, FLOAT, String, to_float, varray()); ADDFUNC0R(STRING, INT, String, hex_to_int, varray()); + ADDFUNC2R(STRING, STRING, String, lpad, INT, "min_length", STRING, "character", varray(" ")); + ADDFUNC2R(STRING, STRING, String, rpad, INT, "min_length", STRING, "character", varray(" ")); ADDFUNC1R(STRING, STRING, String, pad_decimals, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, pad_zeros, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, trim_prefix, STRING, "prefix", varray()); @@ -1874,6 +1933,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_ascii, varray()); ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf8, varray()); + ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf16, varray()); + ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf32, varray()); ADDFUNC0R(VECTOR2, FLOAT, Vector2, angle, varray()); ADDFUNC1R(VECTOR2, FLOAT, Vector2, angle_to, VECTOR2, "to", varray()); @@ -2109,6 +2170,8 @@ void register_variant_methods() { ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_ascii, varray()); ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf8, varray()); + ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf16, varray()); + ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf32, varray()); ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, hex_encode, varray()); ADDFUNC1R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, compress, INT, "compression_mode", varray(0)); ADDFUNC2R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, decompress, INT, "buffer_size", INT, "compression_mode", varray(0)); diff --git a/core/variant_internal.h b/core/variant_internal.h new file mode 100644 index 0000000000..0e0a1e398f --- /dev/null +++ b/core/variant_internal.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* variant_internal.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VARIANT_INTERNAL_H +#define VARIANT_INTERNAL_H + +#include "variant.h" + +// For use when you want to access the internal pointer of a Variant directly. +// Use with caution. You need to be sure that the type is correct. +class VariantInternal { +public: + // Set type. + _FORCE_INLINE_ static void initialize(Variant *v, Variant::Type p_type) { v->type = p_type; } + + // Atomic types. + _FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; } + _FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; } + _FORCE_INLINE_ static int64_t *get_int(Variant *v) { return &v->_data._int; } + _FORCE_INLINE_ static const int64_t *get_int(const Variant *v) { return &v->_data._int; } + _FORCE_INLINE_ static double *get_float(Variant *v) { return &v->_data._float; } + _FORCE_INLINE_ static const double *get_float(const Variant *v) { return &v->_data._float; } + _FORCE_INLINE_ static String *get_string(Variant *v) { return reinterpret_cast<String *>(v->_data._mem); } + _FORCE_INLINE_ static const String *get_string(const Variant *v) { return reinterpret_cast<const String *>(v->_data._mem); } + + // Math types. + _FORCE_INLINE_ static Vector2 *get_vector2(Variant *v) { return reinterpret_cast<Vector2 *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector2 *get_vector2(const Variant *v) { return reinterpret_cast<const Vector2 *>(v->_data._mem); } + _FORCE_INLINE_ static Vector2i *get_vector2i(Variant *v) { return reinterpret_cast<Vector2i *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector2i *get_vector2i(const Variant *v) { return reinterpret_cast<const Vector2i *>(v->_data._mem); } + _FORCE_INLINE_ static Rect2 *get_rect2(Variant *v) { return reinterpret_cast<Rect2 *>(v->_data._mem); } + _FORCE_INLINE_ static const Rect2 *get_rect2(const Variant *v) { return reinterpret_cast<const Rect2 *>(v->_data._mem); } + _FORCE_INLINE_ static Rect2i *get_rect2i(Variant *v) { return reinterpret_cast<Rect2i *>(v->_data._mem); } + _FORCE_INLINE_ static const Rect2i *get_rect2i(const Variant *v) { return reinterpret_cast<const Rect2i *>(v->_data._mem); } + _FORCE_INLINE_ static Vector3 *get_vector3(Variant *v) { return reinterpret_cast<Vector3 *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return reinterpret_cast<const Vector3 *>(v->_data._mem); } + _FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return reinterpret_cast<Vector3i *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return reinterpret_cast<const Vector3i *>(v->_data._mem); } + _FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return v->_data._transform2d; } + _FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; } + _FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); } + _FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); } + _FORCE_INLINE_ static Quat *get_quat(Variant *v) { return reinterpret_cast<Quat *>(v->_data._mem); } + _FORCE_INLINE_ static const Quat *get_quat(const Variant *v) { return reinterpret_cast<const Quat *>(v->_data._mem); } + _FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; } + _FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; } + _FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; } + _FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; } + _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; } + _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; } + + // Misc types. + _FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); } + _FORCE_INLINE_ static const Color *get_color(const Variant *v) { return reinterpret_cast<const Color *>(v->_data._mem); } + _FORCE_INLINE_ static StringName *get_string_name(Variant *v) { return reinterpret_cast<StringName *>(v->_data._mem); } + _FORCE_INLINE_ static const StringName *get_string_name(const Variant *v) { return reinterpret_cast<const StringName *>(v->_data._mem); } + _FORCE_INLINE_ static NodePath *get_node_path(Variant *v) { return reinterpret_cast<NodePath *>(v->_data._mem); } + _FORCE_INLINE_ static const NodePath *get_node_path(const Variant *v) { return reinterpret_cast<const NodePath *>(v->_data._mem); } + _FORCE_INLINE_ static RID *get_rid(Variant *v) { return reinterpret_cast<RID *>(v->_data._mem); } + _FORCE_INLINE_ static const RID *get_rid(const Variant *v) { return reinterpret_cast<const RID *>(v->_data._mem); } + _FORCE_INLINE_ static Callable *get_callable(Variant *v) { return reinterpret_cast<Callable *>(v->_data._mem); } + _FORCE_INLINE_ static const Callable *get_callable(const Variant *v) { return reinterpret_cast<const Callable *>(v->_data._mem); } + _FORCE_INLINE_ static Signal *get_signal(Variant *v) { return reinterpret_cast<Signal *>(v->_data._mem); } + _FORCE_INLINE_ static const Signal *get_signal(const Variant *v) { return reinterpret_cast<const Signal *>(v->_data._mem); } + _FORCE_INLINE_ static Dictionary *get_dictionary(Variant *v) { return reinterpret_cast<Dictionary *>(v->_data._mem); } + _FORCE_INLINE_ static const Dictionary *get_dictionary(const Variant *v) { return reinterpret_cast<const Dictionary *>(v->_data._mem); } + _FORCE_INLINE_ static Array *get_array(Variant *v) { return reinterpret_cast<Array *>(v->_data._mem); } + _FORCE_INLINE_ static const Array *get_array(const Variant *v) { return reinterpret_cast<const Array *>(v->_data._mem); } + + // Typed arrays. + _FORCE_INLINE_ static PackedByteArray *get_byte_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedByteArray *get_byte_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedInt32Array *get_int32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedInt32Array *get_int32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedInt64Array *get_int64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedInt64Array *get_int64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedFloat32Array *get_float32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedFloat32Array *get_float32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedFloat64Array *get_float64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedFloat64Array *get_float64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedStringArray *get_string_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedStringArray *get_string_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedVector2Array *get_vector2_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedVector2Array *get_vector2_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedVector3Array *get_vector3_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedVector3Array *get_vector3_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedColorArray *get_color_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedColorArray *get_color_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; } +}; + +#endif // VARIANT_INTERNAL_H diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 0cb2fe29a1..95b488230d 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -4215,7 +4215,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & int split = csize / 2; for (int i = 0; i < csize; i++) { - CharType chr = ' '; + char32_t chr = ' '; if (i < split) { if (i < sa.length()) { diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 74f4f32c0e..3c4fed68fb 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -35,7 +35,7 @@ #include "core/os/keyboard.h" #include "core/string_buffer.h" -CharType VariantParser::StreamFile::get_char() { +char32_t VariantParser::StreamFile::get_char() { return f->get_8(); } @@ -47,7 +47,7 @@ bool VariantParser::StreamFile::is_eof() const { return f->eof_reached(); } -CharType VariantParser::StreamString::get_char() { +char32_t VariantParser::StreamString::get_char() { if (pos > s.length()) { return 0; } else if (pos == s.length()) { @@ -94,7 +94,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri bool string_name = false; while (true) { - CharType cchar; + char32_t cchar; if (p_stream->saved) { cchar = p_stream->saved; p_stream->saved = 0; @@ -145,7 +145,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } case ';': { while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; @@ -173,7 +173,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri StringBuffer<> color_str; color_str += '#'; while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; @@ -204,7 +204,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case '"': { String str; while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (ch == 0) { r_err_str = "Unterminated String"; @@ -214,13 +214,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri break; } else if (ch == '\\') { //escaped characters... - CharType next = p_stream->get_char(); + char32_t next = p_stream->get_char(); if (next == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -241,7 +241,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case 'u': { //hex number for (int j = 0; j < 4; j++) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (c == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; @@ -252,7 +252,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -321,7 +321,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri cchar = p_stream->get_char(); } - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; @@ -421,7 +421,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings, String accum; while (true) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (p_stream->is_eof()) { r_err_str = "Unexpected EOF while parsing old-style project.godot construct"; @@ -1206,7 +1206,7 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin r_tag.fields.clear(); while (true) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (p_stream->is_eof()) { r_err_str = "Unexpected EOF while parsing simple tag"; return ERR_PARSE_ERROR; @@ -1305,7 +1305,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r String what; while (true) { - CharType c; + char32_t c; if (p_stream->saved) { c = p_stream->saved; p_stream->saved = 0; @@ -1320,7 +1320,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r if (c == ';') { //comment while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { return ERR_FILE_EOF; } diff --git a/core/variant_parser.h b/core/variant_parser.h index b55d7b2df0..12329e2db6 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -38,11 +38,11 @@ class VariantParser { public: struct Stream { - virtual CharType get_char() = 0; + virtual char32_t get_char() = 0; virtual bool is_utf8() const = 0; virtual bool is_eof() const = 0; - CharType saved = 0; + char32_t saved = 0; Stream() {} virtual ~Stream() {} @@ -51,7 +51,7 @@ public: struct StreamFile : public Stream { FileAccess *f = nullptr; - virtual CharType get_char(); + virtual char32_t get_char(); virtual bool is_utf8() const; virtual bool is_eof() const; @@ -62,7 +62,7 @@ public: String s; int pos = 0; - virtual CharType get_char(); + virtual char32_t get_char(); virtual bool is_utf8() const; virtual bool is_eof() const; diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 05851e445e..177900dd4f 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -10,7 +10,7 @@ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> - <method name="make_convex_from_brothers"> + <method name="make_convex_from_siblings"> <return type="void"> </return> <description> diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml index eb03d3010f..e05a685dd7 100644 --- a/doc/classes/EditorFeatureProfile.xml +++ b/doc/classes/EditorFeatureProfile.xml @@ -135,15 +135,15 @@ <constant name="FEATURE_SCENE_TREE" value="3" enum="Feature"> Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only. </constant> - <constant name="FEATURE_IMPORT_DOCK" value="4" enum="Feature"> - The Import dock. If this feature is disabled, the Import dock won't be visible. - </constant> - <constant name="FEATURE_NODE_DOCK" value="5" enum="Feature"> + <constant name="FEATURE_NODE_DOCK" value="4" enum="Feature"> The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor. </constant> - <constant name="FEATURE_FILESYSTEM_DOCK" value="6" enum="Feature"> + <constant name="FEATURE_FILESYSTEM_DOCK" value="5" enum="Feature"> The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible. </constant> + <constant name="FEATURE_IMPORT_DOCK" value="6" enum="Feature"> + The Import dock. If this feature is disabled, the Import dock won't be visible. + </constant> <constant name="FEATURE_MAX" value="7" enum="Feature"> Represents the size of the [enum Feature] enum. </constant> diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 5bed28aaf7..244bdcf2f3 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -33,7 +33,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0"> Particle draw order. Uses [enum DrawOrder] values. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 3e17963407..3fc9e73ccf 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -68,7 +68,7 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 08f8558881..b1c4e54854 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -68,14 +68,28 @@ <return type="String"> </return> <description> - Returns a copy of the array's contents as [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. + Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. + </description> + </method> + <method name="get_string_from_utf16"> + <return type="String"> + </return> + <description> + Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not vaild UTF-16 string. + </description> + </method> + <method name="get_string_from_utf32"> + <return type="String"> + </return> + <description> + Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not vaild UTF-32 string. </description> </method> <method name="get_string_from_utf8"> <return type="String"> </return> <description> - Returns a copy of the array's contents as [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. + Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not vaild UTF-8 string. </description> </method> <method name="has"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index ce55c90c68..2af0f500a0 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -5,6 +5,8 @@ </brief_description> <description> [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. + The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents. + If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect. </description> <tutorials> </tutorials> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e0e4a41444..38d65f6338 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -92,9 +92,12 @@ </argument> <argument index="1" name="replace_files" type="bool" default="true"> </argument> + <argument index="2" name="offset" type="int" default="0"> + </argument> <description> Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem ([code]res://[/code]). Returns [code]true[/code] on success. [b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code] unless [code]replace_files[/code] is set to [code]false[/code]. + [b]Note:[/b] The optional [code]offset[/code] parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files. </description> </method> <method name="localize_path" qualifiers="const"> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index e134ae03e0..40fff25fc4 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -654,6 +654,17 @@ Returns the string's amount of characters. </description> </method> + <method name="lpad"> + <return type="String"> + </return> + <argument index="0" name="min_length" type="int"> + </argument> + <argument index="1" name="character" type="String" default="" ""> + </argument> + <description> + Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string. + </description> + </method> <method name="lstrip"> <return type="String"> </return> @@ -695,6 +706,15 @@ Returns the MD5 hash of the string as a string. </description> </method> + <method name="naturalnocasecmp_to"> + <return type="int"> + </return> + <argument index="0" name="to" type="String"> + </argument> + <description> + Performs a case-insensitive natural order comparison to another string. Returns [code]-1[/code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if equal. + </description> + </method> <method name="nocasecmp_to"> <return type="int"> </return> @@ -816,6 +836,17 @@ Returns the right side of the string from a given position. </description> </method> + <method name="rpad"> + <return type="String"> + </return> + <argument index="0" name="min_length" type="int"> + </argument> + <argument index="1" name="character" type="String" default="" ""> + </argument> + <description> + Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string. + </description> + </method> <method name="rsplit"> <return type="PackedStringArray"> </return> @@ -953,7 +984,7 @@ <return type="PackedByteArray"> </return> <description> - Converts the String (which is a character array) to [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII characters. + Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces. </description> </method> <method name="to_float"> @@ -984,11 +1015,25 @@ Returns the string converted to uppercase. </description> </method> + <method name="to_utf16"> + <return type="PackedByteArray"> + </return> + <description> + Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes). + </description> + </method> + <method name="to_utf32"> + <return type="PackedByteArray"> + </return> + <description> + Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes). + </description> + </method> <method name="to_utf8"> <return type="PackedByteArray"> </return> <description> - Converts the String (which is an array of characters) to [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii]. + Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii]. </description> </method> <method name="trim_prefix"> diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 6014762e3d..c9c7589631 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -11,6 +11,7 @@ <members> <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0"> The clear mode when the sub-viewport is used as a render target. + [b]Note:[/b] This property is intended for 2D usage. </member> <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2"> The update mode when the sub-viewport is used as a render target. diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 40b0f52469..12954beb43 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -193,7 +193,6 @@ </method> </methods> <members> - <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" /> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> The offset vector of the whole graph. </member> @@ -210,7 +209,10 @@ <constant name="TYPE_LIGHT" value="2" enum="Type"> A shader for light calculations. </constant> - <constant name="TYPE_MAX" value="3" enum="Type"> + <constant name="TYPE_COMPUTE" value="3" enum="Type"> + A compute shader, to use the GPU for abstract computation. + </constant> + <constant name="TYPE_MAX" value="4" enum="Type"> Represents the size of the [enum Type] enum. </constant> <constant name="NODE_ID_INVALID" value="-1"> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 3be9b803e9..59b501660a 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -5,9 +5,9 @@ </brief_description> <description> By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. - In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: + In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example: [codeblock] - tool + @tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 7aec0c4071..d1220d126e 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef ALSA_ENABLED - #ifndef AUDIO_DRIVER_ALSA_H #define AUDIO_DRIVER_ALSA_H +#ifdef ALSA_ENABLED + #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" @@ -88,6 +88,6 @@ public: ~AudioDriverALSA() {} }; -#endif // AUDIO_DRIVER_ALSA_H - #endif // ALSA_ENABLED + +#endif // AUDIO_DRIVER_ALSA_H diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index e8ed6df5b0..6aabe8e3fd 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef ALSAMIDI_ENABLED - #ifndef MIDI_DRIVER_ALSAMIDI_H #define MIDI_DRIVER_ALSAMIDI_H +#ifdef ALSAMIDI_ENABLED + #include "core/os/midi_driver.h" #include "core/os/mutex.h" #include "core/os/thread.h" @@ -64,5 +64,6 @@ public: virtual ~MIDIDriverALSAMidi(); }; -#endif // MIDI_DRIVER_ALSAMIDI_H #endif // ALSAMIDI_ENABLED + +#endif // MIDI_DRIVER_ALSAMIDI_H diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 2f2ad0fc38..35ccae94b8 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef PULSEAUDIO_ENABLED - #ifndef AUDIO_DRIVER_PULSEAUDIO_H #define AUDIO_DRIVER_PULSEAUDIO_H +#ifdef PULSEAUDIO_ENABLED + #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" @@ -124,6 +124,6 @@ public: ~AudioDriverPulseAudio() {} }; -#endif // AUDIO_DRIVER_PULSEAUDIO_H - #endif // PULSEAUDIO_ENABLED + +#endif // AUDIO_DRIVER_PULSEAUDIO_H diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 06bad9f385..51c657007c 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -78,7 +78,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) { path_src = p_path; path = fix_path(p_path); - //printf("opening %ls, %i\n", path.c_str(), Memory::get_static_mem_usage()); + //printf("opening %s, %i\n", path.utf8().get_data(), Memory::get_static_mem_usage()); ERR_FAIL_COND_V_MSG(f, ERR_ALREADY_IN_USE, "File is already in use."); const char *mode_string; diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 3c212cadb8..6b98a344dc 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -171,52 +171,53 @@ double OS_Unix::get_unix_time() const { OS::Date OS_Unix::get_date(bool utc) const { time_t t = time(nullptr); - struct tm *lt; + struct tm lt; if (utc) { - lt = gmtime(&t); + gmtime_r(&t, <); } else { - lt = localtime(&t); + localtime_r(&t, <); } Date ret; - ret.year = 1900 + lt->tm_year; + ret.year = 1900 + lt.tm_year; // Index starting at 1 to match OS_Unix::get_date // and Windows SYSTEMTIME and tm_mon follows the typical structure // of 0-11, noted here: http://www.cplusplus.com/reference/ctime/tm/ - ret.month = (Month)(lt->tm_mon + 1); - ret.day = lt->tm_mday; - ret.weekday = (Weekday)lt->tm_wday; - ret.dst = lt->tm_isdst; + ret.month = (Month)(lt.tm_mon + 1); + ret.day = lt.tm_mday; + ret.weekday = (Weekday)lt.tm_wday; + ret.dst = lt.tm_isdst; return ret; } OS::Time OS_Unix::get_time(bool utc) const { time_t t = time(nullptr); - struct tm *lt; + struct tm lt; if (utc) { - lt = gmtime(&t); + gmtime_r(&t, <); } else { - lt = localtime(&t); + localtime_r(&t, <); } Time ret; - ret.hour = lt->tm_hour; - ret.min = lt->tm_min; - ret.sec = lt->tm_sec; + ret.hour = lt.tm_hour; + ret.min = lt.tm_min; + ret.sec = lt.tm_sec; get_time_zone_info(); return ret; } OS::TimeZoneInfo OS_Unix::get_time_zone_info() const { time_t t = time(nullptr); - struct tm *lt = localtime(&t); + struct tm lt; + localtime_r(&t, <); char name[16]; - strftime(name, 16, "%Z", lt); + strftime(name, 16, "%Z", <); name[15] = 0; TimeZoneInfo ret; ret.name = name; char bias_buf[16]; - strftime(bias_buf, 16, "%z", lt); + strftime(bias_buf, 16, "%z", <); int bias; bias_buf[15] = 0; sscanf(bias_buf, "%d", &bias); diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index fb890491a4..9fe3f7e6c0 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3650,7 +3650,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: SAMPLER: texel buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type."; } return false; } @@ -3673,7 +3673,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } else { //print_line("DEBUG: sampler unknown"); if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type."; } return false; } @@ -3698,7 +3698,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (reflection.getType()->getQualifier().layoutPushConstant) { uint32_t len = reflection.size; if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size."; return false; } push_constant.push_constant_size = len; @@ -3714,7 +3714,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: Storage buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; } return false; } @@ -3743,7 +3743,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type."; } return false; } @@ -3751,7 +3751,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (!reflection.getType()->getQualifier().hasBinding()) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number."; } return false; } @@ -3760,14 +3760,14 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (set >= MAX_UNIFORM_SETS) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; } return false; } if (set >= limits.maxBoundDescriptorSets) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; } return false; } @@ -3781,7 +3781,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //already exists, verify that it's the same type if (bindings[set][i].descriptorType != layout_binding.descriptorType) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; } return false; } @@ -3789,7 +3789,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //also, verify that it's the same size if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; } return false; } diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index b8153907a9..03e4e30797 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -65,7 +65,7 @@ Error DirAccessWindows::list_dir_begin() { _cishidden = false; list_dir_end(); - p->h = FindFirstFileExW((current_dir + "\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0); + p->h = FindFirstFileExW((LPCWSTR)(String(current_dir + "\\*").utf16().get_data()), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0); if (p->h == INVALID_HANDLE_VALUE) { return ERR_CANT_OPEN; @@ -75,13 +75,14 @@ Error DirAccessWindows::list_dir_begin() { } String DirAccessWindows::get_next() { - if (p->h == INVALID_HANDLE_VALUE) + if (p->h == INVALID_HANDLE_VALUE) { return ""; + } _cisdir = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); _cishidden = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); - String name = p->fu.cFileName; + String name = String::utf16((const char16_t *)(p->fu.cFileName)); if (FindNextFileW(p->h, &p->fu) == 0) { FindClose(p->h); @@ -111,8 +112,9 @@ int DirAccessWindows::get_drive_count() { } String DirAccessWindows::get_drive(int p_drive) { - if (p_drive < 0 || p_drive >= drive_count) + if (p_drive < 0 || p_drive >= drive_count) { return ""; + } return String::chr(drives[p_drive]) + ":"; } @@ -122,18 +124,17 @@ Error DirAccessWindows::change_dir(String p_dir) { p_dir = fix_path(p_dir); - wchar_t real_current_dir_name[2048]; + WCHAR real_current_dir_name[2048]; GetCurrentDirectoryW(2048, real_current_dir_name); - String prev_dir = real_current_dir_name; + String prev_dir = String::utf16((const char16_t *)real_current_dir_name); - SetCurrentDirectoryW(current_dir.c_str()); - bool worked = (SetCurrentDirectoryW(p_dir.c_str()) != 0); + SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); + bool worked = (SetCurrentDirectoryW((LPCWSTR)(p_dir.utf16().get_data())) != 0); String base = _get_root_path(); if (base != "") { GetCurrentDirectoryW(2048, real_current_dir_name); - String new_dir; - new_dir = String(real_current_dir_name).replace("\\", "/"); + String new_dir = String::utf16((const char16_t *)real_current_dir_name).replace("\\", "/"); if (!new_dir.begins_with(base)) { worked = false; } @@ -141,13 +142,11 @@ Error DirAccessWindows::change_dir(String p_dir) { if (worked) { GetCurrentDirectoryW(2048, real_current_dir_name); - current_dir = real_current_dir_name; // TODO, utf8 parser + current_dir = String::utf16((const char16_t *)real_current_dir_name); current_dir = current_dir.replace("\\", "/"); + } - } //else { - - SetCurrentDirectoryW(prev_dir.c_str()); - //} + SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); return worked ? OK : ERR_INVALID_PARAMETER; } @@ -156,8 +155,9 @@ Error DirAccessWindows::make_dir(String p_dir) { GLOBAL_LOCK_FUNCTION p_dir = fix_path(p_dir); - if (p_dir.is_rel_path()) + if (p_dir.is_rel_path()) { p_dir = current_dir.plus_file(p_dir); + } p_dir = p_dir.replace("/", "\\"); @@ -167,16 +167,16 @@ Error DirAccessWindows::make_dir(String p_dir) { p_dir = "\\\\?\\" + p_dir; //done according to // https://msdn.microsoft.com/en-us/library/windows/desktop/aa363855(v=vs.85).aspx - success = CreateDirectoryW(p_dir.c_str(), nullptr); + success = CreateDirectoryW((LPCWSTR)(p_dir.utf16().get_data()), nullptr); err = GetLastError(); if (success) { return OK; - }; + } if (err == ERROR_ALREADY_EXISTS || err == ERROR_ACCESS_DENIED) { return ERR_ALREADY_EXISTS; - }; + } return ERR_CANT_CREATE; } @@ -185,12 +185,11 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { String base = _get_root_path(); if (base != "") { String bd = current_dir.replace("\\", "/").replace_first(base, ""); - if (bd.begins_with("/")) + if (bd.begins_with("/")) { return _get_root_string() + bd.substr(1, bd.length()); - else + } else { return _get_root_string() + bd; - - } else { + } } if (p_include_drive) { @@ -209,20 +208,18 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { bool DirAccessWindows::file_exists(String p_file) { GLOBAL_LOCK_FUNCTION - if (!p_file.is_abs_path()) + if (!p_file.is_abs_path()) { p_file = get_current_dir().plus_file(p_file); + } p_file = fix_path(p_file); - //p_file.replace("/","\\"); - - //WIN32_FILE_ATTRIBUTE_DATA fileInfo; - DWORD fileAttr; - fileAttr = GetFileAttributesW(p_file.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_file.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return false; + } return !(fileAttr & FILE_ATTRIBUTE_DIRECTORY); } @@ -230,31 +227,30 @@ bool DirAccessWindows::file_exists(String p_file) { bool DirAccessWindows::dir_exists(String p_dir) { GLOBAL_LOCK_FUNCTION - if (p_dir.is_rel_path()) + if (p_dir.is_rel_path()) { p_dir = get_current_dir().plus_file(p_dir); + } p_dir = fix_path(p_dir); - //p_dir.replace("/","\\"); - - //WIN32_FILE_ATTRIBUTE_DATA fileInfo; - DWORD fileAttr; - - fileAttr = GetFileAttributesW(p_dir.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_dir.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return false; + } return (fileAttr & FILE_ATTRIBUTE_DIRECTORY); } Error DirAccessWindows::rename(String p_path, String p_new_path) { - if (p_path.is_rel_path()) + if (p_path.is_rel_path()) { p_path = get_current_dir().plus_file(p_path); + } p_path = fix_path(p_path); - if (p_new_path.is_rel_path()) + if (p_new_path.is_rel_path()) { p_new_path = get_current_dir().plus_file(p_new_path); + } p_new_path = fix_path(p_new_path); @@ -262,16 +258,16 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { if (p_path.to_lower() == p_new_path.to_lower()) { WCHAR tmpfile[MAX_PATH]; - if (!GetTempFileNameW(fix_path(get_current_dir()).c_str(), nullptr, 0, tmpfile)) { + if (!GetTempFileNameW((LPCWSTR)(fix_path(get_current_dir()).utf16().get_data()), nullptr, 0, tmpfile)) { return FAILED; } - if (!::ReplaceFileW(tmpfile, p_path.c_str(), nullptr, 0, nullptr, nullptr)) { + if (!::ReplaceFileW(tmpfile, (LPCWSTR)(p_path.utf16().get_data()), nullptr, 0, nullptr, nullptr)) { DeleteFileW(tmpfile); return FAILED; } - return ::_wrename(tmpfile, p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename(tmpfile, (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; } else { if (file_exists(p_new_path)) { @@ -280,60 +276,60 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { } } - return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename((LPCWSTR)(p_path.utf16().get_data()), (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; } } Error DirAccessWindows::remove(String p_path) { - if (p_path.is_rel_path()) + if (p_path.is_rel_path()) { p_path = get_current_dir().plus_file(p_path); + } p_path = fix_path(p_path); DWORD fileAttr; - fileAttr = GetFileAttributesW(p_path.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_path.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return FAILED; - if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) - return ::_wrmdir(p_path.c_str()) == 0 ? OK : FAILED; - else - return ::_wunlink(p_path.c_str()) == 0 ? OK : FAILED; + } + if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) { + return ::_wrmdir((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED; + } else { + return ::_wunlink((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED; + } } /* FileType DirAccessWindows::get_file_type(const String& p_file) const { + WCHAR real_current_dir_name[2048]; + GetCurrentDirectoryW(2048, real_current_dir_name); + String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name); - - wchar_t real_current_dir_name[2048]; - GetCurrentDirectoryW(2048,real_current_dir_name); - String prev_dir=real_current_dir_name; - - bool worked SetCurrentDirectoryW(current_dir.c_str()); + bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); DWORD attr; if (worked) { - - WIN32_FILE_ATTRIBUTE_DATA fileInfo; - attr = GetFileAttributesExW(p_file.c_str(), GetFileExInfoStandard, &fileInfo); - + WIN32_FILE_ATTRIBUTE_DATA fileInfo; + attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo); } - SetCurrentDirectoryW(prev_dir.c_str()); + SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); - if (!worked) + if (!worked) { return FILE_TYPE_NONE; + } - - return (attr&FILE_ATTRIBUTE_DIRECTORY)?FILE_TYPE_ + return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_ } */ size_t DirAccessWindows::get_space_left() { uint64_t bytes = 0; - if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) + if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) { return 0; + } //this is either 0 or a value in bytes. return (size_t)bytes; @@ -352,7 +348,7 @@ String DirAccessWindows::get_filesystem_type() const { DWORD dwMaxFileNameLength = 0; DWORD dwFileSystemFlags = 0; - if (::GetVolumeInformationW(unit.c_str(), + if (::GetVolumeInformationW((LPCWSTR)(unit.utf16().get_data()), szVolumeName, sizeof(szVolumeName), &dwSerialNumber, @@ -360,7 +356,7 @@ String DirAccessWindows::get_filesystem_type() const { &dwFileSystemFlags, szFileSystemName, sizeof(szFileSystemName)) == TRUE) { - return String(szFileSystemName); + return String::utf16((const char16_t *)szFileSystemName); } ERR_FAIL_V(""); diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 50366d0b2d..dd86061ea7 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -59,29 +59,32 @@ void FileAccessWindows::check_errors() const { Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { path_src = p_path; path = fix_path(p_path); - if (f) + if (f) { close(); + } - const wchar_t *mode_string; + const WCHAR *mode_string; - if (p_mode_flags == READ) + if (p_mode_flags == READ) { mode_string = L"rb"; - else if (p_mode_flags == WRITE) + } else if (p_mode_flags == WRITE) { mode_string = L"wb"; - else if (p_mode_flags == READ_WRITE) + } else if (p_mode_flags == READ_WRITE) { mode_string = L"rb+"; - else if (p_mode_flags == WRITE_READ) + } else if (p_mode_flags == WRITE_READ) { mode_string = L"wb+"; - else + } else { return ERR_INVALID_PARAMETER; + } /* pretty much every implementation that uses fopen as primary backend supports utf8 encoding */ struct _stat st; - if (_wstat(path.c_str(), &st) == 0) { - if (!S_ISREG(st.st_mode)) + if (_wstat((LPCWSTR)(path.utf16().get_data()), &st) == 0) { + if (!S_ISREG(st.st_mode)) { return ERR_FILE_CANT_OPEN; + } }; #ifdef TOOLS_ENABLED @@ -91,9 +94,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { // platforms). if (p_mode_flags == READ) { WIN32_FIND_DATAW d; - HANDLE f = FindFirstFileW(path.c_str(), &d); + HANDLE f = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d); if (f != INVALID_HANDLE_VALUE) { - String fname = d.cFileName; + String fname = String::utf16((const char16_t *)(d.cFileName)); if (fname != String()) { String base_file = path.get_file(); if (base_file != fname && base_file.findn(fname) == 0) { @@ -110,7 +113,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { path = path + ".tmp"; } - errno_t errcode = _wfopen_s(&f, path.c_str(), mode_string); + errno_t errcode = _wfopen_s(&f, (LPCWSTR)(path.utf16().get_data()), mode_string); if (f == nullptr) { switch (errcode) { @@ -130,8 +133,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { } void FileAccessWindows::close() { - if (!f) + if (!f) { return; + } fclose(f); f = nullptr; @@ -148,16 +152,16 @@ void FileAccessWindows::close() { // UWP has no PathFileExists, so we check attributes instead DWORD fileAttr; - fileAttr = GetFileAttributesW(save_path.c_str()); + fileAttr = GetFileAttributesW((LPCWSTR)(save_path.utf16().get_data())); if (INVALID_FILE_ATTRIBUTES == fileAttr) { #else - if (!PathFileExistsW(save_path.c_str())) { + if (!PathFileExistsW((LPCWSTR)(save_path.utf16().get_data()))) { #endif //creating new file - rename_error = _wrename((save_path + ".tmp").c_str(), save_path.c_str()) != 0; + rename_error = _wrename((LPCWSTR)((save_path + ".tmp").utf16().get_data()), (LPCWSTR)(save_path.utf16().get_data())) != 0; } else { //atomic replace for existing file - rename_error = !ReplaceFileW(save_path.c_str(), (save_path + ".tmp").c_str(), nullptr, 2 | 4, nullptr, nullptr); + rename_error = !ReplaceFileW((LPCWSTR)(save_path.utf16().get_data()), (LPCWSTR)((save_path + ".tmp").utf16().get_data()), nullptr, 2 | 4, nullptr, nullptr); } if (rename_error) { attempts--; @@ -192,15 +196,17 @@ bool FileAccessWindows::is_open() const { void FileAccessWindows::seek(size_t p_position) { ERR_FAIL_COND(!f); last_error = OK; - if (fseek(f, p_position, SEEK_SET)) + if (fseek(f, p_position, SEEK_SET)) { check_errors(); + } prev_op = 0; } void FileAccessWindows::seek_end(int64_t p_position) { ERR_FAIL_COND(!f); - if (fseek(f, p_position, SEEK_END)) + if (fseek(f, p_position, SEEK_END)) { check_errors(); + } prev_op = 0; } @@ -209,7 +215,7 @@ size_t FileAccessWindows::get_position() const { aux_position = ftell(f); if (!aux_position) { check_errors(); - }; + } return aux_position; } @@ -241,7 +247,7 @@ uint8_t FileAccessWindows::get_8() const { if (fread(&b, 1, 1, f) == 0) { check_errors(); b = '\0'; - }; + } return b; } @@ -266,8 +272,9 @@ Error FileAccessWindows::get_error() const { void FileAccessWindows::flush() { ERR_FAIL_COND(!f); fflush(f); - if (prev_op == WRITE) + if (prev_op == WRITE) { prev_op = 0; + } } void FileAccessWindows::store_8(uint8_t p_dest) { @@ -298,9 +305,9 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) { bool FileAccessWindows::file_exists(const String &p_name) { FILE *g; - //printf("opening file %s\n", p_fname.c_str()); + //printf("opening file %s\n", p_fname.utf8().get_data()); String filename = fix_path(p_name); - _wfopen_s(&g, filename.c_str(), L"rb"); + _wfopen_s(&g, (LPCWSTR)(filename.utf16().get_data()), L"rb"); if (g == nullptr) { return false; } else { @@ -315,7 +322,7 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) { file = file.substr(0, file.length() - 1); struct _stat st; - int rv = _wstat(file.c_str(), &st); + int rv = _wstat((LPCWSTR)(file.utf16().get_data()), &st); if (rv == 0) { return st.st_mtime; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index d3dff3f375..20d29d47f4 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -714,7 +714,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { const String &signalname = signal; String midname = selectedNode->get_name(); for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner. - CharType c = midname[i]; + char32_t c = midname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (c == ' ') { // Replace spaces with underlines. diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 87c060d1f5..b6cf1183b5 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -230,7 +230,7 @@ private: render_db_value = n.render_db_value; } - _FORCE_INLINE_ AudioNotch operator=(const EditorAudioMeterNotches::AudioNotch &n) { + _FORCE_INLINE_ AudioNotch &operator=(const EditorAudioMeterNotches::AudioNotch &n) { relative_position = n.relative_position; db_value = n.db_value; render_db_value = n.render_db_value; diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 418370a7c3..7335563dd9 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -271,9 +271,9 @@ void EditorFeatureProfile::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_SCRIPT); BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB); BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE); - BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK); BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); + BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_MAX); } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index bce34db740..30aebd2b1f 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -244,7 +244,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview class_desc->push_cell(); class_desc->push_align(RichTextLabel::ALIGN_RIGHT); } else { - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); } @@ -761,7 +761,7 @@ void EditorHelp::_update_doc() { signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_font(doc_code_font); // monofont class_desc->push_color(headline_color); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_text(cd.signals[i].name); class_desc->pop(); @@ -876,7 +876,7 @@ void EditorHelp::_update_doc() { class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_text(enum_list[i].name); class_desc->pop(); @@ -890,7 +890,7 @@ void EditorHelp::_update_doc() { if (enum_list[i].description != "") { class_desc->push_font(doc_font); class_desc->push_color(comment_color); - static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; + static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; class_desc->add_text(String(dash)); _add_text(DTR(enum_list[i].description)); class_desc->pop(); @@ -937,12 +937,12 @@ void EditorHelp::_update_doc() { Vector<float> color = stripped.split_floats(","); if (color.size() >= 3) { class_desc->push_color(Color(color[0], color[1], color[2])); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); class_desc->pop(); } } else { - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); } @@ -960,7 +960,7 @@ void EditorHelp::_update_doc() { if (constants[i].description != "") { class_desc->push_font(doc_font); class_desc->push_color(comment_color); - static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; + static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; class_desc->add_text(String(dash)); _add_text(DTR(constants[i].description)); class_desc->pop(); @@ -1002,7 +1002,7 @@ void EditorHelp::_update_doc() { class_desc->push_cell(); class_desc->push_font(doc_code_font); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_type(cd.properties[i].type, cd.properties[i].enumeration); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 16b8c6e0ac..e90f30496c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2625,6 +2625,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case SETTINGS_TOGGLE_CONSOLE: { bool was_visible = DisplayServer::get_singleton()->is_console_visible(); DisplayServer::get_singleton()->console_set_visible(!was_visible); + EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible); } break; case EDITOR_SCREENSHOT: { screenshot_timer->start(); diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index b49c50fa31..7fada633c9 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -192,9 +192,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L String exec = OS::get_singleton()->get_executable_path(); - printf("Running: %ls", exec.c_str()); + printf("Running: %s", exec.utf8().get_data()); for (List<String>::Element *E = args.front(); E; E = E->next()) { - printf(" %ls", E->get().c_str()); + printf(" %s", E->get().utf8().get_data()); }; printf("\n"); diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 9a834977fd..422534a2e1 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -121,7 +121,7 @@ void EditorRunNative::_run_native(int p_idx, int p_platform) { } if (preset.is_null()) { - EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the export menu.")); + EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable.")); return; } diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index eabbf6b0d8..cf19b54cff 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -238,7 +238,7 @@ void SectionedInspector::update_category_list() { continue; } - if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize())) { + if (!filter.empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) { continue; } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 7b24e6967a..0aefef7018 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -334,6 +334,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/automatically_open_screenshots", true); _initial_set("interface/editor/single_window_mode", false); hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression _initial_set("interface/editor/quit_confirmation", true); @@ -935,6 +936,7 @@ void EditorSettings::create() { String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres"; config_file_path = config_dir.plus_file(config_file_name); if (!dir->file_exists(config_file_name)) { + memdelete(dir); goto fail; } diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index bd4bb57dcf..c2ccbdb08c 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -54,7 +54,7 @@ inline void pop_back(T &container) { } // TODO Copied from TextEdit private, would be nice to extract it in a single place -static bool is_text_char(CharType c) { +static bool is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -854,7 +854,7 @@ public: String get_line(FileAccess *f) { _line_buffer.clear(); - CharType c = f->get_8(); + char32_t c = f->get_8(); while (!f->eof_reached()) { if (c == '\n') { diff --git a/editor/input_map_editor.cpp b/editor/input_map_editor.cpp index 52cf9c1869..c67e16d371 100644 --- a/editor/input_map_editor.cpp +++ b/editor/input_map_editor.cpp @@ -100,7 +100,7 @@ void InputMapEditor::_notification(int p_what) { } static bool _validate_action_name(const String &p_name) { - const CharType *cstr = p_name.c_str(); + const char32_t *cstr = p_name.get_data(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '/' || cstr[i] == ':' || cstr[i] == '"' || cstr[i] == '=' || cstr[i] == '\\' || cstr[i] < 32) { diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 49e67f3605..7a3fb1ff52 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -287,7 +287,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) pre_move_edit = vertices2; edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos)); vertices2.insert(edited_point.vertex, edited_point.pos); - selected_point = edited_point; + selected_point = Vertex(edited_point.polygon, edited_point.vertex); edge_point = PosVertex(); undo_redo->create_action(TTR("Insert Point")); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 3f9f159d7f..9427f82f9e 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -6256,7 +6256,7 @@ void CanvasItemEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data())); accept->popup_centered(); } } diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 0a4d173923..0747e42045 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -47,7 +47,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")); ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor")); - // File Server for deploy with remote fs. + // File Server for deploy with remote filesystem. file_server = memnew(EditorFileServer); EditorDebuggerNode *debugger = memnew(EditorDebuggerNode); @@ -59,19 +59,31 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d PopupMenu *p = debug_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged.")); - p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged.\nThis option is intended to be used for remote debugging (typically with a mobile device).\nYou don't need to enable it to use the GDScript debugger locally.")); + p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network Filesystem")), RUN_FILE_SERVER); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, using one-click deploy for Android will only export an executable without the project data.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets.")); p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS); - p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project.")); p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION); - p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project.")); p->add_separator(); - p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); - p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Synchronize Scene Changes")), RUN_LIVE_DEBUG); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, any changes made to the scene in the editor will be replicated in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled.")); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Synchronize Script Changes")), RUN_RELOAD_SCRIPTS); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, any script that is saved will be reloaded in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled.")); // Multi-instance, start/stop instances_menu = memnew(PopupMenu); diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2889cb50a0..3cf4dc5ac8 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -466,7 +466,7 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { /////////////////////////////////////////////////////////////////////////// -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -525,7 +525,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size bool prev_is_text = false; bool in_keyword = false; for (int i = 0; i < code.length(); i++) { - CharType c = code[i]; + char32_t c = code[i]; if (c > 32) { if (col < thumbnail_size) { Color color = text_color; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 21a75c2f5d..952487c13c 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3729,7 +3729,7 @@ void Node3DEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data())); accept->popup_centered(); } } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 18942b371c..5007983581 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -995,11 +995,16 @@ SpriteFramesEditor::SpriteFramesEditor() { animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited)); animations->set_allow_reselect(true); + HBoxContainer *hbc_anim_speed = memnew(HBoxContainer); + hbc_anim_speed->add_child(memnew(Label(TTR("Speed:")))); + vbc_animlist->add_child(hbc_anim_speed); anim_speed = memnew(SpinBox); - vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); + anim_speed->set_suffix(TTR("FPS")); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); + anim_speed->set_h_size_flags(SIZE_EXPAND_FILL); + hbc_anim_speed->add_child(anim_speed); anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed)); anim_loop = memnew(CheckButton); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 53bd1150ec..30ae3dd4bb 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -177,25 +177,12 @@ bool VisualShaderEditor::_is_available(int p_mode) { case VisualShader::TYPE_LIGHT: current_mode = 4; break; + case VisualShader::TYPE_COMPUTE: + current_mode = 8; + break; default: break; } - - int temp_mode = 0; - - if (p_mode & VisualShader::TYPE_FRAGMENT) { - temp_mode |= 2; - } - - if (p_mode & VisualShader::TYPE_LIGHT) { - temp_mode |= 4; - } - - if (temp_mode == 0) { - temp_mode |= 1; - } - - p_mode = temp_mode; } return (p_mode == -1 || (p_mode & current_mode) != 0); @@ -2432,6 +2419,7 @@ VisualShaderEditor::VisualShaderEditor() { edit_type->add_item(TTR("Vertex")); edit_type->add_item(TTR("Fragment")); edit_type->add_item(TTR("Light")); + edit_type->add_item(TTR("Compute")); edit_type->select(1); edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); graph->get_zoom_hbox()->add_child(edit_type); @@ -2613,25 +2601,26 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT - // SPATIAL-FOR-ALL - const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); - add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - - // CANVASITEM-FOR-ALL - - add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + // SPATIAL-FOR-ALL (except COMPUTE) + + const String input_param_shader_modes = TTR("'%s' input parameter for vertex/fragment/light shader modes."); + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_SPATIAL)); + + // CANVASITEM-FOR-ALL (except COMPUTE) + + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT, Shader::MODE_CANVAS_ITEM)); ///////////////// @@ -2644,124 +2633,125 @@ VisualShaderEditor::VisualShaderEditor() { const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode."); const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode."); const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode."); + const String input_param_for_compute_shader_mode = TTR("'%s' input parameter for compute shader mode."); const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode."); - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); // PARTICLES INPUTS - add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Active", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COMPUTE, Shader::MODE_PARTICLES)); // SKY INPUTS - add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); // SCALAR @@ -2853,7 +2843,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); - add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1)); // TRANSFORM @@ -2951,15 +2941,15 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform."))); - add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); custom_node_option_idx = add_options.size(); ///////////////////////////////////////////////////////////////////// diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 9b80488b22..ff2b0dc6ab 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -85,6 +85,14 @@ class VisualShaderEditor : public VBoxContainer { bool preview_showed; + enum TypeFlags { + TYPE_FLAGS_VERTEX = 1, + TYPE_FLAGS_FRAGMENT = 2, + TYPE_FLAGS_LIGHT = 4, + TYPE_FLAGS_COMPUTE = 8, + TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT = TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, + }; + enum ToolsMenuOptions { EXPAND_ALL, COLLAPSE_ALL diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index a316756808..ea55029de0 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -412,7 +412,7 @@ private: _test_path(); if (p_text == "") { - set_message(TTR("It would be a good idea to name your project."), MESSAGE_WARNING); + set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); } } diff --git a/editor/translations/af.po b/editor/translations/af.po index 90dca850de..526fe331ae 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1186,6 +1186,16 @@ msgid "Gold Sponsors" msgstr "Goue Borge" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silver Skenkers" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Brons Skenkers" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Borge" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 075bc25f6e..d5b9ecc9d4 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -48,8 +48,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" +"PO-Revision-Date: 2020-08-20 15:20+0000\n" +"Last-Translator: Ø£Øمد مصطÙÙ‰ الطبراني <eltabaraniahmed@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -58,12 +58,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "معامل type خاطئ لدالة Convert, استخدم اØدى الثوابت من مجموعة TYPE_*." +msgstr "معامل خاطئ لدالة ()Convert, استخدم اØدى الثوابت من مجموعة TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -157,11 +157,11 @@ msgstr "أدخل المÙØªØ§Ø Ù‡Ù†Ø§" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "استنساخ المÙØ§ØªÙŠØ Ø§Ù„Ù…Øدد(Ø©)" +msgstr "تكرار المÙتاØ(المÙاتيØ) المØدد(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…Øدد(Ø©)" +msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙتاØ(المÙاتيØ) المØدد(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -185,7 +185,7 @@ msgstr "تغيير وقت الإطار الرئيسي للØركة" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "تغيير إنتقالية التØريك" +msgstr "تغيير إنتقالية الرسوم المتØركة" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -254,11 +254,11 @@ msgstr "شريط ضبط الØركة" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "مدة الØركة (frames)" +msgstr "مدة الØركة (بالإطارات)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "مدة الØركة (seconds)" +msgstr "مدة الØركة (بالثواني)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -381,7 +381,7 @@ msgstr "Øذ٠مسار التØريك" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "أنشئ مسار جديد لـ %s Ùˆ أدخل Ù…ÙتاØØŸ" +msgstr "أنشئ مسار جديد لـ %s Ùˆ إدخال Ù…ÙتاØØŸ" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -445,11 +445,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "مسارات الØركة يمكنها Ùقط أن تشير إلى عقد مشغّل الØركة." +msgstr "مسارات الØركة يمكنها Ùقط أن تشير إلى عÙقد مشغّل الØركة." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "مشغل الØركة لا يمكنه تØريك Ù†Ùسه, Ùقط الاعبين الأخرين." +msgstr "مشغل الØركة لا يمكنه أن ÙŠØرك Ù†Ùسه, Ùقط الاعبين الأخرين." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -457,11 +457,11 @@ msgstr "لا يمكن إضاÙØ© مقطع جديد بدون جذر" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "مقطع غير متواÙÙ‚ مع منØنى بيزير Bezier (خصائص Ùرعية غير متواÙقة)" +msgstr "مقطع غير متواÙÙ‚ مع منØنى بيزر (Bezier) (خصائص Ùرعية غير متواÙقة)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "إضاÙØ© مسار لمنØنى بريزير" +msgstr "إضاÙØ© مسار لمنØنى بيزر" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -469,7 +469,7 @@ msgstr "مسار المقطع غير صالØ, إذن لا يمكن إضاÙØ© Ù #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إضاÙØ© Ù…ÙتاØ." +msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إضاÙØ© Ù…ÙتاØ" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -497,7 +497,7 @@ msgstr "Ù…ÙØªØ§Ø Øركة التØريك" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "ذاكرة التخزين المؤقت (Clipboard) Ùارغة" +msgstr "الØاÙظة (Clipboard) Ùارغة" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -510,7 +510,7 @@ msgstr "Ù…ÙØªØ§Ø ØªÙƒØ¨ÙŠØ± Øركة" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "هذا الخيار لا يعمل لتعديل خط (Bezier), لأنه Ùقط مقطع واØد." +msgstr "هذا الخيار لا يعمل لتعديل منØنى بيزر (Bezier), لأنه Ùقط مقطع واØد." #: editor/animation_track_editor.cpp msgid "" @@ -524,12 +524,14 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"هذا الانيميشن ينتمي الى مشهد مستورد، لذا Ùإن أي تغييرات ÙÙŠ المسارات " -"المستوردة لن يتم ØÙظها.\n" +"هذه الØركة (رسوم متØركة) تنتمي الى مشهد مستورد، لذا Ùإن أي تغييرات ÙÙŠ " +"المسارات المستوردة لن يتم ØÙظها.\n" "\n" "لتشغيل الامكانية لإضاÙØ© مسارات خاصة، انتقل إلى إعدادات استيراد المشهد واضبط " -"\"Animation > Storage\" إلى \"Files\"ØŒ شغل \"Animation > Keep Custom Tracks" -"\"ØŒ ثم ..." +"\"رسوم متØركة > تخزين\" إلى \"ملÙات\"ØŒ\n" +"شغل \"رسوم متØركة > Ø£ØتÙظ بالمقاطع (المسارات) المخصصة\"ØŒ ثم اعد الاستيراد.\n" +"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسم المتØرك الى " +"ملÙات متÙرقة." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -595,7 +597,7 @@ msgstr "تكرير المØدد" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "نسخ Ù…Øمّل" +msgstr "نقل مكرر" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -623,7 +625,7 @@ msgstr "إختار العقدة التي سو٠يتم تØريكها:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "إستعمل منØنيات بيزية" +msgstr "إستعمل منØنيات بيزر" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -796,7 +798,7 @@ msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"لم يتم العثور على الدالة المستهدÙØ©. Øدّد دالة سليمة أو أرÙÙ‚ كود للعقدة " +"لم يتم العثور على الدالة المستهدÙØ©. Øدّد دالة سليمة أو أرÙÙ‚ نص برمجي للعقدة " "المستهدÙØ©." #: editor/connections_dialog.cpp @@ -922,7 +924,7 @@ msgstr "تعديل الإتصال:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصالات من الإشارة \"%s\"ØŸ" +msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من الإشارة \"%s\"ØŸ" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -930,7 +932,7 @@ msgstr "الإشارات" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصالات من هذه الإشارة؟" +msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من هذه الإشارة؟" #: editor/connections_dialog.cpp msgid "Disconnect All" @@ -991,7 +993,7 @@ msgstr "البØØ« عن بديل لـ:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "تابعة لـ:" +msgstr "تبعيات لـ:" #: editor/dependency_editor.cpp msgid "" @@ -1096,7 +1098,7 @@ msgstr "اخطاء ÙÙŠ التØميل!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Ø¥Ù…Ø³Ø Ù†Ù‡Ø§Ø¦ÙŠØ§ %d عنصر(عناصر)ØŸ (بلا رجعة!)" +msgstr "هل تريد ØØ°Ù %d عنصر (عناصر) نهائيًا؟ (لا تراجع!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1132,11 +1134,11 @@ msgstr "تغيير قيمة ÙÙŠ القاموس" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "شكراً من مجتمع Godot!" +msgstr "شكراً من مجتمع غودوت!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "المسهامين ÙÙŠ Ù…Øرك Godot" +msgstr "المسهامين ÙÙŠ Ù…Øرك غودوت" #: editor/editor_about.cpp msgid "Project Founders" @@ -1167,6 +1169,16 @@ msgid "Gold Sponsors" msgstr "الرعاة الذهبيين" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "المانØين الÙضيين" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "المانØين البرنزيين" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "الرعاة الصغار" @@ -1201,9 +1213,9 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Ù…Øرك \"Godot\" يعتمد على عدد من المكتبات Ùˆ المكونات البرمجية لملاك اخرين Ùˆ " -"لكنها مجانية Ùˆ Ù…ÙتوØØ© المصدر، Ùˆ كلها متÙقة مع شروط الاستخدام لرخصة \"MIT\". " -"ÙÙŠ ما يلي قائمة تØوي جميع هذه المكونات اضاÙØ© الى Øقوق النشر Ùˆ شروط الاستخدام " +"Ù…Øرك غودوت يعتمد على عدد من المكتبات Ùˆ المكونات البرمجية لملاك اخرين Ùˆ لكنها " +"مجانية Ùˆ Ù…ÙتوØØ© المصدر، Ùˆ كلها متÙقة مع شروط الاستخدام لرخصة \"MIT\". ÙÙŠ ما " +"يلي قائمة تØوي جميع هذه المكونات اضاÙØ© الى Øقوق النشر Ùˆ شروط الاستخدام " "الخاصة بها." #: editor/editor_about.cpp @@ -1224,7 +1236,7 @@ msgstr "Øدث خطأ عندÙØªØ Ù…Ù„Ù Ø§Ù„Øزمة بسبب أن المل٠#: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" -msgstr "%s (موجود أصلاً!)" +msgstr "%s (موجود بالÙعل!)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1269,39 +1281,39 @@ msgstr "أض٠تأثير" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "إعادة تسمية بيوس الصوت" +msgstr "إعادة تسمية مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "تغيير Øجم صوت البيوس" +msgstr "تغيير Øجم صوت مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "تبديل بيوس الصوت إلي Ùردي" +msgstr "تبديل مسار الصوت إلي Ùردي" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "تبديل بيوس الصوت إلي صامت" +msgstr "تبديل مسار الصوت إلي صامت" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "تبديل بيوس الصوت إلي موثرات التبديل" +msgstr "تبديل مسار الصوت إلي موثرات التبديل" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "Øدد بيوس الصوت للإرسال" +msgstr "Øدد مسار الصوت للإرسال" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "أض٠موثرات إلي بيوس الصوت" +msgstr "أض٠موثرات إلي مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "Øرك مؤثر البيوس" +msgstr "Øرك ثأثير مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± البيوس" +msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." @@ -1321,7 +1333,7 @@ msgstr "تخطي" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "إعدادات البيوس" +msgstr "إعدادات مسار الصوت" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -1342,31 +1354,31 @@ msgstr "الصوت" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "أض٠بيوس الصوت" +msgstr "أض٠مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "البيوس الأساسي لا يمكن مسØØ©!" +msgstr "مسار الصوت الأساسي لا يمكن مسØØ©!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "Ø¥Ù…Ø³Ø Ø¨ÙŠÙˆØ³ الصوت" +msgstr "Ø¥Ù…Ø³Ø Ù…Ø³Ø§Ø± الصوت" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "تكرير بيوس الصوت" +msgstr "تكرار مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "إرجاع صوت البيس" +msgstr "إرجاع صوت المسار" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "تØريك بيوس الصوت" +msgstr "تØريك مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Ø¥ØÙظ نسق بيوس الصوت كـ..." +msgstr "ØÙظ تخطيط مسار الصوت كـ…" #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1374,7 +1386,7 @@ msgstr "المكان للنسق الجديد..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Ø¥ÙØªØ Ù†Ø³Ù‚ بيوس الصوت" +msgstr "Ø¥ÙØªØ Ù†Ø³Ù‚ مسار الصوت" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." @@ -1386,15 +1398,15 @@ msgstr "المخطط" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "مل٠خطأ، ليس مل٠نسق بيوس الصوت." +msgstr "مل٠خطأ، ليس مل٠نسق مسار الصوت." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "خطأ !خطأ ÙÙŠ تسجيل الملÙ: s%" +msgstr "خطأ ÙÙŠ تØميل الملÙ: s%" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "أض٠بيوس" +msgstr "أض٠مسار" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." @@ -1408,7 +1420,7 @@ msgstr "تØميل" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "تØميل نسق بيوس موجود مسبقاً." +msgstr "تØميل نسق مسار موجود مسبقاً." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1416,7 +1428,7 @@ msgstr "ØÙظ بأسم" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "Ø¥ØÙظ نسق البيوس هذا إلي ملÙ." +msgstr "Ø¥ØÙظ نسق هذا مسار إلي ملÙ." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1424,11 +1436,11 @@ msgstr "تØميل الإÙتراضي" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "تØميل نسق البيوس الإÙتراضي." +msgstr "تØميل نسق المسار الإÙتراضي." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "أنشئ نسق بيوس جديد." +msgstr "أنشئ نسق مسار جديد." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1476,7 +1488,7 @@ msgstr "ازالة التØميل التلقائي" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "تمكين" +msgstr "تÙعيل" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -1484,7 +1496,7 @@ msgstr "اعادة ترتيب التØميلات التلقائية" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "لا يمكن اضاÙØ© التØميل التلقائي" +msgstr "لا يمكن إضاÙØ© التØميل التلقائي:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1679,7 +1691,7 @@ msgstr "(المÙØرر Ù…Ùعطّل)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "إعدادات الص٠Class:" +msgstr "إعدادات الص٠(Class):" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" @@ -1748,7 +1760,7 @@ msgstr "إعدادات الص٠Class" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "اسم Ù…ÙŽÙ„Ù profile جديد:" +msgstr "اسم Ù…ÙŽÙ„Ù (profile) جديد:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" @@ -1978,11 +1990,11 @@ msgstr "الاÙتراضي:" #: editor/editor_help.cpp msgid "Methods" -msgstr "قائمة الطرق" +msgstr "الطÙرق" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "خصائص الثمة" +msgstr "خصائص الثÙمة" #: editor/editor_help.cpp msgid "Enumerations" @@ -2010,7 +2022,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "أوصا٠الدوال Method" +msgstr "أوصا٠الدوال" #: editor/editor_help.cpp msgid "" @@ -2087,7 +2099,7 @@ msgstr "خاصية" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "خاصية الموضوع Theme" +msgstr "خاصية الموضوع (Theme)" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2232,7 +2244,7 @@ msgstr "ØÙظ المشهد" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "ÙŠØلل" +msgstr "جاري التØليل" #: editor/editor_node.cpp msgid "Creating Thumbnail" @@ -2240,7 +2252,7 @@ msgstr "ينشئ الصورة المصغرة" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "هذه العملية لا يمكنها الإكتمال من غير جذر شجرة ." +msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة." #: editor/editor_node.cpp msgid "" @@ -2386,7 +2398,7 @@ msgstr "يتطلب ØÙظ المشهد تواÙر عÙقدة رئيسة." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "ØÙظ المشهد كـ..." +msgstr "ØÙظ المشهد كـ…" #: editor/editor_node.cpp msgid "No" @@ -2497,31 +2509,33 @@ msgstr "غير قادر علي تÙعيل إضاÙØ© البرنامج المÙس #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" -"غير قادر علي إيجاد منطقة الكود من أجل إضاÙØ© البرنامج ÙÙŠ: 'res://addons/%s'." +"غير قادر علي إيجاد منطقة النص البرمجي من أجل إضاÙØ© البرنامج ÙÙŠ: 'res://" +"addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "غير قادر علي تØميل كود الإضاÙØ© من المسار: '%s'." +msgstr "غير قادر علي تØميل النص البرمجي للإضاÙØ© من المسار: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"غير قادر علي تØميل كود الإضاÙØ© من المسار: '%s' يبدو أن الكود يوجد Ùيه " -"أخطاء , الرجاء مراجعة الكود." +"غير قادر علي تØميل النص البرمجي الإضاÙب من المسار: '%s' يبدو أن Ø´ÙÙرة " +"البرمجية يوجد بها أخطاء , الرجاء مراجعة الشÙÙرة البرمجية." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"غير قادر علي تØميل كود الإضاÙØ© من المسار: '%s' النوع الأساسي ليس إضاÙØ© " -"المÙعدل." +"غير قادر علي تØميل النص البرمجي الإضاÙÙŠ من المسار: '%s' النوع الأساسي ليس " +"إضاÙØ© المÙعدل." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"غير قادر علي تØميل كود الإضاÙØ© من المسار: '%s' الكود ليس ÙÙŠ وضع الأداة." +"غير قادر علي تØميل النص البرمجي الإضاÙÙŠ من المسار: '%s' النص البرمجي ليس ÙÙŠ " +"وضع الأداة." #: editor/editor_node.cpp msgid "" @@ -2706,7 +2720,7 @@ msgstr "تØويل الي..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "مكتبة الميش..." +msgstr "مكتبة المجسم..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2737,7 +2751,7 @@ msgstr "إعدادات المشروع..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "التØكم ÙÙŠ الإصدار" +msgstr "التØكم بالإصدار" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" @@ -2761,7 +2775,7 @@ msgstr "ÙØªØ Ù…Ø¬Ù„Ø¯ بيانات المشروع" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "ادوات" +msgstr "أدوات" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." @@ -2769,7 +2783,7 @@ msgstr "متصÙØ Ø§Ù„Ù…ÙˆØ§Ø±Ø¯ أورÙان..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "غادر إلى قائمه المشاريع" +msgstr "العودة إلى قائمة المشاريع" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2801,11 +2815,11 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"Øينما يتم تÙعيل هذا الإعداد، التصدير او النشر سو٠ينتج مل٠تشغيل بالØد " -"الأدني.\n" +"Øينما يتم تÙعيل هذا الإعداد، التصدير أو النشر سو٠ينتج مل٠تشغيل بالØد " +"الأدنى (مبسط).\n" "نظام الملÙات سو٠يتم توÙيره بواسطة المÙعدل من خلال الشبكة.\n" -"علي الأندرويد، النشر سو٠يستخدم وصلة اليو اس بي من أجل أداء أسرع. هذا " -"الأعداد يسرع الإختبار للإلعاب مع الملÙات الكثيرة." +"على الأندرويد، النشر سو٠يستخدم وصلة اليو إس بي من أجل أداء أسرع. هذا " +"الإعداد يسرّع إختبار الألعاب ذو الØجم الكبير." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2816,8 +2830,8 @@ msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -"أشكال الإصطدام Ùˆ وعقد الراي كاست (من أجل 2D Ùˆ 3D) سو٠تكون ظاهرة ÙÙŠ اللعبة " -"العاملة إذا كان هذا الإعداد Ù…ÙÙعل." +"أشكال الإصطدام Ùˆ عÙقد الراي كاست (من أجل 2D Ùˆ 3D) سو٠تكون ظاهرة ÙÙŠ اللعبة " +"العاملة إذا كان هذا الإعداد Ù…ÙÙعّل." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2827,7 +2841,8 @@ msgstr "الإنتقال المرئي" msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "ميشات التنقل والبوليجين سو٠يكونون ظاهرين Øينما يتم تÙعيل هذا الإعداد." +msgstr "" +"مجسمات التنقل والأشكال المضلعة سو٠تكون ظاهرة Øينما يتم تÙعيل هذا الإعداد." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2856,22 +2871,22 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"Øينما يكون هذا الإعداد Ù…ÙÙعل، أي كود يتم ØÙظه سيتم إعادة تشغيلة ÙÙŠ اللعبة " -"العاملة.\n" -"Øينما يتم إستخدامة عن بعد علي جهاز، سيكون هذا أكثر Ùعالية مع نظام شبكات " +"Øينما يكون هذا الإعداد Ù…ÙÙعل، أي نص برمجي يتم ØÙظه سيتم إعادة تØميله ÙÙŠ " +"اللعبة العاملة.\n" +"Øينما يتم إستخدامه عن بÙعد على جهاز، سيكون هذا أكثر Ùعالية مع نظام شبكات " "الملÙات." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "المÙعدل" +msgstr "المØرّر" #: editor/editor_node.cpp msgid "Editor Settings..." -msgstr "إعدادات المØرّر" +msgstr "إعدادات المØرّر…" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "نسق المÙعدل" +msgstr "تنسيق المØرّر" #: editor/editor_node.cpp msgid "Take Screenshot" @@ -2879,11 +2894,11 @@ msgstr "أخذ صورة للشاشة" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "لقطات الشاشة تكون Ù…ØÙوظة ÙÙŠ مجلّد البيانات/الإعدادت داخل المØرّر" +msgstr "لقطات الشاشة تكون Ù…ØÙوظة ÙÙŠ مجلّد بيانات/إعدادات المØرّر." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "إلغاء/تÙعيل وضع الشاشة الكاملة" +msgstr "تÙعيل/إلغاء وضع الشاشة الكاملة" #: editor/editor_node.cpp msgid "Toggle System Console" @@ -2891,11 +2906,11 @@ msgstr "إظهار/إخÙاء ÙˆØدة التØكم بالنظام" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "ÙØªØ Ù…Ø¬Ù„Ù‘Ø¯ البيانات/الإعدادت المØرّر" +msgstr "ÙØªØ Ù…Ø¬Ù„Ù‘Ø¯ بيانات/إعدادات المØرّر" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "اÙØªØ Ù…Ù„Ù Ø¨ÙŠØ§Ù†Ø§Øª المØرر" +msgstr "ÙØªØ Ù…Ø¬Ù„Ù‘Ø¯ بيانات المØرّر" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" @@ -2903,7 +2918,7 @@ msgstr "ÙØªØ Ù…Ø¬Ù„Ù‘Ø¯ إعدادات المØرّر" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "إدارة ميّزات المØرّر" +msgstr "إدارة ميّزات المØرّر…" #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2933,7 +2948,7 @@ msgstr "الأسئلة Ùˆ الأجوبة" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "إرسال تقرير عن bug أو خلل ÙÙŠ شيء ما" +msgstr "إرسال تقرير عن خلل برمجي" #: editor/editor_node.cpp msgid "Send Docs Feedback" @@ -2945,7 +2960,7 @@ msgstr "المجتمع" #: editor/editor_node.cpp msgid "About" -msgstr "عن" +msgstr "عن هذا التطبيق" #: editor/editor_node.cpp msgid "Play the project." @@ -2957,11 +2972,11 @@ msgstr "تشغيل" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "إيقا٠جلسة المشهد من أجل ØªÙ†Ù‚ÙŠØ Ø§Ù„ÙƒØ¨ÙˆØ§Øª البرمجية debugging." +msgstr "إيقا٠المشهد الØالي من أجل المعالجة البرمجية." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "إيقا٠مؤقت للمشهد" +msgstr "إيقا٠مؤقّت للمشهد" #: editor/editor_node.cpp msgid "Stop the scene." @@ -2969,7 +2984,7 @@ msgstr "إيقا٠المشهد." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "تشغيل المشهد المÙعدل." +msgstr "تشغيل المشهد المÙعدّل." #: editor/editor_node.cpp msgid "Play Scene" @@ -2994,7 +3009,7 @@ msgstr "ØÙظ Ùˆ إعادة تشغيل" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "يدور Øينما يتم إعادة رسم ناÙذة المØرّر" +msgstr "قم بالتدوير أثناء إعادة رسم ناÙذة المØرّر." #: editor/editor_node.cpp msgid "Update Continuously" @@ -3014,7 +3029,7 @@ msgstr "نظام الملÙات" #: editor/editor_node.cpp msgid "Inspector" -msgstr "Ù…Ùراقب" +msgstr "المÙراقب" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3099,27 +3114,27 @@ msgstr "Øدد" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "ÙØªØ Ø§Ù„Ù…Ùعدل 2D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØرر 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "ÙØªØ Ø§Ù„Ù…Ùعدل 3D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØرر 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "ÙØªØ Ù…Ùعدل الكود" +msgstr "ÙØªØ Ù…Øرر النص البرمجي" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "ÙØªØ Ù…ÙƒØªØ¨Ø© الأصول" +msgstr "ÙØªØ Ù…ÙƒØªØ¨Ø© المÙÙ„Øقات" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "ÙØªØ ÙÙŠ المÙعدل التالي" +msgstr "ÙØªØ ÙÙŠ المÙØرر التالي" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "Ø¥ÙØªØ Ø§Ù„Ù…Ùعدل السابق" +msgstr "Ø¥ÙØªØ Ø§Ù„Ù…ÙØرر السابق" #: editor/editor_node.h msgid "Warning!" @@ -3236,7 +3251,7 @@ msgstr "إلØاق..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "إسم RID غير صالØ." +msgstr "RID غير صالØ" #: editor/editor_properties.cpp msgid "" @@ -3584,7 +3599,7 @@ msgstr "Øدد مل٠القالب" #: editor/export_template_manager.cpp msgid "Godot Export Templates" -msgstr "إدارة قوالب التصدير Godot" +msgstr "إدارة قوالب التصدير لغودوت" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3708,11 +3723,11 @@ msgstr "مشهد جديد..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "ÙØªØ Ø§Ù„Ø³ÙƒØ±ÙŠØ¨Øª..." +msgstr "ÙØªØ Ø§Ù„Ù†Øµ البرمجي..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "مورد جديد..." +msgstr "مصدر جديد..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3733,7 +3748,7 @@ msgstr "إعادة التسمية" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "‪المجلد/المل٠السابق" +msgstr "المجلد/المل٠السابق" #: editor/filesystem_dock.cpp msgid "Next Folder/File" @@ -3793,7 +3808,7 @@ msgstr "مجلد:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "Ùلتر:" +msgstr "تنقيات:" #: editor/find_in_files.cpp msgid "" @@ -3822,7 +3837,7 @@ msgstr "إيجاد: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "إستبدال:" +msgstr "إستبدال: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" @@ -3895,7 +3910,7 @@ msgstr "إستيراد كمشهد واØد" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "إستيراد مع إنميشن منÙصلة" +msgstr "إستيراد مع رسوم متØركة منÙصلة" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" @@ -3911,15 +3926,15 @@ msgstr "إستيراد مع عناصر+موارد منÙصلة" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "إستيراد مع عناصر + إنميشن منÙصلة" +msgstr "إستيراد مع عناصر + رسوم متØركة منÙصلة" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "إستيراد مع مصادر+ إنميشن منÙصلة" +msgstr "إستيراد مع مصادر+ رسوم متØركة منÙصلة" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "إستيراد مع عناصر + مصادر + إنميشين منÙصلين" +msgstr "إستيراد مع عناصر + مصادر + رسوم متØركة منÙصلين" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -3944,23 +3959,23 @@ msgstr "انشاء خارطة الضوء" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "انشاء من اجل الميش: " +msgstr "انشاء من اجل المجسم: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "تشغيل الكود المÙخصص..." +msgstr "تشغيل النص البرمجي المÙخصص..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "لا يمكن تØميل الكود المستورد أو المطبوع:" +msgstr "لا يمكن تØميل النص البرمجي المستورد أو المطبوع:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "كود مستورد-ملصق متضرر/خاطئ (تØقق من ÙˆØدة التØكم):" +msgstr "النص البرمجي مستورد-ملصق متضرر/خاطئ (تØقق من ÙˆØدة التØكم):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "خطأ ÙÙŠ تشغيل الكود الملصق- المستورد:" +msgstr "خطأ ÙÙŠ تشغيل النص البرمجي الملصق- المستورد:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" @@ -3980,15 +3995,15 @@ msgstr "Øدد كإÙتراضي من أجل '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "إخلاء الإÙتراضي لـ '%s'" +msgstr "إخلاء الإÙتراضي Ù„ '%s'" #: editor/import_dock.cpp msgid "Import As:" -msgstr "إستيراد كـ:" +msgstr "إستيراد Ùƒ:" #: editor/import_dock.cpp msgid "Preset" -msgstr "إعداد Ù…Ùسبق..." +msgstr "إعداد Ù…Ùسبق" #: editor/import_dock.cpp msgid "Reimport" @@ -4429,38 +4444,38 @@ msgstr "إلغاء/تÙعيل التشغيل التلقائي" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "إسم الØركة الجديد:" +msgstr "إسم رسم المتØرك جديد:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "Øركة جديدة" +msgstr "رسم متØرك جديدة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "تغيير إسم الØركة:" +msgstr "تغيير إسم الرسم المتØرك:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "Ù…Ø³Ø Ø§Ù„Øركة؟" +msgstr "Ù…Ø³Ø Ø§Ù„Ø±Ø³Ù… المتØرك؟" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "Ù…Ø³Ø Ø§Ù„Øركة" +msgstr "Ù…Ø³Ø Ø§Ù„Ø±Ø³Ù… المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "خطأ: إسم الرسوم المتØركة خاطئ!" +msgstr "إسم الرسم المتØرك خاطئ!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "اسم الØركة موجود بالÙعل!" +msgstr "إسم الرسم المتØرك موجود بالÙعل!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "إعادة تسمية الØركة" +msgstr "إعادة تسمية الرسم المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -4472,23 +4487,23 @@ msgstr "تغيير وقت الدمج" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "تØميل Øركة" +msgstr "تØميل الرسم المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "تكرير الØركة" +msgstr "تكرار الرسم المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "لا Øركة رسومية لنسخها!" +msgstr "لا رسم متØرك لنسخها!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "لا يوجد مورد لرسومية متØركة ÙÙŠ الØاÙظة clipboard!" +msgstr "لا يوجد مورد لرسم متØرك ÙÙŠ الØاÙظة clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "الØركة الرسومية المÙلصقة" +msgstr "تم لصق الرسوم المتØركة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" @@ -4500,39 +4515,39 @@ msgstr "لا رسومات متØركة لتØريرها!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "تشغيل الØركة المختارة بشكل عكسي من الموقع الØالي. (زر A)" +msgstr "تشغيل الرسم المتØرك المختار بشكل عكسي من الموقع الØالي. (زر A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "تشيل الØركة المختارة بشكل عكسي من النهاية. (Shift+Ø´)" +msgstr "تشغيل الرسم المتØرك المختار بشكل عكسي من النهاية. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "إيقا٠تشغيل الØركة. (س)" +msgstr "إيقا٠تشغيل الرسم المتØرك. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "تشغيل الØركة المØددة من البداية. (Shift+ÙŠ)" +msgstr "تشغيل الرسم المتØرك المØدد من البداية. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "تشغيل الØركة المختارة من الموقع الØالي. (زر D)" +msgstr "تشغيل الرسم المتØرك المختار من الموقع الØالي. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "موقع الØركة (بالثواني)." +msgstr "موقع الرسم المتØرك (بالثواني)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "تكبير تشغيل الØركة عالمياً من العقدة." +msgstr "تكبير تشغيل الرسم المتØرك عالمياً من العقدة." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "أدوات الØركة" +msgstr "أدوات الرسم المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "صورة متØركة" +msgstr "الرسم المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4604,11 +4619,11 @@ msgstr "تثبيت Ù…Ùشغّل الرسوميات المتØركة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "إنشاء Øركة جديدة" +msgstr "إنشاء رسوم متØركة جديدة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "إسم الØركة:" +msgstr "إسم الرسم المتØرك:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4858,7 +4873,7 @@ msgstr "عقدة التنقل" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "إستيراد الØركة..." +msgstr "إستيراد الرسوم المتØركة..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" @@ -4922,7 +4937,7 @@ msgstr "Ùشل الطلب ØŒ انتهت المهلة" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." -msgstr "إنتهى الوقت" +msgstr "انتهت المهلة." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4962,7 +4977,7 @@ msgstr "خطأ ÙÙŠ إنشاء الطلب" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "عاطل" +msgstr "الخمول (idle)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." @@ -7320,7 +7335,6 @@ msgid "Audio Listener" msgstr "المستمع الصوتي" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" msgstr "تÙعيل دوبلر" @@ -7548,7 +7562,6 @@ msgid "View Z-Near:" msgstr "إظهار Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Z-Far:" msgstr "إظهار Z-Far:" @@ -7655,9 +7668,8 @@ msgid "Invalid geometry, can't create light occluder." msgstr "هندسياً غير صالØØŒ لا يمكن إنشاء ØÙظار (occluder) الضوء." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D Sibling" -msgstr "أنشئ شكل Ù…Ùطبق" +msgstr "أنشاء ضوء Ù…Øجوب ثنائي الأبعاد" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -7918,7 +7930,7 @@ msgstr "عنصر Ù…ÙÙعل اختياري" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "الÙاصل المÙسمّى" +msgstr "الÙاصل المÙسمّى." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" @@ -7998,9 +8010,8 @@ msgid "Erase Selection" msgstr "إزالة عملية الاختيار" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "اسم غير صالØ." +msgstr "Ø£ØµÙ„Ø Ø§Ù„Ø¨Ù„Ø§Ø·Ø© غير الصالØØ©" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8028,9 +8039,8 @@ msgid "Erase TileMap" msgstr "Ù…Ø³Ø Ø®Ø±ÙŠØ·Ø© البلاط TileMap" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "جد" +msgstr "جد البلاطة" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -8045,9 +8055,8 @@ msgid "Enable Priority" msgstr "تمكين الأولوية" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Ùلتر الملÙات..." +msgstr "تنقية البلاطات" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." @@ -8095,9 +8104,8 @@ msgid "Add Texture(s) to TileSet." msgstr "إضاÙØ© نقش(نقوش) إلى Ù…ÙØدد البلاط TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© الØالية" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø´ المÙختار من رزمة البلاطات." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8112,9 +8120,8 @@ msgid "New Single Tile" msgstr "بلاطة Ù…ÙÙردة جديدة" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Autotile" -msgstr "إظهار الملÙات" +msgstr "بلاط-تلقائي جديد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" @@ -8150,23 +8157,23 @@ msgstr "الإطباق Occlusion" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" -msgstr "التصÙØ" +msgstr "التنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" -msgstr "قناع البÙت Bitmask" +msgstr "قناع البÙت" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" -msgstr "التÙاضل Priority" +msgstr "الأولية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" -msgstr "تراتبية المØور Z" +msgstr "ترتيبية المØور Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" -msgstr "وضع الأقليم Region" +msgstr "وضع الأقليم" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" @@ -8174,19 +8181,19 @@ msgstr "وضع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" -msgstr "وضع الإطباق Occlusion" +msgstr "وضع الإطباق" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "وضع التصÙØ" +msgstr "وضع التنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" -msgstr "وضع Bitmask" +msgstr "وضع قناع-البÙت" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "وضع التÙاضل Priority" +msgstr "وضع الأولية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" @@ -8194,21 +8201,19 @@ msgstr "وضع الأيقونة" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" -msgstr "وضع Z Index" +msgstr "وضع ترتيبية المØور Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "نسخ bitmask." +msgstr "نسخ قناع-البÙت." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "لصق الØركة" +msgstr "لصق قناع-البÙت" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "زر الÙأرة الأيمن: Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©." +msgstr "Ù…Ø³Ø Ù‚Ù†Ø§Ø¹-البÙت." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." @@ -8497,7 +8502,7 @@ msgstr "الØالة" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة." +msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" @@ -8846,11 +8851,11 @@ msgstr "ثابت جذر-العدد2 (1.414214)ØŒ أي قيمة جذر العدد #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "ÙŠØسب القيمة المطلقة لقيمة المَعلم." +msgstr "ÙŠÙرجع القيمة المطلقة لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "ÙŠÙرجع قيمة جيب التمام \"arc-cosine\" للمَعلم." +msgstr "ÙŠÙرجع قيمة جيب التمام للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." @@ -8866,11 +8871,11 @@ msgstr "ÙŠÙرجع قيمة جيب القطع الزائد العكسي للمَ #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسية \"arc-tangent\" للمَعلم." +msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسي \"arc-tangent\" للمعالم." +msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسي للمَعالم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." @@ -8900,11 +8905,11 @@ msgstr "ÙŠØوّل قيمة (كمية) من الراديان إلى الدرجا #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "الدالة Base-e." +msgstr "الدالة الأسية Base-e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "الدالة Base-2." +msgstr "الدالة الأسية Base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." @@ -8953,7 +8958,7 @@ msgstr "ÙŠÙرجع قيمة المَعلم الأول مرÙوعاً إلى قو #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "ÙŠØول الكمية المقاسة بالدرجات إلى الراديان." +msgstr "ÙŠØول الكمية المقاسة بالدرجات إلى الراديان (الدائري)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -8977,11 +8982,11 @@ msgstr "يستخرج إشارة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "ÙŠÙرجع جيب sine المَعلم parameter." +msgstr "ÙŠÙرجع جيب المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "ÙŠÙرجع قيمة الجيب العكس hyperbolic sine للمَعلم." +msgstr "ÙŠÙرجع قيمة الجيب العكس للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." @@ -9014,15 +9019,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "ÙŠÙرجع قيمة ظل الزاوية tangent للمَعلم." +msgstr "ÙŠÙرجع قيمة ظل الزاوية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسي hyperbolic tangent للمَعلم." +msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "يجد قيمة الاقتطاع truncated للمَعلم." +msgstr "يجد قيمة الاقتطاع للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." @@ -9061,7 +9066,6 @@ msgid "Perform the texture lookup." msgstr "إجراء البØØ« عن النقش." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." msgstr "البØØ« عن النقش المكعبي الموØد." @@ -9150,7 +9154,7 @@ msgstr "Ùكّ تركيب المÙتجه إلى ثلاث كميات قياسية #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "Øساب المنتوج الوسيط للمÙتجهين." +msgstr "Øساب Øاصل الضرب الاتجاهي لمتجهين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." @@ -9273,7 +9277,7 @@ msgstr "جداء (مضاعÙØ©) Ù…Ùتجه بمÙتجه." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "ÙŠÙرجع باقي كل من المÙتجهين (الشعاعين)." +msgstr "ÙŠÙرجع باقي قسمة كل من المÙتجهين (الشعاعين)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." @@ -9945,7 +9949,7 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"اسم Ùعالية غير صØÙŠØ. لا يمكن أن يكون Ùارغاً أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو " +"اسم Ùعالية غير صØÙŠØ. لا يمكن أن يكون Ùارغاً أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو " "'\"'" #: editor/project_settings_editor.cpp @@ -10530,7 +10534,7 @@ msgstr "Øذ٠العÙقدة %d مع جميع أبنائها؟" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" -msgstr "Øذ٠العÙقد %d" +msgstr "Øذ٠العÙقد %dØŸ" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10677,9 +10681,8 @@ msgid "Change Type" msgstr "تغيير النوع" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "إنشاء %s جديد" +msgstr "تعين لعقدة جديدة" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10735,22 +10738,19 @@ msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ±ÙˆØ«ØŸ (لا تراجع!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" -msgstr "تشغيل/إطÙاء الوضوØية" +msgstr "تشغيل/إطÙاء الوضوØية" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "عقدة اللقطة الواØدة" +msgstr "إلغاء تأمين العقدة" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "إضاÙØ© إلي مجموعة" +msgstr "مجموعة الأزرار" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "خطأ ÙÙŠ الإتصال" +msgstr "(الإتصال من)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10845,23 +10845,20 @@ msgid "Path is not local." msgstr "المسار ليس Ù…Øلياً." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." msgstr "مسار غير صالØ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "مل٠أو مجلد مع هذا الأسم موجود بالÙعل." +msgstr "يوجد ملÙ/مجلد بنÙس الاسم." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "المل٠غير موجود." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "يجب أن يستخدم صيغة صØÙŠØØ©." +msgstr "صيغة غير صالØØ©." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." @@ -10912,33 +10909,28 @@ msgid "Invalid inherited parent name or path." msgstr "إن اسم أو مسار الأب (الأصل parent) الموروث غير صالØ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "شجرة الØركة صØÙŠØØ©." +msgstr "مسار/اسم البرنامج النصي صالØ." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "المسموØ: a-zØŒ A-Z ØŒ 0-9 ØŒ _ Ùˆ ." +msgstr "المسموØ: a-zØŒ A-Z ØŒ 0-9 ØŒ _ Ùˆ ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "عمليات مع ملÙات المشهد." +msgstr "نص برمجي مدموج (داخل مل٠المشهد)." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "إنشاء مل٠كود جديد" +msgstr "سيتم إنشاء مل٠برمجي جديد." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "تØميل نسق بيوس موجود مسبقاً." +msgstr "سيتم تØميل مل٠برمجي موجود مسبقاً." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "التØميل التلقائي '%s' موجود اصلا!" +msgstr "المل٠البرمجي موجود بالÙعل." #: editor/script_create_dialog.cpp msgid "" @@ -10949,19 +10941,16 @@ msgstr "" "تعديلها باستخدام Ù…ÙØرر خارجي." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "إسم صنÙ" +msgstr "اسم الÙئة:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Ù…Ø³Ø Ø§Ù„Ù‚Ø§Ù„Ø¨" +msgstr "القالب:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "ÙØªØ Ø§Ù„ÙƒÙˆØ¯" +msgstr "مل٠النص المÙدمج:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -10976,39 +10965,32 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "تØذيرات" +msgstr "تØذير:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "خطأ!" +msgstr "خطأ:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "خطأ ÙÙŠ نسخ" +msgstr "خطأ ÙÙŠ C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "خطأ ÙÙŠ نسخ" +msgstr "خطأ C++ :" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "مورد" +msgstr "مصدر C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "مورد" +msgstr "مصدر:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source:" -msgstr "مورد" +msgstr "مصدر C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -11019,9 +11001,8 @@ msgid "Errors" msgstr "أخطاء" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "غير متصل" +msgstr "العملية التابعة متصلة." #: editor/script_editor_debugger.cpp msgid "Copy Error" @@ -11029,12 +11010,11 @@ msgstr "خطأ ÙÙŠ نسخ" #: editor/script_editor_debugger.cpp msgid "Video RAM" -msgstr "ذاكرة الÙيديو Video RAM" +msgstr "الذاكرة العشوائية للÙيديو" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" +msgstr "تخطي نقاط التكسّر" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11081,9 +11061,8 @@ msgid "Total:" msgstr "المجموع الكلي:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "تصدير الملÙ" +msgstr "تصدير القائمة إلى مل٠CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11126,18 +11105,16 @@ msgid "Export measures as CSV" msgstr "تصدير القياسات Ùƒ CSV" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "تخÙي٠للخارج" +msgstr "Øذ٠الاختصار" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "إعادة تعيين الاختصارات" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "تغيير المرتكزات" +msgstr "تغيير الاختصارات" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11209,19 +11186,16 @@ msgid "Change Ray Shape Length" msgstr "تعديل طول الشكل الشعاعي" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "تغيير وقت الدمج" +msgstr "تغيير نص٠قطر الاسطوانة" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "تغيير وقت الدمج" +msgstr "تغيير ارتÙاع الاسطوانة" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "تغيير المرتكزات Ùˆ الهوامش" +msgstr "تغيير نص٠قطر الدائرة الداخلي" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" @@ -11265,12 +11239,11 @@ msgstr "مكتبة GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "تمكين نمط البرمجة Singleton Ù„Ù GDNative" +msgstr "تمكين نمط البرمجة Singleton لـ GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "تعطيل دوار التØديث" +msgstr "تعطيل نمط البرمجة Singleton لـ GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -11285,17 +11258,16 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي صÙر !" +msgstr "معامل الخطوة تساوي صÙر!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" -msgstr "ليس كود مع نموذج" +msgstr "ليس نص برمجي مع نموذج" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" -msgstr "لا تستند الى Ø´Ùرة مصدرية" +msgstr "لا تستند الى نص برمجي" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" @@ -11303,42 +11275,35 @@ msgstr "لا تستند على مل٠مورد" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - المسار Ù…Ùقود" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø (@المسار Ù…Ùقود)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - لا يمكن تØميل " -"السكريبت من المسار" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø (لا يمكن تØميل النص البرمجي من @المسار)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - السكريبت ÙÙŠ " -"المسار غير صالØ" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø ( النص البرمجي غير ØµØ§Ù„Ø ÙÙŠ @المسار)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "مجسّد القاموس غير ØµØ§Ù„Ø (أصنا٠Ùرعية غير صالØØ©)" +msgstr "نموذج القاموس غير ØµØ§Ù„Ø (أصنا٠Ùرعية غير صالØØ©)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "لا يمكن للكائن Object أن ÙŠÙ…Ù†Ø Ø·ÙˆÙ„Ø§Ù‹." +msgstr "لا يمكن للكائن أن ÙŠÙ…Ù†Ø Ø·ÙˆÙ„Ø§Ù‹." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" msgstr "التبويب التالي" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" msgstr "التبويب السابق" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "المستوى:" +msgstr "التبويت:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -11357,14 +11322,12 @@ msgid "GridMap Delete Selection" msgstr "خريطة الشبكة GridMap Ù„Øذ٠المÙختار" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "ÙƒÙÙ„ المÙØدد" +msgstr "تØديد الملئ خريطة-الشبكة" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "ÙƒÙÙ„ المÙØدد" +msgstr "تØديد اللصق خريطة-الشبكة" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -11431,9 +11394,8 @@ msgid "Cursor Clear Rotation" msgstr "Ù…Ø³Ø ØªØ¯ÙˆÙŠØ± المؤشر" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "ÙƒÙÙ„ المÙØدد" +msgstr "تØديد اللصق" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -11452,9 +11414,8 @@ msgid "Pick Distance:" msgstr "اختر المساÙØ©:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "وضع المÙصÙÙŠ:" +msgstr "تنقية المجسمات" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11561,7 +11522,7 @@ msgstr "عثر على تسلسل بت ولكن ليس العقدة ÙÙŠ المك #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Øدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -11584,42 +11545,36 @@ msgid "Set Variable Type" msgstr "تØيد نوع المتغير" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "أض٠مدخله" +msgstr "أض٠منÙØ° أدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "أض٠مدخله" +msgstr "أض٠منÙØ° إخراج" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "إسم غير صالØØŒ يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة." +msgstr "تجاوز لدالة Ù…Ùدمجة موجودة مسبقًا." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "إنشاء %s جديد" +msgstr "إنشاء دالة جديدة." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "المتغيرات:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "إنشاء %s جديد" +msgstr "إنشاء متغير جديد." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "الإشارات:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "أنشئ شكل جديد من لا شئ." +msgstr "إنشاء إشارة جديدة." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11646,9 +11601,8 @@ msgid "Add Function" msgstr "إضاÙØ© وظيÙØ© برمجية" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "Ù…Ø³Ø Ù…Ù†ÙØ° إدخال" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11659,14 +11613,12 @@ msgid "Add Signal" msgstr "إضاÙØ© إشارة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "Øذ٠منÙØ° إدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "Øذ٠منÙØ° إخراج" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" @@ -11750,19 +11702,16 @@ msgid "Connect Nodes" msgstr "وصل العÙقد" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "غير متصل" +msgstr "عÙقد غير متصلة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "صلها بالعقدة:" +msgstr "ربط بيانات العقدة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "صلها بالعقدة:" +msgstr "ربط تسلسل العقدة" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -11773,9 +11722,8 @@ msgid "Change Input Value" msgstr "تعديل قيمة الإدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "تعديل العنصر القماشي" +msgstr "تغيير Øجم التعليق" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11807,9 +11755,8 @@ msgid "Try to only have one sequence input in selection." msgstr "Øاول أن يكون لديك تسلسل إدخال واØد من المÙختار." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "عمل اشتراك" +msgstr "إنشاء دالة" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11832,33 +11779,28 @@ msgid "Editing Signal:" msgstr "تØرير الإشارة:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "أنشئ عظام" +msgstr "عمل أداة:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "الأعضاء:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "غير نوع %s" +msgstr "تغيير اساس النوع:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "إضاÙØ© %s..." +msgstr "إضاÙØ© عÙقد..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "إضاÙØ© دالة…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "الإعدادات:" +msgstr "أسم_الدالة" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -11881,19 +11823,16 @@ msgid "Cut Nodes" msgstr "قص العÙقد" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "عمل دالة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "تØديث" +msgstr "تØديث الرسم البياني" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "الأعضاء" +msgstr "تعديل العضو" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -11941,7 +11880,7 @@ msgstr "لم يتم إيجاد (Ù…ÙØدد المÙتغير) VariableSet ÙÙŠ ا #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "العقدة المخصصة لا تØتوي طريقة ()step_ ØŒ لا يمكن معالجة المخطوط." +msgstr "العقدة المخصصة لا تØتوي طريقة ()step_ ØŒ لا يمكن معالجة الشكل البياني." #: modules/visual_script/visual_script_nodes.cpp msgid "" @@ -11952,9 +11891,8 @@ msgstr "" "(خطأ)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "إخلاء الكود" +msgstr "بØØ« VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -12009,11 +11947,8 @@ msgstr "" "الموضوعة سلÙاً." #: platform/android/export/export.cpp -#, fuzzy msgid "Release keystore incorrectly configured in the export preset." -msgstr "" -"Ù…ÙÙ†Ù‚Ø Ø£Ø®Ø·Ø§Ø¡ Ù…ÙØªØ§Ø Ø§Ù„Ù…ØªØ¬Ø± keystore غير Ù…Ùهيئ ÙÙŠ إعدادت المÙØرر أو ÙÙŠ الإعدادات " -"الموضوعة سلÙاً." +msgstr "تØرر مخزن المÙØ§ØªÙŠØ ØºÙŠØ± Ù…Ùهيئ بشكل صØÙŠØ ÙÙŠ إعدادت المسبقة للتصدير." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12045,26 +11980,34 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"ÙˆØدة \"GodotPaymentV3\" المضمنة ÙÙŠ إعدادات المشروع \"android / modules\" غير " +"صالØØ© (تم تغييره ÙÙŠ Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "يجب تÙعيل \"Use Custom Build\" لإستخدام الإضاÙات." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Degrees Of Freedom\" تكون صالØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو " +"\"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Hand Tracking\" تكون صالØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" تكون صالØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" @@ -12213,13 +12156,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "أبعاد شاشة البداية غير صالØØ© (ينبغي أن تكون 620×300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"ليتم إظهار الأطر (اللقطات) ÙÙŠ الAnimatedSprite (النقوش المتØركة), يجب تكوين " -"مصدر لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." +"ليتم إظهار الإطارات ÙÙŠ الAnimatedSprite (النقوش المتØركة), يجب تكوين مصدر " +"لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." #: scene/2d/canvas_modulate.cpp msgid "" @@ -12255,7 +12197,9 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Ù…Ùضلع تصادم ثنائي الأبعاد Ùارغ ليس له أي تأثير على التصادم." +msgstr "" +"Ù…Ùضلع تصادم ثنائي الأبعاد (CollisionPolygon2D) الÙارغ ليس له أي تأثير على " +"التصادم." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12263,32 +12207,37 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"يعمل Ù…Ùضلع التصادم ثنائي الأبعاد CollisionPolygon2D Ùقط كشكل تصادمي لكل العÙقد " -"المشتقة من الكائن التصادمي ثنائي الأبعاد CollisionObject2D. من Ùضلك استخدمه " -"Ùقط لكل أبناء الØيز ثنائي الأبعاد Area2DØŒ الجسم السكوني ثنائي الأبعاد " -"StaticBody2D Ùˆ الجسم الجامد ثنائي الأبعاد RigidBody2DØŒ والجسم المتØرك ثنائي " -"الأبعاد KinematicBody2D إلخ.. لكي ØªÙ…Ù†Ø ÙƒÙ„ منهم شكلاً." +"يعمل جسم-تصادم-ثنائي-البÙعد (CollisionPolygon2D) Ùقط كشكل تصادمي لكل العÙقد " +"المشتقة من الكائن التصادمي ثنائي الأبعاد (CollisionObject2D). من Ùضلك " +"استخدمه Ùقط لكل أبناء الØيز-ثنائي-البÙعد (Area2D)ØŒ الجسم-الثابت-ثنائي-البÙعد " +"(StaticBody2D) Ùˆ الجسم-الصلب-ثنائي-البÙعد (RigidBody2D)ØŒ والجسم-المتØرك-ثنائي-" +"البÙعد (KinematicBody2D) إلخ.. لكي ØªÙ…Ù†Ø ÙƒÙ„ منهم شكلاً." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"يجب تزويد ال CollisionShape2D بإØدى الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" +"يجب تزويد جسم-تصادم-ثنائي-البÙعد (CollisionShape2D) بإØدى الأشكال (من نوع " +"Shape2D) لتعمل بالشكل المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"الأشكال المستندة إلى المضلع (Polygon-based shapes) لا تعني انك قادر على " +"استخدامها او تعديلها بشكل مباشر من خلال عقدة جسم-تصادم-ثنائي-البÙعد " +"(CollisionShape2D). الرجاء استخدام عقدة مضلع-تصادم-ثنائي-البÙعد " +"(CollisionPolygon2D) بدلاً من ذلك." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"تتطلب الرسوم المتØركة CPUParticles2D استخدام CanvasItemMaterial مع تمكين " +"تتطلب الرسوم المتØركة للجسيمات-ÙˆØدة-المعالجة-المركزية-ثنائية-الأبعاد " +"(CPUParticles2D) استخدام لوØØ©-مادة-العنصر (CanvasItemMaterial) مع تÙعيل" "\"الرسوم المتØركة للجزيئات\"." #: scene/2d/light_2d.cpp @@ -12301,27 +12250,34 @@ msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" +"المÙضلع المÙغلق(occluder polygon) يجب تعينه (او رسمه) ليأخذ هذا الغَلق تأثيره." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" +msgstr "المÙضلع المÙغلق لهذا الغَلق Ùارغ. الرجاء رسم Ù…Ùضلع." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" +"يجب تعيين مصدر Ù…Ùضلع-التنقل (NavigationPolygon) أو إنشاؤه Øتى تعمل هذه " +"العقدة. ÙŠÙرجى تعيين خاصية أو رسم مضلع." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" +"يجب أن يكون نموذج-المضلع-المتنقل (NavigationPolygonInstance) تابعًا أو ØÙيدًا " +"لعقدة التنقل-ثنائي-الأبعاد (Navigation2D). انه Ùقط يوÙر بيانات التنقل." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"تعمل عقدة طبقة-المنظهر (ParallaxLayer) Ùقط عند تعيينها كعقدة تابعة لعقدة " +"خلÙية-المنظر ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" @@ -12329,22 +12285,31 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"لا يدعم برنامج تشغيل الÙيديو GLES2 الجسيمات القائمة على ÙˆØدة معالجة الرسومات " +"(GPU-based particles).\n" +"استخدم عقدة جسيمات-ÙˆØدة-المعالجة-المركزية-ثنائية-البÙعد (CPUParticles2D) بدلاً " +"من ذلك. يمكنك استخدام خيار \"التØويل إلى CPUParticles\" لهذا الغرض." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" +"لا يوجد مادة (material) لمعالجة الجسيمات ØŒ لذلك لا يتم طبع او عمل أي سلوك." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"تتطلب الرسوم المتØركة للجسيمات-ثنائية-البÙعد (Particles2D) استخدام لوØØ©-مادة-" +"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم المتØركة للجسيمات\"." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" +"لا يعمل اتباع-المسار-ثنائي-البÙعد (PathFollow2D) إلا عند جعل عقدة مسار-ثنائي-" +"البÙعد (Path2D) تابعًا له." #: scene/2d/physics_body_2d.cpp msgid "" @@ -12352,10 +12317,14 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغييرات الØجم للجسم-صلب-ثنائي-البÙعد (RigidBody2D) (ÙÙŠ أوضاع الشخصيات أو " +"الأوضاع الصلبة) سيتم تجاوزها بواسطة Ù…Øرك الÙيزياء عند التشغيل.\n" +"قم بتغيير الØجم ÙÙŠ أشكال تصادم التابعين له بدلاً من ذلك." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +"يجب أن تشير خاصية المسار إلى عÙقدة-ثنائية-البÙعد (Node2D) صالØØ© لكي تعمل." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -12366,11 +12335,15 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"يعمل عظم-ثنائي-البÙعد (Bone2D) Ùقط مع هيكلية-ثنائية-البÙعد (Skeleton2D) أو " +"Bone2D آخر كعقدة رئيسية." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"هذا العظم ÙŠÙتقر إلى وضع الراØØ© المناسب. انتقل إلى عقدة هيكلية ثنائية " +"البÙعد(Skeleton2D) وقم بتعيين واØدة." #: scene/2d/tile_map.cpp msgid "" @@ -12378,40 +12351,56 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" +"ÙŠØتاج خريطة-البلاط (TileMap) مع تÙعيل خاصية إستخدام الأصل (Use Parent) إلى " +"ان يكون تابعًا لكائن-تصادمي-ثنائي-البÙعد (CollisionObject2D) لإعطاء الأشكال. " +"يرجى استخدامه كتابع Ù„Øيز-ثنائي-البÙعد(ÙArea2D)ØŒ جسم-ثابت-ثنائي-البÙعد " +"(StaticBody2D)ØŒ جسم-صلب-ثنائي-البÙعد (RigidBody2D)ØŒ أو جسم-متØرك-ثنائي-البÙعد " +"(KinematicBody2D)ØŒ وما إلى ذلك لمنØهم شكلاً." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" +"يعمل Ù…ÙÙ…ÙŽÙƒÙÙ†-الرؤية-ثنائي-البÙعد (VisibilityEnabler2D) بشكل Ø£Ùضل عند استخدامه مع " +"المشهد الرئيس الذي تم تØريره مباشرةً باعتباره الأصل." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن تØتوي ARVRCamera على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن تØتوي ARVRController على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" +"يجب ألا يكون معر٠وØدة التØكم تساوي 0 أو لن تكون ÙˆØدة التØكم هذه مقيدة بوØدة " +"تØكم Ùعلية." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ÙŠØتوي ARVRController على عقدة ARVROrigin كأصل له." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"يجب ألا يكون معر٠الإرتكاز (The anchor) يساوي 0 أو لن يكون هذا الإرتكاز مقيد " +"بإرتكاز ÙÙعلي." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +"ÙŠØتاج خريطة-البلاط (TileMap) مع تÙعيل خاصية إستخدام الأصل (Use Parent) إلى " +"ان يكون تابعًا لكائن-تصادمي-ثنائي-البÙعد (CollisionObject2D) لإعطاء الأشكال. " +"يرجى استخدامه كتابع Ù„Øيز-ثنائي-البÙعد(ÙArea2D)ØŒ جسم-ثابت-ثنائي-البÙعد " +"(StaticBody2D)ØŒ جسم-صلب-ثنائي-البÙعد (RigidBody2D)ØŒ أو جسم-متØرك-ثنائي-البÙعد " +"(KinematicBody2D)ØŒ وما إلى ذلك لمنØهم شكلاً." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -12423,19 +12412,19 @@ msgstr "(الوقت المتبقي: %d:%02d ثانية)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "تخطيط المجسمات: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "تخطيط الإضاءات:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "الانتهاء من التخطيط" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "" +msgstr "إضاءة المجسمات: " #: scene/3d/collision_object.cpp msgid "" @@ -12443,6 +12432,8 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"هذه العقدة ليس لها شكل، لذلك لا يمكن أن تصطدم أو تتÙاعل مع الكائنات الأخرى.\n" +"ضع ÙÙŠ الإعتبار إضاÙØ© شكل تصادم أو مضلع تصادم كتابع لتعري٠شكله." #: scene/3d/collision_polygon.cpp msgid "" @@ -12450,6 +12441,10 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"يعمل مضلع التصادم (CollisionPolygon) Ùقط على توÙير شكل تصادم لعقدة كائن " +"التصادم (CollisionObject) المشتقة. ÙŠÙرجى استخدامه Ùقط كتابع Ù„Øيز (Area)ØŒ جسم " +"ثابت (StaticBody)ØŒ جسم صلب (StaticBody)ØŒ أو جسم Øركي (KinematicBody)ØŒ وما " +"إلى ذلك لمنØهم شكلاً." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -12461,46 +12456,58 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"يعمل شكل التصادم (CollisionPolygon) Ùقط على توÙير شكل تصادم لعقدة كائن " +"التصادم (CollisionObject) المشتقة. ÙŠÙرجى استخدامه Ùقط كتابع Ù„Øيز (Area)ØŒ جسم " +"ثابت (StaticBody)ØŒ جسم صلب (StaticBody)ØŒ أو جسم Øركي (KinematicBody)ØŒ وما " +"إلى ذلك لمنØهم شكلاً." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"يجب تزويد ال CollisionShape2D بإØدى الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" +"يجب توÙير شكل لـ CollisionShape2D بإØدى الأشكال (من نوع Shape2D) لتعمل " +"بالشكل المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"لا تعمل أشكال التبويت (Plane shapes) بشكل جيد وسيتم إزالتها ÙÙŠ الإصدارات " +"المستقبلية. من Ùضلك لا تستخدمها." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"الشكل المضلع المÙقعر (ConcavePolygonShape) لا يدعم الجسم الصلب (RigidBody) ÙÙŠ " +"أي وضع غير الوضع الثابت." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "لا شيء مرئي لأنه لم يتم تعيين أي مجسم." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"تتطلب الرسوم المتØركة لجسيمات ÙˆØدة المعالجة المركزية( CPUParticles) استخدام " +"مادة مكانية (SpatialMaterial) التي تم ضبط وضع اللوØØ© (Billboard Mode) الخاص " +"بها على \"لوØØ© الجسيمات\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "تخطيط المجسمات" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes لا يدعم برنامج تشغيل الÙيديو GLES2.\n" +"استخدم BakedLightmap بدلاً من ذلك." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12509,12 +12516,15 @@ msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكن #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" +"يجب تعيين مصدر مجسم-التنقل (NavigationMesh) أو إنشاؤه Øتى تعمل هذه العقدة." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو ØÙيدًا لعقدة " +"التنقل (Navigation node). انه يوÙر Ùقط بيانات التنقل." #: scene/3d/particles.cpp msgid "" @@ -12522,17 +12532,23 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"الجسيمات القائمة على ÙˆØدة معالجة الرسومات (GPU-based particles) لا تدعم " +"برنامج تشغيل الÙيديو GLES2 .\n" +"استخدم عقدة CPUParticles بدلاً من ذلك. يمكنك استخدام خيار \"التØويل إلى " +"CPUParticles\" لهذا الغرض." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" +msgstr "لا يوجد شيء مرئي لأن المجسمات لم يتم تعيين لها رسم التمريرات." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"تتطلب الرسوم المتØركة للجسيمات استخدام مادة مكانية (SpatialMaterial) التي تم " +"ضبط وضع اللوØØ© (Billboard Mode) الخاص بها على \"لوØØ© الجسيمات\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12543,6 +12559,8 @@ msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" +"يتطلب ROTATION_ORIENTED الخاص بأتباع-المسار (PathFollow) تمكين \"Up Vector\" " +"ÙÙŠ مصدر منØنى مسار الأصل (Parent Path's)." #: scene/3d/physics_body.cpp msgid "" @@ -12550,16 +12568,21 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغير Øجم الجسم الصلب (RigidBody) (ÙÙŠ الشخصية أو الأوضاع الصلبة) سيتم تجاوزها " +"بواسطة Ù…Øرك الÙيزياء عند التشغيل.\n" +"قم بتغيير الØجم ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك." #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" +"يجب أن تشير خاصية \"المسار البعيد\" إلى عقدة مكانية أو مشتقة مكانية صالØØ© " +"لكي تعمل." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "سيتم تجاهل هذا الجسم Øتى تضع تØدد سطØاً mesh." +msgstr "سيتم تجاهل هذا الجسم Øتى تضع تØدد له مجسمًا." #: scene/3d/soft_body.cpp msgid "" @@ -12567,42 +12590,52 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغير Øجم الجسم الناعم (SoftBody) سيتم تجاوزها بواسطة Ù…Øرك الÙيزياء عند " +"التشغيل.\n" +"قم بتغيير الØجم ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"ليتم إظهار الأطر (اللقطات) ÙÙŠ الAnimatedSprite (النقوش المتØركة), يجب تكوين " -"مصدر لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." +"يجب إنشاء مصدر إطارات الرسم (SpriteFrames) أو تعيينه ÙÙŠ خاصية \"الإطارات\" " +"Øتى يتمكن الرسوم المتØركة للرسم ثلاثي الÙعد (AnimatedSprite3D) من عرض " +"الإطارات." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"تعمل عجلة المركبة (VehicleWheel) على توÙير نظام عجلات لجسم " +"المركبة(VehicleBody). يرجى استخدامه كتابع لجسم المركبة." #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"تتطلب بيئة-العالم (WorldEnvironment) خاصية\"البيئة\" الخاصة بها لاØتواء بيئة " +"ليكون لها تأثير مرئي." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" +msgstr "ÙŠÙØ³Ù…Ø Ùقط ببيئة عالمية واØدة لكل مشهد (أو مجموعة من المشاهد المتواÙقة)." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"يتم تجاهل هذه البيئة العالمية. إما أن تضي٠كاميرا (للمشاهد ثلاثية البÙعد) أو " +"اضبط وضع الخلÙية لهذه البيئة على لوØØ© (Canvas) (للمشاهد ثنائية البÙعد)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" +"ÙÙŠ عقدة خليط-الشجرة (BlendTree) '%s'ØŒ لم يتم العثور على الرسوم المتØركة:'%s '" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -12679,12 +12712,18 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" +"لا تخدم الØاوية ÙÙŠ Øد ذاتها أي غرض ما لم يقم النص البرمجي بتكوين سلوك وضع " +"الأتباع الخاص به .\n" +"إذا كنت لا تنوي إضاÙØ© نص برمجي ØŒ Ùاستخدم عقدة تØكم عادية بدلاً من ذلك." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"لن يتم عرض أداة Ø§Ù„ØªÙ„Ù…ÙŠØ Ø£Ø«Ù†Ø§Ø¡ تعيين عامل تصÙية الÙأره الخاص بعنصر التØكم, تم " +"وضعه على \"تجاهل\". Ù„ØÙ„ هذه المشكلة ØŒ اضبط تصÙية الÙأره على \"إيقاÙ\" أو " +"\"تمرير\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -12700,10 +12739,13 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +"ستختÙÙŠ النواÙØ° المنبثقة اÙتراضيًا ما لم تقم باستدعاء popup() أو أي من وظائ٠" +"popup(). من الجيد جعلها مرئية للتØرير ØŒ لكنها ستختÙÙŠ عند التشغيل." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" +"إذا تم تÙعيل الـ\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صÙر." #: scene/gui/scroll_container.cpp msgid "" @@ -12711,6 +12753,9 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" +"تم تصميم ScrollContainer للعمل مع عنصر تØكم تابع واØد.\n" +"استخدم Øاوية كتابع (VBox ØŒ HBox ØŒ إلخ) ØŒ أو عنصر تØكم واضبط الØد الأدنى " +"المخصص للØجم يدويًا." #: scene/gui/tree.cpp msgid "(Other)" @@ -12721,6 +12766,8 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" +"تعذر تØميل البيئة الاÙتراضية كما هو Ù…Øدد ÙÙŠ إعدادات المشروع (التقديم -> " +"البيئة -> البيئة الاÙتراضية)." #: scene/main/viewport.cpp msgid "" @@ -12729,6 +12776,9 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" +"لم يتم تعيين منÙØ° العرض هذا كهد٠عرض. إذا كنت تنوي عرض Ù…Øتوياته مباشرة على " +"الشاشة ØŒ اجعله تابعًا لعنصر تØكم Øتى يتمكن من الØصول على الØجم. خلا٠ذلك ØŒ " +"اجعلها RenderTarget وقم بتعيين نسيجها الداخلي لبعض العقد لعرضها." #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index b0378d612c..6582fc6fec 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1118,6 +1118,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 5fdcfb385b..e92b95ae74 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1215,6 +1215,16 @@ msgid "Gold Sponsors" msgstr "গোলà§à¦¡ সà§à¦ªà¦¨à¦¸à¦°" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "সিলà¦à¦¾à¦° ডোনার" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "বà§à¦°à§‹à¦žà§à¦œ ডোনার" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "মিনি সà§à¦ªà¦¨à¦¸à¦°" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 359aea8184..5f1f1c4cc5 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1148,6 +1148,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadors Gold" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donants Silver" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donants Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadors" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 0d2ae15065..3a77f37c2a 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -25,8 +25,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Daniel KřÞ <Daniel.kriz@protonmail.com>\n" +"PO-Revision-Date: 2020-08-16 03:50+0000\n" +"Last-Translator: ZbynÄ›k <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -1154,6 +1154,16 @@ msgid "Gold Sponsors" msgstr "Zlatà sponzoÅ™i" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "StÅ™Ãbrnà dárci" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzovà dárci" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malà sponzoÅ™i" @@ -1622,7 +1632,7 @@ msgstr "Editor skriptů" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "OtevÅ™Ãt knihovnu assetů" +msgstr "Knihovna zdrojů (AssetLib)" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" diff --git a/editor/translations/da.po b/editor/translations/da.po index da54615917..d472b338d8 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1189,6 +1189,16 @@ msgid "Gold Sponsors" msgstr "Guld Sponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sølv Donorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronze Donorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorer" diff --git a/editor/translations/de.po b/editor/translations/de.po index 081dfb8e4f..9b89e7e1d6 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -55,12 +55,15 @@ # Günther Bohn <ciscouser@gmx.de>, 2020. # Tom Wor <mail@tomwor.com>, 2020. # Bjarne Hiller <bjarne.hiller@gmail.com>, 2020. +# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020. +# Helmut Hirtes <helmut.h@gmx.de>, 2020. +# Michal695 <michalek.jedrzejak@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" -"Last-Translator: Bjarne Hiller <bjarne.hiller@gmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Michal695 <michalek.jedrzejak@gmail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -68,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -77,13 +80,13 @@ msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Symbol)." +msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Zeichen)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Nicht genügend Bytes zum Dekodieren oder ungültiges Format." +msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -1194,6 +1197,16 @@ msgid "Gold Sponsors" msgstr "Gold-Sponsoren" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silber-Unterstützer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronze-Unterstützer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini-Sponsoren" @@ -1660,11 +1673,11 @@ msgstr "3D-Editor" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "Skripteditor" +msgstr "Skript Editor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "Nutzerinhaltesammlung" +msgstr "Bestandsbibliothek" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -3011,7 +3024,7 @@ msgstr "Projekt abspielen." #: editor/editor_node.cpp msgid "Play" -msgstr "Starten" +msgstr "Abspielen" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." @@ -3031,7 +3044,7 @@ msgstr "Spiele die bearbeitete Szene." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Szene starten" +msgstr "Szene abspielen" #: editor/editor_node.cpp msgid "Play custom scene" @@ -3039,7 +3052,7 @@ msgstr "Spiele angepasste Szene" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "Spiele angepasste Szene" +msgstr "Angepasste Szene abspielen" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." @@ -3256,7 +3269,7 @@ msgstr "Gesamt" #: editor/editor_profiler.cpp msgid "Self" -msgstr "Eigenanteil" +msgstr "Selbst" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -5695,7 +5708,7 @@ msgstr "Pose kopieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Pose zurücksetzen" +msgstr "Pose/Stellung löschen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6833,7 +6846,7 @@ msgstr "Schiebe hoch" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "Schiebe herunter" +msgstr "Schiebe runter" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6878,7 +6891,7 @@ msgstr "Vorwärts im Verlauf" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "Theme" +msgstr "Designvorlagen (Thema)" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." @@ -7110,7 +7123,7 @@ msgstr "Symbol vervollständigen" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "Auswahl auswerten" +msgstr "Springe zum vorigen Haltepunkt" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -9398,9 +9411,9 @@ msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"Gibt den Fresnelabfall abgeleitet aus dem Skalarprodukt aus " -"Oberflächennormalenvektor und Kamerablickrichtung zurück (zugeordnete " -"Eingänge müssen übergeben werden)." +"Gibt den Abfall basierend auf dem Punktprodukt der Oberflächennormalen und " +"der Blickrichtung der Kamera zurück (übergeben Sie die zugehörigen Eingaben " +"an diese)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10323,7 +10336,7 @@ msgstr "Umleitungen nach Lokalisierung:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "Lokalisierung" +msgstr "Gebietsschema" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -10756,7 +10769,7 @@ msgstr "Unter-Ressourcen" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "Leere Vererbung" +msgstr "Löse Vererbung" #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -10845,7 +10858,7 @@ msgstr "Lokal" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)" +msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -11926,7 +11939,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "Ausgewähltes löschen" +msgstr "Auswahl löschen" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" @@ -11942,7 +11955,7 @@ msgstr "Nodes trennen" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" -msgstr "Funktion bauen" +msgstr "Funktion erstellen" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 87dca17afd..93e62289e0 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1101,6 +1101,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 7c2a202767..c0c08edc2f 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1147,6 +1147,16 @@ msgid "Gold Sponsors" msgstr "ΧÏυσοί ΧοÏυγοί" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ΑÏγυÏοί ΔωÏητÎÏ‚" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Χάλκινοι ΔωÏητÎÏ‚" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ΜικÏοί ΧοÏηγοί" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index e740ea7d7a..3b58b56f85 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1140,6 +1140,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 172ce58604..a685eeb7ff 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1193,6 +1193,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donantes Plata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donantes Bronce" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadores" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index f2c72ce1be..f80c3ba2c0 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1154,6 +1154,16 @@ msgid "Gold Sponsors" msgstr "Sponsor Oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donantes Plata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donantes Bronce" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" diff --git a/editor/translations/et.po b/editor/translations/et.po index 504de558d5..b2b51b8676 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-09-01 10:38+0000\n" "Last-Translator: StReef <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -799,7 +799,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Täpsem" #: editor/connections_dialog.cpp msgid "Deferred" @@ -912,23 +912,23 @@ msgstr "" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Lemmikud:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Hiljutised:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Otsi:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Vasted:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -936,7 +936,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Kirjeldus:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" @@ -1059,7 +1059,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Kustuta" #: editor/dependency_editor.cpp msgid "Owns" @@ -1079,7 +1079,7 @@ msgstr "" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Tänu Godot kogukonnale!" +msgstr "Suur tänu Godot kogukonnalt!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1114,6 +1114,16 @@ msgid "Gold Sponsors" msgstr "Kuldsponsorid" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Hõbennetajad" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Pronksannetajad" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Väikesponsorid" @@ -1148,14 +1158,18 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" +"Godot mängumootor tugineb mitmetele kolmandate osapoolte tasuta ja avatud " +"lähtekoodiga teekidele, mis kõik on kooskõlas MIT-litsentsi tingimustega. " +"Järgnev on kõigi selliste kolmandate osapoolte komponentide täielik loetelu " +"koos vastavate autoriõiguste avalduste ja litsentsitingimustega." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Kõik komponendid" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponendid" #: editor/editor_about.cpp msgid "Licenses" @@ -1204,7 +1218,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Heliväljundi" #: editor/editor_audio_buses.cpp msgid "Add Effect" @@ -1269,7 +1283,7 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Duplikeeri" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -2287,15 +2301,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Ava kiiresti..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Ava kiiresti stseen..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Ava kiiresti skript..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2423,22 +2437,28 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on " +"viga, palun kontrolli süntaksi." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Baastüüp ei ole " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Skript ei ole tööriista " +"režiimis." #: editor/editor_node.cpp msgid "" @@ -2609,7 +2629,7 @@ msgstr "Salvesta kõik stseenid" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "Teisenda..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2827,7 +2847,7 @@ msgstr "Teavita veast" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "Saada dokumentatsioonide tagasisede" +msgstr "Saada dokumentatsioonide tagasiside" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2971,7 +2991,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Laadimisvead" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -3027,36 +3047,36 @@ msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Paigaldatud pistikprogrammid:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Uuenda" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versioon:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Olek:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Muuda:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Mõõda:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Kaadri aeg (sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3064,7 +3084,7 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Kaadri %" #: editor/editor_profiler.cpp msgid "Physics Frame %" @@ -3080,15 +3100,15 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Kaader nr:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Aeg" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Kutsungid" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -3140,15 +3160,15 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Vali vaateaken" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Uus skript" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" -msgstr "" +msgstr "Laienda skripti" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" @@ -3199,7 +3219,7 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Uus väärtus:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" @@ -3428,7 +3448,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Praegune versioon:" #: editor/export_template_manager.cpp msgid "Installed Versions:" @@ -3540,7 +3560,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Lisa lemmikutesse" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" @@ -3548,45 +3568,45 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Redigeeri sõltuvusi..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Kuva omanikud..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Muuda nime..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Duplikeeri..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Teisalda..." #: editor/filesystem_dock.cpp msgid "New Scene..." -msgstr "" +msgstr "Uus stseen..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Uus skript..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Uus ressurss..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Laienda kõik" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Ahenda kõik" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3597,11 +3617,11 @@ msgstr "Nimeta ümber" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "Eelmine kaust/fail" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "Järgmine kaust/fail" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -3609,7 +3629,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "Lülita jagamisrežiim sisse/välja" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3639,7 +3659,7 @@ msgstr "Loo stseen" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Loo skript" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" @@ -3954,7 +3974,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Pistikprogrammi muutmine" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" @@ -3962,7 +3982,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Pistikprogrammi nimi:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" @@ -3970,11 +3990,11 @@ msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Keel:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Skripti nimi:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -4214,7 +4234,7 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Kustuta sõlm(ed)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4379,7 +4399,7 @@ msgstr "Animatsiooni tööriistad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animatsioon" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4443,7 +4463,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Kaasa vidinad (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -4715,7 +4735,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" -msgstr "" +msgstr "Kuva failid" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." @@ -4875,7 +4895,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pistikprogrammid..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -4934,7 +4954,7 @@ msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "Eelvaade" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -5349,7 +5369,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Kuva" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" @@ -5373,7 +5393,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Kuva vaateaken" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -6392,7 +6412,7 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "Tüüp:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp @@ -6530,21 +6550,21 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "" +msgstr "Liiguta üles" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "" +msgstr "Liiguta allapoole" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "Järgmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "Eelmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -6617,12 +6637,12 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "Paus" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "Jätka" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -7095,7 +7115,7 @@ msgstr "Kuva keskkond" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "Kuva vidinad" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7262,44 +7282,44 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 vaateaken" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2 vaateakent (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 vaateakent (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "Vidinad" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "Kuva lähtekoht" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Kuva ruudustik" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." -msgstr "" +msgstr "Sätted..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7319,7 +7339,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Vaateakna sätted" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7475,7 +7495,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" -msgstr "" +msgstr "Pilte ei saa laadida" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -7748,7 +7768,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Andmetüüp:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp @@ -7876,7 +7896,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "Liida stseenist" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" @@ -8247,7 +8267,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Olek" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" @@ -9119,7 +9139,7 @@ msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "Lisa..." #: editor/project_export.cpp msgid "" @@ -9193,7 +9213,7 @@ msgstr "" #: editor/project_export.cpp msgid "Script" -msgstr "" +msgstr "Skript" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -9807,15 +9827,15 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Tõlked" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Tõlked" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Tõlked:" #: editor/project_settings_editor.cpp msgid "Remaps" @@ -9859,7 +9879,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "Pistikprogrammid" #: editor/property_editor.cpp msgid "Preset..." @@ -9935,7 +9955,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "" +msgstr "Täpsemad sätted" #: editor/rename_dialog.cpp msgid "Substitute" @@ -10218,7 +10238,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "" +msgstr "Manusta skript" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -10244,7 +10264,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "" +msgstr "Alamressursid" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -10260,7 +10280,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Open Documentation" -msgstr "" +msgstr "Ava dokumentatsioon" #: editor/scene_tree_dock.cpp msgid "" @@ -10275,11 +10295,11 @@ msgstr "Lisa alamsõlm" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" -msgstr "" +msgstr "Laienda/ahenda kõik" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "Muuda tüüpi" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" @@ -10287,7 +10307,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "" +msgstr "Tee stseeni juurikaks" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10295,11 +10315,11 @@ msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Salvesta filiaal stseenina" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "" +msgstr "Kopeeri sõlme tee" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -10477,7 +10497,7 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script" -msgstr "" +msgstr "Ava skript" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." @@ -10583,7 +10603,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Vead" #: editor/script_editor_debugger.cpp msgid "Child process connected." @@ -10591,11 +10611,11 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "" +msgstr "Kopeeri viga" #: editor/script_editor_debugger.cpp msgid "Video RAM" -msgstr "" +msgstr "Videomälu" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" @@ -10611,7 +10631,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "Virnakaadrid" #: editor/script_editor_debugger.cpp msgid "Profiler" @@ -10623,15 +10643,15 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "Jälgija" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Väärtus" #: editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Jälgijad" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -10639,7 +10659,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "" +msgstr "Videomälu kasutamise loetelu ressursside kaupa:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -10651,7 +10671,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "Ressursi tee" #: editor/script_editor_debugger.cpp msgid "Type" @@ -10659,15 +10679,15 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Formaat" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "" +msgstr "Kasutus" #: editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Muud" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -10686,8 +10706,9 @@ msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Export measures as CSV" -msgstr "" +msgstr "Ekspordi mõõtmed/meetmed CSV-vormingus" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10831,11 +10852,11 @@ msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" -msgstr "" +msgstr "Teek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "Teegid: " #: modules/gdnative/register_types.cpp msgid "GDNative" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 906a258f32..f2f5f51348 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1111,6 +1111,16 @@ msgid "Gold Sponsors" msgstr "Urrezko babesleak" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Zilarrezko emaileak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Brontzezko emaileak" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini babesleak" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index dc7ae9ec69..0b87c12532 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1141,6 +1141,16 @@ msgid "Gold Sponsors" msgstr "Øامیان طلایی (درجه Û²)" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "اهداکنندگان نقره‌ای" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "اهداکنندگان برنزی" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "اسپانسر‌های Ú©ÙˆÚ†Ú©" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 124ae4f2e0..62c2e7a951 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1138,6 +1138,16 @@ msgid "Gold Sponsors" msgstr "Kultasponsorit" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Hopealahjoittajat" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Pronssilahjoittajat" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorit" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 490d9d92ec..faf4436839 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -5,11 +5,12 @@ # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. # Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019. +# Jethro Parker <lionbearjet@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>\n" +"PO-Revision-Date: 2020-08-14 03:56+0000\n" +"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" "Language: fil\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 4.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -28,7 +29,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Nanghihingi ng string na may habang 1 (character)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -185,12 +186,12 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ibahin ang haba ng Animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ibahin ang ulit ng Animation" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -218,44 +219,44 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Haba ng animation (frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Haba ng animation (segundo)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Magdagdag ng Track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Pagulit ng Animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Functions:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Mga clip ng tunog:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Mga clip ng Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Ibahin ang landas ng Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Ilipat sa on/off ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Baguhin ang Mode (Kung paano na-set ang property)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -1114,6 +1115,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -1893,7 +1902,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Paglalarawan" #: editor/editor_help.cpp msgid "Online Tutorials" @@ -2816,11 +2825,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komunidad" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Tungkol" #: editor/editor_node.cpp msgid "Play the project." diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 9bb04cb2b0..8c1d67af83 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1217,6 +1217,16 @@ msgid "Gold Sponsors" msgstr "Sponsors Or" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donateurs Argent" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donateurs Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index a496566c2e..da64cfe007 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1107,6 +1107,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 0f9a19c842..48bb2ad5c0 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -15,11 +15,12 @@ # Anonymous <noreply@weblate.org>, 2020. # Daniel Kariv <danielkariv98@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. +# yariv benj <yariv4400@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-09-04 06:51+0000\n" "Last-Translator: Ziv D <wizdavid@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" @@ -29,16 +30,16 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "×ž×©×ª× ×” סוג ×œ× ×—×•×§×™ ×œ×¤×•× ×§×¦×™×™×ª convert()‎, יש להשתמש בקבועי TYPE_*‎." +msgstr "סוג ×ž×©×ª× ×” ×œ× ×—×•×§×™ ×œ×¤×•× ×§×¦×™×™×ª convert()‎, יש להשתמש בקבועי TYPE_*‎." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "צפויה מחרוזת ב×ורך 1 (תו)." +msgstr "היתה צפויה מחרוזת ב×ורך 1 (תו)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -52,7 +53,7 @@ msgstr "קלט שגוי %I (×œ× ×”×•×¢×‘×¨) בתוך הביטוי" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "×œ× × ×™×ª×Ÿ להשתמש ב־self כיוון שהמופע ×”×•× ×פס (null - ×œ× ×”×•×¢×‘×¨)" +msgstr "'self' ×œ× × ×™×ª×Ÿ לשימוש ×›×™ המופע ×”×™× ×• 'null' ( ×œ× ×”×•×¢×‘×¨)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -64,7 +65,7 @@ msgstr "×©× ×ž×פיין ×”××™× ×“×§×¡ מסוג %s עבור בסיס %s שגו #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "×©× ××™× ×“×§×¡ ×œ× ×ª×§×™×Ÿ '%s' לסוג בסיס '%s'" +msgstr "×©× ××™× ×“×§×¡ ×œ× ×ª×§×™×Ÿ '%s' לסוג בסיס %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -76,7 +77,7 @@ msgstr "בקרי××” ל־‚%s’:" #: core/ustring.cpp msgid "B" -msgstr "ב׳" +msgstr "B" #: core/ustring.cpp msgid "KiB" @@ -124,15 +125,15 @@ msgstr "ערך:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "×”×›× ×¡ מפתח ×›×ן" +msgstr "×”×›× ×¡ ×›×ן מפתח" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "לשכפל ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" +msgstr "שכפול מפתח(ות) ×©× ×‘×—×¨×•" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" +msgstr "מחיקת מפתח(ות) ×©× ×‘×—×¨×•" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -267,7 +268,7 @@ msgstr "עדכן מצב (×יך המ×פיין ×”×–×” × ×§×‘×¢)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "מצב ××™× ×ª×¨×¤×•×œ×¦×™×”" +msgstr "מצב ××™× ×˜×¨×¤×•×œ×¦×™×”" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -336,7 +337,6 @@ msgid "Delete Key(s)" msgstr "מחיקת מפתח(ות)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" msgstr "×©×™× ×•×™ מצב עדכון ×”× ×¤×©×”" @@ -373,7 +373,6 @@ msgid "Create" msgstr "יצירה" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert" msgstr "הוסף ×”× ×¤×©×”" @@ -400,9 +399,8 @@ msgid "Change Animation Step" msgstr "× ×™×§×•×™ ×”×”× ×¤×©×”" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "סידור רצועות" +msgstr "סדר רצועות מחדש" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -478,9 +476,8 @@ msgid "Anim Move Keys" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "לוח העתקה ריק" #: editor/animation_track_editor.cpp #, fuzzy @@ -541,7 +538,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -665,7 +662,7 @@ msgstr "הגדרת ×ž×¢×‘×¨×•× ×™× ×ל:" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "העתקה" +msgstr "העתק" #: editor/animation_track_editor.cpp #, fuzzy @@ -703,7 +700,7 @@ msgstr "מעבר לשורה" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "מספר השורה:" +msgstr "שורה מספר:" #: editor/code_editor.cpp msgid "%d replaced." @@ -711,7 +708,7 @@ msgstr "%d הוחלף." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "%d הת×מות." +msgstr "%d הת×מה." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." @@ -727,7 +724,7 @@ msgstr "×ž×™×œ×™× ×©×œ×ž×•×ª" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "להחליף" +msgstr "החלף" #: editor/code_editor.cpp msgid "Replace All" @@ -934,9 +931,8 @@ msgid "Edit..." msgstr "עריכה..." #: editor/connections_dialog.cpp -#, fuzzy msgid "Go To Method" -msgstr "שיטות" +msgstr "מעבר למתודה" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -1127,7 +1123,7 @@ msgstr "תודה רבה מקהילת Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "×ž×ª× ×“×‘×™ ×ž× ×•×¢ Godot" +msgstr "×ž×ª× ×“×‘×™ ×ž× ×•×¢ גודו" #: editor/editor_about.cpp msgid "Project Founders" @@ -1158,6 +1154,16 @@ msgid "Gold Sponsors" msgstr "×ž×ž×ž× ×™ זהב" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª כסף" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª ×רד" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "×ž×ž×ž× ×™× ×–×¢×™×¨×™×" @@ -1212,9 +1218,8 @@ msgid "Error opening package file, not in ZIP format." msgstr "פתיחת קובץ החבילה × ×›×©×œ×”, ×”×ž×‘× ×” ××™× ×• zip." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "%s (כבר קיי×)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1801,13 +1806,11 @@ msgid "Copy Path" msgstr "העתקת × ×ª×™×‘" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "הצגה ×‘×ž× ×”×œ הקבצי×" +msgstr "פתיחה ×‘×ž× ×”×œ הקבצי×" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "הצגה ×‘×ž× ×”×œ הקבצי×" @@ -1857,39 +1860,39 @@ msgstr "שמירת קובץ" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "חזרה ×חורה" +msgstr "מעבר ×חורה" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "התקדמות קדימה" +msgstr "מעבר קדימה" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "עלייה למעלה" +msgstr "מעבר מעלה" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "החלפת מצב תצוגה ×œ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×" +msgstr "הצג/הסתר ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "החלפת מצב מועדפי×" +msgstr "הוספת/ביטול מועדף" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "החלפת מצב" +msgstr "×©×™× ×•×™ מצב" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "התמקדות על × ×ª×™×‘" +msgstr "מיקוד × ×ª×™×‘" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "העברת מועדף למעלה" +msgstr "העברת מועדף מעלה" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "העברת מועדף למטה" +msgstr "העברת מועדף מטה" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." @@ -1900,18 +1903,16 @@ msgid "Go to next folder." msgstr "מעבר לתיקיה הב××”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "מעבר לתיקייה שמעל" +msgstr "מעבר לתיקיית העל." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "×¨×¢× ×Ÿ קבצי×." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה." +msgstr "(בטל) העדפת תיקייה × ×•×›×—×™×ª." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." @@ -1951,11 +1952,11 @@ msgstr "סריקת מקורות" msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "" +msgstr "יש מספר מייב××™× ×œ×¡×•×’×™× ×©×•× ×™× ×”×ž×¦×‘×™×¢×™× ×œ×§×•×‘×¥ %s, ×”×™×™×‘×•× ×‘×•×˜×œ" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "×™×™×‘×•× ×ž×©××‘×™× (מחדש)" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1975,14 +1976,12 @@ msgid "Inherited by:" msgstr "מוריש ×ל:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "תי×ור:" +msgstr "תי×ור" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×" +msgstr "הדרכות ×ž×§×•×•× ×•×ª" #: editor/editor_help.cpp msgid "Properties" @@ -1990,21 +1989,19 @@ msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "דריסה:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "×˜×¢×™× ×ª בררת המחדל" +msgstr "ברירת מחדל:" #: editor/editor_help.cpp msgid "Methods" -msgstr "שיטות" +msgstr "מתודות" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™ ערכת עיצוב" #: editor/editor_help.cpp msgid "Enumerations" @@ -2015,31 +2012,32 @@ msgid "Constants" msgstr "קבועי×" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "תי×ור המ×פיין:" +msgstr "תי×ורי מ××¤×™×™× ×™×" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "ערך:" +msgstr "(ערך)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"כרגע ×ין תי×ור למ×פיין ×–×”. בבקשה עזור ×œ× ×• על-ידי [/color][/url]כתיבת " +"תי×ור[url=$url][color=$color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "תי×ור השיטה:" +msgstr "תי×ורי מתודות" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"כרגע ×ין תי×ור למתודה זו. בבקשה עזור ×œ× ×• על-ידי [/url][/color]כתיבת תי×ור " +"[color=$color][url=$url]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2051,99 +2049,84 @@ msgid "Case Sensitive" msgstr "תלוי רישיות" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "חיפוש" +msgstr "הצג היררכיה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "הצגה × ×•×¨×ž×œ×™×ª" +msgstr "הצג הכל" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "מחלקות" +msgstr "מחלקות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "שיטות" +msgstr "מתודות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "×ותות" +msgstr "×ותות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "קבועי×" +msgstr "×§×‘×•×¢×™× ×‘×œ×‘×“" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™× ×‘×œ×‘×“" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™ ערכת עיצוב בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "חברי×" +msgstr "סוג שדה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "מחלקה:" +msgstr "מחלקה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "שיטות" +msgstr "מתודה" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "×ותות" +msgstr "×ות" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "קבוע" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ×פיין" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ×פיין ערכת עיצוב" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "מ×פיין:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "קבע" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "קביעה מרובה:" #: editor/editor_log.cpp msgid "Output:" msgstr "פלט:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "הסרת הבחירה" +msgstr "העתקת בחירה" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2153,11 +2136,11 @@ msgstr "הסרת הבחירה" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "מחיקה" +msgstr "× ×™×§×•×™" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "מחיקת הפלט" +msgstr "× ×™×§×•×™ פלט" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2167,20 +2150,19 @@ msgstr "עצירה" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "התחלה" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s ×œ×©× ×™×™×”" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" msgstr "הורדה" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "העל××”" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2188,32 +2170,32 @@ msgstr "מפרק" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC × ×›× ×¡" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET × ×›× ×¡" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC יוצ×" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET יוצ×" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "חלון חדש" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "מש××‘×™× ×ž×™×•×‘××™× ×œ× × ×©×ž×¨×•." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "×ישור" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -2224,6 +2206,7 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"המש×ב ×œ× ×™×›×•×œ להישמר ×ž×¤× ×™ ש××™× ×• שייך ×œ×¡×¦× ×” ×©× ×¢×¨×›×”, הפוך ×ותו ×§×•×“× ×œ×™×™×—×•×“×™." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2235,7 +2218,7 @@ msgstr "×œ× × ×™×ª×Ÿ לפתוח קובץ לכתיבה:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "×ª×‘× ×™×ª הקובץ המבוקשת ×œ× ×™×“×•×¢×”:" +msgstr "סוג הקובץ המבוקש ×œ× ×™×“×•×¢:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2243,27 +2226,27 @@ msgstr "שגי××” בעת השמירה." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "×œ× ×™×›×•×œ לפתוח ×ת 's%'. יכול להיות שהקובץ הועבר ×ו × ×ž×—×§." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "×”×¤×¢× ×•×— של ‚%s’ × ×›×©×œ." +msgstr "שגי××” ×‘×¤×¢× ×•×— 's%'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "סוף הקובץ בלתי צפוי ‚%s’." +msgstr "סוף קובץ בלתי צפוי '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "חסר 's%' ×ו תלות שלו." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "×”×˜×¢×™× ×” של ‚%s’ × ×›×©×œ×”." +msgstr "שגי××” ×‘×˜×¢×™× ×ª 's%'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "×”×¡×¦× ×” × ×©×ž×¨×ª" +msgstr "שומר ×¡×¦× ×”" #: editor/editor_node.cpp msgid "Analyzing" @@ -2271,7 +2254,7 @@ msgstr "מתבצע × ×™×ª×•×—" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "× ×•×¦×¨×ª ×ª×ž×•× ×” ממוזערת" +msgstr "יצירת ×ª×ž×•× ×” ממוזערת" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -2282,34 +2265,34 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"×¡×¦× ×” זו ×œ× ×™×›×•×œ×” להישמר ×ž×¤× ×™ שיש הכללת מופע מעגלית.\n" +"בבקשה פתור ×–×ת ו××– × ×¡×” לשמור שוב." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." -msgstr "" -"×œ× × ×™×ª×Ÿ לשמור ×ת ×”×¡×¦× ×”. כפי ×”× ×¨××” עקב תלויות (×ž×•×¤×¢×™× ×ו ירושות) ש××™× ×Ÿ " -"מסופקות." +msgstr "×œ× × ×™×ª×Ÿ לשמור ×ת ×”×¡×¦× ×”. ×›× ×¨××” עקב תלות (מופע ×ו ירושה) ×©×œ× ×ž×¡×•×¤×§×ª." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ להחליף ×¡×¦× ×” שעדיין פתוחה!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון ×ת MeshLibrary למיזוג!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "שגי××” בשמירת MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון TileSet למיזוג!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "שגי××” בשמירת TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" @@ -2317,7 +2300,7 @@ msgstr "שמירת הפריסה × ×›×©×œ×”!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "בררת המחדל של פריסת העורך שוכתבה." +msgstr "ברירת המחדל של עורך הפריסה × ×“×¨×¡×”." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2325,7 +2308,7 @@ msgstr "×©× ×”×¤×¨×™×¡×” ×œ× × ×ž×¦×!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "פריסת בררת המחדל שוחזרה להגדרות הבסיס." +msgstr "פריסת ברירת המחדל שוחזרה להגדרות הבסיס." #: editor/editor_node.cpp msgid "" @@ -2333,20 +2316,24 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"מש×ב ×–×” שייך ×œ×¡×¦× ×” שיוב××” ×•×œ× × ×™×ª×Ÿ לעריכה.\n" +"בבקשה קר×/×™ ×ת התיעוד הקשור ×œ×™×™×‘×•× ×¡×¦× ×•×ª כדי להבין טוב יותר ×ת שיטת עבודה." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"מש×ב ×–×” שייך ×œ×¡×¦× ×” ×©× ×•×¦×¨ לה מופע ×ו שעברה ירושה.\n" +"×©×™× ×•×™×™× ×‘×ž×©×ב ×œ× ×™×™×©×ž×¨×• בשמירת ×”×¡×¦×™× ×” ×”× ×•×›×—×™×ª." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"מש×ב ×–×” עבר יבו×, לכן ×ין ×פשרות לערוך ×ותו. יש ×œ×©× ×•×ª ×ת ההגדרות שלו ×‘×—×œ×•× ×™×ª " -"×”×™×™×‘×•× ×•××– ×œ×™×™×‘× ×©×•×‘." +"מש×ב ×–×” ×ž×™×•×‘× ×•×ין ×פשרות לערוך ×ותו. יש ×œ×©× ×•×ª ×ת הגדרותיו בחלון ×”×™×™×‘×•× " +"×•×œ×™×™×‘× ×ž×—×“×©." #: editor/editor_node.cpp msgid "" @@ -2355,6 +2342,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"×¡×¦× ×” זו מיוב×ת, כל ×©×™× ×•×™ בה ×œ× ×™×™×©×ž×¨.\n" +"יצירת מופע ×ו ירושה ת×פשר לעשות בה ×©×™× ×•×™×™×.\n" +"בבקשה קר×/×™ ×ת התיעוד הקשור ×œ×™×™×‘×•× ×¡×¦× ×•×ª כדי להבין טוב יותר ×ת שיטת העבודה." #: editor/editor_node.cpp msgid "" @@ -2362,6 +2352,8 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"זהו ×ובייקט מרוחק לכן ×©×™× ×•×™×™× ×‘×• ×œ× ×™×™×©×ž×¨×•.\n" +"בבקשה קר×/×™ ×ת התיועד הקשור ×œ× ×™×¤×•×™ שגי×ות כדי להבין טוב יותר ×ת שיטת העבודה." #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -2380,9 +2372,8 @@ msgid "Open Base Scene" msgstr "פתיחת ×¡×¦× ×ª בסיס" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "פתיחת ×¡×¦× ×” מהירה…" +msgstr "פתיחה מהירה…" #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2398,16 +2389,15 @@ msgstr "שמירה וסגירה" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾â€š%s’ ×œ×¤× ×™ הסגירה?" +msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾'%s' ×œ×¤× ×™ הסגירה?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "×˜×¢×™× ×ª המש×ב × ×›×©×œ×”." +msgstr "× ×©×ž×¨×• %s מש××‘×™× ×©×”×©×ª× ×•." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "מפרק עליון דרוש כדי לשמור ×ת ×”×¡×¦×™× ×”." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2431,7 +2421,7 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "×™×™×¦×•× Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2439,7 +2429,7 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×ž×¤×¨×§ עליון." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "×™×™×¦×•× Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." @@ -2454,19 +2444,20 @@ msgid "Can't reload a scene that was never saved." msgstr "×œ× × ×™×ª×Ÿ ×œ×¨×¢× ×Ÿ ×¡×¦× ×” ×©×ž×¢×•×œ× ×œ× × ×©×ž×¨×”." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "שמירת ×¡×¦× ×”" +msgstr "×˜×¢×™× ×” מחדש של ×¡×¦×™× ×” שמורה" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"×”×¡×¦×™× ×” ×”× ×•×›×—×™×ª כוללת ×©×™× ×•×™×™× ×©×œ× × ×©×ž×¨×•.\n" +"×”×× ×œ×˜×¢×•×Ÿ מחדש ×ת ×”×¡×¦×™× ×”? ×œ× × ×™×ª×Ÿ לבטל פעולה זו." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "הפעלה מהירה של ×”×¡×¦× ×”..." #: editor/editor_node.cpp msgid "Quit" @@ -2509,56 +2500,61 @@ msgid "Close Scene" msgstr "סגירת ×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "סגירת ×¡×¦× ×”" +msgstr "פתיחה מחדש של ×¡×¦× ×” סגורה" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת תוסף ההרחבות תחת: ‚%s’ ×¤×¢× ×•×— ההגדרות × ×›×©×œ." +msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת תוסף ההרחבות ×‘× ×ª×™×‘: '%s' ×¤×¢× ×•×— ההגדרות × ×›×©×œ." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "×œ× × ×™×ª×Ÿ ×œ×ž×¦×•× ×©×“×” סקריפט עבור תוסף הרחבה תחת ‚res://addons/%s’." +msgstr "×œ× × ×™×ª×Ÿ ×œ×ž×¦×•× ×©×“×” סקריפט עבור תוסף הרחבה ×‘× ×ª×™×‘ 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž×”× ×ª×™×‘: ‚%s’." +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' × ×¨××” שיש שגי××” בקוד, ×× × ×‘×“×•×§ ×ת " +"התחביר." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' סוג הבסיס ××™× ×• EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' סקריפט ××™× ×• מוגדר ככלי (tool)." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"×”×¡×¦×™× ×” '%s' יוב××” ב×ופן ×וטומטי ו×ין ×פשרות ×œ×©× ×•×ª ×ותה.\n" +"כדי לבצע בה ×©×™× ×•×™×™×, × ×™×ª×Ÿ ליצור ×¡×¦×™× ×” חדשה בירושה." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"שגי××” ×‘×˜×¢×™× ×ª ×”×¡×¦× ×”, ×”×™× ×—×™×™×‘×ª להיות בתוך × ×ª×™×‘ המיז×. השתמש ב'ייבו×' כדי " +"לפתוח ×ת ×”×¡×¦×™× ×”, ו××– שמור ×ותה ×‘× ×ª×™×‘ המיז×." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "×œ×¡×¦×™× ×” '%s' יש תלות חסרה:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "× ×§×” ×¡×¦×™× ×•×ª ××—×¨×•× ×•×ª" #: editor/editor_node.cpp msgid "" @@ -2566,6 +2562,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×œ× ×”×•×’×“×¨×” ×¡×¦× ×” ר×שית, לבחור ×חת?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב-\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "" @@ -2573,6 +2571,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×”×¡×¦×™× ×” ×©× ×‘×—×¨×” '%s' ×œ× ×§×™×™×ž×ª, לבחור ×¡×¦× ×” קיימת?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "" @@ -2580,81 +2580,78 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×”×¡×¦×™× ×” ×©× ×‘×—×¨×” '%s' ××™× ×” קובץ ×¡×¦×™× ×”, לבחור קובץ ×¡×¦×™× ×” ×חר?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב-\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "שמירת פריסה" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "מחיקת פריסה" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "בחירת מחדל" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "הצגה במערכת הקבצי×" +msgstr "הצגה בחלון הקבצי×" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" -msgstr "× ×’×™× ×ª ×”×¡×¦× ×”" +msgstr "הרצת ×”×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "סגירת ×œ×©×•× ×™×ª" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "ביטול סגירת ×œ×©×•× ×™×ª" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "סגירת ×œ×©×•× ×™×•×ª ×חרות" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "סגירת ×œ×©×•× ×™×•×ª מימין" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "לסגור הכול" +msgstr "סגירת כל ×”×œ×©×•× ×™×•×ª" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "החלפת ×œ×©×•× ×™×ª ×¡×¦× ×”" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d ×§×‘×¦×™× ×ו תיקיות × ×•×¡×¤×™×" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d תיקיות × ×•×¡×¤×•×ª" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d ×§×‘×¦×™× × ×•×¡×¤×™×" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "×ž×™×§×•× ×”×¤× ×œ" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "מצב ×œ×œ× ×”×¡×—×•×ª דעת" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "הפעל/בטל מצב ×œ×œ× ×”×¡×—×•×ª דעת." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2666,12 +2663,11 @@ msgstr "×¡×¦× ×”" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "מעבר ×œ×¡×¦× ×” ×©× ×¤×ª×—×” ×§×•×“× ×œ×›×Ÿ." +msgstr "מעבר ×œ×¡×¦× ×” הקודמת." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "העתקת × ×ª×™×‘" +msgstr "העתקת טקסט" #: editor/editor_node.cpp msgid "Next tab" @@ -2683,7 +2679,7 @@ msgstr "×”×œ×©×•× ×™×ª הקודמת" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "×¡× ×Ÿ קבצי×..." #: editor/editor_node.cpp msgid "Operations with scene files." @@ -2710,7 +2706,6 @@ msgid "Save Scene" msgstr "שמירת ×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "שמירת כל ×”×¡×¦× ×•×ª" @@ -2720,11 +2715,11 @@ msgstr "המרה ×ל…" #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2750,17 +2745,16 @@ msgid "Project Settings..." msgstr "הגדרות מיז×..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "גרסה:" +msgstr "בקרת גירס×ות" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "קביעת בקרת גירס×ות" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "סגור בקרת גירס×ות" #: editor/editor_node.cpp msgid "Export..." @@ -2768,7 +2762,7 @@ msgstr "ייצו×..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "×”×ª×§× ×ª ×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2784,7 +2778,7 @@ msgstr "סייר מש××‘×™× ×™×ª×•×ž×™× ..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "יצי××” לרשימת המיזמי×" +msgstr "יצי××” לרשימת מיזמי×" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2816,16 +2810,22 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"×›×שר ×פשרות זו מופעלת, ×™×™×¦×•× ×ו פריסה יפיקו קובץ הפעלה ×ž×™× ×™×ž×œ×™.\n" +"מערכת ×”×§×‘×¦×™× ×ª×¡×•×¤×§ ×ž×”×ž×™×–× ×¢×œ ידי העורך ברשת.\n" +"ב×× ×“×¨×•×יד, הפריסה תשתמש בכבל USB ×œ×‘×™×¦×•×¢×™× ×ž×”×™×¨×™× ×™×•×ª×¨. ×פשרות זו מזרזת בדיקה " +"של ×ž×©×—×§×™× ×¢× ×§×•×‘×¥ הרצה גדול." #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "צורות ×”×ª× ×’×©×•×ª גלויי×" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"צורות ×”×ª× ×’×©×•×™×•×ª ומפרקי ×§×¨× ×™×™× (עבור דו ותלת מימד) יהיו ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× " +"×פשרות ×–×ת מופעלת." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2835,7 +2835,7 @@ msgstr "× ×™×•×•×˜ גלוי" msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "" +msgstr "רשתות × ×™×•×•×˜ ×•×ž×¦×•×œ×¢×™× ×™×”×™×• ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× ×פשרות ×–×ת מופעלת." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2848,6 +2848,8 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"×›×שר ×פשרות זו מופעלת, כל ×”×©×™× ×•×™×™× ×©×™×‘×•×¦×¢×• ×‘×¡×¦× ×” בעורך יוצגו בהרצת המשחק.\n" +"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ." #: editor/editor_node.cpp msgid "Sync Script Changes" @@ -2860,6 +2862,8 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"×›×שר ×פשרות זו מופעלת, כל סקריפט ×©× ×©×ž×¨ יטען מחדש בהרצת המשחק.\n" +"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -2874,46 +2878,40 @@ msgid "Editor Layout" msgstr "פריסת עורך" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "שמירת ×¡×¦× ×”" +msgstr "שמירת ×¦×™×œ×•× ×ž×¡×š" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "הגדרות עורך" +msgstr "צילומי מסך × ×©×ž×¨×™× ×‘×ª×™×§×™×™×ª × ×ª×•× ×™/הגדרות העורך." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "×›× ×™×¡×” ×ל/יצי××” ממסך מל×" +msgstr "הפעלת/ביטול מסך מל×" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "החלפת מצב" +msgstr "הפעלת/ביטול מסוף מערכת" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "פתח תיקיית × ×ª×•× ×™×/הגדרות של העורך" +msgstr "פתיחת תיקיית × ×ª×•× ×™/הגדרות העורך" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "פתיחת תיקיית × ×ª×•× ×™ העורך" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "הגדרות עורך" +msgstr "פתיחת תיקיית הגדרות העורך" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×›×•× ×•×ª העורך..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2938,13 +2936,12 @@ msgid "Q&A" msgstr "ש×לות ותשובות × ×¤×•×¦×•×ª" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "×™×™×‘×•× ×ž×—×“×©" +msgstr "דיווח על תקלה (ב××’)" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "שליחת משוב על התיעוד" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2952,19 +2949,19 @@ msgstr "קהילה" #: editor/editor_node.cpp msgid "About" -msgstr "על" +msgstr "על ×ודות" #: editor/editor_node.cpp msgid "Play the project." -msgstr "× ×’×™× ×ª המיז×…" +msgstr "הרצת המיז×." #: editor/editor_node.cpp msgid "Play" -msgstr "× ×’×™× ×”" +msgstr "הרצה" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "הפסקת הרצת ×”×¡×¦× ×” ×œ× ×™×¤×•×™ שגי×ות." #: editor/editor_node.cpp msgid "Pause Scene" @@ -2976,49 +2973,44 @@ msgstr "עצירת ×”×¡×¦× ×”." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "× ×’×™× ×ª ×”×¡×¦× ×” ×©× ×¢×¨×›×”." +msgstr "הרצת ×”×¡×¦× ×” ×©× ×¢×¨×›×”." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "× ×’×™× ×ª ×”×¡×¦× ×”" +msgstr "הרצת ×”×¡×¦× ×”" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "× ×’×™× ×ª ×¡×¦× ×” מות×מת ×ישית" +msgstr "הרצת ×¡×¦× ×” מות×מת ×ישית" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "× ×’×™× ×ª ×¡×¦× ×” בהת×מה ×ישית" +msgstr "הרצת ×¡×¦× ×” בהת×מה ×ישית" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "×©×™× ×•×™ ×ž× ×”×œ התקן הוויד×ו דורש הפעלת העורך מחדש." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "לשמור ולצ×ת" +msgstr "שמירה והפעלה מחדש" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש!" +msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "מתמשך" +msgstr "עדכון רציף" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "עדכון ×©×™× ×•×™×™×" +msgstr "עדכון בעת ×©×™× ×•×™" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "השבתת שבשבת עדכון" +msgstr "הסתרת מחוון העדכון" #: editor/editor_node.cpp msgid "FileSystem" @@ -3029,9 +3021,8 @@ msgid "Inspector" msgstr "חוקר" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "להרחיב הכול" +msgstr "הרחבת פ×× ×œ תחתון" #: editor/editor_node.cpp msgid "Output" @@ -3043,12 +3034,11 @@ msgstr "×œ× ×œ×©×ž×•×¨" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "חסרה ×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד, × × ×œ×”×ª×§×™×Ÿ ×ª×‘× ×™×•×ª ×¨×œ×•×•× ×˜×™×•×ª." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª" #: editor/editor_node.cpp msgid "" @@ -3060,6 +3050,12 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"פעולה זו תגדיר ×ת ×”×ž×™×–× ×©×œ×š ×œ×‘× ×™×™×ª ×× ×“×¨×•×יד מות×מת ×ישית על ידי ×”×ª×§× ×ª ×ª×‘× ×™×ª " +"המקור ל- \"res://android/build\".\n" +"ל×חר מכן ×פשר להחיל ×©×™× ×•×™×™× ×•×œ×‘× ×•×ª APK מות×× ×ישית ×‘×™×™×¦×•× (הוספת מודולי×, " +"×©×™× ×•×™ AndroidManifest.xml, וכו').\n" +"כדי לערוך ×‘× ×™×™×” מות×מת ×ישית ×‘×ž×§×•× ×©×™×ž×•×© ×‘×ª×‘× ×™×ª קיימת, יש ל×פשר ×ת \"השתמש " +"×‘×‘× ×™×” מות×מת ×ישית\" בהגדרות ×”×™×™×¦×•× ×œ×× ×“×¨×•×יד." #: editor/editor_node.cpp msgid "" @@ -3127,9 +3123,8 @@ msgid "Open the previous Editor" msgstr "פתיחת העורך הקוד×" #: editor/editor_node.h -#, fuzzy msgid "Warning!" -msgstr "×זהרות" +msgstr "×זהרה!" #: editor/editor_path.cpp msgid "No sub-resources found." @@ -3596,9 +3591,8 @@ msgid "Download Templates" msgstr "הורדת ×ª×‘× ×™×•×ª" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "בחירת ×תר מר××” מהרשימה: " +msgstr "בחר ×תר חלופי מהרשימה: (Shift+Click: פתיחה בדפדפן)" #: editor/filesystem_dock.cpp #, fuzzy @@ -3663,9 +3657,8 @@ msgid "Duplicating folder:" msgstr "תיקייה משוכפלת:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "×¡×¦× ×” חדשה בירושה…" +msgstr "×¡×¦× ×” חדשה יורשת" #: editor/filesystem_dock.cpp #, fuzzy @@ -3800,9 +3793,8 @@ msgid "Create Script" msgstr "יצירת סקריפט" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "×יתור…" +msgstr "×יתור בקבצי×" #: editor/find_in_files.cpp #, fuzzy @@ -3869,9 +3861,8 @@ msgid "Remove from Group" msgstr "הסרה מקבוצה" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "×©× ×”×§×‘×•×¦×” כבר קיי×." #: editor/groups_editor.cpp #, fuzzy @@ -4064,9 +4055,8 @@ msgid "Copy Params" msgstr "העתקת ×ž×©×ª× ×™×" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "ערוך לוח העתקת מש×בי×" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -4308,9 +4298,8 @@ msgid "Open Animation Node" msgstr "×©× ×”× ×¤×©×” חדשה:" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "המשולש כבר קיי×." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4365,14 +4354,13 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "×©×™× ×•×™×™ חומרי×" +msgstr "×ž×©×ª× ×” ×”×©×ª× ×”" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "" +msgstr "עריכת ×ž×¡× × ×™×" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." @@ -4405,15 +4393,14 @@ msgid "Nodes Disconnected" msgstr "×ž× ×•×ª×§" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "×©× ×”× ×¤×©×” חדשה:" +msgstr "קביעת ×”× ×¤×©×”" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" -msgstr "מחיקת שורה" +msgstr "מחק מפרק" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp @@ -4508,9 +4495,8 @@ msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×”× ×¤×©×” ×œ× ×—×•×§×™!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4539,14 +4525,12 @@ msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "תקריב ×”× ×¤×©×”." +msgstr "×ין ×”× ×¤×©×” להעתקה!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "×œ× ×‘× ×ª×™×‘ המש×ב." +msgstr "×ין מש×ב ×”× ×¤×©×” בלוח ההעתקה!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -4557,9 +4541,8 @@ msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "×©× ×”× ×¤×©×” חדשה:" +msgstr "×ין ×”× ×¤×©×” לעריכה!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4702,9 +4685,8 @@ msgid "Move Node" msgstr "מצב ×”×–×–×” (W)" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "מעברון" +msgstr "המעברון קיי×!" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -6473,7 +6455,7 @@ msgstr "הזזת × ×§×•×“×”" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "מ×פיין 'skeleton' של Polygon2D ××™× ×• מצביע על מפרק Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6648,9 +6630,8 @@ msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "הגדרת הצמדה…" +msgstr "הגדר רשת:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" @@ -7038,9 +7019,8 @@ msgid "Line" msgstr "שורה:" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "עבור ×œ×¤×•× ×§×¦×™×”" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -8841,9 +8821,8 @@ msgid "Create Shader Node" msgstr "יצירת תיקייה" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "×¤×•× ×§×¦×™×™×ª צבע." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." @@ -9333,9 +9312,8 @@ msgid "Transform uniform." msgstr "התמרה" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "×¤×•× ×§×¦×™×” וקטורית." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -10061,9 +10039,8 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "פעולה ×¢× ×”×©× '%s' כבר קיימת." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10657,7 +10634,6 @@ msgid "Delete %d nodes and any children?" msgstr "מחיקת שורה" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" msgstr "מחק %d מפרקי×?" @@ -10953,19 +10929,16 @@ msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "×”× ×ª×™×‘ ריק." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "×©× ×”×§×•×‘×¥ ריק." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "×”× ×ª×™×‘ ×œ× ×ž×•×‘×™×œ מפרק!" +msgstr "×”× ×ª×™×‘ ××™× ×• מקומי." #: editor/script_create_dialog.cpp #, fuzzy @@ -11063,9 +11036,8 @@ msgid "Will load an existing script file." msgstr "×˜×¢×™× ×ª פריסת ×פיקי שמע." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "קובץ סקריפט כבר קיי×." #: editor/script_create_dialog.cpp msgid "" @@ -11642,334 +11614,324 @@ msgid "Done!" msgstr "" #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"מפרק ביצע yield ×œ×œ× ×–×™×›×¨×•×Ÿ עבודה, ×× × ×§×¨× ×ת התיעוד על ×יך לעשות yield כר×וי!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." -msgstr "" +msgstr "המפרק ביצע yield, ×בל ×œ× ×”×—×–×™×¨ ×ת מצב ×”×¤×•× ×§×¦×™×” בזיכרון העבודה הר×שון." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"יש להקצות ×ת הערך המוחזר ל××œ×ž× ×˜ הר×שון של זיכרון עבודה של המפרק! יש לתקן ×ת " +"המפרק בבקשה." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "מפרק החזיר פלט סדר (sequence) ×œ× ×—×•×§×™: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "סיבית הסדר (sequence bit) × ×ž×¦××” ×בל המפרק ×œ× ×‘×ž×—×¡× ×™×ª, דווח על שגי××”!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "גלישת ×ž×—×¡× ×™×ª ×¢× ×¢×•×ž×§ ×ž×—×¡× ×™×ª: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "" +msgstr "×©×™× ×•×™ ××¨×’×•×ž× ×˜×™× ×©×œ ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "" +msgstr "×©×™× ×•×™ סוג ××¨×’×•×ž× ×˜" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ××¨×’×•×ž× ×˜" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "קביעת ערך ברירת מחדל של ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "" +msgstr "קביעת סוג ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "מועדפי×:" +msgstr "הוספת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "מועדפי×:" +msgstr "הוספת פורט יצי××”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×¡×•×’ ×ž×•×‘× ×” קיי×." +msgstr "דריסה של ×¤×•× ×§×¦×™×” ×ž×•×‘× ×ª קיימת." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "יצירת %s חדש" +msgstr "יצירת ×¤×•× ×§×¦×™×” חדשה." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "×ž×©×ª× ×™×:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "יצירת %s חדש" +msgstr "יצירת ×ž×©×ª× ×” חדש." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "×ותות:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "יצירת מצולע" +msgstr "יצירת ×ות חדש." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "×”×©× ××™× ×• מזהה חוקי:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "×”×©× ×›×‘×¨ בשימוש של ×¤×•× ×§×¦×™×”/×ž×©×ª× ×”/×ות ×חר:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "הוספת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "מחיקת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "הוספת ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "הוספת ×ות" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת פורט יצי××”" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "×©×™× ×•×™ ביטוי" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "" +msgstr "הסרת מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "שכפול מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"החזק ×ת %s כדי להוסיף Getter. החזק ×ת מקש Shift כדי להוסיף חתימה ×’× ×¨×™×ª." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"החזק ×ת מקש Ctrl כדי להוסיף Getter. החזק ×ת מקש Shift כדי להוסיף חתימה ×’× ×¨×™×ª." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "" +msgstr "החזק ×ת %s כדי להוסיף ×”×¤× ×™×” פשוטה למפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "החזק ×ת מקש Ctrl כדי להוסיף ×”×¤× ×™×” פשוטה למפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "" +msgstr "החזק ×ת %s כדי להוסיף Setter ×œ×ž×©×ª× ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "החזק ×ת מקש Ctrl כדי להוסיף  Setter ×œ×ž×©×ª× ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "" +msgstr "הוספת מפרק ×§×“× ×˜×¢×™× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "" +msgstr "הוספת מפרק/×™× ×ž×”×¢×¥" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"×œ× × ×™×ª×Ÿ להוסיף מ××¤×™×™× ×™× ×›×™ סקריפט '%s' ×œ× ×‘×©×™×ž×•×© ×‘×¡×¦× ×” זו.\n" +"החזקת 'Shift' בזמן הוספה תעתיק רק ×ת החתימה." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "" +msgstr "הוספת מ×פיין ל-Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "" +msgstr "הוספת מ×פיין ל-Setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "" +msgstr "×©×™× ×•×™ סוג בסיס" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "" +msgstr "הזזת מפרק(×™×)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" -msgstr "" +msgstr "הסרת מפרק VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "" +msgstr "חיבור מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "×ž× ×•×ª×§" +msgstr "× ×™×ª×•×§ מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "התחברות למפרק:" +msgstr "קישור × ×ª×•× ×™ ‫מפרק" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "התחברות למפרק:" +msgstr "קישור Sequence של מפרק" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "לסקריפט יש כבר ×¤×•× ×§×¦×™×” '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "×©×™× ×•×™ ערך × ×§×œ×˜" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "החלפת מצב הערה" +msgstr "×©×™× ×•×™ גודל הערה" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ להעתיק ×ת ×¤×•× ×§×¦×™×ª המפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "לוח העתקה ריק!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" -msgstr "" +msgstr "הדבקת מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ ליצור ×¤×•× ×§×¦×™×” ×¢× ×¤×•× ×§×¦×™×ª המפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ ליצור ×¤×•× ×§×¦×™×” של ×ž×¤×¨×§×™× ×ž×ž×¤×¨×§×™× ×©×œ ×¤×•× ×§×¦×™×•×ª מרובות." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." -msgstr "" +msgstr "בחר מפרק ×חד לפחות ×¢× ×›× ×™×¡×” רציפה (Sequence)." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "יש ×œ× ×¡×•×ª בחירה של רק ×›× ×™×¡×” רציפה ×חת." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "יצירת %s חדש" +msgstr "יצירת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "הסרת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "הסרת ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "עריכת ×ž×©×ª× ×”:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "הסרת ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "עריכת ×ות:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" -msgstr "" +msgstr "יצירת כלי:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" -msgstr "חברי×:" +msgstr "שדות:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "×©×™× ×•×™ ערך בררת המחדל" +msgstr "×©×™× ×•×™ סוג הבסיס:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "הזזת × ×§×•×“×”" +msgstr "הוספת מפרקי×..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "הוספת ×¤×•× ×§×¦×™×”â€¦" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "×¤×•× ×§×¦×™×•×ª:" +msgstr "ש×_×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "יש לבחור ×ו ליצור ×¤×•× ×§×¦×™×” לעריכת ×”×ª×¨×©×™× ×©×œ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "מחיקת ×”× ×‘×—×¨" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "×יתור סוג מפרק" +msgstr "×יתור סוג המפרק" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" @@ -11980,19 +11942,16 @@ msgid "Cut Nodes" msgstr "גזירת מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "×¤×•× ×§×¦×™×•×ª:" +msgstr "יצירת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "×¨×¢× ×•×Ÿ" +msgstr "×¨×¢× ×•×Ÿ תרשי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "חברי×" +msgstr "עריכת שדה" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -12000,11 +11959,11 @@ msgstr "סוג הקלט ×œ× ×–×ž×™×Ÿ למחזוריות: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "×יטרטור הפך ×œ×œ× ×—×•×§×™" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "×יטרטור הפך ×œ×œ× ×—×•×§×™: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." @@ -12020,7 +11979,7 @@ msgstr "×”× ×ª×™×‘ ×œ× ×ž×•×‘×™×œ מפרק!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "×©× ×ž×פיין ××™× ×“×§×¡ ×œ× ×—×•×§×™ '%s' במפרק %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -12047,43 +12006,43 @@ msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" +"ערך מוחזר ×œ× ×—×•×§×™ מ-_step(), חייב להיות מספר ×©×œ× (seq out) ×ו מחרוזת (שגי××”)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "חיפוש בעזרה" +msgstr "חיפוש VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "קבלת %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "קביעת %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "×©× ×”×—×‘×™×œ×” חסר." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "מקטעי החבילה ×—×™×™×‘×™× ×œ×”×™×•×ª ב×ורך ש××™× ×• ×פס." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "התו '%s' ××™× ×• מותר בשמות חבילת ×™×™×©×•× ×× ×“×¨×•×יד." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "ספרה ××™× ×” יכולה להיות התו הר×שון במקטע חבילה." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "התו '%s' ××™× ×• יכול להיות התו הר×שון במקטע חבילה." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "החבילה חייבת לכלול לפחות מפריד '.' ×חד." #: platform/android/export/export.cpp msgid "Select device from the list" @@ -12091,113 +12050,127 @@ msgstr "× × ×œ×‘×—×•×¨ התקן מהרשימה" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "קובץ ההפעלה של ADB ×œ× × ×§×‘×¢ בהגדרות העורך." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsigner ×œ× × ×§×‘×¢ בהגדרות העורך." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "מפתח ×œ× ×™×¤×•×™ שגי×ות ×œ× × ×§×‘×¢ בהגדרות העורך ×•×œ× ×‘×”×’×“×¨×•×ª הייצו×." #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." -msgstr "" +msgstr "מפתח גירסת שיחרור × ×§×‘×¢ ב×ופן שגוי בהגדרות הייצו×." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"×‘× ×™×™×” מות×מת ×ישית דורשת × ×ª×™×‘ חוקי של ערכת פיתוח ל×× ×“×¨×•×יד בהגדרות העורך." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"× ×ª×™×‘ ×œ× ×—×•×§×™ לערכת פיתוח ×× ×“×¨×•×יד עבור ×‘× ×™×™×” מות×מת ×ישית בהגדרות העורך." #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." -msgstr "" +msgstr "×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ×”×”×ª×§× ×” ×”×™× ×ž×ª×¤×¨×™×˜ המיז×." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "מפתח ציבורי ×œ× ×—×•×§×™ להרחבת APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×—×‘×™×œ×” ×œ× ×—×•×§×™:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"מודול \"GodotPaymentV3\" ×œ× ×—×•×§×™ × ×ž×¦× ×‘×”×’×“×¨×ª ×”×ž×™×–× ×‘-\"×× ×“×¨×•×יד/מודולי×" +"\" (×©×™× ×•×™ בגודו 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "חובה ל×פשר ״שימוש ×‘×‘× ×™×” מות×מת ×ישית״ כדי להשתמש בתוספי×." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." -msgstr "" +msgstr "\"דרגות של חופש\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." -msgstr "" +msgstr "\"Hand Tracking\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." -msgstr "" +msgstr "\"Focus Awareness\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"×ž× ×¡×” ×œ×‘× ×•×ª ×ž×ª×‘× ×™×ª מות×מת ×ישית, ×ך ×œ× ×§×™×™× ×ž×™×“×¢ על גירסת ×”×‘× ×™×”. × × ×œ×”×ª×§×™×Ÿ " +"מחדש מתפריט 'Project'." #: platform/android/export/export.cpp +#, fuzzy msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"חוסר הת×מה בגירסת ×× ×“×¨×•×יד:\n" +" ×ª×‘× ×™×ª ×”×•×ª×§× ×”: %s\n" +" גרסת גודו: %s\n" +"× × ×œ×”×ª×§×™×Ÿ מחדש ×ת ×ª×‘× ×™×ª ×‘× ×™×™×ª ×× ×“×¨×•×יד מתפריט 'Project'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "×‘× ×™×™×ª ×ž×™×–× ×× ×“×¨×•×יד (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"×‘× ×™×™×ª ×ž×™×–× ×× ×“×¨×•×יד × ×›×©×œ×”, × ×™×ª×Ÿ לבדוק ×ת הפלט ל×יתור השגי××”.\n" +"לחלופין, ×§×™×™× ×‘- docs.godotengine.org תיעוד ×œ×‘× ×™×™×ª ×× ×“×¨×•×יד." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "×œ× × ×•×¦×¨ apk ב: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "מזהה חסר." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "" +msgstr "התו '%s' ××™× ×• מותר במזהה." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "×œ× ×¦×•×™×Ÿ App Store Team ID - ×œ× × ×™×ª×Ÿ להגדיר ×ת המיז×." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "גודל הגופן שגוי." +msgstr "מזהה ×œ× ×—×•×§×™:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 70d7a4d6b3..0fd6f92fbb 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1136,6 +1136,16 @@ msgid "Gold Sponsors" msgstr "गोलà¥à¤¡ पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "रजत दाताओं" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "कांसà¥à¤¯ दाताओं" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "मिनी पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index a515a912b0..2779300580 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1123,6 +1123,16 @@ msgid "Gold Sponsors" msgstr "Zlatni sponzori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni donatori" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "BronÄani donatori" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini sponzori" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c6828cc7d3..40a6462c90 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1188,6 +1188,16 @@ msgid "Gold Sponsors" msgstr "Arany Szponzorok" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Ezüst Adományozók" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronz Adományozók" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Szponzorok" diff --git a/editor/translations/id.po b/editor/translations/id.po index cf4bd738fa..34c15ae95f 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -20,7 +20,7 @@ # Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. # I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019. # herri siagian <herry.it.2007@gmail.com>, 2019. -# MonsterGila <fikrirazor@outlook.co.id>, 2019. +# MonsterGila <fikrirazor@outlook.co.id>, 2019, 2020. # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. @@ -31,8 +31,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: yusuf afandi <afandi.yusuf.04@gmail.com>\n" +"PO-Revision-Date: 2020-08-12 08:00+0000\n" +"Last-Translator: MonsterGila <fikrirazor@outlook.co.id>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -1160,6 +1160,16 @@ msgid "Gold Sponsors" msgstr "Sponsor Emas" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatur Perak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatur Perunggu" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Sponsor Mini" @@ -2435,10 +2445,13 @@ msgid "Reload Saved Scene" msgstr "Simpan Skena" #: editor/editor_node.cpp +#, fuzzy msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Skena saat ini mempunyai perubahan yang belum tersimpan.\n" +"Tetap muat ulang skena yang tersimpan? Aksi ini tidak dapat dibatalkan." #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -10683,11 +10696,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" +"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" +"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -12240,10 +12256,14 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp +#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " +"langsung melalui node CollisionShape2D. Silakan gunakan node " +"CollisionPolygon2D sebagai gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12429,8 +12449,9 @@ msgid "Finishing Plot" msgstr "Menyelesaikan Pemetaan" #: scene/3d/baked_lightmap.cpp +#, fuzzy msgid "Lighting Meshes: " -msgstr "" +msgstr "Lighting Meshes: " #: scene/3d/collision_object.cpp msgid "" @@ -12485,8 +12506,9 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp +#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" diff --git a/editor/translations/is.po b/editor/translations/is.po index d53a9d609d..16958ecf41 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1143,6 +1143,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index b2dac5ae0e..7617e0e8de 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -54,12 +54,13 @@ # Lorenzo Asolan <brixiumx@gmail.com>, 2020. # Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020. # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. +# Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" -"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" +"PO-Revision-Date: 2020-09-02 14:35+0000\n" +"Last-Translator: Ziv D <wizdavid@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -67,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1188,6 +1189,16 @@ msgid "Gold Sponsors" msgstr "Sponsor oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatori argento" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatori bronzo" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Sponsor mini" @@ -1758,7 +1769,7 @@ msgstr "Nuovo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importa" +msgstr "Importare" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -4800,7 +4811,7 @@ msgstr "Modalità Gioco:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "AnimazioneAlbero" +msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -12058,7 +12069,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" -"Debug keystore non configurato correttamente nel preset di esportazione." +"Release keystore non configurato correttamente nel preset di esportazione." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12191,9 +12202,8 @@ msgid "Run in Browser" msgstr "Esegui nel Browser" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Run exported HTML in the system's default browser." -msgstr "Esegui HTML esportato all'interno del browser di sistema predefinito." +msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -12216,9 +12226,8 @@ msgid "Could not read boot splash image file:" msgstr "Impossibile leggere il file immagine di avvio splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Utilizzando l'immagine di splash di avvio predefinita." +msgstr "Utilizzando l'immagine splash predefinita." #: platform/uwp/export/export.cpp msgid "Invalid package short name." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index e0a1d4d909..8e82a94abf 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,7 +36,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" "Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1164,6 +1164,16 @@ msgid "Gold Sponsors" msgstr "ゴールドスãƒãƒ³ã‚µãƒ¼" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "シルãƒãƒ¼ãƒ‰ãƒŠãƒ¼" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ブãƒãƒ³ã‚ºãƒ‰ãƒŠãƒ¼" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ミニスãƒãƒ³ã‚µãƒ¼" @@ -2751,11 +2761,11 @@ msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã®ã‚»ãƒƒãƒˆã‚¢ãƒƒãƒ—" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’セットアップ" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã®çµ‚了" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’終了" #: editor/editor_node.cpp msgid "Export..." @@ -2894,11 +2904,11 @@ msgstr "スクリーンショットã¯Editor Data / Settingsフォルダã«ä¿å #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "フルスクリーンã®æœ‰åŠ¹åŒ– / 無効化" +msgstr "フルスクリーンを有効化 / 無効化" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "システムコンソールã®æœ‰åŠ¹åŒ– / 無効化" +msgstr "システムコンソールを有効化 / 無効化" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -7011,11 +7021,11 @@ msgstr "å³ã‚¤ãƒ³ãƒ‡ãƒ³ãƒˆ" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "コメントã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "コメントアウト / 解除" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "行を折りãŸãŸã‚€ / 展開ã™ã‚‹" +msgstr "行を折りãŸãŸã‚€ / 展開" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7023,7 +7033,7 @@ msgstr "ã™ã¹ã¦ã®è¡Œã‚’折りãŸãŸã‚€" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開ã™ã‚‹" +msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -7035,7 +7045,7 @@ msgstr "シンボルを補完" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "é¸æŠžç¯„囲を評価ã™ã‚‹" +msgstr "é¸æŠžç¯„囲を評価" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 1bfd23080b..75fbad354b 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1185,6 +1185,16 @@ msgid "Gold Sponsors" msgstr "áƒáƒ¥áƒ áƒáƒ¡ სპáƒáƒœáƒ¡áƒáƒ ები" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ვერცხლის დáƒáƒœáƒáƒ¢áƒáƒ ები" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ბრინჯáƒáƒáƒ¡ დáƒáƒœáƒáƒ¢áƒáƒ ები" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "მინი სპáƒáƒœáƒ¡áƒáƒ ები" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9b19450d58..f9fa96982f 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1150,6 +1150,16 @@ msgid "Gold Sponsors" msgstr "골드 스í°ì„œ" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "실버 기부ìž" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ë¸Œë¡ ì¦ˆ 기부ìž" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "미니 스í°ì„œ" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4d3884d5f8..6449d264ad 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1148,6 +1148,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 2612b441c6..6cf590f8c5 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1140,6 +1140,16 @@ msgid "Gold Sponsors" msgstr "Zelta Sponsori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sudraba Donors" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzas Donors" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 07a3bdae3c..30ac5ce885 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1099,6 +1099,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index aa7844d7ab..70be9f00c8 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1109,6 +1109,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 043d7e643e..a9719278c0 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1106,6 +1106,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index ad70f291ca..940feeb863 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -7,13 +7,14 @@ # Syaz Amirin <amirin123z@gmail.com>, 2018. # Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018. # Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020. +# keviinx <keviinx@yahoo.com>, 2020. +# Keviindran Ramachandran <keviinx@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-01-27 07:10+0000\n" -"Last-Translator: Muhammad Hazim bin Hafizalshah " -"<muhammadhazimhafizalshah@gmail.com>\n" +"PO-Revision-Date: 2020-09-02 14:35+0000\n" +"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" "Language: ms\n" @@ -21,119 +22,118 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Menjangkakan rentetan dengan panjang 1 (satu watak)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self tidak boleh digunakan kerana instance adalah null (tidak lulus)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Operan tidak sah untuk pengendali %s, %s dan %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Indeks tidak sah untuk jenis %s untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Indeks bernama tidak sah '%s' untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Argumen tidak sah untuk binaan '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Atas panggilan ke '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "Bebas" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Seimbang" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Cermin" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Masa:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Nilai:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Masukkan Kunci di Sini" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Anim Menduakan Kunci" +msgstr "Gandakan Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "" +msgstr "Padam Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Tambah Titik Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "" +msgstr "Pindah Titik-titik Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -141,10 +141,9 @@ msgstr "Anim Menduakan Kunci" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "" +msgstr "Anim Padam Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" msgstr "Anim Ubah Masa Keyframe" @@ -154,7 +153,7 @@ msgstr "Anim Ubah Peralihan" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Anim Ubah Perubahan" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" @@ -165,200 +164,192 @@ msgid "Anim Change Call" msgstr "Anim Ubah Panggilan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Ubah Masa Keyframe" +msgstr "Anim Ubah Pelbagai Masa Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Anim Ubah Peralihan" +msgstr "Anim Ubah Pelbagai Peralihan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Anim Ubah Pelbagai Penukaran" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Anim Ubah Nilai Keyframe" +msgstr "Anim Ubah Pelbagai Nilai Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Anim Ubah Panggilan" +msgstr "Anim Ubah Pelbagai Panggilan" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ubah Panjang Animasi" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ubah Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "Trek Sifat" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "Trek Transformasi 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Trek Panggilan Kaedah" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Trek Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Trek Main balik Audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Trek Main Balik Animasi" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Panjang animasi (bingkai)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Panjang animasi (saat)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "Anim Tambah Trek" +msgstr "Tambah Trek" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Gelung Animasi" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Fungsi:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Klip Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Klip Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Tukar Laluan Trek" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Hidupkan / matikan trek ini." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Mod Interpolasi" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Mod Gelung Balut (Interpolat hujung dengan permulaan pada gelung)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "Buang Trek Anim" +msgstr "Keluarkan trek ini." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "" +msgstr "Masa (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Togol Trek Diaktifkan" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Berterusan" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskret" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Pencetus" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "Tangkap" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Terdekat" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubik" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Kepit Gelung Interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Balut Gelung Interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Masukkan Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Anim Menduakan Kunci" +msgstr "Menduakan Kunci" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "" +msgstr "Padam Kunci" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Mod Tukar Kemas Kini Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Tukar Mod Interpolasi Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Tukar Mod Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Buang Trek Anim" +msgstr "Keluarkan Trek Anim" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Cipta trek BARU untuk %s dan masukkan kunci?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Cipta %d BARU trek dan masukkan kunci?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -370,40 +361,39 @@ msgstr "" #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" -msgstr "" +msgstr "Cipta" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "Masukkan Anim" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "AnimationPlayer tidak animasikan dirinya sendiri, hanya pemain lain." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "Anim Cipta & Masukkan" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Anim Masukkan Trek & Kunci" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "Anim Masukkan Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Anim Ubah Peralihan" +msgstr "Tukar Langkah Animasi" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "" +msgstr "Susun semula Trek" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "Transformasi trek hanya berlaku kepada nod berasaskan Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -412,78 +402,82 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Trek audio hanya boleh ditujukan kepada nod jenis:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Trek animasi hanya dapat ditujukan kepada nod AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" +"Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Tidak boleh menambah trek baru tanpa satu akar" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Trek tidak sah untuk Bezier (tiada sub-sifat yang sesuai)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Anim Tambah Trek" +msgstr "Tambah Trek Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Trek bukan jenis Spatial, tidak boleh memasukkan kunci" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "" +msgstr "Tambah Kunci Trek Transformasi" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Anim Tambah Trek" +msgstr "Tambah Kunci Trek" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci kaedah." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Anim Tambah Trek" +msgstr "Tambah Kunci Trek Kaedah" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Kaedah tidak ditemui dalam objek: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "Kunci Gerak Anim" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "Papan klip kosong" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "" +msgstr "Tampal Trek" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "Kunci Skala Anim" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Pilihan ini tidak berfungsi untuk pengeditan Bezier, kerana ia hanya satu " +"trek." #: editor/animation_track_editor.cpp msgid "" @@ -497,38 +491,47 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Animasi ini tergolong dalam adegan yang diimport, maka perubahan untuk trek " +"yang diimport tidak akan disimpan.\n" +"\n" +"Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan " +"import adegan dan tetapkan\n" +"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek Tersuai" +"\", kemudian import semula.\n" +"Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk " +"memisahkan fail." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Amaran: Mengedit animasi yang diimport" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" +msgstr "Pilih nod AnimationPlayer untuk mencipta dan mengedit animasi." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Hanya tunjukkan trek dari nod yang dipilih di pokok." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Kumpulkan trek mengikut nod atau memaparkannya sebagai senarai biasa." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "" +msgstr "Tangkap:" #: editor/animation_track_editor.cpp msgid "Animation step value." -msgstr "" +msgstr "Nilai langkah animasi." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Saat" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -538,108 +541,107 @@ msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "Edit" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "" +msgstr "Sifat animasi." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "" +msgstr "Salin Trek" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "" +msgstr "Pemilihan Skala" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "" +msgstr "Skala Dari Kursor" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "" +msgstr "Menduakan Pilihan" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "" +msgstr "Menduakan Pindahan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "Semua Pilihan" +msgstr "Padam Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "" +msgstr "Pergi ke Langkah Seterusnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimumkan Animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "Bersihkan Animasi" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Pilih nod yang akan dianimasikan:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Guna Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Pengoptimum Anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Max. Ralat Linear:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Max. Ralat Sudut:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Sudut Maksimum yang Boleh Dioptimumkan:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Mengoptimumkan" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Keluarkan kunci yang tidak sah" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Keluarkan trek yang tidak boleh diselesaikan dan kosong" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Bersihkan semua animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Bersihkan Animasi (TIDAK BOLEH BUAT ASAL!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Bersihkan" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "" +msgstr "Nisbah Skala:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" -msgstr "" +msgstr "Pilih Trek untuk Disalin" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -648,146 +650,146 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "Salin" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Semua Pilihan" +msgstr "Pilih Semua/Tiada" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Anim Tambah Trek" +msgstr "Tambah Klip Trek Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Tukar Klip Trek Audio Mula Offset" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Tukar Klip Audio Trek Hujung Offset" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "Ubah saiz Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Tukar Jenis Nilai Array" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Tukar Nilai Array" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Pergi ke Baris" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Nombor Baris:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "" +msgstr "%d telah diganti." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d padan." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d padan." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "" +msgstr "Kes Padan" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "" +msgstr "Seluruh Perkataan" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "" +msgstr "Ganti" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Ganti Semua" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Pilihan Sahaja" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Piawai" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Togol Panel Skrip" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "" +msgstr "Zum Masuk" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "" +msgstr "Zum Keluar" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Set Semula Zum" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Amaran" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Nombor baris dan lajur." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Kaedah dalam nod sasaran mesti ditentukan." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." -msgstr "" +msgstr "Nama kaedah mestilah pengecam yang sah." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" +"Kaedah sasaran tidak dijumpai. Tentukan kaedah yang sah atau lampirkan skrip " +"ke nod sasaran." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "" +msgstr "Sambung ke Nod:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "" +msgstr "Sambung ke Skrip:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "Dari Isyarat:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Adegan tidak mengandungi sebarang skrip." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Tambah" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -798,44 +800,46 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Keluarkan" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Tambah Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Receiver Method:" -msgstr "" +msgstr "Kaedah Penerima:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Lanjutan" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Ditangguhkan" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" +"Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada " +"waktu terbiar." #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Oneshot" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Putuskan isyarat selepas pelepasan pertama." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "" +msgstr "Tidak dapat menyambungkan isyarat" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -849,101 +853,104 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Tutup" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Sambung" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "" +msgstr "Isyarat:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Sambungkan '% s' ke '% s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Putuskan sambungan '% s' dari '% s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Putuskan semua sambungan dari isyarat: '% s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Sambung ..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Putuskan sambungan" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "" +msgstr "Sambungkan Isyarat ke Kaedah" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Edit Sambungan:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% s" +"\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Isyarat" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Putuskan Semua" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Edit..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Pergi ke Kaedah" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Ubah Jenis %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "" +msgstr "Ubah" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Cipta %s Baru" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Kegemaran:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Terkini:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Cari:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Padanan:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -951,57 +958,61 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Keterangan:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Cari Penggantian Untuk:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Kebergantungan Untuk:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Adegan '% s' kini sedang diedit.\n" +"Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Sumber '% s' sedang digunakan.\n" +"Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Kebergantungan" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Sumber" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" -msgstr "" +msgstr "Laluan" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Kebergantungan:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Perbaiki Pecah" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Editor Ketergantungan" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Cari Penggantian Sumber:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1011,15 +1022,15 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Buka" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Pemilik:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" +msgstr "Alih keluar fail terpilih dari projek? (Tidak dapat dipulihkan)" #: editor/dependency_editor.cpp msgid "" @@ -1027,46 +1038,49 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Fail yang akan dikeluarkan diperlukan oleh sumber lain agar dapat " +"berfungsi.\n" +"Masih mahu keluarkan fail tersebut? (tidak boleh buat asal)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Tidak boleh dialih keluar:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Ralat memuatkan:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Gagal memuat kerana kebergantungan hilang:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Buka Bagaimanapun" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Tindakan apa yang harus diambil?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Perbaiki Kebergantungan" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Ralat memuatkan!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Padamkan objek %d secara kekal? (Tidak boleh dibuat asal!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "" +msgstr "Tunjuk Kebergantungan" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Penjelajah Sumber Yatim" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1074,79 +1088,89 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Padam" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Memiliki" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Sumber Tanpa Hak Milik Eksplisit:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Tukar Kunci Kamus" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Tukar Nilai Kamus" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Terima kasih dari komuniti Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Penyumbang Enjin Godot" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "Pengasas Projek" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Pemaju Utama" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Pengurus Projek " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Pemaju" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Pengarang" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Penaja Platinum" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Penaja Emas" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Penderma Perak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Penaja Mini" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Penderma Emas" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Penderma Perak" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Penderma" #: editor/editor_about.cpp msgid "License" @@ -1154,7 +1178,7 @@ msgstr "Lesen" #: editor/editor_about.cpp msgid "Third-party Licenses" -msgstr "" +msgstr "Lesen Pihak Ketiga" #: editor/editor_about.cpp msgid "" @@ -1163,389 +1187,398 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" +"Enjin Godot bergantung kepada beberapa perpustakaan sumber terbuka dan bebas " +"pihak ketiga, semuanya serasi dengan syarat-syarat lesen MITnya. Berikut " +"adalah senarai lengkap semua komponen pihak ketiga tersebut dengan " +"pernyataan hak cipta dan syarat lesen masing-masing." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Semua Komponen" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponen" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Lesen" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." -msgstr "" +msgstr "Ralat semasa membuka fail pakej, bukan dalam format ZIP." #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" -msgstr "" +msgstr "%s (Sudah Wujud)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "" +msgstr "Nyahmampatkan Aset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "Fail berikut gagal diekstrak dari pakej:" #: editor/editor_asset_installer.cpp msgid "And %s more files." -msgstr "" +msgstr "Dan sebanyak %s fail." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Pakej berjaya dipasang!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Berjaya!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" -msgstr "" +msgstr "Kandungan Pakej:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "" +msgstr "Pasang" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "" +msgstr "Pemasang Pakej" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Pembesar suara" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Tambah Kesan" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Namakan Semula Bas Audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Tukar Kelantangan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "" +msgstr "Togol Bas Audio Solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "" +msgstr "Togol Senyap Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "" +msgstr "Togol Kesan Pintasan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "" +msgstr "Pilih Hantar Bas Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Tambah Kesan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "" +msgstr "Alih Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "" +msgstr "Padam Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." -msgstr "" +msgstr "Seret & lepas untuk menyusun semula." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Bisu" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Pintas" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "" +msgstr "Pilihan bas" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Pendua" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Tetapkan Semula Kelantangan" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "" +msgstr "Padam Kesan" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "" +msgstr "Tambah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "Bas induk tidak boleh dipadamkan!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "" +msgstr "Padam Bas Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "" +msgstr "Pendua Bas Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Tetapkan Semula Kelantangan Bas" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "" +msgstr "Pindah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "" +msgstr "Simpan Susun Atur Bas Audio Sebagai..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." -msgstr "" +msgstr "Lokasi untuk Susun Atur Baru..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "" +msgstr "Buka Susun Atur Bas Audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "" +msgstr "Tiada fail '%s'." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" -msgstr "" +msgstr "Susun atur" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "" +msgstr "Fail tidak sah, bukan susun atur bas audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "" +msgstr "Ralat semasa menyimpan fail: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "" +msgstr "Tambah Bas" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "" +msgstr "Tambah Bas Audio baru ke susun atur ini." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" -msgstr "" +msgstr "Memuatkan" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Muatkan Susun Atur Bas yang sedia ada." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "" +msgstr "Simpan sebagai" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "" +msgstr "Simpan Susun Atur Bas ini ke fail." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "" +msgstr "Muatkan Lalai" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Muatkan Susun Atur Bas lalai." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "" +msgstr "Cipta Susun Atur Bas baru." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Nama tidak sah." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Watak yang sah:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" +msgstr "Tidak boleh bertembung dengan nama kelas engin yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" +"Tidak boleh bertembung dengan nama jenis terbina dalam yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" +msgstr "Tidak boleh bertembung dengan nama pemalar global yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Kata kunci tidak boleh digunakan sebagai nama autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' sudah wujud!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Namakan Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Togol Global Autoload" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Pindah Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Keluarkan Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "" +msgstr "Aktifkan" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Susun Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Tidak boleh menambahkan autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Tambah AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Laluan:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Nama Nod:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" -msgstr "" +msgstr "Nama" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Singleton" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" -msgstr "" +msgstr "Tampal Param" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Mengemaskini Adegan" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "" +msgstr "Menyimpan perubahan tempatan..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "" +msgstr "Mengemaskini adegan..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" -msgstr "" +msgstr "[kosong]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[tidak disimpan]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." -msgstr "" +msgstr "Sila pilih direktori asas terlebih dahulu." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "" +msgstr "Pilih Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "" +msgstr "Cipta Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" -msgstr "" +msgstr "Nama:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "" +msgstr "Tidak dapat mencipta folder." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "" +msgstr "Pilih" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Menyimpan Fail:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Tiada templat eksport ditemui di laluan yang dijangkakan:" #: editor/editor_export.cpp msgid "Packing" -msgstr "" +msgstr "Pembungkusan" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan " +"'Import Etc' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan " +"'Import Etc 2' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" @@ -1554,508 +1587,519 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu " +"ke GLES2.\n" +"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "Templat nyahpepijat tersuai tidak dijumpai." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Templat pelepasan tersuai tidak dijumpai." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "" +msgstr "Fail templat tidak dijumpai:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" -msgstr "" +msgstr "Editor 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "" +msgstr "Editor Skrip" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "" +msgstr "Perpustakaan Aset" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "" +msgstr "Penyuntingan Pokok Adegan" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "" +msgstr "Import Dok" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "" +msgstr "Dok nod" #: editor/editor_feature_profile.cpp msgid "FileSystem and Import Docks" -msgstr "" +msgstr "Sistem Fail dan Dok Import" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "" +msgstr "Padamkan profil '%s'? (tidak boleh buat asal)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Profil mestilah nama fail yang sah dan tidak boleh mengandungi '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." -msgstr "" +msgstr "Profil dengan nama ini sudah wujud." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Editor Dinyahaktifkan, Ciri-ciri Dinyahaktifkan)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" -msgstr "" +msgstr "(Ciri-ciri dinyahaktif)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "Tidak Aktif" +msgstr "(Editor Dinyahaktif)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "" +msgstr "Pilihan Kelas:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "" +msgstr "Aktifkan Editor Kontekstual" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" -msgstr "" +msgstr "Ciri-ciri Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "" +msgstr "Ciri Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" -msgstr "" +msgstr "Kelas Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "Format fail '%s' tidak sah, import dibatalkan." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"Profil '%s' sudah wujud. Keluarkannya terlebih dahulu sebelum mengimport, " +"import dibatalkan." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "" +msgstr "Ralat menyimpan profil ke laluan: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "" +msgstr "Nyahtetap" #: editor/editor_feature_profile.cpp msgid "Current Profile:" -msgstr "" +msgstr "Profil Semasa:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "" +msgstr "Buat Semasa" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Baru" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Import" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Eksport" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" -msgstr "" +msgstr "Profil yang ada:" #: editor/editor_feature_profile.cpp msgid "Class Options" -msgstr "" +msgstr "Pilihan Kelas" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "" +msgstr "Nama profil baru:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" -msgstr "" +msgstr "Padam Profil" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "" +msgstr "Profil Ciri Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "" +msgstr "Import Profil" #: editor/editor_feature_profile.cpp msgid "Export Profile" -msgstr "" +msgstr "Eksport Profil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "Urus Profil Ciri Editor" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "" +msgstr "Pilih Folder Semasa" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "Fail Wujud, Tulis Ganti?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "" +msgstr "Pilih Folder Ini" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Salin Laluan" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "" +msgstr "Buka dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" -msgstr "" +msgstr "Tunjukkan dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "" +msgstr "Folder Baru..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" -msgstr "" +msgstr "Muat Semula" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Semua Dikenali" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Semua Fail (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Buka Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Buka Fail atau Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Simpan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Simpan Fail" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Pergi Balik" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Pergi ke Hadapan" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Pergi Atas" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Togol Fail Tersembunyi" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Togol Kegemaran" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Togol Mod" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Laluan Fokus" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Pindah Kegemaran ke Atas" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Pindah Kegemaran ke Bawah" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "" +msgstr "Pergi ke folder sebelumnya." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "" +msgstr "Pergi ke folder seterusnya." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "" +msgstr "Pergi ke folder induk." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "Muat semula fail." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "(Nyah)kegemaran folder semasa." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Togol keterlihatan fail tersembunyi." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "Lihat barang sebagai grid gambar kecil." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Lihat barang sebagai senarai." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktori & Fail:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Pratonton:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Fail:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "Mesti menggunakan sambungan yang sah." #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "Sumber Imbas" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Terdapat beberapa pengimport untuk pelbagai jenis yang menunjukkan ke fail " +"%s, import dibatalkan" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Mengimport (Semula) Aset" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Atas" #: editor/editor_help.cpp msgid "Class:" -msgstr "" +msgstr "Kelas:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Mewarisi:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Diwarisi oleh:" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Keterangan" #: editor/editor_help.cpp msgid "Online Tutorials" -msgstr "" +msgstr "Tutorial Dalam Talian" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Sifat" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "ganti:" #: editor/editor_help.cpp msgid "default:" -msgstr "" +msgstr "lalai:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Kaedah" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Sifat Tema" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Penghitungan" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Pemalar" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Penerangan Sifat" #: editor/editor_help.cpp msgid "(value)" -msgstr "" +msgstr "(nilai)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Tiada keterangan untuk sifat ini. Tolong bantu kami dengan [color=$color]" +"[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Penerangan Kaedah" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]" +"[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Cari Bantuan" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "" +msgstr "Kesensitifan Huruf" #: editor/editor_help_search.cpp msgid "Show Hierarchy" -msgstr "" +msgstr "Tunjuk Hierarki" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "Paparkan Semua" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Kelas Sahaja" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Kaedah Sahaja" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "" +msgstr "Isyarat Sahaja" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "" +msgstr "Pemalar Sahaja" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Sifat Sahaja" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Sifat Tema Sahaja" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Jenis Ahli" #: editor/editor_help_search.cpp msgid "Class" -msgstr "" +msgstr "Kelas" #: editor/editor_help_search.cpp msgid "Method" -msgstr "" +msgstr "Kaedah" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" -msgstr "" +msgstr "Isyarat" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "Pemalar" #: editor/editor_help_search.cpp msgid "Property" -msgstr "" +msgstr "Sifat" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "" +msgstr "Sifat Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Sifat:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Tetapkan" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Tetapkan Pelbagai:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Keluaran:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Semua Pilihan" +msgstr "Salin Pilihan" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2065,176 +2109,184 @@ msgstr "Semua Pilihan" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "Kosongkan" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "" +msgstr "Kosongkan Keluaran" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Hentikan" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Mulakan" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" -msgstr "" +msgstr "Bawah" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Atas" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC masuk" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET masuk" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC Keluar" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET Keluar" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Tetingkap Baru" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Sumber yang diimport tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Ralat semasa menyimpan sumber!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Sumber ini tidak dapat disimpan kerana tidak tergolong dalam adegan yang " +"diedit. Jadikannya unik terlebih dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "Simpan Sumber Sebagai..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Tidak dapat membuka fail untuk ditulis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Format fail yang diminta tidak diketahui:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Ralat semasa menyimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" +"Tidak dapat membuka '% s'. Fail mungkin telah dipindahkan atau dipadam." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Ralat semasa menghuraikan '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Penghujung fail '%s' tidak dijangka." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Hilang '%s' atau kebergantungannya." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Ralat semasa memuatkan '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Menyimpan Adegan" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Menganalisis" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Mencipta Gambar Kecil" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa akar pokok." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Adegan ini tidak dapat disimpan kerana terdapat penyertaan yang berbentuk " +"siklik.\n" +"Sila selesaikan dan kemudian cuba simpan semula." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Tidak dapat menyimpan adegan. Kemungkinan kebergantungan (instance atau " +"warisan) tidak dapat dipenuhi." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Tidak boleh tulis ganti adegan yang masih terbuka!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Tidak dapat memuatkan MeshLibrary untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Ralat menyimpan MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Tidak boleh memuatkan TileSet untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Ralat semasa menyimpan TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Ralat semasa menyimpan susun atur!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Susun atur lalai telah diganti." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Nama susun atur tidak dijumpai!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Tata letak lalai telah dipulihkan ke tetapan asas." #: editor/editor_node.cpp msgid "" @@ -2242,18 +2294,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Sumber ini tergolong dalam adegan yang diimport, maka ia tidak dapat " +"diedit.\n" +"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"Sumber ini tergolong dalam adegan yang di-instance atau diwarisi.\n" +"Perubahan tidak akan disimpan semasa menyimpan adegan semasa." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Sumber ini telah diimport, maka ia tidak dapat diedit. Ubah tetapannya di " +"panel import dan kemudian import semula." #: editor/editor_node.cpp msgid "" @@ -2262,6 +2322,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Adegan ini telah diimport, maka perubahan kepada ia tidak akan disimpan.\n" +"Instance-kan ia atau mewarisi akan membenarkan perubahan dibuat padanya.\n" +"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" @@ -2269,46 +2333,49 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Ini adalah objek terpencil, maka perubahan padanya tidak akan disimpan.\n" +"Sila baca dokumentasi yang berkaitan dengan penyahpepijatan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Tidak dapat memulakan subproses!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "" +msgstr "Buka Adegan" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Buka Adegan Asas" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Buka Cepat..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Buka Cepat Adegan..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Buka Cepat Skrip..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "" +msgstr "Simpan & Tutup" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Simpan perubahan pada '%s' sebelum menutup?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "Sumber %s yang diubahsuai telah disimpan." #: editor/editor_node.cpp msgid "A root node is required to save the scene." @@ -2758,9 +2825,8 @@ msgid "Editor" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Set Peralihan ke:" +msgstr "Tetapan Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -4064,9 +4130,8 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Set Peralihan ke:" +msgstr "Tambah Titik Animasi" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" @@ -4209,9 +4274,8 @@ msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Set Peralihan ke:" +msgstr "Tetapkan Animasi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4391,9 +4455,8 @@ msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Set Peralihan ke:" +msgstr "Sunting Peralihan..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4491,14 +4554,12 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Set Peralihan ke:" +msgstr "Peralihan wujud!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Set Peralihan ke:" +msgstr "Tambah Peralihan" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4538,9 +4599,8 @@ msgid "Node Removed" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Set Peralihan ke:" +msgstr "Peralihan Dikeluarkan" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4574,9 +4634,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Set Peralihan ke:" +msgstr "Peralihan: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -5621,9 +5680,8 @@ msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Set Peralihan ke:" +msgstr "Tambah Titik" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -8065,9 +8123,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Semua Pilihan" +msgstr "Padam Rect yang dipilih." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8076,9 +8133,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Semua Pilihan" +msgstr "Padam poligon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8477,9 +8533,8 @@ msgid "Color constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Anim Ubah Penukaran" +msgstr "Warna seragam." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -8822,9 +8877,8 @@ msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Anim Ubah Penukaran" +msgstr "Seragam skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -10177,14 +10231,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Semua Pilihan" +msgstr "Padamkan nod %d dan mana-mana kanak-kanak?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Semua Pilihan" +msgstr "Padam nod %d?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10195,9 +10247,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Semua Pilihan" +msgstr "Padam nod \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -11172,9 +11223,8 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Set Peralihan ke:" +msgstr "Tambah Port Input" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" @@ -11419,9 +11469,8 @@ msgid "Add Nodes..." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Semua Pilihan" +msgstr "Tambah fungsi..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index dbad564d9a..7837db5c53 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1199,6 +1199,16 @@ msgid "Gold Sponsors" msgstr "Gullsponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sølvdonorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronsedonorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorer" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 7f111ad901..ac5761f63d 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,8 +47,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-04 08:58+0000\n" -"Last-Translator: marnicq van loon <marnicqvanloon@gmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1181,6 +1181,16 @@ msgid "Gold Sponsors" msgstr "Gouden Sponsors" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Zilveren Donors" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzen Donors" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsoren" @@ -7361,7 +7371,7 @@ msgstr "Bekijk Omgeving" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "Bekijk Gizmos" +msgstr "Toon Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7450,9 +7460,9 @@ msgid "" msgstr "" "Klik om te wisselen tussen zichtbaarheidsweergaven.\n" "\n" -"Open oog: handvat is zichtbaar.\n" -"Gesloten oog: handvat is verborgen.\n" -"Half open oog: handvat is ook zichtbaar door ondoorzichtige oppervlaktes." +"Open oog: Gizmo is zichtbaar.\n" +"Gesloten oog: Gizmo is verborgen.\n" +"Half open oog: Gizmo is ook zichtbaar door ondoorzichtige oppervlaktes." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7640,7 +7650,7 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "Naamloos apparaat" +msgstr "Naamloze gizmo" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -10596,9 +10606,8 @@ msgid "Make node as Root" msgstr "Knoop tot wortelknoop maken" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Verwijder knoop \"%s\" en zijn kinderen?" +msgstr "%d knopen en hun (eventuele) kinderen verwijderen?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" diff --git a/editor/translations/or.po b/editor/translations/or.po index 5859fe6b0a..9bb6ba7410 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1105,6 +1105,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index d7ff515b05..6d7265c085 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -41,12 +41,13 @@ # Jan LigudziÅ„ski <jan.ligudzinski@gmail.com>, 2020. # Adam Jagoda <kontakt@lukasz.xyz>, 2020. # Filip Glura <mcmr.slendy@gmail.com>, 2020. +# Roman Skiba <romanskiba0@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2020-09-01 18:42+0000\n" +"Last-Translator: Roman Skiba <romanskiba0@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -55,7 +56,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1172,6 +1173,16 @@ msgid "Gold Sponsors" msgstr "ZÅ‚oci sponsorzy" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni darczyÅ„cy" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "BrÄ…zowi darczyÅ„cy" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini-sponsorzy" @@ -9539,7 +9550,7 @@ msgstr "Plik paczki" #: editor/project_export.cpp msgid "Features" -msgstr "FunkcjonalnoÅ›ci" +msgstr "Funkcje" #: editor/project_export.cpp msgid "Custom (comma-separated):" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index bf2d3ef0ad..d03994f21a 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1148,6 +1148,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 6c035decd5..510cbdee51 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1230,6 +1230,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Ouro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Doadores Prata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Doadores Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Patrocinadores Mini" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index b9d6c82ff0..489a8012f5 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -13,15 +13,15 @@ # Rueben Stevens <supercell03@gmail.com>, 2017. # SARDON <fabio3_Santos@hotmail.com>, 2017. # Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017. -# ssantos <ssantos@web.de>, 2018, 2019. +# ssantos <ssantos@web.de>, 2018, 2019, 2020. # Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019. # Manuela Silva <mmsrs@sky.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: João Lopes <linux-man@hotmail.com>\n" +"PO-Revision-Date: 2020-08-16 15:25+0000\n" +"Last-Translator: ssantos <ssantos@web.de>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" "Language: pt_PT\n" @@ -1037,7 +1037,7 @@ msgstr "Proprietários de:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Remover arquivos selecionados do Projeto? (Sem desfazer)" +msgstr "Remover ficheiros selecionados do Projeto? (Sem desfazer)" #: editor/dependency_editor.cpp msgid "" @@ -1045,7 +1045,7 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"Os arquivos a serem removidos são necessários para que outros recursos " +"Os ficheiros a serem removidos são necessários para que outros recursos " "funcionem.\n" "Remover mesmo assim? (sem anular)" @@ -1150,6 +1150,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Gold" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Doadores Silver" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Doadores Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Patrocinadores Mini" @@ -1403,11 +1413,11 @@ msgstr "Guardar este Modelo de Barramento para um ficheiro." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "Carregar Padrão" +msgstr "Carregar Predefinição" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Carregar o Modelo padrão de barramento." +msgstr "Carregar o Modelo predefinido de barramento." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." @@ -1551,7 +1561,7 @@ msgstr "Escolha" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "Arquivo de Armazenamento:" +msgstr "Armazenar o Ficheiro:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" @@ -1962,7 +1972,7 @@ msgstr "Sobrepõe:" #: editor/editor_help.cpp msgid "default:" -msgstr "Padrão:" +msgstr "predefinição:" #: editor/editor_help.cpp msgid "Methods" @@ -2273,7 +2283,7 @@ msgstr "Erro ao tentar guardar o Modelo!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "O Modelo do Editor padrão foi substituÃdo." +msgstr "O modelo do editor predefinido foi substituÃdo." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2281,7 +2291,7 @@ msgstr "Nome do Modelo não encontrado!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Modelo padrão restaurado para as configurações base." +msgstr "Modelo predefinido restaurado para as configurações base." #: editor/editor_node.cpp msgid "" @@ -2582,7 +2592,7 @@ msgstr "Apagar Modelo" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "Padrão" +msgstr "Predefinição" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -2840,7 +2850,7 @@ msgid "" msgstr "" "Com esta opção ativa, alterações da cena no editor serão replicadas no jogo " "em execução.\n" -"Quando usada num dispositivo remoto, é mais eficiente com um sistema de " +"Quando usada num aparelho remoto, é mais eficiente com um sistema de " "ficheiros em rede." #: editor/editor_node.cpp @@ -2856,7 +2866,7 @@ msgid "" msgstr "" "Com esta opção ativa, qualquer Script guardado será recarregado no jogo em " "execução.\n" -"Quando usada num dispositivo remoto, é mais eficiente com um Sistema de " +"Quando usada num aparelho remoto, é mais eficiente com um Sistema de " "Ficheiros em rede." #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -3464,8 +3474,9 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"Não foram encontrados ligações para download para esta versão. Download " -"direto está apenas disponÃvel para os lançamentos oficiais." +"Não foram encontrados ligações para descarregar para esta versão. " +"Descarregamentos diretos estão disponÃveis apenas para os lançamentos " +"oficiais." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3981,11 +3992,11 @@ msgstr "%d Ficheiros" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "Definir como Padrão para '%s'" +msgstr "Definir como Predefinição para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "Limpar Padrão para '%s'" +msgstr "Limpar Predefinição para '%s'" #: editor/import_dock.cpp msgid "Import As:" @@ -5658,7 +5669,7 @@ msgstr "Erro a instanciar cena de %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "Mudar Tipo Padrão" +msgstr "Mudar Predefinição de Tipo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -8577,7 +8588,7 @@ msgstr "Definir Nome do Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "Definir Porta de Entrada Padrão" +msgstr "Definir Porta de Entrada Predefinida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -9306,7 +9317,7 @@ msgid "" "constants." msgstr "" "Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader " -"resultante. Pode colocar várias definições de função e chamá-las depois nas " +"resultante. Pode pôr várias definições de função e chamá-las depois nas " "Expressões. Também pode declarar variantes, uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9965,11 +9976,11 @@ msgstr "Adicionar evento ação de entrada" #: editor/project_settings_editor.cpp msgid "All Devices" -msgstr "Todos os Dispositivos" +msgstr "Todos os Aparelhos" #: editor/project_settings_editor.cpp msgid "Device" -msgstr "Dispositivo" +msgstr "Aparelho" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." @@ -10181,7 +10192,7 @@ msgstr "Zona morta" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "Dispositivo:" +msgstr "Aparelho:" #: editor/project_settings_editor.cpp msgid "Index:" @@ -10425,11 +10436,11 @@ msgstr "No carácter %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Recolocar Nó" +msgstr "Repôr Nó" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Recolocar localização (selecionar novo Parente):" +msgstr "Repôr localização (selecionar novo Parente):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -10437,7 +10448,7 @@ msgstr "Manter transformação global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Recolocar" +msgstr "Repôr" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10562,7 +10573,7 @@ msgid "" "reverted to their default." msgstr "" "Desativar \"editable_instance\" irá reverter todas as propriedades do nó " -"para os seus valores padrão." +"para os seus valores predefinição." #: editor/scene_tree_dock.cpp msgid "" @@ -10570,7 +10581,8 @@ msgid "" "cause all properties of the node to be reverted to their default." msgstr "" "Ativar \"Carregar como Espaço Reservado\" vai desativar \"Filhos Editáveis\" " -"e fazer com que todas as propriedades do nó revertam para valores padrão." +"e fazer com que todas as propriedades do nó revertam para valores " +"predefinidos." #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -10680,7 +10692,7 @@ msgstr "Mudar tipo" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Recolocar o Novo Nó" +msgstr "Repôr o Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -11539,7 +11551,7 @@ msgstr "Mudar nome do argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "Definir Valor Padrão da Variável" +msgstr "Definir Valor Predefinido da Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" @@ -11931,7 +11943,7 @@ msgstr "O pacote deve ter pelo menos um separador '.'." #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "Selecionar dispositivo da lista" +msgstr "Selecionar aparelho da lista" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." @@ -12083,7 +12095,7 @@ msgstr "Executar no Navegador" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." -msgstr "Executar HTML exportado no Navegador padrão do sistema." +msgstr "Executar HTML exportado no navegador predefinido do sistema." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -12107,7 +12119,7 @@ msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "A usar imagem padrão de inicialização." +msgstr "A usar imagem de inicialização predefinida." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -12333,7 +12345,7 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "Esta corrente de Bone2D deve terminar em um nó Skeleton2D." +msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." @@ -12754,7 +12766,7 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Ambiente Padrão especificado em Configuração do Projeto (Rendering -> " +"Ambiente predefinido especificado em Configuração do Projeto (Rendering -> " "Environment -> Default Environment) não pode ser carregado." #: scene/main/viewport.cpp diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 29487392f8..ef64a09d92 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1147,6 +1147,16 @@ msgid "Gold Sponsors" msgstr "Sponsori Aur" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatori de Argint" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatori de Bronz" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7b12d8195c..71711ad333 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -85,12 +85,13 @@ # kyanukovich <ianu0001@algonquinlive.com>, 2020. # Ron788 <ustinov200511@gmail.com>, 2020. # Daniel <dan.ef1999@gmail.com>, 2020. +# NeoLan Qu <it.bulla@mail.ru>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-01 11:14+0000\n" -"Last-Translator: Daniel <dan.ef1999@gmail.com>\n" +"PO-Revision-Date: 2020-08-15 09:32+0000\n" +"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -1218,6 +1219,16 @@ msgid "Gold Sponsors" msgstr "Золотые ÑпонÑоры" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "СеребрÑные доноры" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Бронзовые доноры" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мини ÑпонÑоры" @@ -8952,7 +8963,7 @@ msgstr "Возвращает обратный гиперболичеÑкий Ñ‚Ð #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "ВычиÑлÑет ближайшее целое чиÑло, большее или равное аргументу." +msgstr "Ðаходит ближайшее целое, которое больше или равно параметра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." @@ -8960,11 +8971,11 @@ msgstr "Удерживает значение в пределах двух Ð´Ñ€Ñ #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°." +msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°." +msgstr "Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." @@ -8980,7 +8991,7 @@ msgstr "ÐкÑпонента Ñ Ð¾Ñнованием 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "ВычиÑлÑет ближайшее целое, меньшее или равное аргументу." +msgstr "Ðаходит ближайшее целое, меньшее или равное аргументу." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." @@ -8988,7 +8999,7 @@ msgstr "ВычиÑлÑет дробную чаÑÑ‚ÑŒ аргумента." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "Возвращает обратный корень из аргумента." +msgstr "Возвращает обратный квадратный корень из аргумента." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." @@ -9033,11 +9044,11 @@ msgstr "1.0 / ÑкалÑÑ€" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "ВычиÑлÑет ближайшее целое чиÑло." +msgstr "Ðаходит ближайшее к параметру целое чиÑло." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "ВычиÑлÑет ближайшее чётное чиÑло." +msgstr "Ðаходит ближайшее чётное чиÑло к параметру." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." diff --git a/editor/translations/si.po b/editor/translations/si.po index c8b0a57cbe..2ca3642fce 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1128,6 +1128,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 59cd8da671..13482d4c59 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-15 01:48+0000\n" +"PO-Revision-Date: 2020-09-04 06:51+0000\n" "Last-Translator: Richard Urban <redasuio1@gmail.com>\n" "Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/" "godot/sk/>\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -32,7 +32,7 @@ msgstr "Chybný argument convert(), použite TYPE_* konÅ¡tanty." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "dĺžka oÄakávaného stringu 1 (pÃsmeno)" +msgstr "dĺžka oÄakávaného stringu 1 (pÃsmeno)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -42,7 +42,7 @@ msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Neplatný vstup %i (nepreÅ¡lo) vo výraze" +msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -98,7 +98,7 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "zadarmo" +msgstr "Voľný" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -118,7 +118,7 @@ msgstr "Hodnota:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Sem Vložte KľúÄ" +msgstr "Tu vložiÅ¥ kľúÄ" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -130,7 +130,7 @@ msgstr "ZmazaÅ¥ oznaÄené kľúÄ(e)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "PridaÅ¥ Bezierov bod" +msgstr "PridaÅ¥ Bezier bod" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" @@ -191,7 +191,7 @@ msgstr "ZmeniÅ¥ Dĺžku Animácie (Change Animation Length)" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "ZmeniÅ¥ opakovanie Animácie (Change Animation Loop)" +msgstr "ZmeniÅ¥ Opakovanie Animácie" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -256,7 +256,7 @@ msgstr "Zapnúť/Vypnúť tento track." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update Mode (ako je nastavená táto možnosÅ¥)" +msgstr "Update Mode (Tak ako je táto možnosÅ¥ nastavená)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -517,7 +517,7 @@ msgstr "Zoskupte track-y pomocou node-u alebo ich zobrazte ako plain list." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Snap:" +msgstr "PrichytiÅ¥:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -756,9 +756,8 @@ msgid "Method in target node must be specified." msgstr "Metóda v target node-e musà byÅ¥ Å¡pecifikovaná." #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "Metóda v target node-e musà byÅ¥ Å¡pecifikovaná." +msgstr "Meno Metódy musà byÅ¥ Å¡pecifikované." #: editor/connections_dialog.cpp msgid "" @@ -1136,6 +1135,16 @@ msgid "Gold Sponsors" msgstr "Zlatý Sponzori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Strieborný Darcovia" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzový Darcovia" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malý Sponzori" @@ -1886,7 +1895,7 @@ msgstr "PrieÄinky a Súbory:" #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "Ako to bude vyzeraÅ¥:" +msgstr "PredzobraziÅ¥:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -2782,9 +2791,9 @@ msgid "" msgstr "" "KeÄ bude povolená táto možnosÅ¥, export alebo deploy vyprodukujú menej \n" "súboru executable.\n" -"Filesystém bude z projektu poskytovaný editorom v sieti. Na Androide, pre " -"deploy budete potrebovaÅ¥ USB kábel \n" -"rýchlejÅ¡Ã výkon. Táto možnosÅ¥ zrýchľuje proces testovania." +"Filesystém bude z projektu poskytovaný editorom v sieti.\n" +"Na Androide, predeploy budete potrebovaÅ¥ USB kábel pre rýchlejÅ¡Ã výkon. Táto " +"možnosÅ¥ zrýchľuje proces testovania." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -3053,19 +3062,19 @@ msgstr "ImportovaÅ¥ Å ablóny Zo ZIP File-u" #: editor/editor_node.cpp msgid "Template Package" -msgstr "BalÃÄek Å ablón" +msgstr "BalÃk Å ablón" #: editor/editor_node.cpp msgid "Export Library" -msgstr "ExportovaÅ¥ Library" +msgstr "ExportovaÅ¥ Knižnicu" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "SpojiÅ¥ Z Existujúcim" +msgstr "ZlúÄiÅ¥ s existujúcim" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "OtvoriÅ¥ & SpustiÅ¥ Script" +msgstr "OtvoriÅ¥ a vykonaÅ¥ skript" #: editor/editor_node.cpp msgid "New Inherited" @@ -3105,7 +3114,7 @@ msgstr "OtvoriÅ¥ predchádzajúci Editor" #: editor/editor_node.h msgid "Warning!" -msgstr "Varovanie!" +msgstr "Upozornenie!" #: editor/editor_path.cpp msgid "No sub-resources found." @@ -3113,7 +3122,7 @@ msgstr "NenaÅ¡li sa žiadne \"sub-resources\"." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "Vytváranie Zobrazenia \"Mesh-u\"" +msgstr "Vytváranie Predzobrazenia Mesh-u" #: editor/editor_plugin.cpp msgid "Thumbnail..." @@ -4223,7 +4232,7 @@ msgstr "Vyberte a premiestnite body, vytvorte body z RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "PovoliÅ¥ snap a show grid." +msgstr "PovoliÅ¥ prichytenie a zobraziÅ¥ mriežku." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4253,118 +4262,117 @@ msgstr "PridaÅ¥ TrojuholnÃk" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "ZmeniÅ¥ Limity BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "ZmeniÅ¥ Label BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ BlendSpace2D Bod" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "VymazaÅ¥ BlendSpace2D TrojuholnÃk" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D nepatrà ku AnimationTree node." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" +"Neexistujú žiadne trojuholnÃky, takže si nemôže zabraÅ¥ miesto žiadny " +"blending." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" -msgstr "" +msgstr "Prepnúť Automatické TrojuholnÃky" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "VytvoriÅ¥ trojuholnÃky spájanÃm bodov." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "VymazaÅ¥ body a trojuholnÃky." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "VygenerovaÅ¥ blend trojuholnÃky Automaticky (nie manuálne)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" -msgstr "" +msgstr "Parameter sa Zmenil" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Edit Filters" -msgstr "Súbor:" +msgstr "UpraviÅ¥ Filtre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Nemôžete pridaÅ¥ output node do blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "PridaÅ¥ Node do BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" -msgstr "" +msgstr "Node sa pohol" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "Nepodarilo sa pripojiÅ¥, port sa možno použÃva alebo je neplatný." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" -msgstr "" +msgstr "Node-y Spojené" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" -msgstr "" +msgstr "Node-y Odpojené" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Popis:" +msgstr "NastaviÅ¥ Animáciu" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "ZmazaÅ¥ Node(y)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" -msgstr "" +msgstr "Zapnúť/Vypnúť Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "" +msgstr "ZmeniÅ¥ Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" +"Nieje nastavený AnimaÄný PrehrávaÄ, takže sa nepodarilo zÃskaÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" +msgstr "Cesta prehrávaÄa je neplatná, takže sa nepodarilo zÃskaÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4372,312 +4380,302 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" +"AnimaÄný PrehrávaÄ nemá žiadny platnú root node cestu, takže sa nepodarilo " +"zistiÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Klipy Animácie:" +msgstr "Klipy Animácie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Zvukové Klipy:" +msgstr "Zvukové Klipy" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Funkcie:" +msgstr "Funkcie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "" +msgstr "Node Premenovaný" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "" +msgstr "PridaÅ¥ Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Súbor:" +msgstr "UpraviÅ¥ Filtrované Tracky:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" -msgstr "" +msgstr "PovoliÅ¥ Filtrovanie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "Prepnúť Autoplay" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "Nové Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Nová Animácia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "ZmeniÅ¥ Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "" +msgstr "Naozaj chcete vymazaÅ¥ Animáciu?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "VymazaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "" +msgstr "Meno animácie je Vadné!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "" +msgstr "Toto meno Animácie už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "PremenovaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "" +msgstr "Blend sa ÄŽalej Zmenil" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "" +msgstr "ZmeniÅ¥ Blend Time" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "NaÄÃtaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "DuplikovaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "" +msgstr "Žiadne animácie na skopÃrovanie!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "" +msgstr "Žiadny zroj animácie v clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "" +msgstr "Prilepená Animácia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "" +msgstr "PrilepiÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "" +msgstr "Žiadna animácia na úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "SpusÅ¥iÅ¥ vybranú animáciu odzadu z aktuálnej pozÃcie. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu odzadu z konca. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "ZastaviÅ¥ playback animácie. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu od zaÄiatku. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu z aktuálnej pozÃcie. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "" +msgstr "PozÃcia Animácie (v sekundách)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "ZväÄÅ¡iÅ¥ playback animácie globálne pre node." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "" +msgstr "AnimaÄné Náradie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Animácie" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Prechody" +msgstr "UpraviÅ¥ Prechody..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Otvorit prieÄinok" +msgstr "Otvorit v InÅ¡pektor-ovi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "ZobraziÅ¥ list animácii v prehrávaÄi." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "" +msgstr "Autoplay pri NaÄÃtanÃ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "PovoliÅ¥ Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" -msgstr "" +msgstr "Onion Skinning Možnosti" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "Popis:" +msgstr "Smery" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Past" -msgstr "VložiÅ¥" +msgstr "MinulosÅ¥" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "BudúcnosÅ¥" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "Hĺbka" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 krok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Iba OdliÅ¡nosti" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "Force White Modulate" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Zahŕňa Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" -msgstr "" +msgstr "Pripnúť PrehrávaÄ Animácie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "VytvoriÅ¥ Novú Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "" +msgstr "Chyba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "" +msgstr "Blend Times:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "ÄŽalej (Automatický Rad):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "" +msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "VložiÅ¥" +msgstr "PremiestniÅ¥ Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Prechody" +msgstr "Prechod existuje!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Prechody" +msgstr "PridaÅ¥ Prechod" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "PridaÅ¥ Node" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Koniec" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Okamžite" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Synchronizácia" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Na Konci" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "CestovaÅ¥" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "Pre sub-prechod je potrebné zaÄaÅ¥ a skonÄiÅ¥ node-y." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "" +msgstr "Nieje nastavený žiadny zdrojový playback ako cesta: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" -msgstr "" +msgstr "Node Zmazaný" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Prechody" +msgstr "Prechod Vymazaný" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "NastaviÅ¥ ZaÄiatoÄný Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4685,363 +4683,356 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"VybraÅ¥ a premiestniÅ¥ node-y.\n" +"PravÃm tlaÄÃtkom myÅ¡i pridáte node-y.\n" +"Shift+Lavé tlaÄÃko myÅ¡i vytvoriÅ¥ pripojenie." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "VytvoriÅ¥ adresár" +msgstr "VytvoriÅ¥ Nové Node-y." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "" +msgstr "SpojiÅ¥ Node-y." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "OdstrániÅ¥ výber" +msgstr "VymazaÅ¥ oznaÄený node alebo prechod." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Prepnúť autoplay na tejto animácii pri Å¡tarte, reÅ¡tarte alebo seek to zero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "NastaviÅ¥ koniec animácie. Toto je užitoÄné pre sub-prechody." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Prechody" +msgstr "Prechody: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "Cesta k Node:" +msgstr "PrehraÅ¥ Mód:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "AnimaÄnýStrom" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Nové Meno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "VeľkosÅ¥:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" -msgstr "" +msgstr "Miznutie do (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "" +msgstr "Miznutie Von (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "Blend" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" -msgstr "" +msgstr "Auto ReÅ¡tart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "" +msgstr "ReÅ¡tart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "" +msgstr "Náhodný ReÅ¡tart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" -msgstr "" +msgstr "Å tart!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" -msgstr "" +msgstr "Množstvo:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "" +msgstr "Blend 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "" +msgstr "Blend 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "" +msgstr "ÄŒas X-Miznutia (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "Aktuálny:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" -msgstr "" +msgstr "PridaÅ¥ Vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "" +msgstr "ÄŒistý Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "" +msgstr "NastaviÅ¥ Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "" +msgstr "ZmazaÅ¥ Vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "" +msgstr "AnimaÄný Strom je platný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "" +msgstr "AnimaÄný Strom je neplatný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "" +msgstr "AnimaÄný Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "OneShot Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" -msgstr "" +msgstr "Mix Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "" +msgstr "Blend2 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "" +msgstr "Blend3 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "" +msgstr "Blend4 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "TimeScale Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "TimeSeek Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "Prechodový Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "" +msgstr "ImportovaÅ¥ Animácie..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "" +msgstr "NastaviÅ¥ Node Filtre" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "" +msgstr "Filtre..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Contents:" -msgstr "KonÅ¡tanty:" +msgstr "Obsah:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "View Files" -msgstr "Súbor:" +msgstr "ZobraziÅ¥ Súbory" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "Chyba pripojenia, prosÃm skúste znovu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "" +msgstr "Nepodarilo sa pripojiÅ¥ k host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Žiadna odozva od host-a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "Nepodarilo sa rozlúštiÅ¥ hostove meno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, spätný kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Nemôžete odstrániÅ¥:" +msgstr "Nepodarilo sa uložiÅ¥ odpoveÄ do:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Chyba pÃsania." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, prÃliÅ¡ veľa presmerovanÃ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "" +msgstr "Presmerovacà loop." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, Äas vyprÅ¡al" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "ÄŒas:" +msgstr "ÄŒas vyprÅ¡al." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "Zlý download hash, za predpokladu že bolo narábané so súborom." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "OÄakávané:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "Má:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "" +msgstr "Zlyhalo sha256 hash check" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Zlyhalo SÅ¥ahovanie Prostriedku:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "" +msgstr "SÅ¥ahovanie (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "" +msgstr "SÅ¥ahovanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "RieÅ¡i sa..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "" +msgstr "Pri vytváranà žiadosÅ¥i nastala chyba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "Idle" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "InÅ¡talovaÅ¥" +msgstr "InÅ¡talovaÅ¥..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "SkúsiÅ¥ znova" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "Chyba SÅ¥ahovania" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "SÅ¥ahovanie tohoto prostriedku už prebieha!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Nedávno VylepÅ¡ené" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Za Poslednú Dobu Najmenej Aktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Meno (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Meno (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licencia" +msgstr "Licencia (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licencia" +msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Prvý" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" -msgstr "" +msgstr "Minulý" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" -msgstr "" +msgstr "ÄŽalÅ¡Ã" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Posledný" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "VÅ¡etky" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Žiadne výsledky pre \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "" +msgstr "Import..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pluginy..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "ZoradiÅ¥:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" -msgstr "" +msgstr "Kategória:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" @@ -5049,23 +5040,23 @@ msgstr "Stránka:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" -msgstr "" +msgstr "Podpora" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Oficiálne" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Testovanie" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." -msgstr "" +msgstr "NaÄitávanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "Prostriedky Súboru ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5073,216 +5064,215 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" +"Nedá sa urÄiÅ¥ cesta pre uloženie lightmap obrázkov.\n" +"Uložte svoju scénu (Aby sa obrázky na to isté miesto), alebo vyberte cestu " +"na uloženie so BakedLightmap vlastnostÃ." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" +"Žiadne mesh-e na bake. Uistite sa že obsahujú UV2 channel a je na ňom 'Bake " +"Light' vlajka." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" +"Nepodarilo sa vytvoriÅ¥ lightmap obrázok, uistite sa že Äi je cesta " +"zapisovateľná." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "" +msgstr "Bake Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "PredzobraziÅ¥" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "KonfigurovaÅ¥ Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Odchýlka Mriežky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Krok Mriežky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "VÅ¡etky Primary Line:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "kroky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "Odchýlka Rotácie:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "Krok Rotácie:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "ZmeniÅ¥ veľkosÅ¥ výberu" +msgstr "Krok Veľkosti:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "Popis:" +msgstr "Presunúť Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "VÅ¡etky vybrané" +msgstr "Presunúť Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Horizontálne a Vertikálne Návody" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "VÅ¡etky vybrané" +msgstr "Presunúť pivot" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "" +msgstr "OtoÄiÅ¥ CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" -msgstr "" +msgstr "Presunúť kovadlinu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "" +msgstr "ZmeniÅ¥ VeľkosÅ¥ CanvasItem-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" -msgstr "" +msgstr "VeľkosÅ¥ CanvasItem-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "" +msgstr "Presunúť CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"DieÅ¥a kontajnerov majú svoje kovadliny a okraje prepÃsané svojimi rodiÄmi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "PrenastaviÅ¥ pre kovadliny a okraje hodnoty Control node-u." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"Pri aktivovanÃ, pohybovanim Control node-ov zmenÃte ich kovadliny namiesto " +"ich okrajov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Vľavo Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Vpravo Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Vpravo Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Vľavo Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" -msgstr "" +msgstr "Od Stredu Vľavo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" -msgstr "" +msgstr "Od Stredu Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" -msgstr "" +msgstr "Od Stredu Vpravo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" -msgstr "" +msgstr "Od Stredu Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "V Strede" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Lineárne" +msgstr "Ľavá Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "Horná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Lineárne" +msgstr "Pravá Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "Dolná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VerStredná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HorStredná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Plný Obdĺžnik" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" -msgstr "" +msgstr "UdržovaÅ¥ Pomer" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "" +msgstr "Iba Kovadliny" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "" +msgstr "ZmeniÅ¥ Kovadliny a Okraje" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "" +msgstr "ZmeniÅ¥ Kovadliny" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5290,6 +5280,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"PrepÃsanie Hernej Kamery\n" +"PrepÃsaÅ¥ hernú kameru s viewport kamerou editora." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5297,104 +5289,103 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"PrepÃsanie Hernej Kamery\n" +"Nieje spustená žiadna herná inÅ¡tancia." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "VÅ¡etky vybrané" +msgstr "Zamknúť OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "VÅ¡etky vybrané" +msgstr "Odomknúť OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "OdstrániÅ¥ výber" +msgstr "PridaÅ¥ OznaÄené do Skupiny" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "OdstrániÅ¥ výber" +msgstr "OdskupiÅ¥ OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "PrilepiÅ¥ Pózu" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Návody" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "" +msgstr "VytvoriÅ¥ Vlastnú KosÅ¥(i) z Node-u(ou)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "VytvoriÅ¥ IK ReÅ¥az" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "ZmazaÅ¥ IK ReÅ¥az" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Upozornenie: DieÅ¥a kontajnera zÃska ich pozÃciu a veľkosÅ¥ iba podľa svojho " +"rodiÄa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "" +msgstr "ResetovaÅ¥ PriblÞenie" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "VybraÅ¥ Režim" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "" +msgstr "PotiahnutÃm: OtáÄenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "" +msgstr "Alt+Potiahnutie: Pohyb" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" +"StaÄte 'v' pre Zmenu Pivot-a, 'Shift+v' pre hýbanie s Pivot-om (keÄ sa hýbe)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "" +msgstr "Alt+RMB: Výber hĺbkového zoznamu" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Move Mode" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "RotaÄný Režim" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "" +msgstr "Zmena Veľkosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5402,187 +5393,186 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" +"ZobraziÅ¥ list vÅ¡etkých objektov na kliknutej pozÃcii\n" +"(rovnako ako Alt+RMB v výberovom režime)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "" +msgstr "Kliknite pre zmenu rotaÄného pivota objektu." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "Pohyb Mód" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Režim Interpolácie" +msgstr "PravÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Prepnúť smart prichytenie." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "" +msgstr "PoužiÅ¥ Smart Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Prepnúť Prichytenie Mriežky." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "" +msgstr "PoužiÅ¥ PrÃchyt Mriežky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Možnosti Prichytávania" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie Rotácie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie Veľkosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "PrichytiÅ¥ RelatÃvne" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "PoužiÅ¥ Pixelové Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "Smart Prichytávanie" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "KonfigurovaÅ¥ Prichytávanie..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "PrichytiÅ¥ na RodiÄa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "" +msgstr "PrichytiÅ¥ na Kovadlinu Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "" +msgstr "PrichitiÅ¥ na strany Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "" +msgstr "PrichytiÅ¥ na Stred Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "VložiÅ¥" +msgstr "PrichytiÅ¥ na Ostatné Node-y" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "PrichytiÅ¥ na Návody" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Zamknúť oznaÄený objekt na mieste (už sa s nÃm nebude daÅ¥ hýbaÅ¥)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Odomknúť oznaÄený objekt (dá sa s nÃm hýbaÅ¥)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Uistite sa že sa nedá oznaÄiÅ¥ dieÅ¥a objektu." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Aby ste oznaÄili dieÅ¥a objektu tak mu musÃte obnoviÅ¥ schopnosÅ¥." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "VÅ¡etky vybrané" +msgstr "Nastavenia Kostry" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "ZobraziÅ¥ Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "VytvoriÅ¥ Vlastnú KosÅ¥(i) z Node-u(ou)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "" +msgstr "ZmazaÅ¥ Vlastné Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Zobrazenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Vždy ZobraziÅ¥ Mriežku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "ZobraziÅ¥ PomocnÃkov" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "ZobraziÅ¥ PravÃtka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "ZobraziÅ¥ Návody" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "ZobraziÅ¥ Pôvod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "ZobraziÅ¥ Výrez" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "ZobraziÅ¥ Skupinu a Zamknúť Ikony" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "Výber Stredu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Výber Frame-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "PredzobraziÅ¥ VeľkosÅ¥ Plátna" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "Prekladová maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "RotaÄná maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "Veľkostná maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "" +msgstr "Vkladanie kľúÄov (založené na maske)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5591,67 +5581,69 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Automaticky vložiÅ¥ kľúÄe keÄ sú objekty preložené, rotované alebo zväÄÅ¡ené " +"(založené na maske).\n" +"KľúÄe sú pridané iba do existujúcich track-ov, nebudú vytvorené žiadne nové " +"tracky.\n" +"Prvý krát musia byÅ¥ kľúÄe vložené manuálne." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Animácia VložiÅ¥ KľúÄ" +msgstr "Automaticky VložiÅ¥ KľúÄ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "Dĺžka ÄŒasu Animácie (v sekundách)" +msgstr "AnimaÄný KÄ¾ÃºÄ a Možnosti PozÃcie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "" +msgstr "Vložte KÄ¾ÃºÄ (Existujúce Tracky)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "KopÃrovaÅ¥ PozÃciu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "ZmazaÅ¥ PozÃciu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "ZdvojnásobiÅ¥ krok mriežky dvomi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "vydeliÅ¥ krok mriežky dvomi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "" +msgstr "Zobrazenie Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "" +msgstr "PridaÅ¥ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "Pridávanie %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "" +msgstr "Nie je možné vytvoriÅ¥ inÅ¡tanciu viacerých node-ov bez koreňa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "VytvoriÅ¥ Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Chyba pri inÅ¡talácovanà scény z %s" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "ZmeniÅ¥ %s Typ" +msgstr "ZmeniÅ¥ Predvolený Typ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5660,9 +5652,8 @@ msgid "" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "VytvoriÅ¥ adresár" +msgstr "VytvoriÅ¥ Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -6529,11 +6520,11 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "PrichytiÅ¥" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "PovoliÅ¥ Prichytávanie" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -7356,7 +7347,7 @@ msgstr "Filter:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "" +msgstr "Filmové Predzobrazenie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." @@ -7419,11 +7410,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "" +msgstr "PrichytiÅ¥ Node-y Na Zem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Nepodarilo sa nájsÅ¥ pevnú zem na prichytenie výberu." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7438,7 +7429,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7492,7 +7483,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "PrichytiÅ¥ Objekt na Zem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7541,19 +7532,19 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Nastavenie Prichytenia" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "PreložiÅ¥ Preloženie:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "Prichytenie Rotácie (v stupňoch.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Prichytenie Veľkosti (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -7610,7 +7601,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" -msgstr "" +msgstr "PredzobraziÅ¥ Mash2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7619,7 +7610,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "PredzobraziÅ¥ Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7627,9 +7618,8 @@ msgid "Create CollisionPolygon2D" msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "VytvoriÅ¥ adresár" +msgstr "PredzobraziÅ¥ CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7637,9 +7627,8 @@ msgid "Create LightOccluder2D" msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "VytvoriÅ¥ adresár" +msgstr "PredzobraziÅ¥ LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7701,7 +7690,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" -msgstr "" +msgstr "PredzobraziÅ¥ VylepÅ¡enie" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -7835,7 +7824,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Režim Prichytenia:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -7844,11 +7833,11 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Prichytenie Pixelov" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "Prichytenie Mriežky" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -8274,6 +8263,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" +"PovoliÅ¥ prichytávanie a zobraziÅ¥ mriežku (konfigurovatelné cez inÅ¡pektor)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8322,11 +8312,12 @@ msgid "Delete selected Rect." msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"VybraÅ¥ aktuálne upravený pod-nadpis.\n" +"Kliknite na ÄalÅ¡Ã Nadpis aby ste ho upravili." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8334,13 +8325,16 @@ msgid "Delete polygon." msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"LMB: Zapnúť bit.\n" +"RMB: Vypnúť bit.\n" +"Shift+LMB: NastaviÅ¥ wildcard bit.\n" +"Kliknite na ÄalÅ¡Ã Nadpis pre úpravu." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8356,11 +8350,12 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"VybraÅ¥ podnadpis aby ste zmenili jeho index.\n" +"Kliknite na ÄalÅ¡Ã Nadpis na úpravu." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" @@ -10488,14 +10483,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ %d node-y a nejaké deti?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ %d node-y?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10506,9 +10499,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ node \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10711,9 +10703,8 @@ msgid "Button Group" msgstr "TlaÄidlo" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "PripojiÅ¥ Signál: " +msgstr "(Pripájanie z)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10917,9 +10908,8 @@ msgid "Attach Node Script" msgstr "Popis:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "VÅ¡etky vybrané" +msgstr "Diaľkový " #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -11312,7 +11302,7 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "" +msgstr "PrichytiÅ¥ Zobrazenie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" @@ -12361,13 +12351,12 @@ msgid "" msgstr "" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"MusÃte nastaviÅ¥ tvar objektu CollisionShape2D aby fungoval. ProsÃm, vytvorte " -"preň tvarový objekt!" +"Aby CollisionShape fungoval musÃte nastaviÅ¥ tvar. ProsÃm, vytvorte preň " +"tvarový objekt." #: scene/3d/collision_shape.cpp msgid "" @@ -12625,9 +12614,8 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Nesprávna veľkosÅ¥ pÃsma." +msgstr "Neplatný zdroj pre predzobrazenie." #: scene/resources/visual_shader_nodes.cpp #, fuzzy diff --git a/editor/translations/sl.po b/editor/translations/sl.po index c40bc3b40f..4316ed06b1 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1193,6 +1193,16 @@ msgid "Gold Sponsors" msgstr "Zlati Sponzorji" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni Donatorji" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronasti Donatorji" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Majhni Sponzorji" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 2df44bdd5b..7c6d2e2f74 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1135,6 +1135,16 @@ msgid "Gold Sponsors" msgstr "Sponsorat Flori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Dhuruesit Argjend" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Dhuruesit Bronz" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorat" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 0bb67647f8..84536220b9 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1250,6 +1250,16 @@ msgid "Gold Sponsors" msgstr "Златни Ñпонзори" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Сребрни донатори" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Бронзани донатори" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мали Ñпонзори" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 4dece6c33c..b53b92a4e1 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1137,6 +1137,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index d3cda1a61a..d6e91a34b3 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -17,12 +17,13 @@ # Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020. # Jonas Robertsson <jonas.robertsson@posteo.net>, 2020. # André Andersson <andre.eric.andersson@gmail.com>, 2020. +# Andreas Westrell <andreas.westrell@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-15 02:42+0000\n" -"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n" +"PO-Revision-Date: 2020-08-18 02:54+0000\n" +"Last-Translator: Andreas Westrell <andreas.westrell@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -1150,6 +1151,16 @@ msgid "Gold Sponsors" msgstr "Guldsponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silverdonatorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronsdonatorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorer" @@ -1231,9 +1242,8 @@ msgid "Success!" msgstr "Klart!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "InnehÃ¥ll:" +msgstr "Packet InnehÃ¥ll:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1256,9 +1266,8 @@ msgid "Rename Audio Bus" msgstr "Byt namn pÃ¥ Ljud-Buss" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Change Audio Bus Volume" -msgstr "Växla Ljud-Buss Solo" +msgstr "Växla Ljud-Buss Volum" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1385,9 +1394,8 @@ msgid "Add Bus" msgstr "Lägg till Buss" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Spara Ljud-Buss Layout Som..." +msgstr "Lägg till en ny Audio-Buss för detta layout" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 01cbcc1881..cf057954a2 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -4,13 +4,14 @@ # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. -# +# Survesh VRL <123survesh@gmail.com>, 2020. +# Sridhar <sreeafmarketing@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:43+0100\n" -"Last-Translator: Senthil Kumar K <logickumar@gmail.com>\n" +"PO-Revision-Date: 2020-09-01 10:38+0000\n" +"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n" "Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/" "ta/>\n" "Language: ta\n" @@ -18,34 +19,37 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "தவறான வகை வாதம௠மாறà¯à®±à¯(), TYPE_ * மாறிலிகளைப௠பயனà¯à®ªà®Ÿà¯à®¤à¯à®¤à®µà¯à®®à¯." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "நீளமà¯à®³à¯à®³ சொல௠(ஒர௠எழà¯à®¤à¯à®¤à¯) எதிரà¯à®ªà®¾à®°à¯à®•à¯à®•à®ªà¯à®ªà®Ÿà¯à®•à®¿à®±à®¤à¯." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "டிகோடிங௠போதà¯à®®à®¾à®© பைடà¯à®Ÿà¯à®•à®³à¯ இலà¯à®²à¯ˆ, அலà¯à®²à®¤à¯ தவறான வடிவதà¯à®¤à®¿à®²à¯ உளà¯à®³à®¤à¯." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "தவறான உளà¯à®³à¯€à®Ÿà¯% i (அனà¯à®ªà¯à®ªà®ªà¯à®ªà®Ÿà®µà®¿à®²à¯à®²à¯ˆ) இல௠வெளிபà¯à®ªà®¾à®Ÿà¯à®Ÿà®¿à®²à¯" #: core/math/expression.cpp +#, fuzzy msgid "self can't be used because instance is null (not passed)" msgstr "" +"சà¯à®¯à®¤à¯à®¤à¯ˆ பயனà¯à®ªà®Ÿà¯à®¤à¯à®¤ à®®à¯à®Ÿà®¿à®¯à®¾à®¤à¯, à®à®©à¯†à®©à®¿à®²à¯ உதாரணமà¯(instance) பூஜà¯à®¯à®®à®¾à®©à®¤à¯ " +"(நிறைவேறà¯à®±à®ªà¯à®ªà®Ÿà®µà®¿à®²à¯à®²à¯ˆ)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "ஆபரேடà¯à®Ÿà®°à¯% s,% s மறà¯à®±à¯à®®à¯% s கà¯à®•à¯ தவறான செயலà¯à®ªà®¾à®Ÿà¯à®•à®³à¯ உளà¯à®³à®¤à¯." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -1129,6 +1133,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 3523306b0d..3ad5326ea6 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1107,6 +1107,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 279f8c08ba..673cca50b2 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -6,12 +6,13 @@ # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. +# Lon3r <mptube.p@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-05-26 13:41+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Lon3r <mptube.p@gmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -744,9 +745,8 @@ msgid "Method in target node must be specified." msgstr "ต้à¸à¸‡à¸£à¸°à¸šà¸¸à¹€à¸¡à¸˜à¸à¸”ในโหนดเป้าหมาย" #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "ไม่สามารถใช้ชื่à¸à¸™à¸µà¹‰à¹„ด้:" +msgstr "ไม่สามารถใช้ชื่à¸à¸™à¸µà¹‰à¹„ด้." #: editor/connections_dialog.cpp msgid "" @@ -1122,6 +1122,16 @@ msgid "Gold Sponsors" msgstr "ผู้สนับสนุนระดับทà¸à¸‡" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ผู้บริจาคระดับเงิน" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ผู้บริจาคระดับทà¸à¸‡à¹à¸”ง" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ผู้สนับสนุน" @@ -1438,7 +1448,7 @@ msgstr "จัดลำดับà¸à¸à¹‚ต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "เพิ่มà¸à¸à¹‚ต้โหลดไม่ได้:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1607,7 +1617,7 @@ msgstr "โหมดเคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem and Import Docks" -msgstr "ระบบไฟล์" +msgstr "ระบบไฟล์ à¹à¸¥à¸° นำเข้า" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -2051,7 +2061,7 @@ msgstr "à¸à¸³à¸«à¸™à¸”" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "à¸à¸³à¸«à¸™à¸” หลายà¸à¸¢à¹ˆà¸²à¸‡:" #: editor/editor_log.cpp msgid "Output:" @@ -2103,19 +2113,21 @@ msgstr "โหนด" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC à¸à¸³à¸¥à¸±à¸‡à¸¡à¸²" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET à¸à¸³à¸¥à¸±à¸‡à¸¡à¸²" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RPC" -msgstr "" +msgstr "RPC à¸à¸³à¸¥à¸±à¸‡à¸à¸à¸" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RSET" -msgstr "" +msgstr "RSET à¸à¸³à¸¥à¸±à¸‡à¸à¸à¸" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index edc01421d2..7710872d7b 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -50,12 +50,13 @@ # Vedat Günel <gunel15@itu.edu.tr>, 2020. # Ahmet Elgün <ahmetelgn@gmail.com>, 2020. # Efruz Yıldırır <efruzyildirir@gmail.com>, 2020. +# Hazar <duurkak@yandex.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: Efruz Yıldırır <efruzyildirir@gmail.com>\n" +"PO-Revision-Date: 2020-08-20 15:20+0000\n" +"Last-Translator: Hazar <duurkak@yandex.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -63,7 +64,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1181,6 +1182,16 @@ msgid "Gold Sponsors" msgstr "Altın Sponsorlar" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Gümüş Bağışçılar" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronz Bağışçılar" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorlar" @@ -7431,6 +7442,11 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Görünürlük ifadelerini deÄŸiÅŸtirmek için tıklayın.\n" +"\n" +"Açık göz: Gizmo görünür.\n" +"Kapalı göz: Gizmo görünmez.\n" +"Yarı-açık göz: Gizmo aynı zamanda saydam yüzeylerden görünür (\"x-ray\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -10516,9 +10532,8 @@ msgid "Instance Child Scene" msgstr "Çocuk Sahnesini Örnekle" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Betik Ä°liÅŸtir" +msgstr "BetiÄŸi Ayır" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10555,7 +10570,6 @@ msgid "Make node as Root" msgstr "Düğümü Kök düğüm yap" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" msgstr "\"%s\" düğümü ve alt düğümleri silinsin mi?" @@ -10693,6 +10707,8 @@ msgid "" "This is probably because this editor was built with all language modules " "disabled." msgstr "" +"Bir yazı eklenemiyor: kayıtlı dil yok.\n" +"Bu muhtemelen editor tüm dil modülleri kapalıyken kurulduÄŸu için oldu." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10743,14 +10759,12 @@ msgstr "" "alınmış bir sahne oluÅŸturur." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." -msgstr "Seçili düğüm için yeni veya mevcut bir betik iliÅŸtir." +msgstr "Seçili düğüme yeni veya mevcut bir betik iliÅŸtir." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Seçilen düğüm için betik temizle." +msgstr "Seçilen düğümden betiÄŸi ayır." #: editor/scene_tree_dock.cpp msgid "Remote" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index f7386bf72d..a35264b40d 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1157,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "Золоті ÑпонÑори" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Срібні донори" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Бронзові донори" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Міні-ÑпонÑори" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 4f4dccd8bb..6b152e43b3 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1125,6 +1125,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index bd52b850e4..eb260d535e 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1149,6 +1149,16 @@ msgid "Gold Sponsors" msgstr "Nhà tà i trợ Và ng" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "NgÆ°á»i ủng há»™ Bạc" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "NgÆ°á»i ủng há»™ Äồng" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Nhà tà i trợ Nhá»" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index f35da2476c..5d2787f995 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -70,12 +70,13 @@ # Silence Tai <silence.m@hotmail.com>, 2020. # MintSoda <lionlxh@qq.com>, 2020. # Gardner Belgrade <hapenia@sina.com>, 2020. +# godhidden <z2zz2zz@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Gardner Belgrade <hapenia@sina.com>\n" +"PO-Revision-Date: 2020-08-24 13:17+0000\n" +"Last-Translator: UnluckyNinja <unluckyninja1994@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -83,7 +84,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1189,6 +1190,16 @@ msgid "Gold Sponsors" msgstr "黄金赞助" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "白银æèµ è€…" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "é’é“œæèµ è€…" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ èµžåŠ©" @@ -7014,7 +7025,7 @@ msgstr "转到行..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "设置æ–点" +msgstr "切æ¢æ–点" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" @@ -7402,7 +7413,7 @@ msgstr "æ’入动画帧" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "显示原点" +msgstr "èšç„¦åŽŸç‚¹" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" @@ -9402,7 +9413,7 @@ msgstr "包文件" #: editor/project_export.cpp msgid "Features" -msgstr "功能" +msgstr "特性" #: editor/project_export.cpp msgid "Custom (comma-separated):" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index d4e1bf62dd..3fdbcd4f76 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1179,6 +1179,16 @@ msgid "Gold Sponsors" msgstr "黃金級贊助人" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "白銀級æ款人" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "é’銅級æ款人" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ è´ŠåŠ©äºº" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 51efdfd2b8..b1cf13ad94 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1145,6 +1145,16 @@ msgid "Gold Sponsors" msgstr "黃金贊助" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "白銀æ贈者" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "紅銅æ贈者" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ è´ŠåŠ©" diff --git a/main/main.cpp b/main/main.cpp index cb67d26043..ced8d7227a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2292,6 +2292,13 @@ bool Main::start() { } if (project_manager || editor) { + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) { + // Hide console window if requested (Windows-only). + bool hide_console = EditorSettings::get_singleton()->get_setting( + "interface/editor/hide_console_window"); + DisplayServer::get_singleton()->console_set_visible(!hide_console); + } + // Load SSL Certificates from Editor Settings (or builtin) Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting( "network/ssl/editor_ssl_certificates") diff --git a/methods.py b/methods.py index 44e381014d..8f14de6dac 100644 --- a/methods.py +++ b/methods.py @@ -185,7 +185,7 @@ def write_modules(module_list): unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" unregister_cpp += "\tunregister_" + name + "_types();\n" unregister_cpp += "#endif\n" - except IOError: + except OSError: pass modules_cpp = """// register_module_types.gen.cpp @@ -522,7 +522,7 @@ def generate_cpp_hint_file(filename): try: with open(filename, "w") as fd: fd.write("#define GDCLASS(m_class, m_inherits)\n") - except IOError: + except OSError: print("Could not write cpp.hint file.") @@ -536,6 +536,7 @@ def generate_vs_project(env, num_jobs): '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', 'set "tools=yes"', '(if "$(Configuration)"=="release" (set "tools=no"))', + 'set "custom_modules=%s"' % env["custom_modules"], 'call "' + batch_file + '" !plat!', ] @@ -555,15 +556,15 @@ def generate_vs_project(env, num_jobs): # last double quote off, confusing MSBuild env["MSVSBUILDCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! -j" + str(num_jobs) + " tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs) ) env["MSVSREBUILDCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! vsproj=yes -j" + str(num_jobs) + " tools=!tools! custom_modules=!custom_modules! vsproj=yes -j" + str(num_jobs) ) env["MSVSCLEANCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no" - " target=$(Configuration) tools=!tools! -j" + str(num_jobs) + " target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs) ) # This version information (Win32, x64, Debug, Release, Release_Debug seems to be diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 8472980c6a..36b5e332d6 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef TOOLS_ENABLED - #ifndef CVTT_REGISTER_TYPES_H #define CVTT_REGISTER_TYPES_H +#ifdef TOOLS_ENABLED + void register_cvtt_types(); void unregister_cvtt_types(); -#endif // CVTT_REGISTER_TYPES_H - #endif // TOOLS_ENABLED + +#endif // CVTT_REGISTER_TYPES_H diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 26c40b625c..1fa19f4ff5 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -40,9 +40,10 @@ extern "C" { #endif +static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch"); static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch"); static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); -static_assert(sizeof(godot_char_type) == sizeof(CharType), "CharType size mismatch"); +static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) { const CharString *cs = (const CharString *)p_cs; @@ -62,6 +63,24 @@ void GDAPI godot_char_string_destroy(godot_char_string *p_cs) { cs->~CharString(); } +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->length(); +} + +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->get_data(); +} + +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) { + Char16String *cs = (Char16String *)p_cs; + + cs->~Char16String(); +} + void GDAPI godot_string_new(godot_string *r_dest) { String *dest = (String *)r_dest; memnew_placement(dest, String); @@ -70,27 +89,97 @@ void GDAPI godot_string_new(godot_string *r_dest) { void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { String *dest = (String *)r_dest; const String *src = (const String *)p_src; - memnew_placement(dest, String(*src)); + memnew_placement(dest, String); + *dest = String(*src); +} + +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents); +} + +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents); +} + +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents); +} + +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); +} + +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents) { + String *dest = (String *)r_dest; + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); + } +} + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); } -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { String *dest = (String *)r_dest; - memnew_placement(dest, String(p_contents, p_size)); + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents, p_size); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); + } } -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { String *self = (String *)p_self; return &(self->operator[](p_idx)); } -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { const String *self = (const String *)p_self; return self->operator[](p_idx); } -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self) { +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->c_str(); + return self->get_data(); } godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { @@ -162,22 +251,14 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, return self->begins_with(p_char_array); } -godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<String> return_value = self->bigrams(); - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->bigrams())); + return ret; }; -godot_string GDAPI godot_string_chr(wchar_t p_character) { +godot_string GDAPI godot_string_chr(godot_char_type p_character) { godot_string result; memnew_placement(&result, String(String::chr(p_character))); @@ -191,88 +272,73 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_ return self->ends_with(*string); } -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + + return self->ends_with(p_char_array); +} + +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { + const String *self = (const String *)p_self; + const String *what = (const String *)p_what; return self->count(*what, p_from, p_to); } -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->countn(*what, p_from, p_to); } -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what); } -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what, p_from); } -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) { +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys); } -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) { +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys, p_from); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys, p_from); } -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) { +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - + const Vector<String> *keys = (const Vector<String> *)p_keys; int key; - int ret = self->findmk(keys, p_from, &key); + int ret = self->findmk(*keys, p_from, &key); if (r_key) { *r_key = key; } return ret; } -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what); } -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what, p_from); } @@ -303,21 +369,9 @@ godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot return result; } -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(); -} - -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(true); -} - -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) { +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) { const String *self = (const String *)p_self; - String *content = (String *)&p_string; + const String *content = (const String *)p_string; godot_string result; memnew_placement(&result, String(self->insert(p_at_pos, *content))); @@ -440,58 +494,58 @@ godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int return result; } -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace(*key, *with))); return result; } -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replacen(*key, *with))); return result; } -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what); } -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what); } -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what, p_from); } -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what, p_from); } -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace_first(*key, *with))); @@ -541,16 +595,16 @@ godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_f return result; } -double GDAPI godot_string_to_float(const godot_string *p_self) { +godot_int GDAPI godot_string_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_float(); + return self->to_int(); } -godot_int GDAPI godot_string_to_int(const godot_string *p_self) { +double GDAPI godot_string_to_float(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_int(); + return self->to_float(); } godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { @@ -581,11 +635,15 @@ double GDAPI godot_string_char_to_float(const char *p_what) { return String::to_float(p_what); } +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) { + return String::to_float(p_str, r_end); +} + godot_int GDAPI godot_string_char_to_int(const char *p_what) { return String::to_int(p_what); } -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { return String::to_int(p_str); } @@ -593,42 +651,32 @@ godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int return String::to_int(p_what, p_len); } -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) { +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) { return String::to_int(p_str, p_len); } -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; return self->hex_to_int(false); } -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) { const String *self = (const String *)p_self; return self->hex_to_int(); } -int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; - - return self->to_int(); -} - -double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end) { - return String::to_float(p_str, r_end); -} - -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; godot_string result; memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); return result; } -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) { +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; godot_string result; memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); @@ -636,221 +684,149 @@ godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p return result; } -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, true))); + return ret; +} - return result; +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit))); + return ret; } -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters, false); + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters); + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false))); + return ret; } -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters); + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) { const String *self = (const String *)p_self; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split_spaces(); - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split_spaces())); + return ret; } -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) { +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; return self->get_slice_count(*splitter); } -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) { return String::char_lowercase(p_char); } -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) { return String::char_uppercase(p_char); } @@ -894,7 +870,7 @@ godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos return result; } -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { const String *self = (const String *)p_self; return self->ord_at(p_idx); @@ -917,6 +893,14 @@ godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_po return result; } +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->repeat(p_count))); + + return result; +} + godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { const String *self = (const String *)p_self; godot_string result; @@ -948,7 +932,7 @@ godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) { return result; } -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self) { +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) { const String *self = (const String *)p_self; godot_char_string result; @@ -994,6 +978,42 @@ godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot return result; } +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) { + const String *self = (const String *)p_self; + + godot_char16_string result; + + memnew_placement(&result, Char16String(self->utf16())); + + return result; +} + +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16); +} + +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16, p_len); +} + +godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16))); + + return result; +} + +godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16, p_len))); + + return result; +} + uint32_t GDAPI godot_string_hash(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1014,28 +1034,18 @@ uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_ return String::hash(p_cstr, p_len); } -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) { +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) { return String::hash(p_str); } -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) { +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) { return String::hash(p_str, p_len); } godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->md5_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } - + memnew_placement(&result, PackedByteArray(self->md5_buffer())); return result; } @@ -1047,23 +1057,28 @@ godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { return result; } -godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->sha256_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); + memnew_placement(&result, PackedByteArray(self->sha1_buffer())); + return result; +} - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->sha1_text())); return result; } +godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_packed_byte_array result; + memnew_placement(&result, PackedByteArray(self->sha256_buffer())); + return result; +} + godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1206,15 +1221,6 @@ godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->word_wrap(p_chars_per_line); - memnew_placement(&result, String(return_value)); - - return result; -} - godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1260,6 +1266,22 @@ godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { return result; } +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) { + const String *self = (const String *)p_self; + const Vector<String> *parts = (const Vector<String> *)p_parts; + godot_string result; + String return_value = self->join(*parts); + memnew_placement(&result, String(return_value)); + + return result; +} + +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_filename(); +} + godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1325,31 +1347,22 @@ godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const go return result; } -godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; String *chars = (String *)p_chars; godot_string result; - String return_value = self->rstrip(*chars); + String return_value = self->lstrip(*chars); memnew_placement(&result, String(return_value)); return result; } -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, - const godot_bool p_allow_empty, const godot_int p_maxsplit) { +godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; - String *divisor = (String *)p_divisor; - - godot_packed_string_array result; - memnew_placement(&result, PackedStringArray); - PackedStringArray *proxy = (PackedStringArray *)&result; - String *proxy_writer = proxy->ptrw(); - Vector<String> tmp_result = self->rsplit(*divisor, p_allow_empty, p_maxsplit); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } + String *chars = (String *)p_chars; + godot_string result; + String return_value = self->rstrip(*chars); + memnew_placement(&result, String(return_value)); return result; } diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 8ccf44ff1a..82bfbd23de 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -3732,6 +3732,27 @@ ] }, { + "name": "godot_char16_string_length", + "return_type": "godot_int", + "arguments": [ + ["const godot_char16_string *", "p_cs"] + ] + }, + { + "name": "godot_char16_string_get_data", + "return_type": "const char16_t *", + "arguments": [ + ["const godot_char16_string *", "p_cs"] + ] + }, + { + "name": "godot_char16_string_destroy", + "return_type": "void", + "arguments": [ + ["godot_char16_string *", "p_cs"] + ] + }, + { "name": "godot_string_new", "return_type": "void", "arguments": [ @@ -3747,7 +3768,83 @@ ] }, { - "name": "godot_string_new_with_wide_string", + "name": "godot_string_new_with_latin1_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf8_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf16_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf32_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_wide_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const wchar_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_latin1_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf8_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf16_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf32_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_wide_chars_and_len", "return_type": "void", "arguments": [ ["godot_string *", "r_dest"], @@ -3757,7 +3854,7 @@ }, { "name": "godot_string_operator_index", - "return_type": "const wchar_t *", + "return_type": "const godot_char_type *", "arguments": [ ["godot_string *", "p_self"], ["const godot_int", "p_idx"] @@ -3765,15 +3862,15 @@ }, { "name": "godot_string_operator_index_const", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ ["const godot_string *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_string_wide_str", - "return_type": "const wchar_t *", + "name": "godot_string_get_data", + "return_type": "const godot_char_type *", "arguments": [ ["const godot_string *", "p_self"] ] @@ -3807,7 +3904,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"], ["godot_int", "p_to"] ] @@ -3817,7 +3914,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"], ["godot_int", "p_to"] ] @@ -3878,7 +3975,7 @@ }, { "name": "godot_string_bigrams", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"] ] @@ -3887,7 +3984,7 @@ "name": "godot_string_chr", "return_type": "godot_string", "arguments": [ - ["wchar_t", "p_character"] + ["godot_char_type", "p_character"] ] }, { @@ -3899,11 +3996,19 @@ ] }, { + "name": "godot_string_ends_with_char_array", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const char *", "p_char_array"] + ] + }, + { "name": "godot_string_find", "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -3911,7 +4016,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -3920,7 +4025,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"] + ["const godot_packed_string_array *", "p_keys"] ] }, { @@ -3928,7 +4033,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], + ["const godot_packed_string_array *", "p_keys"], ["godot_int", "p_from"] ] }, @@ -3937,7 +4042,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], + ["const godot_packed_string_array *", "p_keys"], ["godot_int", "p_from"], ["godot_int *", "r_key"] ] @@ -3947,7 +4052,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -3955,7 +4060,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -3985,26 +4090,12 @@ ] }, { - "name": "godot_string_hex_to_int", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int_without_prefix", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { "name": "godot_string_insert", "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], ["godot_int", "p_at_pos"], - ["godot_string", "p_string"] + ["const godot_string *", "p_string"] ] }, { @@ -4137,8 +4228,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4146,8 +4237,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4155,8 +4246,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4164,7 +4255,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -4172,7 +4263,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -4180,7 +4271,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -4189,7 +4280,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -4237,15 +4328,15 @@ ] }, { - "name": "godot_string_to_float", - "return_type": "double", + "name": "godot_string_to_int", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_to_int", - "return_type": "godot_int", + "name": "godot_string_to_float", + "return_type": "double", "arguments": [ ["const godot_string *", "p_self"] ] @@ -4279,6 +4370,14 @@ ] }, { + "name": "godot_string_wchar_to_float", + "return_type": "double", + "arguments": [ + ["const wchar_t *", "p_str"], + ["const wchar_t **", "r_end"] + ] + }, + { "name": "godot_string_char_to_int", "return_type": "godot_int", "arguments": [ @@ -4287,7 +4386,7 @@ }, { "name": "godot_string_wchar_to_int", - "return_type": "int64_t", + "return_type": "godot_int", "arguments": [ ["const wchar_t *", "p_str"] ] @@ -4301,48 +4400,33 @@ ] }, { - "name": "godot_string_char_to_int64_with_len", - "return_type": "int64_t", + "name": "godot_string_wchar_to_int_with_len", + "return_type": "godot_int", "arguments": [ ["const wchar_t *", "p_str"], ["int", "p_len"] ] }, { - "name": "godot_string_hex_to_int64", - "return_type": "int64_t", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int64_with_prefix", - "return_type": "int64_t", + "name": "godot_string_hex_to_int", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_to_int64", - "return_type": "int64_t", + "name": "godot_string_hex_to_int_with_prefix", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_unicode_char_to_float", - "return_type": "double", - "arguments": [ - ["const wchar_t *", "p_str"], - ["const wchar_t **", "r_end"] - ] - }, - { "name": "godot_string_get_slice_count", "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"] + ["const godot_string *", "p_splitter"] ] }, { @@ -4350,7 +4434,7 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"], + ["const godot_string *", "p_splitter"], ["godot_int", "p_slice"] ] }, @@ -4359,13 +4443,13 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["wchar_t", "p_splitter"], + ["godot_char_type", "p_splitter"], ["godot_int", "p_slice"] ] }, { "name": "godot_string_split", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4373,23 +4457,59 @@ }, { "name": "godot_string_split_allow_empty", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { + "name": "godot_string_split_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { + "name": "godot_string_rsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_allow_empty", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { "name": "godot_string_split_floats", - "return_type": "godot_array", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_string_split_floats_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_floats_allow_empty", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4397,31 +4517,31 @@ }, { "name": "godot_string_split_floats_mk", - "return_type": "godot_array", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { - "name": "godot_string_split_floats_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_floats_mk_allow_empty", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { "name": "godot_string_split_ints", - "return_type": "godot_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_string_split_ints_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_ints_allow_empty", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4429,29 +4549,29 @@ }, { "name": "godot_string_split_ints_mk", - "return_type": "godot_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { - "name": "godot_string_split_ints_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_ints_mk_allow_empty", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { "name": "godot_string_split_spaces", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_rstrip", + "name": "godot_string_lstrip", "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], @@ -4459,13 +4579,11 @@ ] }, { - "name": "godot_string_rsplit", - "return_type": "godot_packed_string_array", + "name": "godot_string_rstrip", + "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_string *", "p_divisor"], - ["const godot_bool", "p_allow_empty"], - ["const godot_int", "p_maxsplit"] + ["const godot_string *", "p_chars"] ] }, { @@ -4486,16 +4604,16 @@ }, { "name": "godot_string_char_lowercase", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ - ["wchar_t", "p_char"] + ["godot_char_type", "p_char"] ] }, { "name": "godot_string_char_uppercase", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ - ["wchar_t", "p_char"] + ["godot_char_type", "p_char"] ] }, { @@ -4536,7 +4654,7 @@ }, { "name": "godot_string_ord_at", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ ["const godot_string *", "p_self"], ["godot_int", "p_idx"] @@ -4559,6 +4677,14 @@ ] }, { + "name": "godot_string_repeat", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_count"] + ] + }, + { "name": "godot_string_strip_edges", "return_type": "godot_string", "arguments": [ @@ -4591,7 +4717,7 @@ ] }, { - "name": "godot_string_ascii_extended", + "name": "godot_string_latin1", "return_type": "godot_char_string", "arguments": [ ["const godot_string *", "p_self"] @@ -4622,17 +4748,26 @@ ] }, { - "name": "godot_string_chars_to_utf8", - "return_type": "godot_string", + "name": "godot_string_utf16", + "return_type": "godot_char16_string", "arguments": [ - ["const char *", "p_utf8"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_chars_to_utf8_with_len", - "return_type": "godot_string", + "name": "godot_string_parse_utf16", + "return_type": "godot_bool", "arguments": [ - ["const char *", "p_utf8"], + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"] + ] + }, + { + "name": "godot_string_parse_utf16_with_len", + "return_type": "godot_bool", + "arguments": [ + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"], ["godot_int", "p_len"] ] }, @@ -4666,14 +4801,14 @@ ] }, { - "name": "godot_string_hash_utf8_chars", + "name": "godot_string_hash_wide_chars", "return_type": "uint32_t", "arguments": [ ["const wchar_t *", "p_str"] ] }, { - "name": "godot_string_hash_utf8_chars_with_len", + "name": "godot_string_hash_wide_chars_with_len", "return_type": "uint32_t", "arguments": [ ["const wchar_t *", "p_str"], @@ -4695,6 +4830,20 @@ ] }, { + "name": "godot_string_sha1_buffer", + "return_type": "godot_packed_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha1_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_sha256_buffer", "return_type": "godot_packed_byte_array", "arguments": [ @@ -4823,14 +4972,6 @@ ] }, { - "name": "godot_string_word_wrap", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_chars_per_line"] - ] - }, - { "name": "godot_string_xml_escape", "return_type": "godot_string", "arguments": [ @@ -4866,6 +5007,21 @@ ] }, { + "name": "godot_string_join", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_parts"] + ] + }, + { + "name": "godot_string_is_valid_filename", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_is_valid_float", "return_type": "godot_bool", "arguments": [ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index d89383dc1b..0582d95f63 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -38,10 +38,11 @@ extern "C" { #include <stdint.h> #include <wchar.h> -typedef wchar_t godot_char_type; +typedef char32_t godot_char_type; #define GODOT_STRING_SIZE sizeof(void *) #define GODOT_CHAR_STRING_SIZE sizeof(void *) +#define GODOT_CHAR16_STRING_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED @@ -58,6 +59,13 @@ typedef struct { } godot_char_string; #endif +#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE]; +} godot_char16_string; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -75,13 +83,28 @@ godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs); const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs); void GDAPI godot_char_string_destroy(godot_char_string *p_cs); +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs); +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs); +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs); + void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size); -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self); +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents); +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents); +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents); + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self); godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); @@ -89,7 +112,7 @@ godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const /* Standard size stuff */ -godot_int GDAPI godot_string_length(const godot_string *p_self); +/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self); /* Helpers */ @@ -99,24 +122,25 @@ signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, c godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_array GDAPI godot_string_bigrams(const godot_string *p_self); -godot_string GDAPI godot_string_chr(wchar_t p_character); +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self); +godot_string GDAPI godot_string_chr(godot_char_type p_character); godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array); +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys); +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from); +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key); +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self); -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self); +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string); godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); @@ -133,13 +157,13 @@ godot_string GDAPI godot_string_num_scientific(double p_num); godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); @@ -151,64 +175,79 @@ godot_int GDAPI godot_string_to_int(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); godot_string GDAPI godot_string_capitalize(const godot_string *p_self); + double GDAPI godot_string_char_to_float(const char *p_what); +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end); + godot_int GDAPI godot_string_char_to_int(const char *p_what); -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str); +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str); + godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len); -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self); -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self); -int64_t GDAPI godot_string_to_int64(const godot_string *p_self); -double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end); - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter); -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); - -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self); - -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char); -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char); +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len); + +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter); +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice); +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice); + +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); + +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self); + +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char); +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char); godot_string GDAPI godot_string_to_lower(const godot_string *p_self); godot_string GDAPI godot_string_to_upper(const godot_string *p_self); godot_string GDAPI godot_string_get_basename(const godot_string *p_self); godot_string GDAPI godot_string_get_extension(const godot_string *p_self); godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count); godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); godot_char_string GDAPI godot_string_ascii(const godot_string *p_self); -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self); +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self); + godot_char_string GDAPI godot_string_utf8(const godot_string *p_self); godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8); -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len); + +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self); +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16); +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len); uint32_t GDAPI godot_string_hash(const godot_string *p_self); uint64_t GDAPI godot_string_hash64(const godot_string *p_self); + uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str); +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len); + godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); godot_string GDAPI godot_string_md5_text(const godot_string *p_self); +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self); +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); @@ -231,14 +270,15 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); godot_string GDAPI godot_string_http_escape(const godot_string *p_self); godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); godot_string GDAPI godot_string_json_escape(const godot_string *p_self); -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts); +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); @@ -249,8 +289,8 @@ godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); godot_string GDAPI godot_string_dedent(const godot_string *p_self); godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix); godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix); +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars); godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars); -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit); void GDAPI godot_string_destroy(godot_string *p_self); diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 019fa0d1f8..8dbaec4e75 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -176,10 +176,10 @@ List<ClassAPI> generate_c_api_classes() { // Register global constants as a fake GlobalConstants singleton class { ClassAPI global_constants_api; - global_constants_api.class_name = L"GlobalConstants"; + global_constants_api.class_name = "GlobalConstants"; global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; - global_constants_api.singleton_name = L"GlobalConstants"; + global_constants_api.singleton_name = "GlobalConstants"; global_constants_api.is_instanciable = false; const int constants_count = GlobalConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ae1f2893f1..9a3273d201 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -33,15 +33,15 @@ #include "../gdscript_tokenizer.h" #include "editor/editor_settings.h" -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_hex_symbol(CharType c) { +static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } -static bool _is_bin_symbol(CharType c) { +static bool _is_bin_symbol(char32_t c) { return (c == '0' || c == '1'); } @@ -119,7 +119,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* search the line */ bool match = true; - const CharType *start_key = color_regions[c].start_key.c_str(); + const char32_t *start_key = color_regions[c].start_key.get_data(); for (int k = 0; k < start_key_length; k++) { if (start_key[k] != str[from + k]) { match = false; @@ -153,18 +153,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* if we are in one find the end key */ if (in_region != -1) { - /* check there is enough room */ - int chars_left = line_length - from; - int end_key_length = color_regions[in_region].end_key.length(); - if (chars_left < end_key_length) { - continue; - } - /* search the line */ int region_end_index = -1; - const CharType *end_key = color_regions[in_region].start_key.c_str(); + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { - if (!is_a_symbol) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { continue; } @@ -173,9 +171,10 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) continue; } + region_end_index = from; for (int k = 0; k < end_key_length; k++) { - if (end_key[k] == str[from + k]) { - region_end_index = from; + if (end_key[k] != str[from + k]) { + region_end_index = -1; break; } } @@ -192,7 +191,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) previous_type = REGION; previous_text = ""; previous_column = j; - j = from; + j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; } @@ -572,8 +571,12 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons } } + int at = 0; for (int i = 0; i < color_regions.size(); i++) { ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } } ColorRegion color_region; @@ -581,7 +584,8 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons color_region.start_key = p_start_key; color_region.end_key = p_end_key; color_region.line_only = p_line_only; - color_regions.push_back(color_region); + color_regions.insert(at, color_region); + clear_highlighting_cache(); } Ref<EditorSyntaxHighlighter> GDScriptSyntaxHighlighter::_create() const { diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 7a6a7bcf48..c3d651ee79 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1718,6 +1718,7 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true); if (error) { + memdelete(codegen.generator); return error; } GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); @@ -1738,6 +1739,7 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, error, parameter->default_value, true); if (error) { + memdelete(codegen.generator); return error; } GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name]; @@ -1751,6 +1753,7 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser Error err = _parse_block(codegen, p_func->body); if (err) { + memdelete(codegen.generator); return err; } } @@ -1800,6 +1803,8 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser p_script->member_functions[func_name] = gd_function; + memdelete(codegen.generator); + return OK; } @@ -1837,6 +1842,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP error = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter); if (error) { + memdelete(codegen.generator); return error; } @@ -1870,6 +1876,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP #ifdef TOOLS_ENABLED p_script->member_lines[func_name] = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; #endif + memdelete(codegen.generator); return OK; } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index aa48a7cdb4..e59f99fc56 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1058,7 +1058,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a err_text = "Got a freed object as a result of the call."; OPCODE_BREAK; } - if (obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { + if (obj && obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { err_text = R"(Trying to call an async function without "await".)"; OPCODE_BREAK; } diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index fefbf906f0..31ce63bc6e 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -635,7 +635,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ case TEXT_CHAR: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - CharType result[2] = { *p_args[0], 0 }; + char32_t result[2] = { *p_args[0], 0 }; r_ret = String(result); } break; case TEXT_ORD: { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index d890103f15..e8dea8180a 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -327,7 +327,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ bool found = false; const String &line = lines[i]; for (int j = 0; j < line.size(); j++) { - if (line[j] == CharType(0xFFFF)) { + if (line[j] == char32_t(0xFFFF)) { found = true; break; } else if (line[j] == '\t') { diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index f5cf1e29f0..ed27604aec 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -222,7 +222,7 @@ String GDScriptTokenizer::get_token_name(Token::Type p_token_type) { void GDScriptTokenizer::set_source_code(const String &p_source_code) { source = p_source_code; if (source.empty()) { - _source = L""; + _source = U""; } else { _source = source.ptr(); } @@ -263,7 +263,7 @@ bool GDScriptTokenizer::is_past_cursor() const { return true; } -CharType GDScriptTokenizer::_advance() { +char32_t GDScriptTokenizer::_advance() { if (unlikely(_is_at_end())) { return '\0'; } @@ -282,15 +282,15 @@ CharType GDScriptTokenizer::_advance() { return _peek(-1); } -void GDScriptTokenizer::push_paren(CharType p_char) { +void GDScriptTokenizer::push_paren(char32_t p_char) { paren_stack.push_back(p_char); } -bool GDScriptTokenizer::pop_paren(CharType p_expected) { +bool GDScriptTokenizer::pop_paren(char32_t p_expected) { if (paren_stack.empty()) { return false; } - CharType actual = paren_stack.back()->get(); + char32_t actual = paren_stack.back()->get(); paren_stack.pop_back(); return actual == p_expected; @@ -302,19 +302,19 @@ GDScriptTokenizer::Token GDScriptTokenizer::pop_error() { return error; } -static bool _is_alphanumeric(CharType c) { +static bool _is_alphanumeric(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -static bool _is_digit(CharType c) { +static bool _is_digit(char32_t c) { return (c >= '0' && c <= '9'); } -static bool _is_hex_digit(CharType c) { +static bool _is_hex_digit(char32_t c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } -static bool _is_binary_digit(CharType c) { +static bool _is_binary_digit(char32_t c) { return (c == '0' || c == '1'); } @@ -404,7 +404,7 @@ void GDScriptTokenizer::push_error(const Token &p_error) { error_stack.push_back(p_error); } -GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(CharType p_paren) { +GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(char32_t p_paren) { if (paren_stack.empty()) { return make_error(vformat("Closing \"%c\" doesn't have an opening counterpart.", p_paren)); } @@ -413,8 +413,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(CharType p_paren) { return error; } -GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(CharType p_test, Token::Type p_double_type) { - const CharType *next = _current + 1; +GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(char32_t p_test, Token::Type p_double_type) { + const char32_t *next = _current + 1; int chars = 2; // Two already matched. // Test before consuming characters, since we don't want to consume more than needed. @@ -602,7 +602,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { bool has_decimal = false; bool has_exponent = false; bool has_error = false; - bool (*digit_check_func)(CharType) = _is_digit; + bool (*digit_check_func)(char32_t) = _is_digit; if (_peek(-1) == '.') { has_decimal = true; @@ -762,7 +762,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { _advance(); } - CharType quote_char = _peek(-1); + char32_t quote_char = _peek(-1); if (_peek() == quote_char && _peek(1) == quote_char) { is_multiline = true; @@ -779,7 +779,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { return make_error("Unterminated string."); } - CharType ch = _peek(); + char32_t ch = _peek(); if (ch == '\\') { // Escape pattern. @@ -789,13 +789,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } // Grab escape character. - CharType code = _peek(); + char32_t code = _peek(); _advance(); if (_is_at_end()) { return make_error("Unterminated string."); } - CharType escaped = 0; + char32_t escaped = 0; bool valid_escape = true; switch (code) { @@ -836,8 +836,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { return make_error("Unterminated string."); } - CharType digit = _peek(); - CharType value = 0; + char32_t digit = _peek(); + char32_t value = 0; if (digit >= '0' && digit <= '9') { value = digit - '0'; } else if (digit >= 'a' && digit <= 'f') { @@ -940,7 +940,7 @@ void GDScriptTokenizer::check_indent() { } for (;;) { - CharType current_indent_char = _peek(); + char32_t current_indent_char = _peek(); int indent_count = 0; if (current_indent_char != ' ' && current_indent_char != '\t' && current_indent_char != '\r' && current_indent_char != '\n' && current_indent_char != '#') { @@ -970,7 +970,7 @@ void GDScriptTokenizer::check_indent() { // Check indent level. bool mixed = false; while (!_is_at_end()) { - CharType space = _peek(); + char32_t space = _peek(); if (space == '\t') { // Consider individual tab columns. column += tab_size - 1; @@ -1103,7 +1103,7 @@ void GDScriptTokenizer::_skip_whitespace() { } for (;;) { - CharType c = _peek(); + char32_t c = _peek(); switch (c) { case ' ': _advance(); @@ -1192,7 +1192,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { return make_token(Token::TK_EOF); } - const CharType c = _advance(); + const char32_t c = _advance(); if (c == '\\') { // Line continuation with backslash. diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 100ed3f132..4453982d08 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -183,14 +183,14 @@ public: private: String source; - const CharType *_source = nullptr; - const CharType *_current = nullptr; + const char32_t *_source = nullptr; + const char32_t *_current = nullptr; int line = -1, column = -1; int cursor_line = -1, cursor_column = -1; int tab_size = 4; // Keep track of multichar tokens. - const CharType *_start = nullptr; + const char32_t *_start = nullptr; int start_line = 0, start_column = 0; int leftmost_column = 0, rightmost_column = 0; @@ -202,30 +202,30 @@ private: Token last_newline; int pending_indents = 0; List<int> indent_stack; - List<CharType> paren_stack; - CharType indent_char = '\0'; + List<char32_t> paren_stack; + char32_t indent_char = '\0'; int position = 0; int length = 0; _FORCE_INLINE_ bool _is_at_end() { return position >= length; } - _FORCE_INLINE_ CharType _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } + _FORCE_INLINE_ char32_t _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } int indent_level() const { return indent_stack.size(); } bool has_error() const { return !error_stack.empty(); } Token pop_error(); - CharType _advance(); + char32_t _advance(); void _skip_whitespace(); void check_indent(); Token make_error(const String &p_message); void push_error(const String &p_message); void push_error(const Token &p_error); - Token make_paren_error(CharType p_paren); + Token make_paren_error(char32_t p_paren); Token make_token(Token::Type p_type); Token make_literal(const Variant &p_literal); Token make_identifier(const StringName &p_identifier); - Token check_vcs_marker(CharType p_test, Token::Type p_double_type); - void push_paren(CharType p_char); - bool pop_paren(CharType p_expected); + Token check_vcs_marker(char32_t p_test, Token::Type p_double_type); + void push_paren(char32_t p_char); + bool pop_paren(char32_t p_expected); void newline(bool p_make_token); Token number(); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 4d79d9d395..668dfd4835 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -491,7 +491,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int start_pos = p_position.character; for (int c = p_position.character; c >= 0; c--) { start_pos = c; - CharType ch = line[c]; + char32_t ch = line[c]; bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; if (!valid_char) { break; @@ -500,7 +500,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int end_pos = p_position.character; for (int c = p_position.character; c < line.length(); c++) { - CharType ch = line[c]; + char32_t ch = line[c]; bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; if (!valid_char) { break; @@ -552,7 +552,7 @@ Error ExtendGDScriptParser::get_left_function_call(const lsp::Position &p_positi } while (c >= 0) { - const CharType &character = line[c]; + const char32_t &character = line[c]; if (character == ')') { ++bracket_stack; } else if (character == '(') { diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 3090a4759a..0ec7e2f433 100644 --- a/modules/mono/build_scripts/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py @@ -9,7 +9,7 @@ if os.name == "nt": def _reg_open_key(key, subkey): try: return winreg.OpenKey(key, subkey) - except (WindowsError, OSError): + except OSError: if platform.architecture()[0] == "32bit": bitness_sam = winreg.KEY_WOW64_64KEY else: @@ -37,7 +37,7 @@ def _find_mono_in_reg(subkey, bits): with _reg_open_key_bits(winreg.HKEY_LOCAL_MACHINE, subkey, bits) as hKey: value = winreg.QueryValueEx(hKey, "SdkInstallRoot")[0] return value - except (WindowsError, OSError): + except OSError: return None @@ -48,7 +48,7 @@ def _find_mono_in_reg_old(subkey, bits): if default_clr: return _find_mono_in_reg(subkey + "\\" + default_clr, bits) return None - except (WindowsError, EnvironmentError): + except OSError: return None @@ -97,7 +97,7 @@ def find_msbuild_tools_path_reg(): raise ValueError("Cannot find `installationPath` entry") except ValueError as e: print("Error reading output from vswhere: " + e.message) - except WindowsError: + except OSError: pass # Fine, vswhere not found except (subprocess.CalledProcessError, OSError): pass @@ -109,5 +109,5 @@ def find_msbuild_tools_path_reg(): with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey: value = winreg.QueryValueEx(hKey, "MSBuildToolsPath")[0] return value - except (WindowsError, OSError): + except OSError: return "" diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs index e6b0e8f1df..05e06babd4 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs @@ -14,14 +14,18 @@ namespace GodotTools.Core if (Path.DirectorySeparatorChar == '\\') dir = dir.Replace("/", "\\") + "\\"; - Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute); - Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute); + var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute); + var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute); - return relRoot.MakeRelativeUri(fullPath).ToString(); + // MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString + return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString()); } public static string NormalizePath(this string path) { + if (string.IsNullOrEmpty(path)) + return path; + bool rooted = path.IsAbsolutePath(); path = path.Replace('\\', '/'); diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 41c94f19c8..e4d6b2e010 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -20,7 +20,7 @@ <ItemGroup> <None Include="MSBuild.exe" CopyToOutputDirectory="Always" /> </ItemGroup> - <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))"> + <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) "> <PropertyGroup> <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath> <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 4041c56597..4e2c0f17cc 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -61,10 +61,9 @@ namespace GodotTools.ProjectEditor if (item.ItemType != itemType) continue; - string normalizedExclude = item.Exclude.NormalizePath(); - - var glob = MSBuildGlob.Parse(normalizedExclude); + string normalizedRemove = item.Remove.NormalizePath(); + var glob = MSBuildGlob.Parse(normalizedRemove); excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile))); } diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs index a8afb38728..1d800b8151 100644 --- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs +++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs @@ -48,7 +48,7 @@ namespace GodotTools var firstMatch = classes.FirstOrDefault(classDecl => classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object. - classDecl.SearchName != searchName // Filter by the name we're looking for + classDecl.SearchName == searchName // Filter by the name we're looking for ); if (firstMatch == null) diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 3148458d7e..2a450c5b87 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -31,6 +31,7 @@ namespace GodotTools private CheckBox aboutDialogCheckBox; private Button bottomPanelBtn; + private Button toolBarBuildButton; public GodotIdeManager GodotIdeManager { get; private set; } @@ -127,6 +128,7 @@ namespace GodotTools { menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln)); bottomPanelBtn.Show(); + toolBarBuildButton.Show(); } private void _ShowAboutDialog() @@ -468,6 +470,15 @@ namespace GodotTools aboutVBox.AddChild(aboutDialogCheckBox); } + toolBarBuildButton = new Button + { + Text = "Build", + HintTooltip = "Build solution", + FocusMode = Control.FocusModeEnum.None + }; + toolBarBuildButton.PressedSignal += _BuildSolutionPressed; + AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton); + if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) { ApplyNecessaryChangesToSolution(); @@ -475,20 +486,12 @@ namespace GodotTools else { bottomPanelBtn.Hide(); + toolBarBuildButton.Hide(); menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln); } menuPopup.IdPressed += _MenuOptionPressed; - var buildButton = new Button - { - Text = "Build", - HintTooltip = "Build solution", - FocusMode = Control.FocusModeEnum.None - }; - buildButton.PressedSignal += _BuildSolutionPressed; - AddControlToContainer(CustomControlContainer.Toolbar, buildButton); - // External editor settings EditorDef("mono/editor/external_editor", ExternalEditorId.None); diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 430c82953e..f7d6e7e302 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -151,7 +151,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() { case '"': { bool verbatim = idx != 0 && code[idx - 1] == '@'; - CharType begin_str = code[idx]; + char32_t begin_str = code[idx]; idx++; String tk_string = String(); while (true) { @@ -170,13 +170,13 @@ ScriptClassParser::Token ScriptClassParser::get_token() { } else if (code[idx] == '\\' && !verbatim) { //escaped characters... idx++; - CharType next = code[idx]; + char32_t next = code[idx]; if (next == 0) { error_str = "Unterminated String"; error = true; return TK_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -234,7 +234,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() { if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); idx += (rptr - &code[idx]); value = number; diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 9dbeee57ce..6d7b771fd3 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -464,7 +464,9 @@ GDMonoAssembly *GDMonoAssembly::load(const String &p_name, MonoAssemblyName *p_a if (!assembly) { assembly = _load_assembly_search(p_name, p_aname, p_refonly, p_search_dirs); - ERR_FAIL_NULL_V(assembly, nullptr); + if (!assembly) { + return nullptr; + } } GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); @@ -487,7 +489,9 @@ GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_ if (!assembly) { assembly = _real_load_assembly_from(p_path, p_refonly); - ERR_FAIL_NULL_V(assembly, nullptr); + if (!assembly) { + return nullptr; + } } GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 6d7d5f76cd..c460e283ea 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -311,44 +311,6 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ return false; } -String mono_to_utf8_string(MonoString *p_mono_string) { - MonoError error; - char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error); - - if (!mono_error_ok(&error)) { - ERR_PRINT(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&error) + "'."); - mono_error_cleanup(&error); - return String(); - } - - String ret = String::utf8(utf8); - - mono_free(utf8); - - return ret; -} - -String mono_to_utf16_string(MonoString *p_mono_string) { - int len = mono_string_length(p_mono_string); - String ret; - - if (len == 0) { - return ret; - } - - ret.resize(len + 1); - ret.set(len, 0); - - CharType *src = (CharType *)mono_string_chars(p_mono_string); - CharType *dst = ret.ptrw(); - - for (int i = 0; i < len; i++) { - dst[i] = src[i]; - } - - return ret; -} - MonoObject *variant_to_mono_object(const Variant *p_var) { ManagedType type; diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 4ff330fd43..a1fd975916 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -69,15 +69,11 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ // String -String mono_to_utf8_string(MonoString *p_mono_string); -String mono_to_utf16_string(MonoString *p_mono_string); - _FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) { - if constexpr (sizeof(CharType) == 2) { - return mono_to_utf16_string(p_mono_string); - } - - return mono_to_utf8_string(p_mono_string); + char32_t *utf32 = (char32_t *)mono_string_to_utf32(p_mono_string); + String ret = String(utf32); + mono_free(utf32); + return ret; } _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { @@ -88,20 +84,8 @@ _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { return mono_string_to_godot_not_null(p_mono_string); } -_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) { - return mono_string_new(mono_domain_get(), p_string.utf8().get_data()); -} - -_FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) { - return mono_string_from_utf16((mono_unichar2 *)p_string.c_str()); -} - _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { - if constexpr (sizeof(CharType) == 2) { - return mono_from_utf16_string(p_string); - } - - return mono_from_utf8_string(p_string); + return mono_string_from_utf32((mono_unichar4 *)(p_string.get_data())); } // Variant diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index e0cf916a01..a619f0b975 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -71,12 +71,12 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) buffer.resize(512); DWORD dwBufferSize = buffer.size(); - LONG res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); + LONG res = RegQueryValueExW(hKey, (LPCWSTR)(p_value_name.utf16().get_data()), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); if (res == ERROR_MORE_DATA) { // dwBufferSize now contains the actual size buffer.resize(dwBufferSize); - res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); + res = RegQueryValueExW(hKey, (LPCWSTR)(p_value_name.utf16().get_data()), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); } if (res == ERROR_SUCCESS) { @@ -90,7 +90,7 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) LONG _find_mono_in_reg(const String &p_subkey, MonoRegInfo &r_info, bool p_old_reg = false) { HKEY hKey; - LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey); + LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey); if (res != ERROR_SUCCESS) goto cleanup; @@ -127,7 +127,7 @@ LONG _find_mono_in_reg_old(const String &p_subkey, MonoRegInfo &r_info) { String default_clr; HKEY hKey; - LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey); + LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey); if (res != ERROR_SUCCESS) goto cleanup; diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index ccfaf5aba7..5d1abd0c09 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -54,12 +54,16 @@ String cwd() { #ifdef WINDOWS_ENABLED const DWORD expected_size = ::GetCurrentDirectoryW(0, nullptr); - String buffer; + Char16String buffer; buffer.resize((int)expected_size); - if (::GetCurrentDirectoryW(expected_size, buffer.ptrw()) == 0) + if (::GetCurrentDirectoryW(expected_size, (wchar_t *)buffer.ptrw()) == 0) return "."; - return buffer.simplify_path(); + String result; + if (result.parse_utf16(buffer.ptr())) { + return "."; + } + return result.simplify_path(); #else char buffer[PATH_MAX]; if (::getcwd(buffer, sizeof(buffer)) == nullptr) { @@ -86,7 +90,7 @@ String abspath(const String &p_path) { String realpath(const String &p_path) { #ifdef WINDOWS_ENABLED // Open file without read/write access - HANDLE hFile = ::CreateFileW(p_path.c_str(), 0, + HANDLE hFile = ::CreateFileW((LPCWSTR)(p_path.utf16().get_data()), 0, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); @@ -100,12 +104,18 @@ String realpath(const String &p_path) { return p_path; } - String buffer; + Char16String buffer; buffer.resize((int)expected_size); - ::GetFinalPathNameByHandleW(hFile, buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); + ::GetFinalPathNameByHandleW(hFile, (wchar_t *)buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); ::CloseHandle(hFile); - return buffer.simplify_path(); + + String result; + if (result.parse_utf16(buffer.ptr())) { + return p_path; + } + + return result.simplify_path(); #elif UNIX_ENABLED char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr); @@ -130,7 +140,7 @@ String join(const String &p_a, const String &p_b) { return p_b; } - const CharType a_last = p_a[p_a.length() - 1]; + const char32_t a_last = p_a[p_a.length() - 1]; if ((a_last == '/' || a_last == '\\') || (p_b.size() > 0 && (p_b[0] == '/' || p_b[0] == '\\'))) { return p_a + p_b; diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index f8d9804de4..65da4328f6 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -49,7 +49,7 @@ int sfind(const String &p_text, int p_from) { return -1; } - const CharType *src = p_text.c_str(); + const char32_t *src = p_text.get_data(); for (int i = p_from; i <= (len - src_len); i++) { bool found = true; @@ -64,7 +64,7 @@ int sfind(const String &p_text, int p_from) { found = src[read_pos] == '%'; break; case 1: { - CharType c = src[read_pos]; + char32_t c = src[read_pos]; found = src[read_pos] == 's' || (c >= '0' && c <= '4'); break; } @@ -121,7 +121,7 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const int result = 0; while ((result = sfind(p_text, search_from)) >= 0) { - CharType c = p_text[result + 1]; + char32_t c = p_text[result + 1]; int req_index = (c == 's' ? findex++ : c - '0'); diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 50ca01067b..c10a276eae 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -156,26 +156,13 @@ void RegExMatch::_bind_methods() { } void RegEx::_pattern_info(uint32_t what, void *where) const { - if (sizeof(CharType) == 2) { - pcre2_pattern_info_16((pcre2_code_16 *)code, what, where); - - } else { - pcre2_pattern_info_32((pcre2_code_32 *)code, what, where); - } + pcre2_pattern_info_32((pcre2_code_32 *)code, what, where); } void RegEx::clear() { - if (sizeof(CharType) == 2) { - if (code) { - pcre2_code_free_16((pcre2_code_16 *)code); - code = nullptr; - } - - } else { - if (code) { - pcre2_code_free_32((pcre2_code_32 *)code); - code = nullptr; - } + if (code) { + pcre2_code_free_32((pcre2_code_32 *)code); + code = nullptr; } } @@ -187,39 +174,20 @@ Error RegEx::compile(const String &p_pattern) { PCRE2_SIZE offset; uint32_t flags = PCRE2_DUPNAMES; - if (sizeof(CharType) == 2) { - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_compile_context_16 *cctx = pcre2_compile_context_create_16(gctx); - PCRE2_SPTR16 p = (PCRE2_SPTR16)pattern.c_str(); - - code = pcre2_compile_16(p, pattern.length(), flags, &err, &offset, cctx); + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_compile_context_32 *cctx = pcre2_compile_context_create_32(gctx); + PCRE2_SPTR32 p = (PCRE2_SPTR32)pattern.get_data(); - pcre2_compile_context_free_16(cctx); + code = pcre2_compile_32(p, pattern.length(), flags, &err, &offset, cctx); - if (!code) { - PCRE2_UCHAR16 buf[256]; - pcre2_get_error_message_16(err, buf, 256); - String message = String::num(offset) + ": " + String((const CharType *)buf); - ERR_PRINT(message.utf8()); - return FAILED; - } + pcre2_compile_context_free_32(cctx); - } else { - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_compile_context_32 *cctx = pcre2_compile_context_create_32(gctx); - PCRE2_SPTR32 p = (PCRE2_SPTR32)pattern.c_str(); - - code = pcre2_compile_32(p, pattern.length(), flags, &err, &offset, cctx); - - pcre2_compile_context_free_32(cctx); - - if (!code) { - PCRE2_UCHAR32 buf[256]; - pcre2_get_error_message_32(err, buf, 256); - String message = String::num(offset) + ": " + String((const CharType *)buf); - ERR_PRINT(message.utf8()); - return FAILED; - } + if (!code) { + PCRE2_UCHAR32 buf[256]; + pcre2_get_error_message_32(err, buf, 256); + String message = String::num(offset) + ": " + String((const char32_t *)buf); + ERR_PRINT(message.utf8()); + return FAILED; } return OK; } @@ -234,69 +202,39 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) length = p_end; } - if (sizeof(CharType) == 2) { - pcre2_code_16 *c = (pcre2_code_16 *)code; - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); - PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); - - pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); - - int res = pcre2_match_16(c, s, length, p_offset, 0, match, mctx); + pcre2_code_32 *c = (pcre2_code_32 *)code; + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); + PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.get_data(); - if (res < 0) { - pcre2_match_data_free_16(match); - return nullptr; - } - - uint32_t size = pcre2_get_ovector_count_16(match); - PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_16(match); - - result->data.resize(size); - - for (uint32_t i = 0; i < size; i++) { - result->data.write[i].start = ovector[i * 2]; - result->data.write[i].end = ovector[i * 2 + 1]; - } - - pcre2_match_data_free_16(match); - pcre2_match_context_free_16(mctx); - - } else { - pcre2_code_32 *c = (pcre2_code_32 *)code; - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); - PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); + pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); + int res = pcre2_match_32(c, s, length, p_offset, 0, match, mctx); - int res = pcre2_match_32(c, s, length, p_offset, 0, match, mctx); - - if (res < 0) { - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + if (res < 0) { + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); - return nullptr; - } + return nullptr; + } - uint32_t size = pcre2_get_ovector_count_32(match); - PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_32(match); + uint32_t size = pcre2_get_ovector_count_32(match); + PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_32(match); - result->data.resize(size); + result->data.resize(size); - for (uint32_t i = 0; i < size; i++) { - result->data.write[i].start = ovector[i * 2]; - result->data.write[i].end = ovector[i * 2 + 1]; - } - - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + for (uint32_t i = 0; i < size; i++) { + result->data.write[i].start = ovector[i * 2]; + result->data.write[i].end = ovector[i * 2 + 1]; } + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); + result->subject = p_subject; uint32_t count; - const CharType *table; + const char32_t *table; uint32_t entry_size; _pattern_info(PCRE2_INFO_NAMECOUNT, &count); @@ -304,7 +242,7 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) _pattern_info(PCRE2_INFO_NAMEENTRYSIZE, &entry_size); for (uint32_t i = 0; i < count; i++) { - CharType id = table[i * entry_size]; + char32_t id = table[i * entry_size]; if (result->data[id].start == -1) { continue; } @@ -344,7 +282,7 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a const int safety_zone = 1; PCRE2_SIZE olength = p_subject.length() + 1; // space for output string and one terminating \0 character - Vector<CharType> output; + Vector<char32_t> output; output.resize(olength + safety_zone); uint32_t flags = PCRE2_SUBSTITUTE_OVERFLOW_LENGTH; @@ -357,55 +295,28 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a length = p_end; } - if (sizeof(CharType) == 2) { - pcre2_code_16 *c = (pcre2_code_16 *)code; - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); - PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); - PCRE2_SPTR16 r = (PCRE2_SPTR16)p_replacement.c_str(); - PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.ptrw(); + pcre2_code_32 *c = (pcre2_code_32 *)code; + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); + PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.get_data(); + PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.get_data(); + PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); - pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); - - int res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - - if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength + safety_zone); - o = (PCRE2_UCHAR16 *)output.ptrw(); - res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - } + pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - pcre2_match_data_free_16(match); - pcre2_match_context_free_16(mctx); + int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - if (res < 0) { - return String(); - } - - } else { - pcre2_code_32 *c = (pcre2_code_32 *)code; - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); - PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); - PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.c_str(); - PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); - - pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - - int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - - if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength + safety_zone); - o = (PCRE2_UCHAR32 *)output.ptrw(); - res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - } + if (res == PCRE2_ERROR_NOMEMORY) { + output.resize(olength + safety_zone); + o = (PCRE2_UCHAR32 *)output.ptrw(); + res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); + } - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); - if (res < 0) { - return String(); - } + if (res < 0) { + return String(); } return String(output.ptr(), olength); @@ -435,7 +346,7 @@ Array RegEx::get_names() const { ERR_FAIL_COND_V(!is_valid(), result); uint32_t count; - const CharType *table; + const char32_t *table; uint32_t entry_size; _pattern_info(PCRE2_INFO_NAMECOUNT, &count); @@ -453,39 +364,21 @@ Array RegEx::get_names() const { } RegEx::RegEx() { - if (sizeof(CharType) == 2) { - general_ctx = pcre2_general_context_create_16(&_regex_malloc, &_regex_free, nullptr); - - } else { - general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - } + general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); code = nullptr; } RegEx::RegEx(const String &p_pattern) { - if (sizeof(CharType) == 2) { - general_ctx = pcre2_general_context_create_16(&_regex_malloc, &_regex_free, nullptr); - - } else { - general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - } + general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); code = nullptr; compile(p_pattern); } RegEx::~RegEx() { - if (sizeof(CharType) == 2) { - if (code) { - pcre2_code_free_16((pcre2_code_16 *)code); - } - pcre2_general_context_free_16((pcre2_general_context_16 *)general_ctx); - - } else { - if (code) { - pcre2_code_free_32((pcre2_code_32 *)code); - } - pcre2_general_context_free_32((pcre2_general_context_32 *)general_ctx); + if (code) { + pcre2_code_free_32((pcre2_code_32 *)code); } + pcre2_general_context_free_32((pcre2_general_context_32 *)general_ctx); } void RegEx::_bind_methods() { diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index a0dcd76d10..177f9192b8 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -1060,7 +1060,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } break; case VisualScriptBuiltinFunc::TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 2ac7793b8c..60a439b291 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -187,7 +187,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); if (cchar == 0) { r_token.type = TK_EOF; return OK; @@ -329,7 +329,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -340,13 +340,13 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -367,7 +367,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -379,7 +379,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -431,7 +431,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 87aa64211e..1b77ed3168 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -933,36 +933,36 @@ static const char *op_names[] = { }; String VisualScriptOperator::get_caption() const { - static const wchar_t *op_names[] = { + static const char32_t *op_names[] = { //comparison - L"A = B", //OP_EQUAL, - L"A \u2260 B", //OP_NOT_EQUAL, - L"A < B", //OP_LESS, - L"A \u2264 B", //OP_LESS_EQUAL, - L"A > B", //OP_GREATER, - L"A \u2265 B", //OP_GREATER_EQUAL, + U"A = B", //OP_EQUAL, + U"A \u2260 B", //OP_NOT_EQUAL, + U"A < B", //OP_LESS, + U"A \u2264 B", //OP_LESS_EQUAL, + U"A > B", //OP_GREATER, + U"A \u2265 B", //OP_GREATER_EQUAL, //mathematic - L"A + B", //OP_ADD, - L"A - B", //OP_SUBTRACT, - L"A \u00D7 B", //OP_MULTIPLY, - L"A \u00F7 B", //OP_DIVIDE, - L"\u00AC A", //OP_NEGATE, - L"+ A", //OP_POSITIVE, - L"A mod B", //OP_MODULE, - L"A .. B", //OP_STRING_CONCAT, + U"A + B", //OP_ADD, + U"A - B", //OP_SUBTRACT, + U"A \u00D7 B", //OP_MULTIPLY, + U"A \u00F7 B", //OP_DIVIDE, + U"\u00AC A", //OP_NEGATE, + U"+ A", //OP_POSITIVE, + U"A mod B", //OP_MODULE, + U"A .. B", //OP_STRING_CONCAT, //bitwise - L"A << B", //OP_SHIFT_LEFT, - L"A >> B", //OP_SHIFT_RIGHT, - L"A & B", //OP_BIT_AND, - L"A | B", //OP_BIT_OR, - L"A ^ B", //OP_BIT_XOR, - L"~A", //OP_BIT_NEGATE, + U"A << B", //OP_SHIFT_LEFT, + U"A >> B", //OP_SHIFT_RIGHT, + U"A & B", //OP_BIT_AND, + U"A | B", //OP_BIT_OR, + U"A ^ B", //OP_BIT_XOR, + U"~A", //OP_BIT_NEGATE, //logic - L"A and B", //OP_AND, - L"A or B", //OP_OR, - L"A xor B", //OP_XOR, - L"not A", //OP_NOT, - L"A in B", //OP_IN, + U"A and B", //OP_AND, + U"A or B", //OP_OR, + U"A xor B", //OP_XOR, + U"not A", //OP_NOT, + U"A in B", //OP_IN, }; return op_names[op]; diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h index b578802250..03396d207d 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_gdnative.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef WEBRTC_GDNATIVE_ENABLED - #ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H #define WEBRTC_DATA_CHANNEL_GDNATIVE_H +#ifdef WEBRTC_GDNATIVE_ENABLED + #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_data_channel.h" @@ -75,6 +75,6 @@ public: ~WebRTCDataChannelGDNative(); }; -#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H - #endif // WEBRTC_GDNATIVE_ENABLED + +#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h index 74b7db1307..846b65c466 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_gdnative.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef WEBRTC_GDNATIVE_ENABLED - #ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H #define WEBRTC_PEER_CONNECTION_GDNATIVE_H +#ifdef WEBRTC_GDNATIVE_ENABLED + #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_peer_connection.h" @@ -68,6 +68,6 @@ public: ~WebRTCPeerConnectionGDNative(); }; -#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H - #endif // WEBRTC_GDNATIVE_ENABLED + +#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 95b778caf6..e318b35495 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -453,7 +453,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String name; bool first = true; for (int i = 0; i < basename.length(); i++) { - CharType c = basename[i]; + char32_t c = basename[i]; if (c >= '0' && c <= '9' && first) { continue; } @@ -484,7 +484,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int segments = 0; bool first = true; for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (first && c == '.') { if (r_error) { *r_error = TTR("Package segments must be of non-zero length."); @@ -873,7 +873,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { if (string_flags & UTF8_FLAG) { } else { uint32_t len = decode_uint16(&p_manifest[string_at]); - Vector<CharType> ucstring; + Vector<char32_t> ucstring; ucstring.resize(len + 1); for (uint32_t j = 0; j < len; j++) { uint16_t c = decode_uint16(&p_manifest[string_at + 2 + 2 * j]); @@ -1334,7 +1334,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } else { String str; for (uint32_t i = 0; i < len; i++) { - CharType c = decode_uint16(&p_bytes[offset + i * 2]); + char32_t c = decode_uint16(&p_bytes[offset + i * 2]); if (c == 0) { break; } diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 1721da3db6..eea87cecc9 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -701,7 +701,7 @@ Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, Stri if (p_path.begins_with("res://")) { if (PackedData::get_singleton()->has_path(p_path)) { - printf("Unable to play %S using the native player as it resides in a .pck file\n", p_path.c_str()); + printf("Unable to play %s using the native player as it resides in a .pck file\n", p_path.utf8().get_data()); return ERR_INVALID_PARAMETER; } else { p_path = p_path.replace("res:/", ProjectSettings::get_singleton()->get_resource_path()); @@ -712,7 +712,7 @@ Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, Stri memdelete(f); - printf("Playing video: %S\n", p_path.c_str()); + printf("Playing video: %s\n", p_path.utf8().get_data()); String file_path = ProjectSettings::get_singleton()->globalize_path(p_path); diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index a889717f20..97f954ebb2 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -115,7 +115,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { } for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index dfec5d7634..1477f92200 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -138,7 +138,7 @@ Error InAppStore::request_product_info(Dictionary p_params) { NSMutableArray *array = [[[NSMutableArray alloc] initWithCapacity:pids.size()] autorelease]; for (int i = 0; i < pids.size(); i++) { - printf("******** adding %ls to product list\n", pids[i].c_str()); + printf("******** adding %s to product list\n", pids[i].utf8().get_data()); NSString *pid = [[[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()] autorelease]; [array addObject:pid]; }; diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index ad26d0ada3..6d7699c0c9 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -86,7 +86,7 @@ String iOS::get_rate_url(int p_app_id) const { // ios7 for everything? ret = templ_iOS7.replace("APP_ID", String::num(p_app_id)); - printf("returning rate url %ls\n", ret.c_str()); + printf("returning rate url %s\n", ret.utf8().get_data()); return ret; }; diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index d1a69642b1..946fd51923 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -278,7 +278,7 @@ Error OSIPhone::shell_open(String p_uri) { return ERR_CANT_OPEN; } - printf("opening url %ls\n", p_uri.c_str()); + printf("opening url %s\n", p_uri.utf8().get_data()); // if (@available(iOS 10, *)) { [[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil]; @@ -293,7 +293,7 @@ void OSIPhone::set_user_data_dir(String p_dir) { DirAccess *da = DirAccess::open(p_dir); user_data_dir = da->get_current_dir(); - printf("setting data dir to %ls from %ls\n", user_data_dir.c_str(), p_dir.c_str()); + printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data()); memdelete(da); } diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index b3553e961a..e2b88b7704 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -67,7 +67,7 @@ static void handle_crash(int sig) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); } - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); if (strings) { for (size_t i = 1; i < size; i++) { @@ -109,7 +109,7 @@ static void handle_crash(int sig) { output.erase(output.length() - 1, 1); } - fprintf(stderr, "[%ld] %s (%ls)\n", (long int)i, fname, output.c_str()); + fprintf(stderr, "[%ld] %s (%s)\n", (long int)i, fname, output.utf8().get_data()); } free(strings); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index a0aced26ab..fe9e253cc9 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -83,6 +83,13 @@ #define VALUATOR_TILTX 3 #define VALUATOR_TILTY 4 +//#define DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED +#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED +#define DEBUG_LOG_X11(...) printf(__VA_ARGS__) +#else +#define DEBUG_LOG_X11(...) +#endif + static const double abs_resolution_mult = 10000.0; static const double abs_resolution_range_mult = 10.0; @@ -681,6 +688,14 @@ DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, u return id; } +void DisplayServerX11::show_window(WindowID p_id) { + _THREAD_SAFE_METHOD_ + + WindowData &wd = windows[p_id]; + + XMapWindow(x11_display, wd.x11_window); +} + void DisplayServerX11::delete_sub_window(WindowID p_id) { _THREAD_SAFE_METHOD_ @@ -689,6 +704,8 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) { WindowData &wd = windows[p_id]; + DEBUG_LOG_X11("delete_sub_window: %lu (%u) \n", wd.x11_window, p_id); + while (wd.transient_children.size()) { window_set_transient(wd.transient_children.front()->get(), INVALID_WINDOW_ID); } @@ -725,15 +742,31 @@ ObjectID DisplayServerX11::window_get_attached_instance_id(WindowID p_window) co } DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const Point2i &p_position) const { -#warning This is an incorrect implementation, if windows overlap, it should return the topmost visible one or none if occluded by a foreign window - + WindowID found_window = INVALID_WINDOW_ID; + WindowID parent_window = INVALID_WINDOW_ID; + unsigned int focus_order = 0; for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Rect2i win_rect = Rect2i(window_get_position(E->key()), window_get_size(E->key())); + const WindowData &wd = E->get(); + + // Discard windows with no focus. + if (wd.focus_order == 0) { + continue; + } + + // Find topmost window which contains the given position. + WindowID window_id = E->key(); + Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id)); if (win_rect.has_point(p_position)) { - return E->key(); + // For siblings, pick the window which was focused last. + if ((parent_window != wd.transient_parent) || (wd.focus_order > focus_order)) { + found_window = window_id; + parent_window = wd.transient_parent; + focus_order = wd.focus_order; + } } } - return INVALID_WINDOW_ID; + + return found_window; } void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window) { @@ -842,24 +875,34 @@ void DisplayServerX11::window_set_transient(WindowID p_window, WindowID p_parent ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd_window = windows[p_window]; - ERR_FAIL_COND(wd_window.transient_parent == p_parent); + WindowID prev_parent = wd_window.transient_parent; + ERR_FAIL_COND(prev_parent == p_parent); ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); if (p_parent == INVALID_WINDOW_ID) { //remove transient - ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); - ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); + ERR_FAIL_COND(prev_parent == INVALID_WINDOW_ID); + ERR_FAIL_COND(!windows.has(prev_parent)); - WindowData &wd_parent = windows[wd_window.transient_parent]; + WindowData &wd_parent = windows[prev_parent]; wd_window.transient_parent = INVALID_WINDOW_ID; wd_parent.transient_children.erase(p_window); XSetTransientForHint(x11_display, wd_window.x11_window, None); + + // Set focus to parent sub window to avoid losing all focus with nested menus. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd_window.menu_type && !wd_window.no_focus) { + if (!wd_parent.no_focus) { + XSetInputFocus(x11_display, wd_parent.x11_window, RevertToPointerRoot, CurrentTime); + } + } } else { ERR_FAIL_COND(!windows.has(p_parent)); - ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); + ERR_FAIL_COND_MSG(prev_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); WindowData &wd_parent = windows[p_parent]; wd_window.transient_parent = p_parent; @@ -2285,6 +2328,11 @@ void DisplayServerX11::_send_window_event(const WindowData &wd, WindowEvent p_ev void DisplayServerX11::process_events() { _THREAD_SAFE_METHOD_ +#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED + static int frame = 0; + ++frame; +#endif + if (app_focused) { //verify that one of the windows has focus, else send focus out notification bool focus_found = false; @@ -2301,6 +2349,7 @@ void DisplayServerX11::process_events() { if (delta > 250) { //X11 can go between windows and have no focus for a while, when creating them or something else. Use this as safety to avoid unnecessary focus in/outs. if (OS::get_singleton()->get_main_loop()) { + DEBUG_LOG_X11("All focus lost, triggering NOTIFICATION_APPLICATION_FOCUS_OUT\n"); OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } app_focused = false; @@ -2323,6 +2372,10 @@ void DisplayServerX11::process_events() { XEvent event; XNextEvent(x11_display, &event); + if (XFilterEvent(&event, None)) { + continue; + } + WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window @@ -2333,10 +2386,6 @@ void DisplayServerX11::process_events() { } } - if (XFilterEvent(&event, None)) { - continue; - } - if (XGetEventData(x11_display, &event.xcookie)) { if (event.xcookie.type == GenericEvent && event.xcookie.extension == xi.opcode) { XIDeviceEvent *event_data = (XIDeviceEvent *)event.xcookie.data; @@ -2499,32 +2548,67 @@ void DisplayServerX11::process_events() { XFreeEventData(x11_display, &event.xcookie); switch (event.type) { - case Expose: + case MapNotify: { + DEBUG_LOG_X11("[%u] MapNotify window=%lu (%u) \n", frame, event.xmap.window, window_id); + + const WindowData &wd = windows[window_id]; + + // Set focus when menu window is started. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd.menu_type && !wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); + } + } break; + + case Expose: { + DEBUG_LOG_X11("[%u] Expose window=%lu (%u), count='%u' \n", frame, event.xexpose.window, window_id, event.xexpose.count); + Main::force_redraw(); - break; + } break; + + case NoExpose: { + DEBUG_LOG_X11("[%u] NoExpose drawable=%lu (%u) \n", frame, event.xnoexpose.drawable, window_id); - case NoExpose: windows[window_id].minimized = true; - break; + } break; case VisibilityNotify: { + DEBUG_LOG_X11("[%u] VisibilityNotify window=%lu (%u), state=%u \n", frame, event.xvisibility.window, window_id, event.xvisibility.state); + XVisibilityEvent *visibility = (XVisibilityEvent *)&event; windows[window_id].minimized = (visibility->state == VisibilityFullyObscured); } break; + case LeaveNotify: { + DEBUG_LOG_X11("[%u] LeaveNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode); + if (!mouse_mode_grab) { _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT); } } break; + case EnterNotify: { + DEBUG_LOG_X11("[%u] EnterNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode); + if (!mouse_mode_grab) { _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER); } } break; - case FocusIn: - windows[window_id].focused = true; - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_IN); + + case FocusIn: { + DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); + + WindowData &wd = windows[window_id]; + + wd.focused = true; + + // Keep track of focus order for overlapping windows. + static unsigned int focus_order = 0; + wd.focus_order = ++focus_order; + + _send_window_event(wd, WINDOW_EVENT_FOCUS_IN); if (mouse_mode_grab) { // Show and update the cursor if confined and the window regained focus. @@ -2548,8 +2632,8 @@ void DisplayServerX11::process_events() { XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask); }*/ #endif - if (windows[window_id].xic) { - XSetICFocus(windows[window_id].xic); + if (wd.xic) { + XSetICFocus(wd.xic); } if (!app_focused) { @@ -2558,12 +2642,17 @@ void DisplayServerX11::process_events() { } app_focused = true; } - break; + } break; + + case FocusOut: { + DEBUG_LOG_X11("[%u] FocusOut window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); + + WindowData &wd = windows[window_id]; + + wd.focused = false; - case FocusOut: - windows[window_id].focused = false; Input::get_singleton()->release_pressed_events(); - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT); + _send_window_event(wd, WINDOW_EVENT_FOCUS_OUT); if (mouse_mode_grab) { for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { @@ -2592,14 +2681,26 @@ void DisplayServerX11::process_events() { } xi.state.clear(); #endif - if (windows[window_id].xic) { - XSetICFocus(windows[window_id].xic); + if (wd.xic) { + XSetICFocus(wd.xic); + } + } break; + + case ConfigureNotify: { + DEBUG_LOG_X11("[%u] ConfigureNotify window=%lu (%u), event=%lu, above=%lu, override_redirect=%u \n", frame, event.xconfigure.window, window_id, event.xconfigure.event, event.xconfigure.above, event.xconfigure.override_redirect); + + const WindowData &wd = windows[window_id]; + + // Set focus when menu window is re-used. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd.menu_type && !wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); } - break; - case ConfigureNotify: _window_changed(&event); - break; + } break; + case ButtonPress: case ButtonRelease: { /* exit in case of a mouse button press */ @@ -2626,7 +2727,18 @@ void DisplayServerX11::process_events() { mb->set_pressed((event.type == ButtonPress)); + const WindowData &wd = windows[window_id]; + if (event.type == ButtonPress) { + DEBUG_LOG_X11("[%u] ButtonPress window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index()); + + // Ensure window focus on click. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (!wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); + } + uint64_t diff = OS::get_singleton()->get_ticks_usec() / 1000 - last_click_ms; if (mb->get_button_index() == last_click_button_index) { @@ -2645,6 +2757,33 @@ void DisplayServerX11::process_events() { last_click_ms += diff; last_click_pos = Point2i(event.xbutton.x, event.xbutton.y); } + } else { + DEBUG_LOG_X11("[%u] ButtonRelease window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index()); + + if (!wd.focused) { + // Propagate the event to the focused window, + // because it's received only on the topmost window. + // Note: This is needed for drag & drop to work between windows, + // because the engine expects events to keep being processed + // on the same window dragging started. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + const WindowData &wd_other = E->get(); + WindowID window_id_other = E->key(); + if (wd_other.focused) { + if (window_id_other != window_id) { + int x, y; + Window child; + XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xbutton.x, event.xbutton.y, &x, &y, &child); + + mb->set_window_id(window_id_other); + mb->set_position(Vector2(x, y)); + mb->set_global_position(mb->get_position()); + Input::get_singleton()->accumulate_input_event(mb); + } + break; + } + } + } } Input::get_singleton()->accumulate_input_event(mb); @@ -2694,6 +2833,9 @@ void DisplayServerX11::process_events() { break; } + const WindowData &wd = windows[window_id]; + bool focused = wd.focused; + if (mouse_mode == MOUSE_MODE_CAPTURED) { if (xi.relative_motion.x == 0 && xi.relative_motion.y == 0) { break; @@ -2702,7 +2844,7 @@ void DisplayServerX11::process_events() { Point2i new_center = pos; pos = last_mouse_pos + xi.relative_motion; center = new_center; - do_mouse_warp = windows[window_id].focused; // warp the cursor if we're focused in + do_mouse_warp = focused; // warp the cursor if we're focused in } if (!last_mouse_pos_valid) { @@ -2744,14 +2886,11 @@ void DisplayServerX11::process_events() { } mm->set_tilt(xi.tilt); - // Make the absolute position integral so it doesn't look _too_ weird :) - Point2i posi(pos); - _get_key_modifier_state(event.xmotion.state, mm); mm->set_button_mask(mouse_get_button_state()); - mm->set_position(posi); - mm->set_global_position(posi); - Input::get_singleton()->set_mouse_position(posi); + mm->set_position(pos); + mm->set_global_position(pos); + Input::get_singleton()->set_mouse_position(pos); mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); mm->set_relative(rel); @@ -2762,8 +2901,32 @@ void DisplayServerX11::process_events() { // Don't propagate the motion event unless we have focus // this is so that the relative motion doesn't get messed up // after we regain focus. - if (windows[window_id].focused || !mouse_mode_grab) { + if (focused) { Input::get_singleton()->accumulate_input_event(mm); + } else { + // Propagate the event to the focused window, + // because it's received only on the topmost window. + // Note: This is needed for drag & drop to work between windows, + // because the engine expects events to keep being processed + // on the same window dragging started. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + const WindowData &wd_other = E->get(); + if (wd_other.focused) { + int x, y; + Window child; + XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xmotion.x, event.xmotion.y, &x, &y, &child); + + Point2i pos_focused(x, y); + + mm->set_window_id(E->key()); + mm->set_position(pos_focused); + mm->set_global_position(pos_focused); + mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); + Input::get_singleton()->accumulate_input_event(mm); + + break; + } + } } } break; @@ -3140,12 +3303,37 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask; - WindowID id; + WindowID id = window_id_counter++; + WindowData &wd = windows[id]; + + if ((id != MAIN_WINDOW_ID) && (p_flags & WINDOW_FLAG_BORDERLESS_BIT)) { + wd.menu_type = true; + } + + if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { + wd.menu_type = true; + wd.no_focus = true; + } + + // Setup for menu subwindows: + // - override_redirect forces the WM not to interfere with the window, to avoid delays due to + // handling decorations and placement. + // On the other hand, focus changes need to be handled manually when this is set. + // - save_under is a hint for the WM to keep the content of windows behind to avoid repaint. + if (wd.menu_type) { + windowAttributes.override_redirect = True; + windowAttributes.save_under = True; + valuemask |= CWOverrideRedirect | CWSaveUnder; + } + { - WindowData wd; wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes); - XMapWindow(x11_display, wd.x11_window); + // Enable receiving notification when the window is initialized (MapNotify) + // so the focus can be set at the right time. + if (wd.menu_type && !wd.no_focus) { + XSelectInput(x11_display, wd.x11_window, StructureNotifyMask); + } //associate PID // make PID known to X11 @@ -3221,58 +3409,26 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u _update_context(wd); - id = window_id_counter++; - - windows[id] = wd; - - { - bool make_utility = false; - - if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { - Hints hints; - Atom property; - hints.flags = 2; - hints.decorations = 0; - property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); - XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); - - make_utility = true; - } - if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { - make_utility = true; - } - - if (make_utility) { - //this one seems to disable the fade animations for regular windows - //but has the drawback that will not get focus by default, so - //we need to force it, unless no focus requested - - Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False); - Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - - XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); - - if (!(p_flags & WINDOW_FLAG_NO_FOCUS_BIT)) { - //but as utility appears unfocused, it needs to be forcefuly focused, unless no focus requested - XEvent xev; - Atom net_active_window = XInternAtom(x11_display, "_NET_ACTIVE_WINDOW", False); + if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { + Hints hints; + Atom property; + hints.flags = 2; + hints.decorations = 0; + property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); + XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); + } - memset(&xev, 0, sizeof(xev)); - xev.type = ClientMessage; - xev.xclient.window = wd.x11_window; - xev.xclient.message_type = net_active_window; - xev.xclient.format = 32; - xev.xclient.data.l[0] = 1; - xev.xclient.data.l[1] = CurrentTime; + if (wd.menu_type) { + // Set Utility type to disable fade animations. + Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False); + Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); - } - } else { - Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False); - Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); + XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); + } else { + Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False); + Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); - } + XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); } _update_size_hints(id); @@ -3293,8 +3449,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u XFree(visualInfo); } - WindowData &wd = windows[id]; - window_set_mode(p_mode, id); //sync size @@ -3316,6 +3470,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u if (cursors[current_cursor] != None) { XDefineCursor(x11_display, wd.x11_window, cursors[current_cursor]); } + return id; } @@ -3555,6 +3710,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode window_set_flag(WindowFlags(i), true, main_window); } } + show_window(main_window); //create RenderingDevice if used #if defined(VULKAN_ENABLED) diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index fb50b484a0..57cee910a0 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -132,6 +132,9 @@ class DisplayServerX11 : public DisplayServer { ObjectID instance_id; + bool menu_type = false; + bool no_focus = false; + //better to guess on the fly, given WM can change it //WindowMode mode; bool fullscreen = false; //OS can't exit from this mode @@ -141,6 +144,8 @@ class DisplayServerX11 : public DisplayServer { Vector2i last_position_before_fs; bool focused = false; bool minimized = false; + + unsigned int focus_order = 0; }; Map<WindowID, WindowData> windows; @@ -277,6 +282,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 5da0118686..9fb2f63935 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -90,7 +90,7 @@ static void handle_crash(int sig) { if (OS::get_singleton()->get_main_loop()) OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); if (strings) { void *load_addr = (void *)load_address(); @@ -142,7 +142,7 @@ static void handle_crash(int sig) { } } - fprintf(stderr, "[%zu] %ls\n", i, output.c_str()); + fprintf(stderr, "[%zu] %s\n", i, output.utf8().get_data()); } free(strings); diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 68e8454fd0..d8f3f81ff6 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -230,6 +230,7 @@ public: virtual Vector<int> get_window_list() const override; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; + virtual void show_window(WindowID p_id) override; virtual void delete_sub_window(WindowID p_id) override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 1676e0d425..adfb47324e 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -2314,18 +2314,23 @@ DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, u _THREAD_SAFE_METHOD_ WindowID id = _create_window(p_mode, p_rect); - WindowData &wd = windows[id]; for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); } } + + return id; +} + +void DisplayServerOSX::show_window(WindowID p_id) { + WindowData &wd = windows[p_id]; + if (wd.no_focus) { [wd.window_object orderFront:nil]; } else { [wd.window_object makeKeyAndOrderFront:nil]; } - return id; } void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) { @@ -3774,7 +3779,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode window_set_flag(WindowFlags(i), true, main_window); } } - [windows[main_window].window_object makeKeyAndOrderFront:nil]; + show_window(MAIN_WINDOW_ID); #if defined(OPENGL_ENABLED) if (rendering_driver == "opengl_es") { diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 0cf02ef69b..9f2160dd9e 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -78,7 +78,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform { } for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 401ba6c35d..44ab075816 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -296,7 +296,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a void OS_UWP::set_clipboard(const String &p_text) { DataPackage ^ clip = ref new DataPackage(); clip->RequestedOperation = DataPackageOperation::Copy; - clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str())); + clip->SetText(ref new Platform::String((LPCWSTR)(p_text.utf16().get_data()))); Clipboard::SetContent(clip); }; @@ -346,8 +346,8 @@ void OS_UWP::finalize_core() { } void OS_UWP::alert(const String &p_alert, const String &p_title) { - Platform::String ^ alert = ref new Platform::String(p_alert.c_str()); - Platform::String ^ title = ref new Platform::String(p_title.c_str()); + Platform::String ^ alert = ref new Platform::String((LPCWSTR)(p_alert.utf16().get_data())); + Platform::String ^ title = ref new Platform::String((LPCWSTR)(p_title.utf16().get_data())); MessageDialog ^ msg = ref new MessageDialog(alert, title); @@ -738,7 +738,7 @@ static String format_error_message(DWORD id) { Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String full_path = "game/" + p_path; - p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0); + p_library_handle = (void *)LoadPackagedLibrary((LPCWSTR)(full_path.utf16().get_data()), 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + "."); return OK; } diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 996d9722f5..02031ef6bb 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -175,7 +175,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) { msg = proj_settings->get("debug/settings/crash_handler/message"); } - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); int n = 0; do { diff --git a/platform/windows/detect.py b/platform/windows/detect.py index a9f25fa078..4e1da22bb0 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -65,6 +65,7 @@ def get_opts(): # Vista support dropped after EOL due to GH-10243 ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"), EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")), + EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None), BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False), @@ -177,6 +178,8 @@ def configure_msvc(env, manual_msvc_config): """Configure env to work with MSVC""" # Build type + if env["tests"]: + env["windows_subsystem"] = "console" if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) @@ -199,12 +202,15 @@ def configure_msvc(env, manual_msvc_config): env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/DEBUG"]) - env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) - if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes": env.AppendUnique(CCFLAGS=["/Z7"]) env.AppendUnique(LINKFLAGS=["/DEBUG"]) + if env["windows_subsystem"] == "gui": + env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) + else: + env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) + ## Compile/link flags env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"]) @@ -302,6 +308,9 @@ def configure_mingw(env): ## Build type + if env["tests"]: + env["windows_subsystem"] = "console" + if env["target"] == "release": env.Append(CCFLAGS=["-msse2"]) @@ -334,7 +343,10 @@ def configure_mingw(env): env.Append(CCFLAGS=["-g3"]) env.Append(CPPDEFINES=["DEBUG_ENABLED"]) - env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) + if env["windows_subsystem"] == "gui": + env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) + else: + env.Append(LINKFLAGS=["-Wl,--subsystem,console"]) ## Compiler configuration diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 9469e35536..7f4669b3b2 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -42,7 +42,7 @@ static String format_error_message(DWORD id) { size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); - String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); @@ -78,7 +78,7 @@ String DisplayServerWindows::get_name() const { } void DisplayServerWindows::alert(const String &p_alert, const String &p_title) { - MessageBoxW(nullptr, p_alert.c_str(), p_title.c_str(), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); + MessageBoxW(nullptr, (LPCWSTR)(p_alert.utf16().get_data()), (LPCWSTR)(p_title.utf16().get_data()), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); } void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) { @@ -177,11 +177,12 @@ void DisplayServerWindows::clipboard_set(const String &p_text) { } EmptyClipboard(); - HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (text.length() + 1) * sizeof(CharType)); + Char16String utf16 = text.utf16(); + HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (utf16.length() + 1) * sizeof(WCHAR)); ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents."); LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem); - memcpy(lptstrCopy, text.c_str(), (text.length() + 1) * sizeof(CharType)); + memcpy(lptstrCopy, utf16.get_data(), (utf16.length() + 1) * sizeof(WCHAR)); GlobalUnlock(mem); SetClipboardData(CF_UNICODETEXT, mem); @@ -218,7 +219,7 @@ String DisplayServerWindows::clipboard_get() const { if (mem != nullptr) { LPWSTR ptr = (LPWSTR)GlobalLock(mem); if (ptr != nullptr) { - ret = String((CharType *)ptr); + ret = String::utf16((const char16_t *)ptr); GlobalUnlock(mem); }; }; @@ -493,15 +494,21 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod wd.no_focus = true; } - _update_window_style(window_id); + return window_id; +} - ShowWindow(wd.hWnd, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window - if (!(p_flags & WINDOW_FLAG_NO_FOCUS_BIT)) { +void DisplayServerWindows::show_window(WindowID p_id) { + WindowData &wd = windows[p_id]; + + if (p_id != MAIN_WINDOW_ID) { + _update_window_style(p_id); + } + + ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window + if (!wd.no_focus) { SetForegroundWindow(wd.hWnd); // Slightly Higher Priority SetFocus(wd.hWnd); // Sets Keyboard Focus To } - - return window_id; } void DisplayServerWindows::delete_sub_window(WindowID p_window) { @@ -587,7 +594,7 @@ void DisplayServerWindows::window_set_title(const String &p_title, WindowID p_wi _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!windows.has(p_window)); - SetWindowTextW(windows[p_window].hWnd, p_title.c_str()); + SetWindowTextW(windows[p_window].hWnd, (LPCWSTR)(p_title.utf16().get_data())); } int DisplayServerWindows::window_get_current_screen(WindowID p_window) const { @@ -1131,17 +1138,10 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI void DisplayServerWindows::console_set_visible(bool p_enabled) { _THREAD_SAFE_METHOD_ - if (console_visible == p_enabled) { + if (console_visible == p_enabled) return; - } - if (p_enabled && GetConsoleWindow() == nullptr) { // Open new console if not attached. - own_console = true; - AllocConsole(); - } - if (own_console) { // Note: Do not hide parent console. - ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); - console_visible = p_enabled; - } + ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); + console_visible = p_enabled; } bool DisplayServerWindows::is_console_visible() const { @@ -1424,13 +1424,13 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const { HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL)); GetKeyboardLayoutList(layout_count, layouts); - wchar_t buf[LOCALE_NAME_MAX_LENGTH]; - memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(wchar_t)); + WCHAR buf[LOCALE_NAME_MAX_LENGTH]; + memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); memfree(layouts); - return String(buf).substr(0, 2); + return String::utf16((const char16_t *)buf).substr(0, 2); } String _get_full_layout_name_from_registry(HKL p_layout) { @@ -1438,17 +1438,17 @@ String _get_full_layout_name_from_registry(HKL p_layout) { String ret; HKEY hkey; - wchar_t layout_text[1024]; - memset(layout_text, 0, 1024 * sizeof(wchar_t)); + WCHAR layout_text[1024]; + memset(layout_text, 0, 1024 * sizeof(WCHAR)); - if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)id.c_str(), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { + if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { return ret; } DWORD buffer = 1024; DWORD vtype = REG_SZ; if (RegQueryValueExW(hkey, L"Layout Text", NULL, &vtype, (LPBYTE)layout_text, &buffer) == ERROR_SUCCESS) { - ret = String(layout_text); + ret = String::utf16((const char16_t *)layout_text); } RegCloseKey(hkey); return ret; @@ -1464,15 +1464,15 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const { String ret = _get_full_layout_name_from_registry(layouts[p_index]); // Try reading full name from Windows registry, fallback to locale name if failed (e.g. on Wine). if (ret == String()) { - wchar_t buf[LOCALE_NAME_MAX_LENGTH]; - memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(wchar_t)); + WCHAR buf[LOCALE_NAME_MAX_LENGTH]; + memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); - wchar_t name[1024]; - memset(name, 0, 1024 * sizeof(wchar_t)); + WCHAR name[1024]; + memset(name, 0, 1024 * sizeof(WCHAR)); GetLocaleInfoEx(buf, LOCALE_SLOCALIZEDDISPLAYNAME, (LPWSTR)&name, 1024); - ret = String(name); + ret = String::utf16((const char16_t *)name); } memfree(layouts); @@ -2712,7 +2712,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_DROPFILES: { HDROP hDropInfo = (HDROP)wParam; const int buffsize = 4096; - wchar_t buf[buffsize]; + WCHAR buf[buffsize]; int fcount = DragQueryFileW(hDropInfo, 0xFFFFFFFF, nullptr, 0); @@ -2720,7 +2720,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA for (int i = 0; i < fcount; i++) { DragQueryFileW(hDropInfo, i, buf, buffsize); - String file = buf; + String file = String::utf16((const char16_t *)buf); files.push_back(file); } @@ -3022,18 +3022,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win shift_mem = false; control_mem = false; meta_mem = false; - - if (AttachConsole(ATTACH_PARENT_PROCESS)) { - FILE *_file = nullptr; - freopen_s(&_file, "CONOUT$", "w", stdout); - freopen_s(&_file, "CONOUT$", "w", stderr); - freopen_s(&_file, "CONIN$", "r", stdin); - - printf("\n"); - console_visible = true; - } else { - console_visible = false; - } + console_visible = IsWindowVisible(GetConsoleWindow()); hInstance = ((OS_Windows *)OS::get_singleton())->get_hinstance(); pressrc = 0; @@ -3139,9 +3128,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } } - ShowWindow(windows[MAIN_WINDOW_ID].hWnd, SW_SHOW); // Show The Window - SetForegroundWindow(windows[MAIN_WINDOW_ID].hWnd); // Slightly Higher Priority - SetFocus(windows[MAIN_WINDOW_ID].hWnd); // Sets Keyboard Focus To + show_window(MAIN_WINDOW_ID); #if defined(VULKAN_ENABLED) diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 0ad8cd3d07..7bd93a7086 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -405,7 +405,6 @@ private: bool drop_events = false; bool in_dispatch_input_event = false; bool console_visible = false; - bool own_console = false; WNDCLASSEXW wc; @@ -461,6 +460,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_window); virtual void delete_sub_window(WindowID p_window); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 5b15896b0c..f73516b370 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -84,7 +84,7 @@ static String format_error_message(DWORD id) { size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); - String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); @@ -107,15 +107,11 @@ void RedirectIOToConsole() { // set the screen buffer to be big enough to let us scroll text - GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), - - &coninfo); + GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); coninfo.dwSize.Y = MAX_CONSOLE_LINES; - SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), - - coninfo.dwSize); + SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); // redirect unbuffered STDOUT to the console @@ -265,10 +261,10 @@ Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_han DLL_DIRECTORY_COOKIE cookie = nullptr; if (p_also_set_library_path && has_dll_directory_api) { - cookie = add_dll_directory(path.get_base_dir().c_str()); + cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data())); } - p_library_handle = (void *)LoadLibraryExW(path.c_str(), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); + p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + "."); if (cookie) { @@ -407,7 +403,7 @@ uint64_t OS_Windows::get_ticks_usec() const { String OS_Windows::_quote_command_line_argument(const String &p_text) const { for (int i = 0; i < p_text.size(); i++) { - CharType c = p_text[i]; + char32_t c = p_text[i]; if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') { return "\"" + p_text + "\""; } @@ -428,7 +424,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, // Note: _wpopen is calling command as "cmd.exe /c argss", instead of executing it directly, add extra quotes around full command, to prevent it from stripping quotes in the command. argss = _quote_command_line_argument(argss); - FILE *f = _wpopen(argss.c_str(), L"r"); + FILE *f = _wpopen((LPCWSTR)(argss.utf16().get_data()), L"r"); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); char buf[65535]; @@ -463,13 +459,8 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - Vector<CharType> modstr; // Windows wants to change this no idea why. - modstr.resize(cmdline.size()); - for (int i = 0; i < cmdline.size(); i++) { - modstr.write[i] = cmdline[i]; - } - - int ret = CreateProcessW(nullptr, modstr.ptrw(), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + Char16String modstr = cmdline.utf16(); // Windows wants to change this no idea why. + int ret = CreateProcessW(nullptr, (LPWSTR)(modstr.ptrw()), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK); if (p_blocking) { @@ -509,26 +500,26 @@ int OS_Windows::get_process_id() const { } Error OS_Windows::set_cwd(const String &p_cwd) { - if (_wchdir(p_cwd.c_str()) != 0) + if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) return ERR_CANT_OPEN; return OK; } String OS_Windows::get_executable_path() const { - wchar_t bufname[4096]; + WCHAR bufname[4096]; GetModuleFileNameW(nullptr, bufname, 4096); - String s = bufname; + String s = String::utf16((const char16_t *)bufname); return s; } bool OS_Windows::has_environment(const String &p_var) const { #ifdef MINGW_ENABLED - return _wgetenv(p_var.c_str()) != nullptr; + return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr; #else - wchar_t *env; + WCHAR *env; size_t len; - _wdupenv_s(&env, &len, p_var.c_str()); + _wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data())); const bool has_env = env != nullptr; free(env); return has_env; @@ -536,16 +527,16 @@ bool OS_Windows::has_environment(const String &p_var) const { }; String OS_Windows::get_environment(const String &p_var) const { - wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum - int wlen = GetEnvironmentVariableW(p_var.c_str(), wval, 0x7Fff); + WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum + int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff); if (wlen > 0) { - return wval; + return String::utf16((const char16_t *)wval); } return ""; } bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { - return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str()); + return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data())); } String OS_Windows::get_stdin_string(bool p_block) { @@ -558,7 +549,7 @@ String OS_Windows::get_stdin_string(bool p_block) { } Error OS_Windows::shell_open(String p_uri) { - ShellExecuteW(nullptr, nullptr, p_uri.c_str(), nullptr, nullptr, SW_SHOWNORMAL); + ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL); return OK; } @@ -701,7 +692,7 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const { PWSTR szPath; HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath); ERR_FAIL_COND_V(res != S_OK, String()); - String path = String(szPath); + String path = String::utf16((const char16_t *)szPath); CoTaskMemFree(szPath); return path; } @@ -727,7 +718,7 @@ String OS_Windows::get_user_data_dir() const { String OS_Windows::get_unique_id() const { HW_PROFILE_INFO HwProfInfo; ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), ""); - return String(HwProfInfo.szHwProfileGuid); + return String::utf16((const char16_t *)(HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN); } bool OS_Windows::_check_internal_feature_support(const String &p_feature) { @@ -744,9 +735,11 @@ bool OS_Windows::is_disable_crash_handler() const { Error OS_Windows::move_to_trash(const String &p_path) { SHFILEOPSTRUCTW sf; - WCHAR *from = new WCHAR[p_path.length() + 2]; - wcscpy_s(from, p_path.length() + 1, p_path.c_str()); - from[p_path.length() + 1] = 0; + + Char16String utf16 = p_path.utf16(); + WCHAR *from = new WCHAR[utf16.length() + 2]; + wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data())); + from[utf16.length() + 1] = 0; sf.hwnd = main_window; sf.wFunc = FO_DELETE; diff --git a/platform_methods.py b/platform_methods.py index ec394d76d8..be4957475d 100644 --- a/platform_methods.py +++ b/platform_methods.py @@ -55,7 +55,7 @@ def run_in_subprocess(builder_function): finally: try: os.remove(json_path) - except (OSError, IOError) as e: + except OSError as e: # Do not fail the entire build if it cannot delete a temporary file print( "WARNING: Could not delete temporary file: path=%r; [%s] %s" % (json_path, e.__class__.__name__, e) diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 56367e9bdd..e7f3f53ca9 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -44,23 +44,36 @@ //TODO: Implement CylinderShape and HeightMapShape? -void CollisionShape3D::make_convex_from_brothers() { +void CollisionShape3D::make_convex_from_siblings() { Node *p = get_parent(); if (!p) { return; } + Vector<Vector3> vertices; + for (int i = 0; i < p->get_child_count(); i++) { Node *n = p->get_child(i); MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); if (mi) { Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { - Ref<Shape3D> s = m->create_convex_shape(); - set_shape(s); + for (int j = 0; j < m->get_surface_count(); j++) { + Array a = m->surface_get_arrays(j); + if (!a.empty()) { + Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; + for (int k = 0; k < v.size(); k++) { + vertices.append(mi->get_transform().xform(v[k])); + } + } + } } } } + + Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + shape->set_points(vertices); + set_shape(shape); } void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { @@ -137,8 +150,8 @@ void CollisionShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled); - ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers); - ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings); + ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index a32a3efeb6..35f40d27b1 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -60,7 +60,7 @@ protected: static void _bind_methods(); public: - void make_convex_from_brothers(); + void make_convex_from_siblings(); void set_shape(const Ref<Shape3D> &p_shape); Ref<Shape3D> get_shape() const; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index a267c57f5e..d3d7cdc1ce 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } -SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 85cfb81637..c59a0b3aa3 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -74,7 +74,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); - PinnedPoint operator=(const PinnedPoint &obj); + PinnedPoint &operator=(const PinnedPoint &obj); }; private: diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index f49acc1b96..9e3418a5c9 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -188,7 +188,7 @@ void Label::_notification(int p_what) { int spaces = 0; while (to && to->char_pos >= 0) { taken += to->pixel_width; - if (to != from && to->space_count) { + if (to->space_count) { spaces += to->space_count; } to = to->next; @@ -235,8 +235,8 @@ void Label::_notification(int p_what) { float x_ofs_shadow = x_ofs; for (int i = 0; i < from->word_len; i++) { if (visible_chars < 0 || chars_total_shadow < visible_chars) { - CharType c = xl_text[i + pos]; - CharType n = xl_text[i + pos + 1]; + char32_t c = xl_text[i + pos]; + char32_t n = xl_text[i + pos + 1]; if (uppercase) { c = String::char_uppercase(c); n = String::char_uppercase(n); @@ -255,8 +255,8 @@ void Label::_notification(int p_what) { } for (int i = 0; i < from->word_len; i++) { if (visible_chars < 0 || chars_total < visible_chars) { - CharType c = xl_text[i + pos]; - CharType n = xl_text[i + pos + 1]; + char32_t c = xl_text[i + pos]; + char32_t n = xl_text[i + pos + 1]; if (uppercase) { c = String::char_uppercase(c); n = String::char_uppercase(n); @@ -308,7 +308,7 @@ int Label::get_longest_line_width() const { real_t line_width = 0; for (int i = 0; i < xl_text.size(); i++) { - CharType current = xl_text[i]; + char32_t current = xl_text[i]; if (uppercase) { current = String::char_uppercase(current); } @@ -390,7 +390,7 @@ void Label::regenerate_word_cache() { WordCache *last = nullptr; for (int i = 0; i <= xl_text.length(); i++) { - CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works + char32_t current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works if (uppercase) { current = String::char_uppercase(current); @@ -420,6 +420,22 @@ void Label::regenerate_word_cache() { wc->space_count = space_count; current_word_size = 0; space_count = 0; + } else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) { + //in case there are trailing white spaces we add a placeholder word cache with just the spaces + WordCache *wc = memnew(WordCache); + if (word_cache) { + last->next = wc; + } else { + word_cache = wc; + } + last = wc; + + wc->pixel_width = 0; + wc->char_pos = 0; + wc->word_len = 0; + wc->space_count = space_count; + current_word_size = 0; + space_count = 0; } if (current == '\n') { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 14167531a5..8b95acff70 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -42,7 +42,7 @@ #include "editor/editor_settings.h" #endif #include "scene/main/window.h" -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return !is_symbol(c); } @@ -582,7 +582,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); - CharType ucodestr[2] = { (CharType)k->get_unicode(), 0 }; + char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 }; int prev_len = text.length(); append_at_cursor(ucodestr); if (text.length() != prev_len) { @@ -807,8 +807,8 @@ void LineEdit::_notification(int p_what) { break; } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) { @@ -830,8 +830,8 @@ void LineEdit::_notification(int p_what) { } } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; // End of widget, break. @@ -870,8 +870,8 @@ void LineEdit::_notification(int p_what) { break; } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) { diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 4e63cb66ea..8a65aa5032 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -41,55 +41,71 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) { } } -void Popup::_parent_focused() { - _close_pressed(); +void Popup::_initialize_visible_parents() { + visible_parents.clear(); + + Window *parent_window = this; + while (parent_window) { + parent_window = parent_window->get_parent_visible_window(); + if (parent_window) { + visible_parents.push_back(parent_window); + parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused)); + parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents)); + } + } +} + +void Popup::_deinitialize_visible_parents() { + for (uint32_t i = 0; i < visible_parents.size(); ++i) { + visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); + visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents)); + } + + visible_parents.clear(); } void Popup::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { - parent_visible = get_parent_visible_window(); - if (parent_visible) { - parent_visible->connect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - } + _initialize_visible_parents(); } else { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; - } - + _deinitialize_visible_parents(); emit_signal("popup_hide"); } } break; - case NOTIFICATION_EXIT_TREE: { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; + case NOTIFICATION_WM_WINDOW_FOCUS_IN: { + if (has_focus()) { + popped_up = true; } } break; + case NOTIFICATION_EXIT_TREE: { + _deinitialize_visible_parents(); + } break; case NOTIFICATION_WM_CLOSE_REQUEST: { _close_pressed(); - + } break; + case NOTIFICATION_APPLICATION_FOCUS_OUT: { + _close_pressed(); } break; } } -void Popup::_close_pressed() { - Window *parent_window = parent_visible; - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; +void Popup::_parent_focused() { + if (popped_up) { + _close_pressed(); } +} + +void Popup::_close_pressed() { + popped_up = false; + + _deinitialize_visible_parents(); call_deferred("hide"); emit_signal("cancelled"); - - if (parent_window) { - //parent_window->grab_focus(); - } } void Popup::set_as_minsize() { @@ -152,8 +168,6 @@ Rect2i Popup::_popup_adjust_rect() const { } Popup::Popup() { - parent_visible = nullptr; - set_wrap_controls(true); set_visible(false); set_transient(true); diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 97c08095d3..3e5b89ccf3 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -33,12 +33,19 @@ #include "scene/main/window.h" +#include "core/local_vector.h" + class Popup : public Window { GDCLASS(Popup, Window); - Window *parent_visible; + LocalVector<Window *> visible_parents; + bool popped_up = false; void _input_from_window(const Ref<InputEvent> &p_event); + + void _initialize_visible_parents(); + void _deinitialize_visible_parents(); + void _parent_focused(); protected: diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 40bcc243d1..2fdcf11ca8 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -101,9 +101,11 @@ Size2 PopupMenu::_get_contents_minimum_size() const { minsize.width += check_w; } - int height_limit = get_usable_parent_rect().size.height; - if (minsize.height > height_limit) { - minsize.height = height_limit; + if (is_inside_tree()) { + int height_limit = get_usable_parent_rect().size.height; + if (minsize.height > height_limit) { + minsize.height = height_limit; + } } return minsize; @@ -282,14 +284,15 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } // Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar. - Rect2 item_clickable_area = control->get_global_rect(); - float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0; - item_clickable_area.set_size(Size2(item_clickable_area.size.width - scroll_width, item_clickable_area.size.height)); + Rect2 item_clickable_area = scroll_container->get_rect(); + if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) { + item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width; + } Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (!item_clickable_area.has_point(b->get_global_position())) { + if (!item_clickable_area.has_point(b->get_position())) { return; } @@ -331,7 +334,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (!item_clickable_area.has_point(m->get_global_position())) { + if (!item_clickable_area.has_point(m->get_position())) { return; } diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 77c82aa780..a5401f7eaa 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -59,7 +59,7 @@ public: bool visibility; Point2 offset; Color color; - CharType character; + char32_t character; float elapsed_time; Dictionary environment; @@ -79,7 +79,7 @@ public: Color get_color() { return color; } void set_color(Color p_color) { color = p_color; } int get_character() { return (int)character; } - void set_character(int p_char) { character = (CharType)p_char; } + void set_character(int p_char) { character = (char32_t)p_char; } Dictionary get_environment() { return environment; } void set_environment(Dictionary p_environment) { environment = p_environment; } }; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 29337e20f3..c62fd24a5e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -354,8 +354,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & font = p_base_font; } - const CharType *c = text->text.c_str(); - const CharType *cf = c; + const char32_t *c = text->text.get_data(); + const char32_t *cf = c; int ascent = font->get_ascent(); int descent = font->get_descent(); @@ -461,7 +461,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & bool selected = false; Color fx_color = Color(color); Point2 fx_offset; - CharType fx_char = c[i]; + char32_t fx_char = c[i]; if (selection.active) { int cofs = (&c[i]) - cf; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index d6d8e74748..1d732bec5b 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -44,23 +44,23 @@ #define TAB_PIXELS -inline bool _is_symbol(CharType c) { +inline bool _is_symbol(char32_t c) { return is_symbol(c); } -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return !is_symbol(c); } -static bool _is_whitespace(CharType c) { +static bool _is_whitespace(char32_t c) { return c == '\t' || c == ' '; } -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_pair_right_symbol(CharType c) { +static bool _is_pair_right_symbol(char32_t c) { return c == '"' || c == '\'' || c == ')' || @@ -68,7 +68,7 @@ static bool _is_pair_right_symbol(CharType c) { c == '}'; } -static bool _is_pair_left_symbol(CharType c) { +static bool _is_pair_left_symbol(char32_t c) { return c == '"' || c == '\'' || c == '(' || @@ -76,11 +76,11 @@ static bool _is_pair_left_symbol(CharType c) { c == '{'; } -static bool _is_pair_symbol(CharType c) { +static bool _is_pair_symbol(char32_t c) { return _is_pair_left_symbol(c) || _is_pair_right_symbol(c); } -static CharType _get_right_pair_symbol(CharType c) { +static char32_t _get_right_pair_symbol(char32_t c) { if (c == '"') { return '"'; } @@ -119,7 +119,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { int w = 0; int len = text[p_line].data.length(); - const CharType *str = text[p_line].data.c_str(); + const char32_t *str = text[p_line].data.get_data(); // Update width. @@ -214,7 +214,7 @@ void TextEdit::Text::remove(int p_at) { text.remove(p_at); } -int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { +int TextEdit::Text::get_char_width(char32_t c, char32_t next_c, int px) const { int tab_w = font->get_char_size(' ').width * indent_size; int w = 0; @@ -654,8 +654,8 @@ void TextEdit::_notification(int p_what) { if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) { if (cursor.column < text[cursor.line].length()) { // Check for open. - CharType c = text[cursor.line][cursor.column]; - CharType closec = 0; + char32_t c = text[cursor.line][cursor.column]; + char32_t closec = 0; if (c == '[') { closec = ']'; @@ -671,10 +671,10 @@ void TextEdit::_notification(int p_what) { for (int i = cursor.line; i < text.size(); i++) { int from = i == cursor.line ? cursor.column + 1 : 0; for (int j = from; j < text[i].length(); j++) { - CharType cc = text[i][j]; + char32_t cc = text[i][j]; // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { - CharType quotation = cc; + char32_t quotation = cc; do { j++; if (!(j < text[i].length())) { @@ -720,8 +720,8 @@ void TextEdit::_notification(int p_what) { } if (cursor.column > 0) { - CharType c = text[cursor.line][cursor.column - 1]; - CharType closec = 0; + char32_t c = text[cursor.line][cursor.column - 1]; + char32_t closec = 0; if (c == ']') { closec = '['; @@ -737,10 +737,10 @@ void TextEdit::_notification(int p_what) { for (int i = cursor.line; i >= 0; i--) { int from = i == cursor.line ? cursor.column - 2 : text[i].length() - 1; for (int j = from; j >= 0; j--) { - CharType cc = text[i][j]; + char32_t cc = text[i][j]; // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { - CharType quotation = cc; + char32_t quotation = cc; do { j--; if (!(j >= 0)) { @@ -1303,8 +1303,8 @@ void TextEdit::_notification(int p_what) { break; } - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; + char32_t cchar = ime_text[ofs]; + char32_t next = ime_text[ofs + 1]; int im_char_width = cache.font->get_char_size(cchar, next).width; if ((char_ofs + char_margin + im_char_width) >= xmargin_end) { @@ -1399,8 +1399,8 @@ void TextEdit::_notification(int p_what) { break; } - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; + char32_t cchar = ime_text[ofs]; + char32_t next = ime_text[ofs + 1]; int im_char_width = cache.font->get_char_size(cchar, next).width; if ((char_ofs + char_margin + im_char_width) >= xmargin_end) { @@ -1661,12 +1661,12 @@ void TextEdit::_notification(int p_what) { } } -void TextEdit::_consume_pair_symbol(CharType ch) { +void TextEdit::_consume_pair_symbol(char32_t ch) { int cursor_position_to_move = cursor_get_column() + 1; - CharType ch_single[2] = { ch, 0 }; - CharType ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 }; - CharType ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 }; + char32_t ch_single[2] = { ch, 0 }; + char32_t ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 }; + char32_t ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 }; if (is_selection_active()) { int new_column, new_line; @@ -1771,8 +1771,8 @@ void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column bool remove_right_symbol = false; if (cursor.column < text[cursor.line].length() && cursor.column > 0) { - CharType left_char = text[cursor.line][cursor.column - 1]; - CharType right_char = text[cursor.line][cursor.column]; + char32_t left_char = text[cursor.line][cursor.column - 1]; + char32_t right_char = text[cursor.line][cursor.column]; if (right_char == _get_right_pair_symbol(left_char)) { remove_right_symbol = true; @@ -2540,7 +2540,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_unicode() > 32) { _reset_caret_blink_timer(); - const CharType chr[2] = { (CharType)k->get_unicode(), 0 }; + const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 }; if (auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { _consume_pair_symbol(chr[0]); } else { @@ -2784,7 +2784,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } // No need to move the brace below if we are not taking the text with us. - char closing_char = _get_right_pair_symbol(indent_char); + char32_t closing_char = _get_right_pair_symbol(indent_char); if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) { brace_indent = true; ins += "\n" + ins.substr(1, ins.length() - 2); @@ -3312,7 +3312,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // Compute whitespace symbols seq length. int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; + char32_t c = text[cursor.line][current_line_whitespace_len]; if (c != '\t' && c != ' ') { break; } @@ -3458,7 +3458,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; + char32_t c = text[cursor.line][current_line_whitespace_len]; if (c != '\t' && c != ' ') break; current_line_whitespace_len++; @@ -3624,7 +3624,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - const CharType chr[2] = { (CharType)k->get_unicode(), 0 }; + const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 }; if (completion_hint != "" && k->get_unicode() == ')') { completion_hint = ""; @@ -4251,7 +4251,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { } while (col < line_text.length()) { - CharType c = line_text[col]; + char32_t c = line_text[col]; int w = text.get_char_width(c, line_text[col + 1], px + word_px); int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0); @@ -6115,9 +6115,9 @@ void TextEdit::_confirm_completion() { // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket. String line = text[cursor.line]; - CharType next_char = line[cursor.column]; - CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; - CharType last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; + char32_t next_char = line[cursor.column]; + char32_t last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; + char32_t last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) { _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); @@ -6161,7 +6161,7 @@ void TextEdit::_cancel_completion() { update(); } -static bool _is_completable(CharType c) { +static bool _is_completable(char32_t c) { return !_is_symbol(c) || c == '"' || c == '\''; } @@ -6292,14 +6292,14 @@ void TextEdit::_update_completion_candidates() { String display_lower = option.display.to_lower(); - const CharType *ssq = &s[0]; - const CharType *ssq_lower = &s_lower[0]; + const char32_t *ssq = &s[0]; + const char32_t *ssq_lower = &s_lower[0]; - const CharType *tgt = &option.display[0]; - const CharType *tgt_lower = &display_lower[0]; + const char32_t *tgt = &option.display[0]; + const char32_t *tgt_lower = &display_lower[0]; - const CharType *ssq_last_tgt = nullptr; - const CharType *ssq_lower_last_tgt = nullptr; + const char32_t *ssq_last_tgt = nullptr; + const char32_t *ssq_lower_last_tgt = nullptr; for (; *tgt; tgt++, tgt_lower++) { if (*ssq == *tgt) { @@ -6416,7 +6416,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const { int beg, end; if (select_word(s, col, beg, end)) { bool inside_quotes = false; - CharType selected_quote = '\0'; + char32_t selected_quote = '\0'; int qbegin = 0, qend = 0; for (int i = 0; i < s.length(); i++) { if (s[i] == '"' || s[i] == '\'') { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index a6bc9963cc..70d7365d71 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -79,7 +79,7 @@ public: void set_font(const Ref<Font> &p_font); int get_line_width(int p_line) const; int get_max_width(bool p_exclude_hidden = false) const; - int get_char_width(CharType c, CharType next_c, int px) const; + int get_char_width(char32_t c, char32_t next_c, int px) const; void set_line_wrap_amount(int p_line, int p_wrap_amount) const; int get_line_wrap_amount(int p_line) const; void set(int p_line, const String &p_text); @@ -488,7 +488,7 @@ protected: void _gui_input(const Ref<InputEvent> &p_gui_input); void _notification(int p_what); - void _consume_pair_symbol(CharType ch); + void _consume_pair_symbol(char32_t ch); void _consume_backspace_for_pair_symbol(int prev_line, int prev_column); static void _bind_methods(); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index d6d1134cc9..5cd45ea408 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -939,9 +939,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const ERR_FAIL_COND_V(p_font.is_null(), 0); if (p_font->has_outline()) { - p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true); + p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], Color(1, 1, 1), true); } - return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate); + return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_modulate); } void CanvasItem::_notify_transform(CanvasItem *p_node) { diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 6b304c03d2..e7753089c7 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1094,7 +1094,7 @@ String increase_numeric_string(const String &s) { if (!carry) { break; } - CharType n = s[i]; + char32_t n = s[i]; if (n == '9') { // keep carry as true: 9 + 1 res[i] = '0'; } else { @@ -1155,7 +1155,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co String name_string = name; String nums; for (int i = name_string.length() - 1; i >= 0; i--) { - CharType n = name_string[i]; + char32_t n = name_string[i]; if (n >= '0' && n <= '9') { nums = String::chr(name_string[i]) + nums; } else { diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 68ffdfe2e8..7c2350d1c0 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -246,7 +246,10 @@ void Window::_make_window() { } } + _update_window_callbacks(); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); + DisplayServer::get_singleton()->show_window(window_id); } void Window::_update_from_window() { @@ -378,7 +381,6 @@ void Window::set_visible(bool p_visible) { } if (p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) { _make_window(); - _update_window_callbacks(); } } else { if (visible) { @@ -737,7 +739,6 @@ void Window::_notification(int p_what) { //create if (visible) { _make_window(); - _update_window_callbacks(); } } } diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 99f87dd6ed..bc983c1d7e 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const { return underline_thickness; } -const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { const Character *chr = char_map.getptr(p_char); ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); @@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { if (!valid) { return Size2(1, 1); } @@ -297,7 +297,7 @@ String DynamicFontAtSize::get_available_chars() const { FT_ULong charcode = FT_Get_First_Char(face, &gindex); while (gindex != 0) { if (charcode != 0) { - chars += CharType(charcode); + chars += char32_t(charcode); } charcode = FT_Get_Next_Char(face, charcode, &gindex); } @@ -305,7 +305,7 @@ String DynamicFontAtSize::get_available_chars() const { return chars; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { if (!valid) { return 0; } @@ -560,7 +560,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b return chr; } -DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) { Character ret = Character::not_found(); if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) { @@ -596,7 +596,7 @@ cleanup_stroker: return ret; } -void DynamicFontAtSize::_update_char(CharType p_char) { +void DynamicFontAtSize::_update_char(char32_t p_char) { if (char_map.has(p_char)) { return; } @@ -849,7 +849,7 @@ float DynamicFont::get_underline_thickness() const { return data_at_size->get_underline_thickness(); } -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const { if (!data_at_size.is_valid()) { return Size2(1, 1); } @@ -891,7 +891,7 @@ bool DynamicFont::has_outline() const { return outline_cache_id.outline_size > 0; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; if (!font_at_size.is_valid()) { diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index e8637e7e34..a881e21da8 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference { int y; }; - const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - Character _make_outline_char(CharType p_char); + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Character _make_outline_char(char32_t p_char); TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; - _FORCE_INLINE_ void _update_char(CharType p_char); + _FORCE_INLINE_ void _update_char(char32_t p_char); friend class DynamicFontData; Ref<DynamicFontData> font; @@ -188,10 +188,10 @@ public: float get_underline_position() const; float get_underline_thickness() const; - Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; String get_available_chars() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; void set_texture_flags(uint32_t p_flags); void update_oversampling(); @@ -277,14 +277,14 @@ public: virtual float get_underline_position() const override; virtual float get_underline_thickness() const override; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; String get_available_chars() const; virtual bool is_distance_field_hint() const override; virtual bool has_outline() const override; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; SelfList<DynamicFont> font_list; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index ccab88a153..7cc39f661d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -125,7 +125,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) { Vector<int> BitmapFont::_get_chars() const { Vector<int> chars; - const CharType *key = nullptr; + const char32_t *key = nullptr; while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); @@ -272,7 +272,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { } } } else if (type == "char") { - CharType idx = 0; + char32_t idx = 0; if (keys.has("id")) { idx = keys["id"].to_int(); } @@ -313,7 +313,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { add_char(idx, texture, rect, ofs, advance); } else if (type == "kerning") { - CharType first = 0, second = 0; + char32_t first = 0, second = 0; int k = 0; if (keys.has("first")) { @@ -385,10 +385,10 @@ int BitmapFont::get_character_count() const { return char_map.size(); }; -Vector<CharType> BitmapFont::get_char_keys() const { - Vector<CharType> chars; +Vector<char32_t> BitmapFont::get_char_keys() const { + Vector<char32_t> chars; chars.resize(char_map.size()); - const CharType *ct = nullptr; + const char32_t *ct = nullptr; int count = 0; while ((ct = char_map.next(ct))) { chars.write[count++] = *ct; @@ -397,7 +397,7 @@ Vector<CharType> BitmapFont::get_char_keys() const { return chars; }; -BitmapFont::Character BitmapFont::get_character(CharType p_char) const { +BitmapFont::Character BitmapFont::get_character(char32_t p_char) const { if (!char_map.has(p_char)) { ERR_FAIL_V(Character()); }; @@ -405,7 +405,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const { return char_map[p_char]; }; -void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { +void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { if (p_advance < 0) { p_advance = p_rect.size.width; } @@ -420,7 +420,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec char_map[p_char] = c; } -void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) { +void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -444,7 +444,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { return ret; } -int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const { +int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -482,7 +482,7 @@ Size2 Font::get_string_size(const String &p_string) const { if (l == 0) { return Size2(0, get_height()); } - const CharType *sptr = &p_string[0]; + const char32_t *sptr = &p_string[0]; for (int i = 0; i < l; i++) { w += get_char_size(sptr[i], sptr[i + 1]).width; @@ -534,7 +534,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const { return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { @@ -556,7 +556,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c return get_char_size(p_char, p_next).width; } -Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const { const Character *c = char_map.getptr(p_char); if (!c) { diff --git a/scene/resources/font.h b/scene/resources/font.h index e6b296800b..c739520da3 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -49,7 +49,7 @@ public: virtual float get_underline_position() const = 0; virtual float get_underline_thickness() const = 0; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; @@ -59,7 +59,7 @@ public: void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; virtual bool has_outline() const { return false; } - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); @@ -74,8 +74,8 @@ class FontDrawer { struct PendingDraw { RID canvas_item; Point2 pos; - CharType chr; - CharType next; + char32_t chr; + char32_t next; Color modulate; }; @@ -88,7 +88,7 @@ public: has_outline = p_font->has_outline(); } - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { if (has_outline) { PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; pending_draws.push_back(draw); @@ -137,7 +137,7 @@ public: }; private: - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; Map<KerningPairKey, int> kerning_map; float height; @@ -169,20 +169,20 @@ public: float get_underline_thickness() const override; void add_texture(const Ref<Texture2D> &p_texture); - void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); + void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; - Vector<CharType> get_char_keys() const; - Character get_character(CharType p_char) const; + Vector<char32_t> get_char_keys() const; + Character get_character(char32_t p_char) const; int get_texture_count() const; Ref<Texture2D> get_texture(int p_idx) const; - void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning); - int get_kerning_pair(CharType p_A, CharType p_B) const; + void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); + int get_kerning_pair(char32_t p_A, char32_t p_B) const; Vector<KerningPairKey> get_kerning_pair_keys() const; - Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; void set_fallback(const Ref<BitmapFont> &p_fallback); Ref<BitmapFont> get_fallback() const; @@ -192,7 +192,7 @@ public: void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const override; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index fc92a721db..a0095ed952 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -277,7 +277,7 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void vertex() {\n"; + code += "void compute() {\n"; code += " uint base_number = NUMBER / uint(trail_divisor);\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 4249542567..92f0353abf 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -142,8 +142,6 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 4479b822c0..d7a08d9eb6 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -125,11 +125,11 @@ void SyntaxHighlighter::_bind_methods() { //////////////////////////////////////////////////////////////////////////////// -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_hex_symbol(CharType c) { +static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } @@ -195,7 +195,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { /* search the line */ bool match = true; - const CharType *start_key = color_regions[c].start_key.c_str(); + const char32_t *start_key = color_regions[c].start_key.get_data(); for (int k = 0; k < start_key_length; k++) { if (start_key[k] != str[from + k]) { match = false; @@ -229,18 +229,16 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { /* if we are in one find the end key */ if (in_region != -1) { - /* check there is enough room */ - int chars_left = line_length - from; - int end_key_length = color_regions[in_region].end_key.length(); - if (chars_left < end_key_length) { - continue; - } - /* search the line */ int region_end_index = -1; - const CharType *end_key = color_regions[in_region].start_key.c_str(); + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { - if (!is_a_symbol) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { continue; } @@ -249,9 +247,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { continue; } + region_end_index = from; for (int k = 0; k < end_key_length; k++) { - if (end_key[k] == str[from + k]) { - region_end_index = from; + if (end_key[k] != str[from + k]) { + region_end_index = -1; break; } } @@ -265,7 +264,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { highlighter_info["color"] = color_regions[in_region].color; color_map[j] = highlighter_info; - j = from; + j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; } @@ -484,8 +483,12 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String & } } + int at = 0; for (int i = 0; i < color_regions.size(); i++) { ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } } ColorRegion color_region; @@ -493,7 +496,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String & color_region.start_key = p_start_key; color_region.end_key = p_end_key; color_region.line_only = p_line_only || p_end_key == ""; - color_regions.push_back(color_region); + color_regions.insert(at, color_region); clear_highlighting_cache(); } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 6992360df7..84b067d1e2 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -40,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); if (!tile_map.has(id)) { create_tile(id); @@ -216,7 +216,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e4851ad9f7..1d5e4124d2 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -920,7 +920,8 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = { static const char *type_string[VisualShader::TYPE_MAX] = { "vertex", "fragment", - "light" + "light", + "compute" }; bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -1367,10 +1368,19 @@ void VisualShader::_update_shader() const { { //fill render mode enums int idx = 0; + bool specular = false; while (render_mode_enums[idx].string) { if (shader_mode == render_mode_enums[idx].mode) { - if (modes.has(render_mode_enums[idx].string)) { - int which = modes[render_mode_enums[idx].string]; + if (shader_mode == Shader::MODE_SPATIAL) { + if (String(render_mode_enums[idx].string) == "specular") { + specular = true; + } + } + if (modes.has(render_mode_enums[idx].string) || specular) { + int which = 0; + if (modes.has(render_mode_enums[idx].string)) { + which = modes[render_mode_enums[idx].string]; + } int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; @@ -1406,7 +1416,7 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "compute" }; String global_expressions; Set<String> used_uniform_names; @@ -1567,9 +1577,12 @@ void VisualShader::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. + BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); BIND_ENUM_CONSTANT(TYPE_LIGHT); + BIND_ENUM_CONSTANT(TYPE_COMPUTE); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -1577,8 +1590,6 @@ void VisualShader::_bind_methods() { } VisualShader::VisualShader() { - shader_mode = Shader::MODE_SPATIAL; - for (int i = 0; i < TYPE_MAX; i++) { Ref<VisualShaderNodeOutput> output; output.instance(); @@ -1587,8 +1598,6 @@ VisualShader::VisualShader() { graph[i].nodes[NODE_ID_OUTPUT].node = output; graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); } - - dirty = true; } /////////////////////////////////////////////////////////// @@ -1711,22 +1720,20 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Compute + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, @@ -2028,10 +2035,6 @@ void VisualShaderNodeInput::_bind_methods() { } VisualShaderNodeInput::VisualShaderNodeInput() { - input_name = "[None]"; - // changed when set - shader_type = VisualShader::TYPE_MAX; - shader_mode = Shader::MODE_MAX; } ////////////// UniformRef @@ -2223,8 +2226,6 @@ Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { } VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { - uniform_name = "[None]"; - uniform_type = UniformType::UNIFORM_TYPE_FLOAT; } //////////////////////////////////////////// @@ -2283,13 +2284,13 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + // Particles, Compute + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, @@ -2477,7 +2478,6 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { } VisualShaderNodeUniform::VisualShaderNodeUniform() { - qualifier = QUAL_NONE; } ////////////// GroupBase @@ -2951,11 +2951,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade } VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { - size = Size2(0, 0); - inputs = ""; - outputs = ""; - editable = false; - simple_decl = false; } ////////////// Expression @@ -3079,7 +3074,6 @@ void VisualShaderNodeExpression::_bind_methods() { } VisualShaderNodeExpression::VisualShaderNodeExpression() { - expression = ""; set_editable(true); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 05d8950be9..c51f09ba36 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -50,6 +50,7 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, + TYPE_COMPUTE, TYPE_MAX }; @@ -77,7 +78,7 @@ private: List<Connection> connections; } graph[TYPE_MAX]; - Shader::Mode shader_mode; + Shader::Mode shader_mode = Shader::MODE_SPATIAL; mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -94,7 +95,7 @@ private: static RenderModeEnums render_mode_enums[]; - volatile mutable bool dirty; + volatile mutable bool dirty = true; void _queue_update(); union ConnectionKey { @@ -187,7 +188,7 @@ class VisualShaderNode : public Resource { int connected_output_count = 0; protected: - bool simple_decl; + bool simple_decl = false; static void _bind_methods(); public: @@ -289,8 +290,8 @@ class VisualShaderNodeInput : public VisualShaderNode { GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; - VisualShader::Type shader_type; - Shader::Mode shader_mode; + VisualShader::Type shader_type = VisualShader::TYPE_MAX; + Shader::Mode shader_mode = Shader::MODE_MAX; struct Port { Shader::Mode mode; @@ -303,7 +304,7 @@ class VisualShaderNodeInput : public VisualShaderNode { static const Port ports[]; static const Port preview_ports[]; - String input_name; + String input_name = "[None]"; protected: static void _bind_methods(); @@ -387,8 +388,8 @@ public: }; private: - String uniform_name; - Qualifier qualifier; + String uniform_name = ""; + Qualifier qualifier = QUAL_NONE; bool global_code_generated = false; protected: @@ -435,8 +436,8 @@ public: }; private: - String uniform_name; - UniformType uniform_type; + String uniform_name = "[None]"; + UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; protected: static void _bind_methods(); @@ -478,10 +479,10 @@ private: void _apply_port_changes(); protected: - Vector2 size; - String inputs; - String outputs; - bool editable; + Vector2 size = Size2(0, 0); + String inputs = ""; + String outputs = ""; + bool editable = false; struct Port { PortType type; @@ -549,7 +550,7 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); protected: - String expression; + String expression = ""; static void _bind_methods(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b0c871bc71..5c63201991 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() { } VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { - constant = 0.0; } ////////////// Scalar(Int) @@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() { } VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { - constant = 0; } ////////////// Boolean @@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() { } VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { - constant = false; } ////////////// Color @@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() { } VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { - constant = Color(1, 1, 1, 1); } ////////////// Vector @@ -777,8 +773,6 @@ void VisualShaderNodeTexture::_bind_methods() { } VisualShaderNodeTexture::VisualShaderNodeTexture() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; } ////////////// Sample3D @@ -898,8 +892,6 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSample3D::VisualShaderNodeSample3D() { - source = SOURCE_TEXTURE; - simple_decl = false; } ////////////// Texture2DArray @@ -1143,9 +1135,6 @@ void VisualShaderNodeCubemap::_bind_methods() { } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; - simple_decl = false; } ////////////// Float Op @@ -1250,7 +1239,6 @@ void VisualShaderNodeFloatOp::_bind_methods() { } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { - op = OP_ADD; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); } @@ -1345,7 +1333,6 @@ void VisualShaderNodeIntOp::_bind_methods() { } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { - op = OP_ADD; set_input_port_default_value(0, 0); set_input_port_default_value(1, 0); } @@ -1460,7 +1447,6 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - op = OP_ADD; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1628,7 +1614,6 @@ void VisualShaderNodeColorOp::_bind_methods() { } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { - op = OP_SCREEN; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1703,7 +1688,6 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Transform()); } @@ -1778,7 +1762,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Vector3()); } @@ -1908,7 +1891,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() { } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0.0); } @@ -2003,7 +1985,6 @@ void VisualShaderNodeIntFunc::_bind_methods() { } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0); } @@ -2169,7 +2150,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - func = FUNC_NORMALIZE; set_input_port_default_value(0, Vector3()); } @@ -2256,9 +2236,7 @@ void VisualShaderNodeColorFunc::_bind_methods() { } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { - func = FUNC_GRAYSCALE; set_input_port_default_value(0, Vector3()); - simple_decl = false; } ////////////// Transform Func @@ -2328,7 +2306,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - func = FUNC_INVERSE; set_input_port_default_value(0, Transform()); } @@ -2516,7 +2493,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, 0.0); } @@ -2589,7 +2565,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, Vector3()); } @@ -3561,12 +3536,6 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const } VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { - hint = HINT_NONE; - hint_range_min = 0.0; - hint_range_max = 1.0; - hint_range_step = 0.1; - default_value_enabled = false; - default_value = 0.0; } ////////////// Integer Uniform @@ -3726,12 +3695,6 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { } VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { - hint = HINT_NONE; - hint_range_min = 0; - hint_range_max = 100; - hint_range_step = 1; - default_value_enabled = false; - default_value = 0; } ////////////// Boolean Uniform @@ -3824,8 +3787,6 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con } VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { - default_value_enabled = false; - default_value = false; } ////////////// Color Uniform @@ -3916,8 +3877,6 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const } VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { - default_value_enabled = false; - default_value = Color(1.0, 1.0, 1.0, 1.0); } ////////////// Vector Uniform @@ -4006,8 +3965,6 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const } VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { - default_value_enabled = false; - default_value = Vector3(0.0, 0.0, 0.0); } ////////////// Transform Uniform @@ -4100,8 +4057,6 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c } VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { - default_value_enabled = false; - default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); } ////////////// Texture Uniform @@ -4271,9 +4226,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co } VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { - texture_type = TYPE_DATA; - color_default = COLOR_DEFAULT_WHITE; - simple_decl = false; } ////////////// Texture Uniform (Triplanar) @@ -4583,7 +4535,6 @@ VisualShaderNodeIf::VisualShaderNodeIf() { set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch @@ -4645,7 +4596,6 @@ VisualShaderNodeSwitch::VisualShaderNodeSwitch() { set_input_port_default_value(0, false); set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch(scalar) @@ -4836,7 +4786,6 @@ void VisualShaderNodeIs::_bind_methods() { } VisualShaderNodeIs::VisualShaderNodeIs() { - func = FUNC_IS_INF; set_input_port_default_value(0, 0.0); } @@ -5072,9 +5021,6 @@ void VisualShaderNodeCompare::_bind_methods() { } VisualShaderNodeCompare::VisualShaderNodeCompare() { - ctype = CTYPE_SCALAR; - func = FUNC_EQUAL; - condition = COND_ALL; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); @@ -5167,7 +5113,6 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { } VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { - type = TYPE_SCALAR; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index b9c40d0521..245435591b 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -39,7 +39,7 @@ class VisualShaderNodeFloatConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode); - float constant; + float constant = 0.0f; protected: static void _bind_methods(); @@ -69,7 +69,7 @@ public: class VisualShaderNodeIntConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode); - int constant; + int constant = 0; protected: static void _bind_methods(); @@ -99,7 +99,7 @@ public: class VisualShaderNodeBooleanConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); - bool constant; + bool constant = false; protected: static void _bind_methods(); @@ -129,7 +129,7 @@ public: class VisualShaderNodeColorConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); - Color constant; + Color constant = Color(1, 1, 1, 1); protected: static void _bind_methods(); @@ -240,8 +240,8 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); @@ -294,7 +294,7 @@ public: }; protected: - Source source; + Source source = SOURCE_TEXTURE; static void _bind_methods(); @@ -360,8 +360,8 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); @@ -421,7 +421,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -463,7 +463,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -510,7 +510,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -556,7 +556,7 @@ public: }; protected: - Operator op; + Operator op = OP_SCREEN; static void _bind_methods(); @@ -599,7 +599,7 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); @@ -642,7 +642,7 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); @@ -713,7 +713,7 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); @@ -756,7 +756,7 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); @@ -830,7 +830,7 @@ public: }; protected: - Function func; + Function func = FUNC_NORMALIZE; static void _bind_methods(); @@ -871,7 +871,7 @@ public: }; protected: - Function func; + Function func = FUNC_GRAYSCALE; static void _bind_methods(); @@ -912,7 +912,7 @@ public: }; protected: - Function func; + Function func = FUNC_INVERSE; static void _bind_methods(); @@ -1067,7 +1067,7 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); @@ -1107,7 +1107,7 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); @@ -1482,12 +1482,12 @@ public: }; private: - Hint hint; - float hint_range_min; - float hint_range_max; - float hint_range_step; - bool default_value_enabled; - float default_value; + Hint hint = HINT_NONE; + float hint_range_min = 0.0f; + float hint_range_max = 1.0f; + float hint_range_step = 0.1f; + bool default_value_enabled = false; + float default_value = 0.0f; protected: static void _bind_methods(); @@ -1544,12 +1544,12 @@ public: }; private: - Hint hint; - int hint_range_min; - int hint_range_max; - int hint_range_step; - bool default_value_enabled; - int default_value; + Hint hint = HINT_NONE; + int hint_range_min = 0; + int hint_range_max = 100; + int hint_range_step = 1; + bool default_value_enabled = false; + int default_value = 0; protected: static void _bind_methods(); @@ -1601,8 +1601,8 @@ class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - bool default_value; + bool default_value_enabled = false; + bool default_value = false; protected: static void _bind_methods(); @@ -1640,8 +1640,8 @@ class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - Color default_value; + bool default_value_enabled = false; + Color default_value = Color(1.0, 1.0, 1.0, 1.0); protected: static void _bind_methods(); @@ -1679,7 +1679,7 @@ class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); private: - bool default_value_enabled; + bool default_value_enabled = false; Vector3 default_value; protected: @@ -1718,8 +1718,8 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - Transform default_value; + bool default_value_enabled = false; + Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); protected: static void _bind_methods(); @@ -1770,8 +1770,8 @@ public: }; protected: - TextureType texture_type; - ColorDefault color_default; + TextureType texture_type = TYPE_DATA; + ColorDefault color_default = COLOR_DEFAULT_WHITE; protected: static void _bind_methods(); @@ -1973,7 +1973,7 @@ public: }; protected: - Function func; + Function func = FUNC_IS_INF; protected: static void _bind_methods(); @@ -2032,9 +2032,9 @@ public: }; protected: - ComparisonType ctype; - Function func; - Condition condition; + ComparisonType ctype = CTYPE_SCALAR; + Function func = FUNC_EQUAL; + Condition condition = COND_ALL; protected: static void _bind_methods(); @@ -2082,7 +2082,7 @@ public: }; protected: - Type type; + Type type = TYPE_SCALAR; protected: static void _bind_methods(); diff --git a/servers/display_server.cpp b/servers/display_server.cpp index 32d4e9e569..8f6d6d3b99 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -186,6 +186,10 @@ DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server."); } +void DisplayServer::show_window(WindowID p_id) { + ERR_FAIL_MSG("Sub-windows not supported by this display server."); +} + void DisplayServer::delete_sub_window(WindowID p_id) { ERR_FAIL_MSG("Sub-windows not supported by this display server."); } diff --git a/servers/display_server.h b/servers/display_server.h index fc6520fa5e..b652418244 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -220,6 +220,7 @@ public: }; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0; diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index e631046524..f609adccf9 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -644,7 +644,7 @@ class PhysicsServer2DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo operator=(const ClassInfo &p_ci) { + ClassInfo &operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; return *this; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index dcb183aea4..b779942460 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -785,7 +785,7 @@ class PhysicsServer3DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo operator=(const ClassInfo &p_ci) { + ClassInfo &operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; return *this; diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index 78eb369672..41dcd387de 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -678,6 +678,8 @@ public: virtual int particles_get_draw_passes(RID p_particles) const = 0; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp index 93ddcb1cff..527ed09584 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp @@ -1273,6 +1273,76 @@ void RasterizerEffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, cons RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); } } + +void RasterizerEffectsRD::sort_buffer(RID p_uniform_set, int p_size) { + Sort::PushConstant push_constant; + push_constant.total_elements = p_size; + + bool done = true; + + int numThreadGroups = ((p_size - 1) >> 9) + 1; + + if (numThreadGroups > 1) { + done = false; + } + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + int presorted = 512; + + while (!done) { + RD::get_singleton()->compute_list_add_barrier(compute_list); + + done = true; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]); + + numThreadGroups = 0; + + if (p_size > presorted) { + if (p_size > presorted * 2) { + done = false; + } + + int pow2 = presorted; + while (pow2 < p_size) { + pow2 *= 2; + } + numThreadGroups = pow2 >> 9; + } + + unsigned int nMergeSize = presorted * 2; + + for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) { + push_constant.job_params[0] = nMergeSubSize; + if (nMergeSubSize == nMergeSize >> 1) { + push_constant.job_params[1] = (2 * nMergeSubSize - 1); + push_constant.job_params[2] = -1; + } else { + push_constant.job_params[1] = nMergeSubSize; + push_constant.job_params[2] = 1; + } + push_constant.job_params[3] = 0; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + presorted *= 2; + } + + RD::get_singleton()->compute_list_end(); +} + RasterizerEffectsRD::RasterizerEffectsRD() { { // Initialize copy Vector<String> copy_modes; @@ -1618,6 +1688,21 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } } + { + Vector<String> sort_modes; + sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); + sort_modes.push_back("\n#define MODE_SORT_STEP\n"); + sort_modes.push_back("\n#define MODE_SORT_INNER\n"); + + sort.shader.initialize(sort_modes); + + sort.shader_version = sort.shader.version_create(); + + for (int i = 0; i < SORT_MODE_MAX; i++) { + sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i)); + } + } + RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index 6dff835e21..e434bbc372 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -47,6 +47,7 @@ #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sort.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" @@ -545,9 +546,28 @@ class RasterizerEffectsRD { struct ShadowReduce { ShadowReduceShaderRD shader; RID shader_version; - RID pipelines[2]; + RID pipelines[SHADOW_REDUCE_MAX]; } shadow_reduce; + enum SortMode { + SORT_MODE_BLOCK, + SORT_MODE_STEP, + SORT_MODE_INNER, + SORT_MODE_MAX + }; + + struct Sort { + struct PushConstant { + uint32_t total_elements; + uint32_t pad[3]; + int32_t job_params[4]; + }; + + SortShaderRD shader; + RID shader_version; + RID pipelines[SORT_MODE_MAX]; + } sort; + RID default_sampler; RID default_mipmap_sampler; RID index_buffer; @@ -650,6 +670,8 @@ public: void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list); void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true); + void sort_buffer(RID p_uniform_set, int p_size); + RasterizerEffectsRD(); ~RasterizerEffectsRD(); }; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 11abb8f4a8..efa16628e4 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -782,8 +782,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, for (int i = 0; i < p_element_count; i++) { const RenderList::Element *e = p_elements[i]; InstanceData &id = scene_state.instances[i]; - RasterizerStorageRD::store_transform(e->instance->transform, id.transform); - RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + bool store_transform = true; id.flags = 0; id.mask = e->instance->layer_mask; id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0; @@ -807,12 +806,42 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, } id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + } else if (e->instance->base_type == RS::INSTANCE_PARTICLES) { + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (false) { // 2D particles + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + + id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + + if (!storage->particles_is_using_local_coords(e->instance->base)) { + store_transform = false; + } + } else if (e->instance->base_type == RS::INSTANCE_MESH) { if (e->instance->skeleton.is_valid()) { id.flags |= INSTANCE_DATA_FLAG_SKELETON; } } + if (store_transform) { + RasterizerStorageRD::store_transform(e->instance->transform, id.transform); + RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + } else { + RasterizerStorageRD::store_transform(Transform(), id.transform); + RasterizerStorageRD::store_transform(Transform(), id.normal_transform); + } + if (p_for_depth) { id.gi_offset = 0xFFFFFFFF; continue; @@ -967,7 +996,12 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l ERR_CONTINUE(true); //should be a bug } break; case RS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug + RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); + ERR_CONTINUE(!mesh.is_valid()); //should be a bug + primitive = storage->mesh_surface_get_primitive(mesh, e->surface_index & 0xFFFF); + + xforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1036,7 +1070,9 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l ERR_CONTINUE(true); //should be a bug } break; case RS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug + RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); + ERR_CONTINUE(!mesh.is_valid()); //should be a bug + storage->mesh_surface_get_arrays_and_format(mesh, e->surface_index & 0xFFFF, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1092,6 +1128,8 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l case RS::INSTANCE_IMMEDIATE: { } break; case RS::INSTANCE_PARTICLES: { + uint32_t instances = storage->particles_get_amount(e->instance->base); + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1524,31 +1562,31 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); } break; +#endif case RS::INSTANCE_PARTICLES: { + int draw_passes = storage->particles_get_draw_passes(inst->base); - RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(inst->base); - ERR_CONTINUE(!particles); - - for (int j = 0; j < particles->draw_passes.size(); j++) { - - RID pmesh = particles->draw_passes[j]; - if (!pmesh.is_valid()) + for (int j = 0; j < draw_passes; j++) { + RID mesh = storage->particles_get_draw_pass_mesh(inst->base, j); + if (!mesh.is_valid()) continue; - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(pmesh); - if (!mesh) - continue; //mesh not assigned - int ssize = mesh->surfaces.size(); + const RID *materials = nullptr; + uint32_t surface_count; - for (int k = 0; k < ssize; k++) { + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (!materials) { + continue; //nothing to do + } - RasterizerStorageGLES3::Surface *s = mesh->surfaces[k]; - _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass); + for (uint32_t k = 0; k < surface_count; k++) { + uint32_t surface_index = storage->mesh_surface_get_particles_render_pass_index(mesh, j, render_pass, &geometry_index); + _add_geometry(inst, (j << 16) | k, materials[j], p_pass_mode, surface_index, p_using_sdfgi); } } } break; -#endif + default: { } } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 7fe74a97f5..eb49233b98 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -359,7 +359,7 @@ private: mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; - /* REFLECTION PROBE INSTANCE */ + /* DECAL INSTANCE */ struct DecalInstance { RID decal; diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index f3ba57e733..e09926c97e 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -33,6 +33,7 @@ #include "core/engine.h" #include "core/io/resource_loader.h" #include "core/project_settings.h" +#include "rasterizer_rd.h" #include "servers/rendering/shader_language.h" Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { @@ -3098,8 +3099,771 @@ void RasterizerStorageRD::_update_dirty_multimeshes() { multimesh_dirty_list = nullptr; } -/* SKELETON */ +/* PARTICLES */ +RID RasterizerStorageRD::particles_create() { + return particles_owner.make_rid(Particles()); +} + +void RasterizerStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emitting = p_emitting; +} + +bool RasterizerStorageRD::particles_get_emitting(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->emitting; +} + +void RasterizerStorageRD::particles_set_amount(RID p_particles, int p_amount) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->amount = p_amount; + + if (particles->particle_buffer.is_valid()) { + RD::get_singleton()->free(particles->particle_buffer); + RD::get_singleton()->free(particles->frame_params_buffer); + RD::get_singleton()->free(particles->particle_instance_buffer); + particles->particles_transforms_buffer_uniform_set = RID(); + particles->particle_buffer = RID(); + + if (particles->particles_sort_buffer.is_valid()) { + RD::get_singleton()->free(particles->particles_sort_buffer); + particles->particles_sort_buffer = RID(); + } + } + + if (particles->amount > 0) { + particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount); + particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1); + particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount); + //needs to clear it + + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->frame_params_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(particles->particle_buffer); + uniforms.push_back(u); + } + + particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); + } + + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(particles->particle_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); + } + } + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; +} + +void RasterizerStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->lifetime = p_lifetime; +} + +void RasterizerStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->one_shot = p_one_shot; +} + +void RasterizerStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->pre_process_time = p_time; +} +void RasterizerStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->explosiveness = p_ratio; +} +void RasterizerStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->randomness = p_ratio; +} + +void RasterizerStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->custom_aabb = p_aabb; + particles->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->speed_scale = p_scale; +} +void RasterizerStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->use_local_coords = p_enable; +} + +void RasterizerStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fixed_fps = p_fps; +} + +void RasterizerStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fractional_delta = p_enable; +} + +void RasterizerStorageRD::particles_set_process_material(RID p_particles, RID p_material) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->process_material = p_material; +} + +void RasterizerStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_order = p_order; +} + +void RasterizerStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_passes.resize(p_passes); +} + +void RasterizerStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); + particles->draw_passes.write[p_pass] = p_mesh; +} + +void RasterizerStorageRD::particles_restart(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->restart_request = true; +} + +void RasterizerStorageRD::particles_request_process(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (!particles->dirty) { + particles->dirty = true; + particles->update_list = particle_update_list; + particle_update_list = particles; + } +} + +AABB RasterizerStorageRD::particles_get_current_aabb(RID p_particles) { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + Vector<ParticleData> data; + data.resize(particles->amount); + + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); + + Transform inv = particles->emission_transform.affine_inverse(); + + AABB aabb; + if (buffer.size()) { + bool first = true; + const ParticleData *particle_data = (const ParticleData *)data.ptr(); + for (int i = 0; i < particles->amount; i++) { + if (particle_data[i].active) { + Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]); + if (!particles->use_local_coords) { + pos = inv.xform(pos); + } + if (first) { + aabb.position = pos; + first = false; + } else { + aabb.expand_to(pos); + } + } + } + } + + float longest_axis_size = 0; + for (int i = 0; i < particles->draw_passes.size(); i++) { + if (particles->draw_passes[i].is_valid()) { + AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); + longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); + } + } + + aabb.grow_by(longest_axis_size); + + return aabb; +} + +AABB RasterizerStorageRD::particles_get_aabb(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + return particles->custom_aabb; +} + +void RasterizerStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emission_transform = p_transform; +} + +int RasterizerStorageRD::particles_get_draw_passes(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->draw_passes.size(); +} + +RID RasterizerStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); + + return particles->draw_passes[p_pass]; +} + +void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_delta) { + float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0); + + ParticlesFrameParams &frame_params = p_particles->frame_params; + + if (p_particles->clear) { + p_particles->cycle_number = 0; + p_particles->random_seed = Math::rand(); + } else if (new_phase < p_particles->phase) { + if (p_particles->one_shot) { + p_particles->emitting = false; + } + p_particles->cycle_number++; + } + + frame_params.emitting = p_particles->emitting; + frame_params.system_phase = new_phase; + frame_params.prev_system_phase = p_particles->phase; + + p_particles->phase = new_phase; + + frame_params.time = RasterizerRD::singleton->get_total_time(); + frame_params.delta = p_delta * p_particles->speed_scale; + frame_params.random_seed = p_particles->random_seed; + frame_params.explosiveness = p_particles->explosiveness; + frame_params.randomness = p_particles->randomness; + + if (p_particles->use_local_coords) { + store_transform(Transform(), frame_params.emission_transform); + } else { + store_transform(p_particles->emission_transform, frame_params.emission_transform); + } + + frame_params.cycle = p_particles->cycle_number; + + ParticlesShader::PushConstant push_constant; + + push_constant.clear = p_particles->clear; + push_constant.total_particles = p_particles->amount; + push_constant.lifetime = p_particles->lifetime; + push_constant.trail_size = 1; + push_constant.use_fractional_delta = p_particles->fractional_delta; + + p_particles->clear = false; + + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params, true); + + ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES); + if (!m) { + m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES); + } + + ERR_FAIL_COND(!m); + + //todo should maybe compute all particle systems together? + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); + if (m->uniform_set.is_valid()) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 2); + } + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + return; //uninteresting for other modes + } + + //copy to sort buffer + if (particles->particles_sort_buffer == RID()) { + uint32_t size = particles->amount; + if (size & 1) { + size++; //make multiple of 16 + } + size *= sizeof(float) * 2; + particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->particles_sort_buffer); + uniforms.push_back(u); + } + + particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); + } + } + + Vector3 axis = -p_axis; // cameras look to z negative + + if (particles->use_local_coords) { + axis = particles->emission_transform.basis.xform_inv(axis).normalized(); + } + + ParticlesShader::CopyPushConstant copy_push_constant; + copy_push_constant.total_particles = particles->amount; + copy_push_constant.sort_direction[0] = axis.x; + copy_push_constant.sort_direction[1] = axis.y; + copy_push_constant.sort_direction[2] = axis.z; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); + + effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount); + + compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerStorageRD::update_particles() { + while (particle_update_list) { + //use transform feedback to process particles + + Particles *particles = particle_update_list; + + //take and remove + particle_update_list = particles->update_list; + particles->update_list = nullptr; + particles->dirty = false; + + if (particles->restart_request) { + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + particles->restart_request = false; + } + + if (particles->inactive && !particles->emitting) { + //go next + continue; + } + + if (particles->emitting) { + if (particles->inactive) { + //restart system from scratch + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + } + particles->inactive = false; + particles->inactive_time = 0; + } else { + particles->inactive_time += particles->speed_scale * RasterizerRD::singleton->get_frame_delta_time(); + if (particles->inactive_time > particles->lifetime * 1.2) { + particles->inactive = true; + continue; + } + } + + bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; + + if (particles->clear && particles->pre_process_time > 0.0) { + float frame_time; + if (particles->fixed_fps > 0) + frame_time = 1.0 / particles->fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = particles->pre_process_time; + + while (todo >= 0) { + _particles_process(particles, frame_time); + todo -= frame_time; + } + } + + if (particles->fixed_fps > 0) { + float frame_time; + float decr; + if (zero_time_scale) { + frame_time = 0.0; + decr = 1.0 / particles->fixed_fps; + } else { + frame_time = 1.0 / particles->fixed_fps; + decr = frame_time; + } + float delta = RasterizerRD::singleton->get_frame_delta_time(); + if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 + delta = 0.1; + } else if (delta <= 0.0) { //unlikely but.. + delta = 0.001; + } + float todo = particles->frame_remainder + delta; + + while (todo >= frame_time) { + _particles_process(particles, frame_time); + todo -= decr; + } + + particles->frame_remainder = todo; + + } else { + if (zero_time_scale) + _particles_process(particles, 0.0); + else + _particles_process(particles, RasterizerRD::singleton->get_frame_delta_time()); + } + + //copy particles to instance buffer + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + ParticlesShader::CopyPushConstant copy_push_constant; + copy_push_constant.total_particles = particles->amount; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); + } + + particle_update_list = particles->update_list; + particles->update_list = nullptr; + + particles->instance_dependency.instance_notify_changed(true, false); //make sure shadows are updated + } +} + +bool RasterizerStorageRD::particles_is_inactive(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + return !particles->emitting && particles->inactive; +} + +/* SKY SHADER */ + +void RasterizerStorageRD::ParticlesShaderData::set_code(const String &p_code) { + //compile + + code = p_code; + valid = false; + ubo_size = 0; + uniforms.clear(); + + if (code == String()) { + return; //just invalid, but no error + } + + ShaderCompilerRD::GeneratedCode gen_code; + ShaderCompilerRD::IdentifierActions actions; + + /* + uses_time = false; + + actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; + actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; + + actions.usage_flag_pointers["TIME"] = &uses_time; +*/ + + actions.uniforms = &uniforms; + + Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); + + ERR_FAIL_COND(err != OK); + + if (version.is_null()) { + version = base_singleton->particles_shader.shader.version_create(); + } + + base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.uniforms, gen_code.compute_global, gen_code.compute, gen_code.defines); + ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); + + ubo_size = gen_code.uniform_total_size; + ubo_offsets = gen_code.uniform_offsets; + texture_uniforms = gen_code.texture_uniforms; + + //update pipelines + + pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0)); + + valid = true; +} + +void RasterizerStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { + if (!p_texture.is_valid()) { + default_texture_params.erase(p_name); + } else { + default_texture_params[p_name] = p_texture; + } +} + +void RasterizerStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); + pi.name = E->get(); + p_param_list->push_back(pi); + } +} + +void RasterizerStorageRD::ParticlesShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + RasterizerStorage::InstanceShaderParam p; + p.info = ShaderLanguage::uniform_to_property_info(E->get()); + p.info.name = E->key(); //supply name + p.index = E->get().instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p_param_list->push_back(p); + } +} + +bool RasterizerStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { + if (!uniforms.has(p_param)) { + return false; + } + + return uniforms[p_param].texture_order >= 0; +} + +bool RasterizerStorageRD::ParticlesShaderData::is_animated() const { + return false; +} + +bool RasterizerStorageRD::ParticlesShaderData::casts_shadows() const { + return false; +} + +Variant RasterizerStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { + if (uniforms.has(p_parameter)) { + ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + } + return Variant(); +} + +RasterizerStorageRD::ParticlesShaderData::ParticlesShaderData() { + valid = false; +} + +RasterizerStorageRD::ParticlesShaderData::~ParticlesShaderData() { + //pipeline variants will clear themselves if shader is gone + if (version.is_valid()) { + base_singleton->particles_shader.shader.version_free(version); + } +} + +RasterizerStorageRD::ShaderData *RasterizerStorageRD::_create_particles_shader_func() { + ParticlesShaderData *shader_data = memnew(ParticlesShaderData); + return shader_data; +} + +void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + uniform_set_updated = true; + + if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { + p_uniform_dirty = true; + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + uniform_buffer = RID(); + } + + ubo_data.resize(shader_data->ubo_size); + if (ubo_data.size()) { + uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); + memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + } + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + //check whether buffer changed + if (p_uniform_dirty && ubo_data.size()) { + update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); + } + + uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); + + if ((uint32_t)texture_cache.size() != tex_uniform_count) { + texture_cache.resize(tex_uniform_count); + p_textures_dirty = true; + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + if (p_textures_dirty && tex_uniform_count) { + update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); + } + + if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { + // This material does not require an uniform set, so don't create it. + return; + } + + if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //no reason to update uniform set, only UBO (or nothing) was needed to update + return; + } + + Vector<RD::Uniform> uniforms; + + { + if (shader_data->ubo_size) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(uniform_buffer); + uniforms.push_back(u); + } + + const RID *textures = texture_cache.ptrw(); + for (uint32_t i = 0; i < tex_uniform_count; i++) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1 + i; + u.ids.push_back(textures[i]); + uniforms.push_back(u); + } + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 2); +} + +RasterizerStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + } + + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + } +} + +RasterizerStorageRD::MaterialData *RasterizerStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { + ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); + material_data->shader_data = p_shader; + material_data->last_frame = false; + //update will happen later anyway so do nothing. + return material_data; +} +//////// /* SKELETON API */ RID RasterizerStorageRD::skeleton_create() { @@ -4683,6 +5447,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } else if (light_owner.owns(p_base)) { Light *l = light_owner.getornull(p_base); p_instance->update_dependency(&l->instance_dependency); + } else if (particles_owner.owns(p_base)) { + Particles *p = particles_owner.getornull(p_base); + p_instance->update_dependency(&p->instance_dependency); } } @@ -4715,6 +5482,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (lightmap_owner.owns(p_rid)) { return RS::INSTANCE_LIGHTMAP; } + if (particles_owner.owns(p_rid)) { + return RS::INSTANCE_PARTICLES; + } return RS::INSTANCE_NONE; } @@ -5618,6 +6388,8 @@ void RasterizerStorageRD::update_dirty_resources() { _update_dirty_multimeshes(); _update_dirty_skeletons(); _update_decal_atlas(); + + update_particles(); } bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { @@ -6211,6 +6983,112 @@ RasterizerStorageRD::RasterizerStorageRD() { } lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); + + /* Particles */ + + { + // Initialize particles + Vector<String> particles_modes; + particles_modes.push_back(""); + particles_shader.shader.initialize(particles_modes, String()); + } + shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); + material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); + + { + ShaderCompilerRD::DefaultIdentifierActions actions; + + actions.renames["COLOR"] = "PARTICLE.color"; + actions.renames["VELOCITY"] = "PARTICLE.velocity"; + //actions.renames["MASS"] = "mass"; ? + actions.renames["ACTIVE"] = "PARTICLE.is_active"; + actions.renames["RESTART"] = "restart"; + actions.renames["CUSTOM"] = "PARTICLE.custom"; + actions.renames["TRANSFORM"] = "PARTICLE.xform"; + actions.renames["TIME"] = "FRAME.time"; + actions.renames["LIFETIME"] = "params.lifetime"; + actions.renames["DELTA"] = "local_delta"; + actions.renames["NUMBER"] = "particle"; + actions.renames["INDEX"] = "index"; + //actions.renames["GRAVITY"] = "current_gravity"; + actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; + actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; + + actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + + actions.sampler_array_name = "material_samplers"; + actions.base_texture_binding_index = 1; + actions.texture_layout_set = 2; + actions.base_uniform_string = "material."; + actions.base_varying_index = 10; + + actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; + actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; + actions.global_buffer_array_variable = "global_variables.data"; + + particles_shader.compiler.initialize(actions); + } + + { + // default material and shader for particles shader + particles_shader.default_shader = shader_create(); + shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n"); + particles_shader.default_material = material_create(); + material_set_shader(particles_shader.default_material, particles_shader.default_shader); + + ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RasterizerStorageRD::SHADER_TYPE_PARTICLES); + particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); + + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 1; + u.ids.resize(12); + RID *ids_ptr = u.ids.ptrw(); + ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(global_variables_get_storage_buffer()); + uniforms.push_back(u); + } + + particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0); + } + + { + Vector<String> copy_modes; + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); + + particles_shader.copy_shader.initialize(copy_modes); + + particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); + + for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) { + particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i)); + } + } } RasterizerStorageRD::~RasterizerStorageRD() { diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index 6e5923953b..e09b4a52eb 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -36,6 +36,8 @@ #include "servers/rendering/rasterizer_rd/rasterizer_effects_rd.h" #include "servers/rendering/rasterizer_rd/shader_compiler_rd.h" #include "servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/particles.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/rendering_device.h" class RasterizerStorageRD : public RasterizerStorage { @@ -386,6 +388,9 @@ private: uint32_t multimesh_render_index = 0; uint64_t multimesh_render_pass = 0; + + uint32_t particles_render_index = 0; + uint64_t particles_render_pass = 0; }; uint32_t blend_shape_count = 0; @@ -448,6 +453,215 @@ private: _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); void _update_dirty_multimeshes(); + /* PARTICLES */ + + struct ParticleData { + float xform[16]; + float velocity[3]; + uint32_t active; + float color[4]; + float custom[3]; + float lifetime; + uint32_t pad[3]; + }; + + struct ParticlesFrameParams { + uint32_t emitting; + float system_phase; + float prev_system_phase; + uint32_t cycle; + + float explosiveness; + float randomness; + float time; + float delta; + + uint32_t random_seed; + uint32_t pad[3]; + + float emission_transform[16]; + }; + + struct Particles { + bool inactive; + float inactive_time; + bool emitting; + bool one_shot; + int amount; + float lifetime; + float pre_process_time; + float explosiveness; + float randomness; + bool restart_request; + AABB custom_aabb; + bool use_local_coords; + RID process_material; + + RS::ParticlesDrawOrder draw_order; + + Vector<RID> draw_passes; + + RID particle_buffer; + RID particle_instance_buffer; + RID frame_params_buffer; + + RID particles_material_uniform_set; + RID particles_copy_uniform_set; + RID particles_transforms_buffer_uniform_set; + + RID particles_sort_buffer; + RID particles_sort_uniform_set; + + bool dirty = false; + Particles *update_list = nullptr; + + float phase; + float prev_phase; + uint64_t prev_ticks; + uint32_t random_seed; + + uint32_t cycle_number; + + float speed_scale; + + int fixed_fps; + bool fractional_delta; + float frame_remainder; + + bool clear; + + Transform emission_transform; + + Particles() : + inactive(true), + inactive_time(0.0), + emitting(false), + one_shot(false), + amount(0), + lifetime(1.0), + pre_process_time(0.0), + explosiveness(0.0), + randomness(0.0), + restart_request(false), + custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))), + use_local_coords(true), + draw_order(RS::PARTICLES_DRAW_ORDER_INDEX), + prev_ticks(0), + random_seed(0), + cycle_number(0), + speed_scale(1.0), + fixed_fps(0), + fractional_delta(false), + frame_remainder(0), + clear(true) { + } + + RasterizerScene::InstanceDependency instance_dependency; + + ParticlesFrameParams frame_params; + }; + + void _particles_process(Particles *p_particles, float p_delta); + + struct ParticlesShader { + struct PushConstant { + float lifetime; + uint32_t clear; + uint32_t total_particles; + uint32_t trail_size; + uint32_t use_fractional_delta; + uint32_t pad[3]; + }; + + ParticlesShaderRD shader; + ShaderCompilerRD compiler; + + RID default_shader; + RID default_material; + RID default_shader_rd; + + RID base_uniform_set; + + struct CopyPushConstant { + float sort_direction[3]; + uint32_t total_particles; + }; + + enum { + COPY_MODE_FILL_INSTANCES, + COPY_MODE_FILL_SORT_BUFFER, + COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER, + COPY_MODE_MAX, + }; + + ParticlesCopyShaderRD copy_shader; + RID copy_shader_version; + RID copy_pipelines[COPY_MODE_MAX]; + + } particles_shader; + + Particles *particle_update_list = nullptr; + + struct ParticlesShaderData : public ShaderData { + bool valid; + RID version; + + //RenderPipelineVertexFormatCacheRD pipelines[SKY_VERSION_MAX]; + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; + + Vector<uint32_t> ubo_offsets; + uint32_t ubo_size; + + String path; + String code; + Map<StringName, RID> default_texture_params; + + RID pipeline; + + bool uses_time; + + virtual void set_code(const String &p_Code); + virtual void set_default_texture_param(const StringName &p_name, RID p_texture); + virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_animated() const; + virtual bool casts_shadows() const; + virtual Variant get_default_parameter(const StringName &p_parameter) const; + ParticlesShaderData(); + virtual ~ParticlesShaderData(); + }; + + ShaderData *_create_particles_shader_func(); + static RasterizerStorageRD::ShaderData *_create_particles_shader_funcs() { + return base_singleton->_create_particles_shader_func(); + } + + struct ParticlesMaterialData : public MaterialData { + uint64_t last_frame; + ParticlesShaderData *shader_data; + RID uniform_buffer; + RID uniform_set; + Vector<RID> texture_cache; + Vector<uint8_t> ubo_data; + bool uniform_set_updated; + + virtual void set_render_priority(int p_priority) {} + virtual void set_next_pass(RID p_pass) {} + virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual ~ParticlesMaterialData(); + }; + + MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader); + static RasterizerStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) { + return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader)); + } + + void update_particles(); + + mutable RID_Owner<Particles> particles_owner; + /* Skeleton */ struct Skeleton { @@ -977,6 +1191,19 @@ public: return s->multimesh_render_index; } + _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh::Surface *s = mesh->surfaces[p_surface_index]; + + if (s->particles_render_pass != p_render_pass) { + (*r_index)++; + s->particles_render_pass = p_render_pass; + s->particles_render_index = *r_index; + } + + return s->particles_render_index; + } + /* MULTIMESH API */ RID multimesh_create(); @@ -1407,39 +1634,75 @@ public: /* PARTICLES */ - RID particles_create() { return RID(); } + RID particles_create(); + + void particles_set_emitting(RID p_particles, bool p_emitting); + void particles_set_amount(RID p_particles, int p_amount); + void particles_set_lifetime(RID p_particles, float p_lifetime); + void particles_set_one_shot(RID p_particles, bool p_one_shot); + void particles_set_pre_process_time(RID p_particles, float p_time); + void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); + void particles_set_randomness_ratio(RID p_particles, float p_ratio); + void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); + void particles_set_speed_scale(RID p_particles, float p_scale); + void particles_set_use_local_coordinates(RID p_particles, bool p_enable); + void particles_set_process_material(RID p_particles, RID p_material); + void particles_set_fixed_fps(RID p_particles, int p_fps); + void particles_set_fractional_delta(RID p_particles, bool p_enable); + void particles_restart(RID p_particles); - void particles_set_emitting(RID p_particles, bool p_emitting) {} - void particles_set_amount(RID p_particles, int p_amount) {} - void particles_set_lifetime(RID p_particles, float p_lifetime) {} - void particles_set_one_shot(RID p_particles, bool p_one_shot) {} - void particles_set_pre_process_time(RID p_particles, float p_time) {} - void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {} - void particles_set_randomness_ratio(RID p_particles, float p_ratio) {} - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {} - void particles_set_speed_scale(RID p_particles, float p_scale) {} - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {} - void particles_set_process_material(RID p_particles, RID p_material) {} - void particles_set_fixed_fps(RID p_particles, int p_fps) {} - void particles_set_fractional_delta(RID p_particles, bool p_enable) {} - void particles_restart(RID p_particles) {} + void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order); - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {} + void particles_set_draw_passes(RID p_particles, int p_count); + void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); - void particles_set_draw_passes(RID p_particles, int p_count) {} - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {} + void particles_request_process(RID p_particles); + AABB particles_get_current_aabb(RID p_particles); + AABB particles_get_aabb(RID p_particles) const; - void particles_request_process(RID p_particles) {} - AABB particles_get_current_aabb(RID p_particles) { return AABB(); } - AABB particles_get_aabb(RID p_particles) const { return AABB(); } + void particles_set_emission_transform(RID p_particles, const Transform &p_transform); - void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {} + bool particles_get_emitting(RID p_particles); + int particles_get_draw_passes(RID p_particles) const; + RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; + + void particles_set_view_axis(RID p_particles, const Vector3 &p_axis); + + virtual bool particles_is_inactive(RID p_particles) const; + + _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->amount; + } - bool particles_get_emitting(RID p_particles) { return false; } - int particles_get_draw_passes(RID p_particles) const { return 0; } - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } + _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); - virtual bool particles_is_inactive(RID p_particles) const { return false; } + return particles->use_local_coords; + } + + _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + if (particles->particles_transforms_buffer_uniform_set.is_null()) { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); + } + + return particles->particles_transforms_buffer_uniform_set; + } /* GLOBAL VARIABLES API */ diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp index 1820c39c5a..f70ddbb75a 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp @@ -537,6 +537,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge r_gen_code.vertex_global += struct_code; r_gen_code.fragment_global += struct_code; + r_gen_code.compute_global += struct_code; } int max_texture_uniforms = 0; @@ -591,6 +592,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (SL::is_sampler_type(E->get().type)) { r_gen_code.vertex_global += ucode; r_gen_code.fragment_global += ucode; + r_gen_code.compute_global += ucode; GeneratedCode::Texture texture; texture.name = E->key(); @@ -700,6 +702,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge vcode += ";\n"; r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; + r_gen_code.compute_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; index++; } @@ -724,6 +727,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge gcode += ";\n"; r_gen_code.vertex_global += gcode; r_gen_code.fragment_global += gcode; + r_gen_code.compute_global += gcode; } Map<StringName, String> function_code; @@ -741,6 +745,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Set<StringName> added_vtx; Set<StringName> added_fragment; //share for light + Set<StringName> added_compute; //share for light for (int i = 0; i < pnode->functions.size(); i++) { SL::FunctionNode *fnode = pnode->functions[i].function; @@ -763,6 +768,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); r_gen_code.light = function_code[light_name]; } + + if (fnode->name == compute_name) { + _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.compute_global, added_compute); + r_gen_code.compute = function_code[compute_name]; + } + function = nullptr; } @@ -1245,6 +1256,8 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide r_gen_code.vertex_global = String(); r_gen_code.fragment = String(); r_gen_code.fragment_global = String(); + r_gen_code.compute = String(); + r_gen_code.compute_global = String(); r_gen_code.light = String(); r_gen_code.uses_fragment_time = false; r_gen_code.uses_vertex_time = false; @@ -1266,6 +1279,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { vertex_name = "vertex"; fragment_name = "fragment"; + compute_name = "compute"; light_name = "light"; time_name = "TIME"; diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h index ce94fb743f..565520ec65 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h @@ -68,6 +68,8 @@ public: String fragment_global; String fragment; String light; + String compute_global; + String compute; bool uses_global_textures; bool uses_fragment_time; @@ -104,6 +106,7 @@ private: StringName vertex_name; StringName fragment_name; StringName light_name; + StringName compute_name; StringName time_name; Set<StringName> texture_functions; diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub index 3aa863be98..9d531d63ad 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/rasterizer_rd/shaders/SCsub @@ -37,3 +37,6 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("sdfgi_debug_probes.glsl") env.RD_GLSL("volumetric_fog.glsl") env.RD_GLSL("shadow_reduce.glsl") + env.RD_GLSL("particles.glsl") + env.RD_GLSL("particles_copy.glsl") + env.RD_GLSL("sort.glsl") diff --git a/servers/rendering/rasterizer_rd/shaders/particles.glsl b/servers/rendering/rasterizer_rd/shaders/particles.glsl new file mode 100644 index 0000000000..7cdedfcbfe --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/particles.glsl @@ -0,0 +1,262 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +#define SAMPLER_NEAREST_CLAMP 0 +#define SAMPLER_LINEAR_CLAMP 1 +#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2 +#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3 +#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4 +#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5 +#define SAMPLER_NEAREST_REPEAT 6 +#define SAMPLER_LINEAR_REPEAT 7 +#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8 +#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9 +#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10 +#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11 + +/* SET 0: GLOBAL DATA */ + +layout(set = 0, binding = 1) uniform sampler material_samplers[12]; + +layout(set = 0, binding = 2, std430) restrict readonly buffer GlobalVariableData { + vec4 data[]; +} +global_variables; + +/* Set 1: FRAME AND PARTICLE DATA */ + +// a frame history is kept for trail deterministic behavior +struct FrameParams { + bool emitting; + float system_phase; + float prev_system_phase; + uint cycle; + + float explosiveness; + float randomness; + float time; + float delta; + + uint random_seed; + uint pad[3]; + + mat4 emission_transform; +}; + +layout(set = 1, binding = 0, std430) restrict buffer FrameHistory { + FrameParams data[]; +} +frame_history; + +struct ParticleData { + mat4 xform; + vec3 velocity; + bool is_active; + vec4 color; + vec4 custom; +}; + +layout(set = 1, binding = 1, std430) restrict buffer Particles { + ParticleData data[]; +} +particles; + +/* SET 2: MATERIAL */ + +#ifdef USE_MATERIAL_UNIFORMS +layout(set = 2, binding = 0, std140) uniform MaterialUniforms{ + /* clang-format off */ +MATERIAL_UNIFORMS + /* clang-format on */ +} material; +#endif + +layout(push_constant, binding = 0, std430) uniform Params { + float lifetime; + bool clear; + uint total_particles; + uint trail_size; + bool use_fractional_delta; + uint pad[3]; +} +params; + +uint hash(uint x) { + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = (x >> uint(16)) ^ x; + return x; +} + +/* clang-format off */ + +COMPUTE_SHADER_GLOBALS + +/* clang-format on */ + +void main() { + uint particle = gl_GlobalInvocationID.x; + + if (particle >= params.total_particles * params.trail_size) { + return; //discard + } + + uint index = particle / params.trail_size; + uint frame = (particle % params.trail_size); + +#define FRAME frame_history.data[frame] +#define PARTICLE particles.data[particle] + + bool apply_forces = true; + bool apply_velocity = true; + float local_delta = FRAME.delta; + + float mass = 1.0; + + float restart_phase = float(index) / float(params.total_particles); + + if (FRAME.randomness > 0.0) { + uint seed = FRAME.cycle; + if (restart_phase >= FRAME.system_phase) { + seed -= uint(1); + } + seed *= uint(params.total_particles); + seed += uint(index); + float random = float(hash(seed) % uint(65536)) / 65536.0; + restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles); + } + + restart_phase *= (1.0 - FRAME.explosiveness); + + bool restart = false; + + if (FRAME.system_phase > FRAME.prev_system_phase) { + // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed + + if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + + } else if (FRAME.delta > 0.0) { + if (restart_phase >= FRAME.prev_system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime; + } + + } else if (restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + } + + uint current_cycle = FRAME.cycle; + + if (FRAME.system_phase < restart_phase) { + current_cycle -= uint(1); + } + + uint particle_number = current_cycle * uint(params.total_particles) + particle; + + if (restart) { + PARTICLE.is_active = FRAME.emitting; + } + +#ifdef ENABLE_KEEP_DATA + if (params.clear) { +#else + if (params.clear || restart) { +#endif + PARTICLE.color = vec4(1.0); + PARTICLE.custom = vec4(0.0); + PARTICLE.velocity = vec3(0.0); + if (!restart) { + PARTICLE.is_active = false; + } + PARTICLE.xform = mat4( + vec4(1.0, 0.0, 0.0, 0.0), + vec4(0.0, 1.0, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(0.0, 0.0, 0.0, 1.0)); + } + + if (PARTICLE.is_active) { + /* clang-format off */ + +COMPUTE_SHADER_CODE + + /* clang-format on */ + } + +#if !defined(DISABLE_VELOCITY) + + if (PARTICLE.is_active) { + PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta; + } +#endif + +#if 0 + if (PARTICLE.is_active) { + //execute shader + + + + + //!defined(DISABLE_FORCE) + + if (false) { + vec3 force = vec3(0.0); + for (int i = 0; i < attractor_count; i++) { + vec3 rel_vec = xform[3].xyz - attractors[i].pos; + float dist = length(rel_vec); + if (attractors[i].radius < dist) + continue; + if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) { + out_velocity_active.a = 0.0; + } + + rel_vec = normalize(rel_vec); + + float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation); + + if (attractors[i].dir == vec3(0.0)) { + //towards center + force += attractors[i].strength * rel_vec * attenuation * mass; + } else { + force += attractors[i].strength * attractors[i].dir * attenuation * mass; + } + } + + out_velocity_active.xyz += force * local_delta; + } + +#if !defined(DISABLE_VELOCITY) + + if (true) { + xform[3].xyz += out_velocity_active.xyz * local_delta; + } +#endif + } else { + xform = mat4(0.0); + } + + + xform = transpose(xform); + + out_velocity_active.a = mix(0.0, 1.0, shader_active); + + out_xform_1 = xform[0]; + out_xform_2 = xform[1]; + out_xform_3 = xform[2]; +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl b/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl new file mode 100644 index 0000000000..6c782b6045 --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl @@ -0,0 +1,82 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +struct ParticleData { + mat4 xform; + vec3 velocity; + bool is_active; + vec4 color; + vec4 custom; +}; + +layout(set = 0, binding = 1, std430) restrict readonly buffer Particles { + ParticleData data[]; +} +particles; + +layout(set = 0, binding = 2, std430) restrict writeonly buffer Transforms { + vec4 data[]; +} +instances; + +#ifdef USE_SORT_BUFFER + +layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { + vec2 data[]; +} +sort_buffer; + +#endif // USE_SORT_BUFFER + +layout(push_constant, binding = 0, std430) uniform Params { + vec3 sort_direction; + uint total_particles; +} +params; + +void main() { +#ifdef MODE_FILL_SORT_BUFFER + + uint particle = gl_GlobalInvocationID.x; + if (particle >= params.total_particles) { + return; //discard + } + + sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz); + sort_buffer.data[particle].y = float(particle); +#endif + +#ifdef MODE_FILL_INSTANCES + + uint particle = gl_GlobalInvocationID.x; + uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom + + if (particle >= params.total_particles) { + return; //discard + } + +#ifdef USE_SORT_BUFFER + particle = uint(sort_buffer.data[particle].y); //use index from sort buffer +#endif + + mat4 txform; + + if (particles.data[particle].is_active) { + txform = transpose(particles.data[particle].xform); + } else { + txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible + } + + instances.data[write_offset + 0] = txform[0]; + instances.data[write_offset + 1] = txform[1]; + instances.data[write_offset + 2] = txform[2]; + instances.data[write_offset + 3] = particles.data[particle].color; + instances.data[write_offset + 4] = particles.data[particle].custom; + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index 5993e68317..2a7b73d9aa 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -681,9 +681,13 @@ LIGHT_SHADER_CODE #ifndef USE_NO_SHADOWS -// Produces cheap but low-quality white noise, nothing special +// Produces cheap white noise, optmized for window-space +// Comes from: https://www.shadertoy.com/view/4djSRW +// Copyright: Dave Hoskins, MIT License float quick_hash(vec2 pos) { - return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); + vec3 p3 = fract(vec3(pos.xyx) * .1031); + p3 += dot(p3, p3.yzx + 33.33); + return fract((p3.x + p3.y) * p3.z); } float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { diff --git a/servers/rendering/rasterizer_rd/shaders/sort.glsl b/servers/rendering/rasterizer_rd/shaders/sort.glsl new file mode 100644 index 0000000000..e5ebb9c64b --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/sort.glsl @@ -0,0 +1,203 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +// Original version here: +// https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders + +// +// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// + +#define SORT_SIZE 512 +#define NUM_THREADS (SORT_SIZE / 2) +#define INVERSION (16 * 2 + 8 * 3) +#define ITERATIONS 1 + +layout(local_size_x = NUM_THREADS, local_size_y = 1, local_size_z = 1) in; + +#ifndef MODE_SORT_STEP + +shared vec2 g_LDS[SORT_SIZE]; + +#endif + +layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { + vec2 data[]; +} +sort_buffer; + +layout(push_constant, binding = 0, std430) uniform Params { + uint total_elements; + uint pad[3]; + ivec4 job_params; +} +params; + +void main() { +#ifdef MODE_SORT_BLOCK + + uvec3 Gid = gl_WorkGroupID; + uvec3 DTid = gl_GlobalInvocationID; + uvec3 GTid = gl_LocalInvocationID; + uint GI = gl_LocalInvocationIndex; + + int GlobalBaseIndex = int((Gid.x * SORT_SIZE) + GTid.x); + int LocalBaseIndex = int(GI); + int numElementsInThreadGroup = int(min(SORT_SIZE, params.total_elements - (Gid.x * SORT_SIZE))); + + // Load shared data + + int i; + for (i = 0; i < 2 * ITERATIONS; ++i) { + if (GI + i * NUM_THREADS < numElementsInThreadGroup) + g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS]; + } + + groupMemoryBarrier(); + barrier(); + + // Bitonic sort + for (int nMergeSize = 2; nMergeSize <= SORT_SIZE; nMergeSize = nMergeSize * 2) { + for (int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) { + for (i = 0; i < ITERATIONS; ++i) { + int tmp_index = int(GI + NUM_THREADS * i); + int index_low = tmp_index & (nMergeSubSize - 1); + int index_high = 2 * (tmp_index - index_low); + int index = index_high + index_low; + + int nSwapElem = nMergeSubSize == nMergeSize >> 1 ? index_high + (2 * nMergeSubSize - 1) - index_low : index_high + nMergeSubSize + index_low; + if (nSwapElem < numElementsInThreadGroup) { + vec2 a = g_LDS[index]; + vec2 b = g_LDS[nSwapElem]; + + if (a.x > b.x) { + g_LDS[index] = b; + g_LDS[nSwapElem] = a; + } + } + groupMemoryBarrier(); + barrier(); + } + } + } + + // Store shared data + for (i = 0; i < 2 * ITERATIONS; ++i) { + if (GI + i * NUM_THREADS < numElementsInThreadGroup) { + sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS]; + } + } + +#endif + +#ifdef MODE_SORT_STEP + + uvec3 Gid = gl_WorkGroupID; + uvec3 GTid = gl_LocalInvocationID; + + ivec4 tgp; + + tgp.x = int(Gid.x) * 256; + tgp.y = 0; + tgp.z = int(params.total_elements); + tgp.w = min(512, max(0, tgp.z - int(Gid.x) * 512)); + + uint localID = int(tgp.x) + GTid.x; // calculate threadID within this sortable-array + + uint index_low = localID & (params.job_params.x - 1); + uint index_high = 2 * (localID - index_low); + + uint index = tgp.y + index_high + index_low; + uint nSwapElem = tgp.y + index_high + params.job_params.y + params.job_params.z * index_low; + + if (nSwapElem < tgp.y + tgp.z) { + vec2 a = sort_buffer.data[index]; + vec2 b = sort_buffer.data[nSwapElem]; + + if (a.x > b.x) { + sort_buffer.data[index] = b; + sort_buffer.data[nSwapElem] = a; + } + } + +#endif + +#ifdef MODE_SORT_INNER + + uvec3 Gid = gl_WorkGroupID; + uvec3 DTid = gl_GlobalInvocationID; + uvec3 GTid = gl_LocalInvocationID; + uint GI = gl_LocalInvocationIndex; + + ivec4 tgp; + + tgp.x = int(Gid.x * 256); + tgp.y = 0; + tgp.z = int(params.total_elements.x); + tgp.w = int(min(512, max(0, params.total_elements - Gid.x * 512))); + + int GlobalBaseIndex = int(tgp.y + tgp.x * 2 + GTid.x); + int LocalBaseIndex = int(GI); + int i; + + // Load shared data + for (i = 0; i < 2; ++i) { + if (GI + i * NUM_THREADS < tgp.w) + g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS]; + } + + groupMemoryBarrier(); + barrier(); + + // sort threadgroup shared memory + for (int nMergeSubSize = SORT_SIZE >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) { + int tmp_index = int(GI); + int index_low = tmp_index & (nMergeSubSize - 1); + int index_high = 2 * (tmp_index - index_low); + int index = index_high + index_low; + + int nSwapElem = index_high + nMergeSubSize + index_low; + + if (nSwapElem < tgp.w) { + vec2 a = g_LDS[index]; + vec2 b = g_LDS[nSwapElem]; + + if (a.x > b.x) { + g_LDS[index] = b; + g_LDS[nSwapElem] = a; + } + } + groupMemoryBarrier(); + barrier(); + } + + // Store shared data + for (i = 0; i < 2; ++i) { + if (GI + i * NUM_THREADS < tgp.w) { + sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS]; + } + } + +#endif +} diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index 2024f5b983..d8e52a5aae 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const keep = false; } else { RSG::storage->particles_request_process(ins->base); + RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); //particles visible? request redraw RenderingServerRaster::redraw_request(); } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d6acad83f7..e9b1cb366d 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -33,15 +33,15 @@ #include "core/print_string.h" #include "servers/rendering_server.h" -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -static bool _is_number(CharType c) { +static bool _is_number(char32_t c) { return (c >= '0' && c <= '9'); } -static bool _is_hex(CharType c) { +static bool _is_hex(char32_t c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } @@ -334,7 +334,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { }; ShaderLanguage::Token ShaderLanguage::_get_token() { -#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : CharType(0)) +#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0)) while (true) { char_idx++; @@ -582,11 +582,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { break; } - str += CharType(GETCHAR(i)); + str += char32_t(GETCHAR(i)); i++; } - CharType last_char = str[str.length() - 1]; + char32_t last_char = str[str.length() - 1]; if (hexa_found) { //integer(hex) @@ -663,7 +663,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { String str; while (_is_text_char(GETCHAR(0))) { - str += CharType(GETCHAR(0)); + str += char32_t(GETCHAR(0)); char_idx++; } @@ -2353,10 +2353,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin err += ","; } - if (p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && p_func->arguments[i + 1]->get_datatype() == TYPE_INT && static_cast<ConstantNode *>(p_func->arguments[i + 1])->values[0].sint < 0) { - err += "-"; + String arg_name; + if (args[i] == TYPE_STRUCT) { + arg_name = args2[i]; + } else { + arg_name = get_datatype_name(args[i]); } - err += get_datatype_name(args[i]); + err += arg_name; } err += ")"; _set_error(err); @@ -2380,6 +2383,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin return false; } + int last_arg_count = 0; + String arg_list = ""; + for (int i = 0; i < shader->functions.size(); i++) { if (name != shader->functions[i].name) { continue; @@ -2391,21 +2397,45 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin } FunctionNode *pfunc = shader->functions[i].function; + if (arg_list == "") { + for (int j = 0; j < pfunc->arguments.size(); j++) { + if (j > 0) { + arg_list += ", "; + } + String func_arg_name; + if (pfunc->arguments[j].type == TYPE_STRUCT) { + func_arg_name = pfunc->arguments[j].type_str; + } else { + func_arg_name = get_datatype_name(pfunc->arguments[j].type); + } + arg_list += func_arg_name; + } + } if (pfunc->arguments.size() != args.size()) { + last_arg_count = pfunc->arguments.size(); continue; } bool fail = false; for (int j = 0; j < args.size(); j++) { - if (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) { - fail = true; - break; - } if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { //all good, but it needs implicit conversion later - } else if (args[j] != pfunc->arguments[j].type) { + } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str)) { + String func_arg_name; + if (pfunc->arguments[j].type == TYPE_STRUCT) { + func_arg_name = pfunc->arguments[j].type_str; + } else { + func_arg_name = get_datatype_name(pfunc->arguments[j].type); + } + String arg_name; + if (args[j] == TYPE_STRUCT) { + arg_name = args2[j]; + } else { + arg_name = get_datatype_name(args[j]); + } + _set_error(vformat("Invalid argument for \"%s(%s)\" function: argument %s should be %s but is %s.", String(name), arg_list, j + 1, func_arg_name, arg_name)); fail = true; break; } @@ -2441,6 +2471,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin } } + if (last_arg_count > args.size()) { + _set_error(vformat("Too few arguments for \"%s(%s)\" call. Expected at least %s but received %s.", String(name), arg_list, last_arg_count, args.size())); + } else if (last_arg_count < args.size()) { + _set_error(vformat("Too many arguments for \"%s(%s)\" call. Expected at most %s but received %s.", String(name), arg_list, last_arg_count, args.size())); + } + return false; } @@ -3869,7 +3905,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -3933,7 +3969,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -4000,7 +4036,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -6979,6 +7015,11 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI return true; } } + if (p_functions.has("compute")) { + if (p_functions["compute"].built_ins.has(p_name)) { + return true; + } + } return false; } @@ -7034,7 +7075,7 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat static int _get_first_ident_pos(const String &p_code) { int idx = 0; -#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0)) +#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : char32_t(0)) while (true) { if (GETCHAR(0) == '/' && GETCHAR(1) == '/') { @@ -7295,7 +7336,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } if (j == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } if (shader->functions[i].function->arguments[j].is_const) { @@ -7315,7 +7356,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += shader->functions[i].function->arguments[j].name; if (j == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } } @@ -7378,7 +7419,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } if (i == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } if (out_arg >= 0 && i == out_arg) { @@ -7388,7 +7429,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += get_datatype_name(builtin_func_defs[idx].args[i]); if (i == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } found_arg = true; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 76aeb5989c..9c4f44b928 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -270,20 +270,20 @@ ShaderTypes::ShaderTypes() { /************ PARTICLES **************************/ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].can_discard = false; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].can_discard = false; shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_force"); shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_velocity"); diff --git a/servers/text_server.h b/servers/text_server.h new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/servers/text_server.h diff --git a/tests/SCsub b/tests/SCsub index a2864d805b..44b4cdc4b0 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -6,6 +6,9 @@ env.tests_sources = [] env_tests = env.Clone() +# Include GDNative headers. +env_tests.Append(CPPPATH=["#modules/gdnative/include"]) + # We must disable the THREAD_LOCAL entirely in doctest to prevent crashes on debugging # Since we link with /MT thread_local is always expired when the header is used # So the debugger crashes the engine and it causes weird errors diff --git a/tests/test_gdnative_string.h b/tests/test_gdnative_string.h new file mode 100644 index 0000000000..76868ba842 --- /dev/null +++ b/tests/test_gdnative_string.h @@ -0,0 +1,1985 @@ +/*************************************************************************/ +/* test_gdnative_string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GDNATVIE_STRING_H +#define TEST_GDNATVIE_STRING_H + +namespace TestGDNativeString { + +#include "modules/modules_enabled.gen.h" +#ifdef MODULE_GDNATIVE_ENABLED + +#include "gdnative/string.h" + +#include "tests/test_macros.h" + +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[GDNatvie String] Construct from Latin-1 char string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Construct from wchar_t string") { + godot_string s; + + godot_string_new_with_wide_chars(&s, L"Give me"); + CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0); + godot_string_destroy(&s); + + godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Construct from UTF-8 char string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char_string cs = godot_string_utf8(&s); + godot_string_parse_utf8(&s, godot_char_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf8(&s); + godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); +} + +TEST_CASE("[GDNatvie String] Construct from UTF-8 string with BOM") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Construct from UTF-16 string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 4); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char16_string cs = godot_string_utf16(&s); + godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf16(&s); + godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); +} + +TEST_CASE("[GDNatvie String] Construct from UTF-16 string with BOM ") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars(&s, u16str_swap); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Construct string copy") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Hello"); + godot_string_new_copy(&t, &s); + CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Construct empty string") { + godot_string s; + + godot_string_new(&s); + CHECK(u32scmp(godot_string_get_data(&s), U"") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] ASCII/Latin-1") { + godot_string s; + godot_string_new_with_utf32_chars(&s, U"Primero Leche"); + + godot_char_string cs = godot_string_ascii(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + cs = godot_string_latin1(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Comparisons (equal)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Test Compare"); + godot_string_new_with_latin1_chars(&t, "Test Compare"); + CHECK(godot_string_operator_equal(&s, &t)); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] Comparisons (operator <)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Bees"); + + godot_string_new_with_latin1_chars(&t, "Elephant"); + CHECK(godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Amber"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Beatrix"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Concatenation (operator +)") { + godot_string s, t, x; + + godot_string_new_with_latin1_chars(&s, "Hel"); + godot_string_new_with_latin1_chars(&t, "lo"); + x = godot_string_operator_plus(&s, &t); + CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0); + godot_string_destroy(&x); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] Testing size and length of string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(godot_string_length(&s) == 6); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mellon1"); + CHECK(godot_string_length(&s) == 7); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Testing for empty string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(!godot_string_empty(&s)); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, ""); + CHECK(godot_string_empty(&s)); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Test chr") { + godot_string s; + + s = godot_string_chr('H'); + CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0); + godot_string_destroy(&s); + + s = godot_string_chr(0x3012); + CHECK(godot_string_operator_index_const(&s, 0) == 0x3012); + godot_string_destroy(&s); + + ERR_PRINT_OFF + s = godot_string_chr(0xd812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate + godot_string_destroy(&s); + + s = godot_string_chr(0x20d812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range + godot_string_destroy(&s); + ERR_PRINT_ON +} + +TEST_CASE("[GDNatvie String] Operator []") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(*godot_string_operator_index(&s, 1) == 'e'); + CHECK(godot_string_operator_index_const(&s, 0) == 'H'); + CHECK(godot_string_ord_at(&s, 0) == 'H'); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Case function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + + t = godot_string_to_upper(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0); + godot_string_destroy(&t); + + t = godot_string_to_lower(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Case compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + godot_string_new_with_latin1_chars(&t, "momonga"); + + CHECK(godot_string_casecmp_to(&s, &t) != 0); + CHECK(godot_string_nocasecmp_to(&s, &t) == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] Natural compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "img2.png"); + godot_string_new_with_latin1_chars(&t, "img10.png"); + + CHECK(godot_string_nocasecmp_to(&s, &t) > 0); + CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + godot_string s = godot_string_hex_encode_buffer(u8str, 6); + CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Substr") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Killer Baby"); + t = godot_string_substr(&s, 3, 4); + CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Find") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman"); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck"); + CHECK(godot_string_find(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "tty"); + CHECK(godot_string_find(&s, &t) == 3); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Wo"); + CHECK(godot_string_find_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "man"); + CHECK(godot_string_rfind(&s, &t) == 15); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Find no case") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale"); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn(&s, &t) == 7); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_rfindn(&s, &t) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish"); + CHECK(godot_string_findn(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Find MK") { + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + +#define PUSH_KEY(x) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_packed_string_array_push_back(&keys, &t); \ + godot_string_destroy(&t); \ + } + + PUSH_KEY("sty") + PUSH_KEY("tty") + PUSH_KEY("man") + + godot_string s; + godot_string_new_with_latin1_chars(&s, "Pretty Woman"); + godot_int key = 0; + + CHECK(godot_string_findmk(&s, &keys) == 3); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(godot_string_findmk_from(&s, &keys, 5) == 9); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9); + CHECK(key == 2); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&keys); + +#undef PUSH_KEY +} + +TEST_CASE("[GDNatvie String] Find and replace") { + godot_string s, c, w; + godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!"); + godot_string_new_with_latin1_chars(&c, "Birthday"); + godot_string_new_with_latin1_chars(&w, "Halloween"); + godot_string t = godot_string_replace(&s, &c, &w); + CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0); + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&w); + + godot_string_new_with_latin1_chars(&c, "H"); + godot_string_new_with_latin1_chars(&w, "W"); + s = godot_string_replace_first(&t, &c, &w); + godot_string_destroy(&t); + godot_string_destroy(&c); + godot_string_destroy(&w); + + CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Insertion") { + godot_string s, t, r, u; + godot_string_new_with_latin1_chars(&s, "Who is Frederic?"); + godot_string_new_with_latin1_chars(&t, "?"); + godot_string_new_with_latin1_chars(&r, " Chopin"); + + u = godot_string_insert(&s, godot_string_find(&s, &t), &r); + CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); + godot_string_destroy(&r); + godot_string_destroy(&u); +} + +TEST_CASE("[GDNatvie String] Number to string") { + godot_string s; + s = godot_string_num(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_with_decimals(3.141593, 3); + CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0); + godot_string_destroy(&s); + + s = godot_string_num_real(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_scientific(30000000); + CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(3141593, 10); + CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(0xA141593, 16); + CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64_capitalized(0xA141593, 16, true); + CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] String to integer") { + static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" }; + static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" }; + static const int num[4] = { 1237461283, -22, 0, -1123412 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(godot_string_to_int(&s) == num[i]); + godot_string_destroy(&s); + + CHECK(godot_string_char_to_int(nums[i]) == num[i]); + CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]); + } +} + +TEST_CASE("[GDNatvie String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]); + CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNatvie String] String to float") { + static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" }; + static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; + static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001)); + godot_string_destroy(&s); + + CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001)); + CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001)); + } +} + +TEST_CASE("[GDNatvie String] CamelCase to underscore") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "TestTestStringGD"); + + t = godot_string_camelcase_to_underscore(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0); + godot_string_destroy(&t); + + t = godot_string_camelcase_to_underscore_lowercased(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Slicing") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) { + godot_string t; + t = godot_string_get_slice(&s, &c, i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + + t = godot_string_get_slicec(&s, U',', i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + } + + godot_string_destroy(&c); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Splitting") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + godot_packed_string_array l; + + const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" }; + const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" }; + + l = godot_string_split_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + + l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus"); + const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + l = godot_string_split_spaces(&s); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string c1, c2; + godot_string_new_with_latin1_chars(&c1, ";"); + godot_string_new_with_latin1_chars(&c2, " "); + + godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5"); + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1); + CHECK(godot_packed_float32_array_size(&lf) == 2); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + godot_packed_string_array_push_back(&keys, &c1); + godot_packed_string_array_push_back(&keys, &c2); + + lf = godot_string_split_floats_mk_allow_empty(&s, &keys); + CHECK(godot_packed_float32_array_size(&lf) == 3); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_string_destroy(&s); + godot_string_new_with_latin1_chars(&s, "1;2 4"); + const int slices_i[3] = { 1, 2, 4 }; + + godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1); + CHECK(godot_packed_int32_array_size(&li) == 2); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + li = godot_string_split_ints_mk_allow_empty(&s, &keys); + CHECK(godot_packed_int32_array_size(&li) == 3); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&c1); + godot_string_destroy(&c2); + godot_packed_string_array_destroy(&keys); +} + +TEST_CASE("[GDNatvie String] Erasing") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!"); + godot_string_new_with_latin1_chars(&t, "cute "); + + godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t)); + + CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +struct test_27_data { + char const *data; + char const *part; + bool expected; +}; + +TEST_CASE("[GDNatvie String] Begins with") { + test_27_data tc[] = { + { "res://foobar", "res://", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_begins_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNatvie String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_ends_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNatvie String] format") { + godot_string value_format, t; + godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""); + + godot_variant key_v, val_v; + godot_dictionary value_dictionary; + godot_dictionary_new(&value_dictionary); + + godot_string_new_with_latin1_chars(&t, "red"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 10); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "green"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 20); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "blue"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "bla"); + godot_variant_new_string(&val_v, &t); + godot_string_destroy(&t); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "alpha"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_real(&val_v, 0.4); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_variant dict_v; + godot_variant_new_dictionary(&dict_v, &value_dictionary); + godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_"); + + CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0); + + godot_dictionary_destroy(&value_dictionary); + godot_string_destroy(&s); + godot_variant_destroy(&dict_v); + godot_string_destroy(&value_format); +} + +TEST_CASE("[GDNatvie String] sprintf") { + //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); + godot_string format, output; + godot_array args; + bool error; + +#define ARRAY_PUSH_STRING(x) \ + { \ + godot_variant v; \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_variant_new_string(&v, &t); \ + godot_string_destroy(&t); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_INT(x) \ + { \ + godot_variant v; \ + godot_variant_new_int(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_REAL(x) \ + { \ + godot_variant v; \ + godot_variant_new_real(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + + godot_array_new(&args); + + // %% + godot_string_new_with_latin1_chars(&format, "fish %% frog"); + godot_array_clear(&args); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + //////// INTS + + // Int + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with zeroes. + godot_string_new_with_latin1_chars(&format, "fish %05d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int right padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %-5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Negative int. + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(-5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (lower) + godot_string_new_with_latin1_chars(&format, "fish %x frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (upper) + godot_string_new_with_latin1_chars(&format, "fish %X frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Octal + godot_string_new_with_latin1_chars(&format, "fish %o frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + ////// REALS + + // Real + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real left-padded + godot_string_new_with_latin1_chars(&format, "fish %11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real right-padded + godot_string_new_with_latin1_chars(&format, "fish %-11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real given int. + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 1 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.1f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 12 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.12f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with no decimals. + godot_string_new_with_latin1_chars(&format, "fish %.f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + /////// Strings. + + // String + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String left-padded + godot_string_new_with_latin1_chars(&format, "fish %10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String right-padded + godot_string_new_with_latin1_chars(&format, "fish %-10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Characters + + // Character as string. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("A"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character as int. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(65); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Dynamic width + + // String dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*s frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Float dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*.*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(3); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Errors + + // More formats than arguments. + godot_string_new_with_latin1_chars(&format, "fish %s %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // More arguments than formats. + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("hello"); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Incomplete format. + godot_string_new_with_latin1_chars(&format, "fish %10"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Bad character in format string + godot_string_new_with_latin1_chars(&format, "fish %&f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Too many decimals. + godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // * not a number + godot_string_new_with_latin1_chars(&format, "fish %*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character too long. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("sc"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character bad type. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + godot_array t; + godot_array_new(&t); + godot_variant v; + godot_variant_new_array(&v, &t); + godot_array_destroy(&t); + godot_array_push_back(&args, &v); + godot_variant_destroy(&v); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + godot_array_destroy(&args); +#undef ARRAY_PUSH_INT +#undef ARRAY_PUSH_REAL +#undef ARRAY_PUSH_STRING +} + +TEST_CASE("[GDNatvie String] is_numeric") { +#define IS_NUM_TEST(x, r) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + CHECK(godot_string_is_numeric(&t) == r); \ + godot_string_destroy(&t); \ + } + + IS_NUM_TEST("12", true); + IS_NUM_TEST("1.2", true); + IS_NUM_TEST("AF", false); + IS_NUM_TEST("-12", true); + IS_NUM_TEST("-1.2", true); + +#undef IS_NUM_TEST +} + +TEST_CASE("[GDNatvie String] pad") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "test"); + godot_string_new_with_latin1_chars(&c, "x"); + + godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0); + godot_string_destroy(&l); + + godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0); + godot_string_destroy(&r); + + godot_string_destroy(&s); + godot_string_destroy(&c); + + godot_string_new_with_latin1_chars(&s, "10.10"); + c = godot_string_pad_decimals(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0); + godot_string_destroy(&c); + c = godot_string_pad_zeros(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0); + godot_string_destroy(&c); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] is_subsequence_of") { + godot_string a, t; + godot_string_new_with_latin1_chars(&a, "is subsequence of"); + + godot_string_new_with_latin1_chars(&t, "sub"); + CHECK(godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(!godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(godot_string_is_subsequence_ofi(&t, &a)); + godot_string_destroy(&t); + + godot_string_destroy(&a); +} + +TEST_CASE("[GDNatvie String] match") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "*.png"); + + godot_string_new_with_latin1_chars(&t, "img1.png"); + CHECK(godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.jpeg"); + CHECK(!godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.Png"); + CHECK(!godot_string_match(&t, &s)); + CHECK(godot_string_matchn(&t, &s)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] IPVX address to string") { + godot_string ip; + + godot_string_new_with_latin1_chars(&ip, "192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "192.368.0.1"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); +} + +TEST_CASE("[GDNatvie String] Capitalize against many strings") { +#define CAP_TEST(i, o) \ + godot_string_new_with_latin1_chars(&input, i); \ + godot_string_new_with_latin1_chars(&output, o); \ + test = godot_string_capitalize(&input); \ + CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \ + godot_string_destroy(&input); \ + godot_string_destroy(&output); \ + godot_string_destroy(&test); + + godot_string input, output, test; + + CAP_TEST("bytes2var", "Bytes 2 Var"); + CAP_TEST("linear2db", "Linear 2 Db"); + CAP_TEST("vector3", "Vector 3"); + CAP_TEST("sha256", "Sha 256"); + CAP_TEST("2db", "2 Db"); + CAP_TEST("PascalCase", "Pascal Case"); + CAP_TEST("PascalPascalCase", "Pascal Pascal Case"); + CAP_TEST("snake_case", "Snake Case"); + CAP_TEST("snake_snake_case", "Snake Snake Case"); + CAP_TEST("sha256sum", "Sha 256 Sum"); + CAP_TEST("cat2dog", "Cat 2 Dog"); + CAP_TEST("function(name)", "Function(name)"); + CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)"); + CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )"); + +#undef CAP_TEST +} + +TEST_CASE("[GDNatvie String] lstrip and rstrip") { +#define LSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define LSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + + bool state = true; + + // strip none + LSTRIP_TEST("abc", "", "abc"); + RSTRIP_TEST("abc", "", "abc"); + // strip one + LSTRIP_TEST("abc", "a", "bc"); + RSTRIP_TEST("abc", "c", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "ab", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa"); + // strip empty string + LSTRIP_TEST("", "", ""); + RSTRIP_TEST("", "", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "bca", ""); + RSTRIP_TEST("abcabcabc", "bca", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "c", "abc"); + LSTRIP_TEST("abca", "a", "bca"); + RSTRIP_TEST("abc", "a", "abc"); + RSTRIP_TEST("abca", "a", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + RSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + LSTRIP_UTF8_TEST("樘", "µÿ", "¿ÿ"); + RSTRIP_UTF8_TEST("樘", "µÿ", "µ¿"); + + // the above tests repeated with additional superfluous strip chars + + // strip none + LSTRIP_TEST("abc", "qwjkl", "abc"); + RSTRIP_TEST("abc", "qwjkl", "abc"); + // strip one + LSTRIP_TEST("abc", "qwajkl", "bc"); + RSTRIP_TEST("abc", "qwcjkl", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa"); + // strip empty string + LSTRIP_TEST("", "qwjkl", ""); + RSTRIP_TEST("", "qwjkl", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + RSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "qwcjkl", "abc"); + LSTRIP_TEST("abca", "qwajkl", "bca"); + RSTRIP_TEST("abc", "qwajkl", "abc"); + RSTRIP_TEST("abca", "qwajkl", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + LSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "¿ÿ"); + RSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "µ¿"); + + CHECK(state); + +#undef LSTRIP_TEST +#undef RSTRIP_TEST +#undef LSTRIP_UTF8_TEST +#undef RSTRIP_UTF8_TEST +} + +TEST_CASE("[GDNatvie String] Cyrillic to_lower()") { + godot_string upper, lower, test; + godot_string_new_with_utf8_chars(&upper, "ÐБВГДЕÐЖЗИЙКЛМÐОПРСТУФХЦЧШЩЪЫЬÐЮЯ"); + godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрÑтуфхцчшщъыьÑÑŽÑ"); + + test = godot_string_to_lower(&upper); + + CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0)); + + godot_string_destroy(&upper); + godot_string_destroy(&lower); + godot_string_destroy(&test); +} + +TEST_CASE("[GDNatvie String] Count and countn functionality") { +#define COUNT_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTN_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTNR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + bool state = true; + + COUNT_TEST("", "Test", 0); + COUNT_TEST("Test", "", 0); + COUNT_TEST("Test", "test", 0); + COUNT_TEST("Test", "TEST", 0); + COUNT_TEST("TEST", "TEST", 1); + COUNT_TEST("Test", "Test", 1); + COUNT_TEST("aTest", "Test", 1); + COUNT_TEST("Testa", "Test", 1); + COUNT_TEST("TestTestTest", "Test", 3); + COUNT_TEST("TestTestTest", "TestTest", 1); + COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3); + + COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1); + COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2); + COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3); + COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3); + + COUNTN_TEST("Test", "test", 1); + COUNTN_TEST("Test", "TEST", 1); + COUNTN_TEST("testTest-Testatest", "tEst", 4); + COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2); + + CHECK(state); + +#undef COUNT_TEST +#undef COUNTR_TEST +#undef COUNTN_TEST +#undef COUNTNR_TEST +} + +TEST_CASE("[GDNatvie String] Bigrams") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "abcd"); + godot_packed_string_array bigr = godot_string_bigrams(&s); + godot_string_destroy(&s); + + CHECK(godot_packed_string_array_size(&bigr) == 3); + + t = godot_packed_string_array_get(&bigr, 0); + CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 1); + CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 2); + CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0); + godot_string_destroy(&t); + + godot_packed_string_array_destroy(&bigr); +} + +TEST_CASE("[GDNatvie String] c-escape/unescape") { + godot_string s; + godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""); + godot_string t = godot_string_c_escape(&s); + godot_string u = godot_string_c_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] dedent") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, " aaa\n bbb"); + godot_string_new_with_latin1_chars(&t, "aaa\nbbb"); + godot_string u = godot_string_dedent(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + godot_string s, t, u, f; + godot_string_new_with_latin1_chars(&s, path[i]); + + t = godot_string_get_base_dir(&s); + godot_string_new_with_latin1_chars(&u, base_dir[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_basename(&s); + godot_string_new_with_latin1_chars(&u, base_name[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_extension(&s); + godot_string_new_with_latin1_chars(&u, ext[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_file(&s); + godot_string_new_with_latin1_chars(&u, file[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string s_simp; + s_simp = godot_string_simplify_path(&s); + t = godot_string_get_base_dir(&s_simp); + godot_string_new_with_latin1_chars(&u, file[i]); + f = godot_string_plus_file(&t, &u); + CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0); + godot_string_destroy(&f); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s_simp); + + CHECK(godot_string_is_abs_path(&s) == abs[i]); + CHECK(godot_string_is_rel_path(&s) != abs[i]); + + godot_string_destroy(&s); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, file_name[i]); + CHECK(godot_string_is_valid_filename(&s) == valid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNatvie String] hash") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "Test"); + godot_string_new_with_latin1_chars(&c, "West"); + CHECK(godot_string_hash(&a) == godot_string_hash(&b)); + CHECK(godot_string_hash(&a) != godot_string_hash(&c)); + + CHECK(godot_string_hash64(&a) == godot_string_hash64(&b)); + CHECK(godot_string_hash64(&a) != godot_string_hash64(&c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNatvie String] http_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27"); + + u = godot_string_http_escape(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_http_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] percent_encode/decode") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27"); + + u = godot_string_percent_encode(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_percent_decode(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] xml_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>"); + + t = godot_string_xml_escape_with_quotes(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_xml_escape(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Strip escapes") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test"); + godot_string_new_with_latin1_chars(&t, "Test Test Test"); + + u = godot_string_strip_escapes(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Strip edges") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t Test Test "); + + godot_string_new_with_latin1_chars(&t, "Test Test "); + u = godot_string_strip_edges(&s, true, false); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "\t Test Test"); + u = godot_string_strip_edges(&s, false, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Test Test"); + u = godot_string_strip_edges(&s, true, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Similarity") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "West"); + godot_string_new_with_latin1_chars(&c, "Toad"); + + CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNatvie String] Trim") { + godot_string s, t, u, p; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + + godot_string_new_with_latin1_chars(&p, "aaa"); + godot_string_new_with_latin1_chars(&t, "Testbbb"); + u = godot_string_trim_prefix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "bbb"); + godot_string_new_with_latin1_chars(&t, "aaaTest"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "Test"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&p); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Right/Left") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + // ^ + + godot_string_new_with_latin1_chars(&t, "tbbb"); + u = godot_string_right(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "aaaTes"); + u = godot_string_left(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNatvie String] Repeat") { + godot_string t, u; + godot_string_new_with_latin1_chars(&t, "ab"); + + u = godot_string_repeat(&t, 4); + CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); +} + +TEST_CASE("[GDNatvie String] SHA1/SHA256/MD5") { + godot_string s, t, sha1, sha256, md5; + godot_string_new_with_latin1_chars(&s, "Godot"); + godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"); + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"); + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8"); + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + godot_packed_byte_array buf = godot_string_sha1_buffer(&s); + CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha1_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0); + godot_string_destroy(&t); + + buf = godot_string_sha256_buffer(&s); + CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha256_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0); + godot_string_destroy(&t); + + buf = godot_string_md5_buffer(&s); + CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_md5_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_string_destroy(&sha1); + godot_string_destroy(&sha256); + godot_string_destroy(&md5); +} + +TEST_CASE("[GDNatvie String] Join") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, ", "); + + godot_packed_string_array parts; + godot_packed_string_array_new(&parts); + godot_string_new_with_latin1_chars(&t, "One"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "B"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "C"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&u, "One, B, C"); + t = godot_string_join(&s, &parts); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&parts); +} + +TEST_CASE("[GDNatvie String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + + for (int i = 0; i < 12; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, data[i]); + CHECK(godot_string_is_numeric(&s) == isnum[i]); + CHECK(godot_string_is_valid_integer(&s) == isint[i]); + CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]); + CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]); + CHECK(godot_string_is_valid_float(&s) == isflt[i]); + CHECK(godot_string_is_valid_identifier(&s) == isid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNatvie String] humanize_size") { + godot_string s; + + s = godot_string_humanize_size(1000); + CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025); + CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025300); + CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(100523550); + CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(5345555000); + CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); + godot_string_destroy(&s); +} + +#endif + +} // namespace TestGDNativeString + +#endif // TEST_GDNATVIE_STRING_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 1c9535174b..d41581883a 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -37,6 +37,7 @@ #include "test_class_db.h" #include "test_color.h" #include "test_expression.h" +#include "test_gdnative_string.h" #include "test_gradient.h" #include "test_gui.h" #include "test_math.h" @@ -86,8 +87,9 @@ int test_main(int argc, char *argv[]) { // Clean arguments of "--test" from the args. for (int x = 0; x < argc; x++) { - if (strncmp(argv[x], "--test", 6) != 0) { - test_args.push_back(String(argv[x])); + String arg = String(argv[x]); + if (arg != "--test") { + test_args.push_back(arg); } } // Convert Godot command line arguments back to standard arguments. diff --git a/tests/test_math.cpp b/tests/test_math.cpp index 84a85be2f6..862535b57e 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -162,7 +162,7 @@ class GetClassAndNamespace { } break; case '\'': case '"': { - CharType begin_str = code[idx]; + char32_t begin_str = code[idx]; idx++; String tk_string = String(); while (true) { @@ -176,13 +176,13 @@ class GetClassAndNamespace { } else if (code[idx] == '\\') { //escaped characters... idx++; - CharType next = code[idx]; + char32_t next = code[idx]; if (next == 0) { error_str = "Unterminated String"; error = true; return TK_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -241,7 +241,7 @@ class GetClassAndNamespace { if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); idx += (rptr - &code[idx]); value = number; diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index 34ee3e3210..d363ee22b5 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -325,7 +325,7 @@ MainLoop *test() { String code; while (true) { - CharType c = fa->get_8(); + char32_t c = fa->get_8(); if (fa->eof_reached()) { break; } diff --git a/tests/test_string.h b/tests/test_string.h index 22019a64c6..b041cb2f49 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -48,36 +48,159 @@ namespace TestString { -TEST_CASE("[String] Assign from cstr") { +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[String] Assign Latin-1 char string") { String s = "Hello"; - CHECK(wcscmp(s.c_str(), L"Hello") == 0); + CHECK(u32scmp(s.get_data(), U"Hello") == 0); } -TEST_CASE("[String] Assign from string (operator=)") { +TEST_CASE("[String] Assign from Latin-1 char string (operator=)") { String s = "Dolly"; const String &t = s; - CHECK(wcscmp(t.c_str(), L"Dolly") == 0); + CHECK(u32scmp(t.get_data(), U"Dolly") == 0); } -TEST_CASE("[String] Assign from c-string (copycon)") { +TEST_CASE("[String] Assign from Latin-1 char string (copycon)") { String s("Sheep"); - const String &t(s); - CHECK(wcscmp(t.c_str(), L"Sheep") == 0); + const String &t1(s); + CHECK(u32scmp(t1.get_data(), U"Sheep") == 0); + + String t2 = String("Sheep", 3); + CHECK(u32scmp(t2.get_data(), U"She") == 0); } -TEST_CASE("[String] Assign from c-widechar (operator=)") { - String s(L"Give me"); - CHECK(wcscmp(s.c_str(), L"Give me") == 0); +TEST_CASE("[String] Assign from wchar_t string (operator=)") { + String s = L"Give me"; + CHECK(u32scmp(s.get_data(), U"Give me") == 0); } -TEST_CASE("[String] Assign from c-widechar (copycon)") { +TEST_CASE("[String] Assign from wchar_t string (copycon)") { String s(L"Wool"); - CHECK(wcscmp(s.c_str(), L"Wool") == 0); + CHECK(u32scmp(s.get_data(), U"Wool") == 0); +} + +TEST_CASE("[String] Assign from char32_t string (operator=)") { + String s = U"Give me"; + CHECK(u32scmp(s.get_data(), U"Give me") == 0); +} + +TEST_CASE("[String] Assign from char32_t string (copycon)") { + String s(U"Wool"); + CHECK(u32scmp(s.get_data(), U"Wool") == 0); +} + +TEST_CASE("[String] UTF8") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s = u32str; + bool err = s.parse_utf8(s.utf8().get_data()); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf8((const char *)u8str); + CHECK(!err); + CHECK(s == u32str); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == s); +} + +TEST_CASE("[String] UTF16") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + String s = u32str; + bool err = s.parse_utf16(s.utf16().get_data()); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf16(u16str); + CHECK(!err); + CHECK(s == u32str); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == s); +} + +TEST_CASE("[String] UTF8 with BOM") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s; + bool err = s.parse_utf8((const char *)u8str); + CHECK(!err); + CHECK(s == u32str); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == s); +} + +TEST_CASE("[String] UTF16 with BOM") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0020, 0x0045, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0020, 0x0045, 0x304A, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x2000, 0x4500, 0x4A30, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + String s; + bool err = s.parse_utf16(u16str); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf16(u16str_swap); + CHECK(!err); + CHECK(s == u32str); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == s); + + cs = u16str_swap; + CHECK(String::utf16(cs) == s); +} + +TEST_CASE("[String] Invalid UTF8") { + ERR_PRINT_OFF + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s; + bool err = s.parse_utf8((const char *)u8str); + CHECK(err); + CHECK(s == String()); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == String()); + ERR_PRINT_ON +} + +TEST_CASE("[String] Invalid UTF16") { + ERR_PRINT_OFF + static const char16_t u16str[] = { 0x0045, 0x304A, 0x3088, 0x3046, 0xDFA4, 0 }; + String s; + bool err = s.parse_utf16(u16str); + CHECK(err); + CHECK(s == String()); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == String()); + ERR_PRINT_ON +} + +TEST_CASE("[String] ASCII") { + String s = U"Primero Leche"; + String t = s.ascii(false).get_data(); + CHECK(s == t); + + t = s.ascii(true).get_data(); + CHECK(s == t); } TEST_CASE("[String] Comparisons (equal)") { String s = "Test Compare"; CHECK(s == "Test Compare"); + CHECK(s == U"Test Compare"); CHECK(s == L"Test Compare"); CHECK(s == String("Test Compare")); } @@ -85,6 +208,7 @@ TEST_CASE("[String] Comparisons (equal)") { TEST_CASE("[String] Comparisons (not equal)") { String s = "Test Compare"; CHECK(s != "Peanut"); + CHECK(s != U"Coconut"); CHECK(s != L"Coconut"); CHECK(s != String("Butter")); } @@ -92,6 +216,7 @@ TEST_CASE("[String] Comparisons (not equal)") { TEST_CASE("[String] Comparisons (operator <)") { String s = "Bees"; CHECK(s < "Elephant"); + CHECK(!(s < U"Amber")); CHECK(!(s < L"Amber")); CHECK(!(s < String("Beatrix"))); } @@ -103,7 +228,7 @@ TEST_CASE("[String] Concatenation") { s += ' '; s += 'a'; s += String(" "); - s = s + L"Nice"; + s = s + U"Nice"; s = s + " "; s = s + String("Day"); @@ -130,34 +255,49 @@ TEST_CASE("[String] Testing for empty string") { CHECK(String("").empty()); } +TEST_CASE("[String] Test chr") { + CHECK(String::chr('H') == "H"); + CHECK(String::chr(0x3012)[0] == 0x3012); + ERR_PRINT_OFF + CHECK(String::chr(0xd812)[0] == 0xfffd); // Unpaired UTF-16 surrogate + CHECK(String::chr(0x20d812)[0] == 0xfffd); // Outside UTF-32 range + ERR_PRINT_ON +} + TEST_CASE("[String] Operator []") { String a = "Kugar Sane"; a[0] = 'S'; a[6] = 'C'; CHECK(a == "Sugar Cane"); CHECK(a[1] == 'u'); + CHECK(a.ord_at(1) == 'u'); } TEST_CASE("[String] Case function test") { String a = "MoMoNgA"; CHECK(a.to_upper() == "MOMONGA"); + CHECK(a.to_lower() == "momonga"); +} + +TEST_CASE("[String] Case compare function test") { + String a = "MoMoNgA"; + + CHECK(a.casecmp_to("momonga") != 0); CHECK(a.nocasecmp_to("momonga") == 0); } -TEST_CASE("[String] UTF8") { - /* how can i embed UTF in here? */ - static const CharType ustr[] = { 0x304A, 0x360F, 0x3088, 0x3046, 0 }; - //static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 }; - String s = ustr; - s.parse_utf8(s.utf8().get_data()); - CHECK(s == ustr); +TEST_CASE("[String] Natural compare function test") { + String a = "img2.png"; + + CHECK(a.nocasecmp_to("img10.png") > 0); + CHECK(a.naturalnocasecmp_to("img10.png") < 0); } -TEST_CASE("[String] ASCII") { - String s = L"Primero Leche"; - String t = s.ascii().get_data(); - CHECK(s == t); +TEST_CASE("[String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + String s = String::hex_encode_buffer(u8str, 6); + CHECK(s == U"45e3818a8fe3"); } TEST_CASE("[String] Substr") { @@ -165,24 +305,45 @@ TEST_CASE("[String] Substr") { CHECK(s.substr(3, 4) == "ler "); } -TEST_CASE("[string] Find") { - String s = "Pretty Woman"; - s.find("Revenge of the Monster Truck"); - +TEST_CASE("[String] Find") { + String s = "Pretty Woman Woman"; CHECK(s.find("tty") == 3); + CHECK(s.find("Wo", 9) == 13); CHECK(s.find("Revenge of the Monster Truck") == -1); + CHECK(s.rfind("man") == 15); } -TEST_CASE("[String] find no case") { - String s = "Pretty Whale"; +TEST_CASE("[String] Find no case") { + String s = "Pretty Whale Whale"; CHECK(s.findn("WHA") == 7); + CHECK(s.findn("WHA", 9) == 13); CHECK(s.findn("Revenge of the Monster SawFish") == -1); + CHECK(s.rfindn("WHA") == 13); +} + +TEST_CASE("[String] Find MK") { + Vector<String> keys; + keys.push_back("sty"); + keys.push_back("tty"); + keys.push_back("man"); + + String s = "Pretty Woman"; + int key = 0; + + CHECK(s.findmk(keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(s.findmk(keys, 5, &key) == 9); + CHECK(key == 2); } TEST_CASE("[String] Find and replace") { String s = "Happy Birthday, Anna!"; s = s.replace("Birthday", "Halloween"); CHECK(s == "Happy Halloween, Anna!"); + + s = s.replace_first("H", "W"); + CHECK(s == "Wappy Halloween, Anna!"); } TEST_CASE("[String] Insertion") { @@ -193,6 +354,12 @@ TEST_CASE("[String] Insertion") { TEST_CASE("[String] Number to string") { CHECK(String::num(3.141593) == "3.141593"); + CHECK(String::num(3.141593, 3) == "3.142"); + CHECK(String::num_real(3.141593) == "3.141593"); + CHECK(String::num_scientific(30000000) == "3e+07"); + CHECK(String::num_int64(3141593) == "3141593"); + CHECK(String::num_int64(0xA141593, 16) == "a141593"); + CHECK(String::num_int64(0xA141593, 16, true) == "A141593"); } TEST_CASE("[String] String to integer") { @@ -204,6 +371,18 @@ TEST_CASE("[String] String to integer") { } } +TEST_CASE("[String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + CHECK((String(nums[i]).hex_to_int(true) == num[i]) == w_prefix[i]); + CHECK((String(nums[i]).hex_to_int(false) == num[i]) == wo_prefix[i]); + } +} + TEST_CASE("[String] String to float") { static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; @@ -213,6 +392,11 @@ TEST_CASE("[String] String to float") { } } +TEST_CASE("[String] CamelCase to underscore") { + CHECK(String("TestTestStringGD").camelcase_to_underscore(false) == String("Test_Test_String_GD")); + CHECK(String("TestTestStringGD").camelcase_to_underscore(true) == String("test_test_string_gd")); +} + TEST_CASE("[String] Slicing") { String s = "Mars,Jupiter,Saturn,Uranus"; @@ -222,6 +406,69 @@ TEST_CASE("[String] Slicing") { } } +TEST_CASE("[String] Splitting") { + String s = "Mars,Jupiter,Saturn,Uranus"; + Vector<String> l; + + const char *slices_l[3] = { "Mars", "Jupiter", "Saturn,Uranus" }; + const char *slices_r[3] = { "Mars,Jupiter", "Saturn", "Uranus" }; + + l = s.split(",", true, 2); + CHECK(l.size() == 3); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_l[i]); + } + + l = s.rsplit(",", true, 2); + CHECK(l.size() == 3); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_r[i]); + } + + s = "Mars Jupiter Saturn Uranus"; + const char *slices_s[4] = { "Mars", "Jupiter", "Saturn", "Uranus" }; + l = s.split_spaces(); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_s[i]); + } + + s = "1.2;2.3 4.5"; + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + Vector<float> f; + f = s.split_floats(";"); + CHECK(f.size() == 2); + for (int i = 0; i < f.size(); i++) { + CHECK(ABS(f[i] - slices_d[i]) <= 0.00001); + } + + Vector<String> keys; + keys.push_back(";"); + keys.push_back(" "); + + f = s.split_floats_mk(keys); + CHECK(f.size() == 3); + for (int i = 0; i < f.size(); i++) { + CHECK(ABS(f[i] - slices_d[i]) <= 0.00001); + } + + s = "1;2 4"; + const int slices_i[3] = { 1, 2, 4 }; + + Vector<int> ii; + ii = s.split_ints(";"); + CHECK(ii.size() == 2); + for (int i = 0; i < ii.size(); i++) { + CHECK(ii[i] == slices_i[i]); + } + + ii = s.split_ints_mk(keys); + CHECK(ii.size() == 3); + for (int i = 0; i < ii.size(); i++) { + CHECK(ii[i] == slices_i[i]); + } +} + TEST_CASE("[String] Erasing") { String s = "Josephine is such a cute girl!"; s.erase(s.find("cute "), String("cute ").length()); @@ -239,7 +486,7 @@ TEST_CASE("[String] Regex substitution") { struct test_27_data { char const *data; - char const *begin; + char const *part; bool expected; }; @@ -253,9 +500,9 @@ TEST_CASE("[String] Begins with") { bool state = true; for (size_t i = 0; state && i < count; ++i) { String s = tc[i].data; - state = s.begins_with(tc[i].begin) == tc[i].expected; + state = s.begins_with(tc[i].part) == tc[i].expected; if (state) { - String sb = tc[i].begin; + String sb = tc[i].part; state = s.begins_with(sb) == tc[i].expected; } CHECK(state); @@ -266,6 +513,42 @@ TEST_CASE("[String] Begins with") { CHECK(state); } +TEST_CASE("[String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + String s = tc[i].data; + state = s.ends_with(tc[i].part) == tc[i].expected; + if (state) { + String sb = tc[i].part; + state = s.ends_with(sb) == tc[i].expected; + } + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[String] format") { + const String value_format = "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""; + + Dictionary value_dictionary; + value_dictionary["red"] = 10; + value_dictionary["green"] = 20; + value_dictionary["blue"] = "bla"; + value_dictionary["alpha"] = 0.4; + String value = value_format.format(value_dictionary, "$_"); + + CHECK(value == "red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\""); +} + TEST_CASE("[String] sprintf") { String format, output; Array args; @@ -560,6 +843,38 @@ TEST_CASE("[String] sprintf") { CHECK(output == "%c requires number or single-character string"); } +TEST_CASE("[String] is_numeric") { + CHECK(String("12").is_numeric()); + CHECK(String("1.2").is_numeric()); + CHECK(!String("AF").is_numeric()); + CHECK(String("-12").is_numeric()); + CHECK(String("-1.2").is_numeric()); +} + +TEST_CASE("[String] pad") { + String s = String("test"); + CHECK(s.lpad(10, "x") == U"xxxxxxtest"); + CHECK(s.rpad(10, "x") == U"testxxxxxx"); + + s = String("10.10"); + CHECK(s.pad_decimals(4) == U"10.1000"); + CHECK(s.pad_zeros(4) == U"0010.10"); +} + +TEST_CASE("[String] is_subsequence_of") { + String a = "is subsequence of"; + CHECK(String("sub").is_subsequence_of(a)); + CHECK(!String("Sub").is_subsequence_of(a)); + CHECK(String("Sub").is_subsequence_ofi(a)); +} + +TEST_CASE("[String] match") { + CHECK(String("img1.png").match("*.png")); + CHECK(!String("img1.jpeg").match("*.png")); + CHECK(!String("img1.Png").match("*.png")); + CHECK(String("img1.Png").matchn("*.png")); +} + TEST_CASE("[String] IPVX address to string") { IP_Address ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334"); IP_Address ip(0x0123, 0x4567, 0x89ab, 0xcdef, true); @@ -792,7 +1107,196 @@ TEST_CASE("[String] Count and countn functionality") { COUNT_TEST(String("testTest-TeStatest").countn("tEsT", 4, 16) == 2); CHECK(state); + +#undef COUNT_TEST +} + +TEST_CASE("[String] Bigrams") { + String s = "abcd"; + Vector<String> bigr = s.bigrams(); + + CHECK(bigr.size() == 3); + CHECK(bigr[0] == "ab"); + CHECK(bigr[1] == "bc"); + CHECK(bigr[2] == "cd"); +} + +TEST_CASE("[String] c-escape/unescape") { + String s = "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""; + CHECK(s.c_escape().c_unescape() == s); +} + +TEST_CASE("[String] dedent") { + String s = " aaa\n bbb"; + String t = "aaa\nbbb"; + CHECK(s.dedent() == t); +} + +TEST_CASE("[String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + CHECK(String(path[i]).get_base_dir() == base_dir[i]); + CHECK(String(path[i]).get_basename() == base_name[i]); + CHECK(String(path[i]).get_extension() == ext[i]); + CHECK(String(path[i]).get_file() == file[i]); + CHECK(String(path[i]).is_abs_path() == abs[i]); + CHECK(String(path[i]).is_rel_path() != abs[i]); + CHECK(String(path[i]).simplify_path().get_base_dir().plus_file(file[i]) == String(path[i]).simplify_path()); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + CHECK(String(file_name[i]).is_valid_filename() == valid[i]); + } +} + +TEST_CASE("[String] hash") { + String a = "Test"; + String b = "Test"; + String c = "West"; + CHECK(a.hash() == b.hash()); + CHECK(a.hash() != c.hash()); + + CHECK(a.hash64() == b.hash64()); + CHECK(a.hash64() != c.hash64()); +} + +TEST_CASE("[String] http_escape/unescape") { + String s = "Godot Engine:'docs'"; + String t = "Godot%20Engine%3A%27docs%27"; + + CHECK(s.http_escape() == t); + CHECK(t.http_unescape() == s); +} + +TEST_CASE("[String] percent_encode/decode") { // Note: is it redundant? Seems to be same as http_escape/unescape but in lower case. + String s = "Godot Engine:'docs'"; + String t = "Godot%20Engine%3a%27docs%27"; + + CHECK(s.percent_encode() == t); + CHECK(t.percent_decode() == s); +} + +TEST_CASE("[String] xml_escape/unescape") { + String s = "\"Test\" <test@test&'test'>"; + CHECK(s.xml_escape(true).xml_unescape() == s); + CHECK(s.xml_escape(false).xml_unescape() == s); +} + +TEST_CASE("[String] Strip escapes") { + String s = "\t\tTest Test\r\n Test"; + CHECK(s.strip_escapes() == "Test Test Test"); } + +TEST_CASE("[String] Similarity") { + String a = "Test"; + String b = "West"; + String c = "Toad"; + CHECK(a.similarity(b) > a.similarity(c)); +} + +TEST_CASE("[String] Strip edges") { + String s = "\t Test Test "; + CHECK(s.strip_edges(true, false) == "Test Test "); + CHECK(s.strip_edges(false, true) == "\t Test Test"); + CHECK(s.strip_edges(true, true) == "Test Test"); +} + +TEST_CASE("[String] Trim") { + String s = "aaaTestbbb"; + CHECK(s.trim_prefix("aaa") == "Testbbb"); + CHECK(s.trim_suffix("bbb") == "aaaTest"); + CHECK(s.trim_suffix("Test") == s); +} + +TEST_CASE("[String] Right/Left") { + String s = "aaaTestbbb"; + // ^ + CHECK(s.right(6) == "tbbb"); + CHECK(s.left(6) == "aaaTes"); +} + +TEST_CASE("[String] Repeat") { + String s = "abababab"; + String x = "ab"; + String t = x.repeat(4); + CHECK(t == s); +} + +TEST_CASE("[String] SHA1/SHA256/MD5") { + String s = "Godot"; + String sha1 = "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"; + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + String sha256 = "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"; + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + String md5 = "4a336d087aeb0390da10ee2ea7cb87f8"; + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + PackedByteArray buf = s.sha1_buffer(); + CHECK(memcmp(sha1_buf, buf.ptr(), 20) == 0); + CHECK(s.sha1_text() == sha1); + + buf = s.sha256_buffer(); + CHECK(memcmp(sha256_buf, buf.ptr(), 32) == 0); + CHECK(s.sha256_text() == sha256); + + buf = s.md5_buffer(); + CHECK(memcmp(md5_buf, buf.ptr(), 16) == 0); + CHECK(s.md5_text() == md5); +} + +TEST_CASE("[String] Join") { + String s = ", "; + Vector<String> parts; + parts.push_back("One"); + parts.push_back("B"); + parts.push_back("C"); + String t = s.join(parts); + CHECK(t == "One, B, C"); +} + +TEST_CASE("[String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + for (int i = 0; i < 12; i++) { + String s = String(data[i]); + CHECK(s.is_numeric() == isnum[i]); + CHECK(s.is_valid_integer() == isint[i]); + CHECK(s.is_valid_hex_number(false) == ishex[i]); + CHECK(s.is_valid_hex_number(true) == ishex_p[i]); + CHECK(s.is_valid_float() == isflt[i]); + CHECK(s.is_valid_identifier() == isid[i]); + } +} + +TEST_CASE("[String] humanize_size") { + CHECK(String::humanize_size(1000) == "1000 B"); + CHECK(String::humanize_size(1025) == "1.00 KiB"); + CHECK(String::humanize_size(1025300) == "1001.2 KiB"); + CHECK(String::humanize_size(100523550) == "95.86 MiB"); + CHECK(String::humanize_size(5345555000) == "4.97 GiB"); +} + } // namespace TestString #endif // TEST_STRING_H |