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-rw-r--r--core/io/marshalls.cpp21
-rw-r--r--core/io/marshalls.h2
-rw-r--r--core/math/a_star_grid_2d.cpp32
-rw-r--r--core/math/a_star_grid_2d.h10
-rw-r--r--core/math/math_funcs.h10
-rw-r--r--core/variant/variant_call.cpp2
-rw-r--r--doc/classes/AStarGrid2D.xml7
-rw-r--r--doc/classes/CharacterBody3D.xml8
-rw-r--r--doc/classes/OptionButton.xml4
-rw-r--r--doc/classes/PhysicsServer2D.xml32
-rw-r--r--doc/classes/PhysicsServer3D.xml15
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml13
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--drivers/gles3/storage/light_storage.cpp4
-rw-r--r--drivers/gles3/storage/light_storage.h1
-rw-r--r--editor/debugger/editor_debugger_tree.cpp3
-rw-r--r--editor/editor_file_dialog.cpp2
-rw-r--r--editor/editor_inspector.cpp5
-rw-r--r--editor/editor_properties.cpp2
-rw-r--r--editor/plugin_config_dialog.cpp8
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp6
-rw-r--r--editor/plugins/editor_preview_plugins.cpp3
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/rename_dialog.cpp4
-rw-r--r--editor/scene_tree_dock.cpp3
-rw-r--r--modules/gdscript/gdscript.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp70
-rw-r--r--modules/gdscript/gdscript_compiler.cpp56
-rw-r--r--modules/gdscript/gdscript_parser.h1
-rw-r--r--modules/gdscript/gdscript_vm.cpp20
-rw-r--r--modules/gdscript/gdscript_warning.cpp5
-rw-r--r--modules/gdscript/gdscript_warning.h1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd29
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/void_assignment.out5
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd9
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.out12
-rw-r--r--modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp1
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp1
-rw-r--r--modules/gridmap/grid_map.cpp9
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs45
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs2
-rw-r--r--modules/noise/noise_texture_2d.cpp1
-rw-r--r--modules/text_server_adv/text_server_adv.cpp10
-rw-r--r--modules/text_server_fb/text_server_fb.cpp10
-rw-r--r--platform/android/api/jni_singleton.h23
-rw-r--r--platform/android/export/export_plugin.cpp138
-rw-r--r--platform/android/export/export_plugin.h2
-rw-r--r--platform/android/export/gradle_export_util.cpp58
-rw-r--r--platform/android/export/gradle_export_util.h16
-rw-r--r--platform/android/java/app/AndroidManifest.xml1
-rw-r--r--platform/android/jni_utils.cpp35
-rw-r--r--platform/ios/display_server_ios.mm2
-rw-r--r--platform/ios/godot_view.mm2
-rw-r--r--platform/linuxbsd/detect.py3
-rw-r--r--platform/windows/display_server_windows.cpp6
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--scene/2d/collision_object_2d.cpp1
-rw-r--r--scene/2d/cpu_particles_2d.cpp1
-rw-r--r--scene/2d/gpu_particles_2d.cpp1
-rw-r--r--scene/2d/joint_2d.cpp1
-rw-r--r--scene/2d/light_2d.cpp1
-rw-r--r--scene/2d/light_occluder_2d.cpp3
-rw-r--r--scene/2d/line_builder.cpp4
-rw-r--r--scene/2d/navigation_agent_2d.cpp1
-rw-r--r--scene/2d/navigation_link_2d.cpp1
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp1
-rw-r--r--scene/2d/navigation_region_2d.cpp1
-rw-r--r--scene/2d/polygon_2d.cpp1
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/collision_object_3d.cpp6
-rw-r--r--scene/3d/cpu_particles_3d.cpp1
-rw-r--r--scene/3d/decal.cpp1
-rw-r--r--scene/3d/fog_volume.cpp1
-rw-r--r--scene/3d/gpu_particles_3d.cpp1
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/joint_3d.cpp1
-rw-r--r--scene/3d/label_3d.cpp1
-rw-r--r--scene/3d/light_3d.cpp1
-rw-r--r--scene/3d/lightmap_gi.cpp1
-rw-r--r--scene/3d/navigation_agent_3d.cpp1
-rw-r--r--scene/3d/navigation_link_3d.cpp2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp1
-rw-r--r--scene/3d/navigation_region_3d.cpp3
-rw-r--r--scene/3d/occluder_instance_3d.cpp15
-rw-r--r--scene/3d/path_3d.cpp1
-rw-r--r--scene/3d/physics_body_3d.cpp10
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/3d/reflection_probe.cpp1
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp1
-rw-r--r--scene/3d/sprite_3d.cpp1
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp1
-rw-r--r--scene/3d/visual_instance_3d.cpp1
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp8
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/menu_bar.cpp1
-rw-r--r--scene/gui/tab_bar.cpp31
-rw-r--r--scene/gui/tree.cpp12
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/canvas_layer.cpp1
-rw-r--r--scene/main/viewport.cpp6
-rw-r--r--scene/resources/camera_attributes.cpp1
-rw-r--r--scene/resources/canvas_item_material.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp7
-rw-r--r--scene/resources/environment.cpp1
-rw-r--r--scene/resources/fog_material.cpp1
-rw-r--r--scene/resources/font.cpp90
-rw-r--r--scene/resources/font.h39
-rw-r--r--scene/resources/gradient.cpp4
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/immediate_mesh.cpp1
-rw-r--r--scene/resources/importer_mesh.cpp22
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/multimesh.cpp1
-rw-r--r--scene/resources/particle_process_material.cpp1
-rw-r--r--scene/resources/primitive_meshes.cpp1
-rw-r--r--scene/resources/shader.cpp1
-rw-r--r--scene/resources/sky.cpp1
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/texture.cpp24
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/world_2d.cpp3
-rw-r--r--scene/resources/world_3d.cpp3
-rw-r--r--servers/camera/camera_feed.cpp1
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp3
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp4
-rw-r--r--servers/physics_3d/godot_space_3d.cpp1
-rw-r--r--servers/physics_server_2d.cpp6
-rw-r--r--servers/physics_server_3d.cpp3
-rw-r--r--servers/physics_server_3d.h1
-rw-r--r--servers/rendering/dummy/storage/light_storage.h1
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp373
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h67
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp217
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp11
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp99
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h9
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp109
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h8
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sky.glsl61
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp21
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp24
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp10
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.cpp2
-rw-r--r--servers/rendering/storage/light_storage.h2
-rw-r--r--servers/xr/xr_interface.cpp1
-rw-r--r--tests/core/object/test_object.h78
-rw-r--r--tests/scene/test_gradient.h10
-rw-r--r--tests/scene/test_node.h415
-rw-r--r--tests/scene/test_visual_shader.h151
-rw-r--r--tests/test_main.cpp2
192 files changed, 2191 insertions, 808 deletions
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 9ba653e1a9..9f89f5d8c9 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -1813,3 +1813,24 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
return OK;
}
+
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count) {
+ // We always allocate a new array, and we don't memcpy.
+ // We also don't consider returning a pointer to the passed vectors when sizeof(real_t) == 4.
+ // One reason is that we could decide to put a 4th component in Vector3 for SIMD/mobile performance,
+ // which would cause trouble with these optimizations.
+ Vector<float> floats;
+ if (count == 0) {
+ return floats;
+ }
+ floats.resize(count * 3);
+ float *floats_w = floats.ptrw();
+ for (size_t i = 0; i < count; ++i) {
+ const Vector3 v = vecs[i];
+ floats_w[0] = v.x;
+ floats_w[1] = v.y;
+ floats_w[2] = v.z;
+ floats_w += 3;
+ }
+ return floats;
+}
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index fef3a1c2c1..66e2571066 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -215,4 +215,6 @@ public:
Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);
+
#endif // MARSHALLS_H
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index 968102e323..cdcd0ed747 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -134,13 +134,22 @@ AStarGrid2D::DiagonalMode AStarGrid2D::get_diagonal_mode() const {
return diagonal_mode;
}
-void AStarGrid2D::set_default_heuristic(Heuristic p_heuristic) {
+void AStarGrid2D::set_default_compute_heuristic(Heuristic p_heuristic) {
ERR_FAIL_INDEX((int)p_heuristic, (int)HEURISTIC_MAX);
- default_heuristic = p_heuristic;
+ default_compute_heuristic = p_heuristic;
}
-AStarGrid2D::Heuristic AStarGrid2D::get_default_heuristic() const {
- return default_heuristic;
+AStarGrid2D::Heuristic AStarGrid2D::get_default_compute_heuristic() const {
+ return default_compute_heuristic;
+}
+
+void AStarGrid2D::set_default_estimate_heuristic(Heuristic p_heuristic) {
+ ERR_FAIL_INDEX((int)p_heuristic, (int)HEURISTIC_MAX);
+ default_estimate_heuristic = p_heuristic;
+}
+
+AStarGrid2D::Heuristic AStarGrid2D::get_default_estimate_heuristic() const {
+ return default_estimate_heuristic;
}
void AStarGrid2D::set_point_solid(const Vector2i &p_id, bool p_solid) {
@@ -447,7 +456,7 @@ real_t AStarGrid2D::_estimate_cost(const Vector2i &p_from_id, const Vector2i &p_
if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
return scost;
}
- return heuristics[default_heuristic](p_from_id, p_to_id);
+ return heuristics[default_estimate_heuristic](p_from_id, p_to_id);
}
real_t AStarGrid2D::_compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id) {
@@ -455,7 +464,7 @@ real_t AStarGrid2D::_compute_cost(const Vector2i &p_from_id, const Vector2i &p_t
if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
return scost;
}
- return heuristics[default_heuristic](p_from_id, p_to_id);
+ return heuristics[default_compute_heuristic](p_from_id, p_to_id);
}
void AStarGrid2D::clear() {
@@ -578,8 +587,10 @@ void AStarGrid2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_jumping_enabled"), &AStarGrid2D::is_jumping_enabled);
ClassDB::bind_method(D_METHOD("set_diagonal_mode", "mode"), &AStarGrid2D::set_diagonal_mode);
ClassDB::bind_method(D_METHOD("get_diagonal_mode"), &AStarGrid2D::get_diagonal_mode);
- ClassDB::bind_method(D_METHOD("set_default_heuristic", "heuristic"), &AStarGrid2D::set_default_heuristic);
- ClassDB::bind_method(D_METHOD("get_default_heuristic"), &AStarGrid2D::get_default_heuristic);
+ ClassDB::bind_method(D_METHOD("set_default_compute_heuristic", "heuristic"), &AStarGrid2D::set_default_compute_heuristic);
+ ClassDB::bind_method(D_METHOD("get_default_compute_heuristic"), &AStarGrid2D::get_default_compute_heuristic);
+ ClassDB::bind_method(D_METHOD("set_default_estimate_heuristic", "heuristic"), &AStarGrid2D::set_default_estimate_heuristic);
+ ClassDB::bind_method(D_METHOD("get_default_estimate_heuristic"), &AStarGrid2D::get_default_estimate_heuristic);
ClassDB::bind_method(D_METHOD("set_point_solid", "id", "solid"), &AStarGrid2D::set_point_solid, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_solid", "id"), &AStarGrid2D::is_point_solid);
ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStarGrid2D::set_point_weight_scale);
@@ -598,8 +609,9 @@ void AStarGrid2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "jumping_enabled"), "set_jumping_enabled", "is_jumping_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "default_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev,Max"), "set_default_heuristic", "get_default_heuristic");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles,Max"), "set_diagonal_mode", "get_diagonal_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_compute_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev"), "set_default_compute_heuristic", "get_default_compute_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_estimate_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev"), "set_default_estimate_heuristic", "get_default_estimate_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles"), "set_diagonal_mode", "get_diagonal_mode");
BIND_ENUM_CONSTANT(HEURISTIC_EUCLIDEAN);
BIND_ENUM_CONSTANT(HEURISTIC_MANHATTAN);
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
index 3b39d46a20..ca36013b61 100644
--- a/core/math/a_star_grid_2d.h
+++ b/core/math/a_star_grid_2d.h
@@ -65,7 +65,8 @@ private:
bool jumping_enabled = false;
DiagonalMode diagonal_mode = DIAGONAL_MODE_ALWAYS;
- Heuristic default_heuristic = HEURISTIC_EUCLIDEAN;
+ Heuristic default_compute_heuristic = HEURISTIC_EUCLIDEAN;
+ Heuristic default_estimate_heuristic = HEURISTIC_EUCLIDEAN;
struct Point {
Vector2i id;
@@ -161,8 +162,11 @@ public:
void set_diagonal_mode(DiagonalMode p_diagonal_mode);
DiagonalMode get_diagonal_mode() const;
- void set_default_heuristic(Heuristic p_heuristic);
- Heuristic get_default_heuristic() const;
+ void set_default_compute_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_compute_heuristic() const;
+
+ void set_default_estimate_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_estimate_heuristic() const;
void set_point_solid(const Vector2i &p_id, bool p_solid = true);
bool is_point_solid(const Vector2i &p_id) const;
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 8dff8e6e7e..a998dece2a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -453,7 +453,10 @@ public:
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double range = max - min;
- double result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ double result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
@@ -461,7 +464,10 @@ public:
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float range = max - min;
- float result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ float result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index ac569941bf..57d62dac91 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -65,11 +65,13 @@ static _FORCE_INLINE_ void vc_method_call(R (T::*method)(P...) const, Variant *b
template <class T, class... P>
static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ VariantInternal::clear(&r_ret);
call_with_variant_args_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_error, p_defvals);
}
template <class T, class... P>
static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ VariantInternal::clear(&r_ret);
call_with_variant_argsc_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_error, p_defvals);
}
diff --git a/doc/classes/AStarGrid2D.xml b/doc/classes/AStarGrid2D.xml
index cba783246f..32599d7f7d 100644
--- a/doc/classes/AStarGrid2D.xml
+++ b/doc/classes/AStarGrid2D.xml
@@ -140,8 +140,11 @@
<member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2(1, 1)">
The size of the point cell which will be applied to calculate the resulting point position returned by [method get_point_path]. If changed, [method update] needs to be called before finding the next path.
</member>
- <member name="default_heuristic" type="int" setter="set_default_heuristic" getter="get_default_heuristic" enum="AStarGrid2D.Heuristic" default="0">
- The default [enum Heuristic] which will be used to calculate the path if [method _compute_cost] and/or [method _estimate_cost] were not overridden.
+ <member name="default_compute_heuristic" type="int" setter="set_default_compute_heuristic" getter="get_default_compute_heuristic" enum="AStarGrid2D.Heuristic" default="0">
+ The default [enum Heuristic] which will be used to calculate the cost between two points if [method _compute_cost] was not overridden.
+ </member>
+ <member name="default_estimate_heuristic" type="int" setter="set_default_estimate_heuristic" getter="get_default_estimate_heuristic" enum="AStarGrid2D.Heuristic" default="0">
+ The default [enum Heuristic] which will be used to calculate the cost between the point and the end point if [method _estimate_cost] was not overridden.
</member>
<member name="diagonal_mode" type="int" setter="set_diagonal_mode" getter="get_diagonal_mode" enum="AStarGrid2D.DiagonalMode" default="0">
A specific [enum DiagonalMode] mode which will force the path to avoid or accept the specified diagonals.
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 309e2231a4..821117122c 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -41,10 +41,16 @@
Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
</description>
</method>
+ <method name="get_platform_angular_velocity" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the angular velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
+ </description>
+ </method>
<method name="get_platform_velocity" qualifiers="const">
<return type="Vector3" />
<description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ Returns the linear velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
</description>
</method>
<method name="get_position_delta" qualifiers="const">
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index a58a6249ae..fdf0fff0fb 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -94,6 +94,8 @@
<return type="int" />
<param index="0" name="from_last" type="bool" default="false" />
<description>
+ Returns the index of the first item which is not disabled, or marked as a separator. If [param from_last] is [code]true[/code], the items will be searched in reverse order.
+ Returns [code]-1[/code] if no item is found.
</description>
</method>
<method name="get_selected_id" qualifiers="const">
@@ -111,6 +113,7 @@
<method name="has_selectable_items" qualifiers="const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if this button contains at least one item which is not disabled, or marked as a separator.
</description>
</method>
<method name="is_item_disabled" qualifiers="const">
@@ -124,6 +127,7 @@
<return type="bool" />
<param index="0" name="idx" type="int" />
<description>
+ Returns [code]true[/code] if the item at index [param idx] is marked as a separator.
</description>
</method>
<method name="remove_item">
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 18ac8a11df..f1316fa991 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -736,6 +736,14 @@
<description>
</description>
</method>
+ <method name="joint_disable_collisions_between_bodies">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ Sets whether the bodies attached to the [Joint2D] will collide with each other.
+ </description>
+ </method>
<method name="joint_get_param" qualifiers="const">
<return type="float" />
<param index="0" name="joint" type="RID" />
@@ -751,6 +759,13 @@
Returns a joint's type (see [enum JointType]).
</description>
</method>
+ <method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ Returns whether the bodies attached to the [Joint2D] will collide with each other.
+ </description>
+ </method>
<method name="joint_make_damped_spring">
<return type="void" />
<param index="0" name="joint" type="RID" />
@@ -790,6 +805,23 @@
Sets a joint parameter. See [enum JointParam] for a list of available parameters.
</description>
</method>
+ <method name="pin_joint_get_param" qualifiers="const">
+ <return type="float" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
+ <description>
+ Returns the value of a pin joint parameter. See [enum PinJointParam] for a list of available parameters.
+ </description>
+ </method>
+ <method name="pin_joint_set_param">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
+ <param index="2" name="value" type="float" />
+ <description>
+ Sets a pin joint parameter. See [enum PinJointParam] for a list of available parameters.
+ </description>
+ </method>
<method name="rectangle_shape_create">
<return type="RID" />
<description>
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 95f7fb69a2..e62bda0dd3 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -815,6 +815,14 @@
<description>
</description>
</method>
+ <method name="joint_disable_collisions_between_bodies">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ Sets whether the bodies attached to the [Joint3D] will collide with each other.
+ </description>
+ </method>
<method name="joint_get_solver_priority" qualifiers="const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@@ -829,6 +837,13 @@
Returns the type of the Joint3D.
</description>
</method>
+ <method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ Returns whether the bodies attached to the [Joint3D] will collide with each other.
+ </description>
+ </method>
<method name="joint_make_cone_twist">
<return type="void" />
<param index="0" name="joint" type="RID" />
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index 1e9df54de5..d45cb17510 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -772,6 +772,13 @@
<description>
</description>
</method>
+ <method name="_joint_disable_collisions_between_bodies" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ </description>
+ </method>
<method name="_joint_get_solver_priority" qualifiers="virtual const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@@ -784,6 +791,12 @@
<description>
</description>
</method>
+ <method name="_joint_is_disabled_collisions_between_bodies" qualifiers="virtual const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
<method name="_joint_make_cone_twist" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 67b692a7a0..d4c42e36eb 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -464,9 +464,6 @@
<member name="debug/gdscript/warnings/unused_variable" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local variable is unused.
</member>
- <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1">
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when assigning the result of a function that returns [code]void[/code] to a variable.
- </member>
<member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default="&quot;Please include this when reporting the bug to the project developer.&quot;">
Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
</member>
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index b6bd4a2760..710112bff4 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -502,6 +502,10 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
return false;
}
+Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
+ return Ref<RenderSceneBuffers>();
+}
+
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
return true;
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 12cb2c4393..f41dafa5b0 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -366,6 +366,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
/* LIGHTMAP CAPTURE */
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 8b31781c5e..351af4508f 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -118,6 +118,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->set_position(get_screen_position() + get_local_mouse_position());
+ item_menu->reset_size();
item_menu->popup();
}
@@ -323,6 +324,8 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
+ String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower();
+ file_dialog->set_current_path(filename);
file_dialog->popup_file_dialog();
} break;
case ITEM_MENU_COPY_NODE_PATH: {
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 55c512f77d..a9c46d4d94 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -1500,7 +1500,7 @@ void EditorFileDialog::_go_back() {
}
void EditorFileDialog::_go_forward() {
- if (local_history_pos == local_history.size() - 1) {
+ if (local_history_pos >= local_history.size() - 1) {
return;
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 88a1bbb4a9..9a3eb75416 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3365,7 +3365,10 @@ void EditorInspector::set_keying(bool p_active) {
return;
}
keying = p_active;
- update_tree();
+ // Propagate the keying state to its editor properties.
+ Array args;
+ args.append(keying);
+ main_vbox->propagate_call(SNAME("set_keying"), args, true);
}
void EditorInspector::set_read_only(bool p_read_only) {
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 4c9b18efe7..8c5db444ab 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -4121,6 +4121,8 @@ void EditorPropertyResource::update_property() {
if (use_editor) {
// Open editor directly and hide other such editors which are currently open.
+ // The opened editor is the one that edits the sub-resource, so keying state will be toggled to false.
+ sub_inspector->set_keying(false);
_open_editor_pressed();
if (is_inside_tree()) {
get_tree()->call_deferred(SNAME("call_group"), "_editor_resource_properties", "_fold_other_editors", this);
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index affb31945d..1f350f1199 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -219,6 +219,7 @@ PluginConfigDialog::PluginConfigDialog() {
GridContainer *grid = memnew(GridContainer);
grid->set_columns(3);
+ grid->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbox->add_child(grid);
// Plugin Name
@@ -234,6 +235,7 @@ PluginConfigDialog::PluginConfigDialog() {
name_edit = memnew(LineEdit);
name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
name_edit->set_placeholder("MyPlugin");
+ name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(name_edit);
// Subfolder
@@ -248,6 +250,7 @@ PluginConfigDialog::PluginConfigDialog() {
subfolder_edit = memnew(LineEdit);
subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
+ subfolder_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
subfolder_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
grid->add_child(subfolder_edit);
@@ -263,6 +266,8 @@ PluginConfigDialog::PluginConfigDialog() {
desc_edit = memnew(TextEdit);
desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
desc_edit->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
+ desc_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ desc_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(desc_edit);
// Author
@@ -276,6 +281,7 @@ PluginConfigDialog::PluginConfigDialog() {
author_edit = memnew(LineEdit);
author_edit->set_placeholder("Godette");
+ author_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(author_edit);
// Version
@@ -289,6 +295,7 @@ PluginConfigDialog::PluginConfigDialog() {
version_edit = memnew(LineEdit);
version_edit->set_placeholder("1.0");
+ version_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(version_edit);
// Language dropdown
@@ -326,6 +333,7 @@ PluginConfigDialog::PluginConfigDialog() {
script_edit = memnew(LineEdit);
script_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
+ script_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(script_edit);
// Activate now checkbox
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index aab64587ce..30322a94f1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -135,7 +135,7 @@ public:
label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid_step_x = memnew(SpinBox);
- grid_step_x->set_min(0.01);
+ grid_step_x->set_min(1);
grid_step_x->set_max(SPIN_BOX_GRID_RANGE);
grid_step_x->set_allow_greater(true);
grid_step_x->set_suffix("px");
@@ -144,7 +144,7 @@ public:
child_container->add_child(grid_step_x);
grid_step_y = memnew(SpinBox);
- grid_step_y->set_min(0.01);
+ grid_step_y->set_min(1);
grid_step_y->set_max(SPIN_BOX_GRID_RANGE);
grid_step_y->set_allow_greater(true);
grid_step_y->set_suffix("px");
@@ -4977,7 +4977,7 @@ CanvasItemEditor::CanvasItemEditor() {
SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
- EditorNode::get_singleton()->call_deferred(SNAME("connect"), callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
+ EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
// A fluid container for all toolbars.
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5f9446c3b1..cbe30f7e0f 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -436,6 +436,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
}
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(sphere);
RS::get_singleton()->free(sphere_instance);
RS::get_singleton()->free(viewport);
@@ -767,6 +768,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
}
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
//RS::get_singleton()->free(sphere);
RS::get_singleton()->free(mesh_instance);
RS::get_singleton()->free(viewport);
@@ -867,6 +869,7 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
}
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas_item);
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 91c7fbc06a..0df53bddd1 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -100,6 +100,7 @@ bool EditorNode3DGizmo::is_editable() const {
}
void EditorNode3DGizmo::clear() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
RS::get_singleton()->free(instances[i].instance);
@@ -809,6 +810,7 @@ void EditorNode3DGizmo::transform() {
}
void EditorNode3DGizmo::free() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 4976c8c750..8e2b9b4bce 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3557,6 +3557,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
}
void Node3DEditorViewport::_finish_gizmo_instances() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(move_gizmo_instance[i]);
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
@@ -5536,6 +5537,7 @@ Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
Node3DEditor *Node3DEditor::singleton = nullptr;
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb5491fcb5..562eddbc64 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -3003,6 +3003,7 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/prev_script", p_event)) {
if (script_list->get_item_count() > 1) {
@@ -3011,12 +3012,15 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_up", p_event)) {
_menu_option(WINDOW_MOVE_UP);
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_down", p_event)) {
_menu_option(WINDOW_MOVE_DOWN);
+ accept_event();
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 5a1f214933..414c3a2759 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -1488,13 +1488,15 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
}
// Selection if needed.
- for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E;) {
+ RBSet<TileMapCell>::Element *N = E->next();
const TileMapCell *selected = &(E->get());
if (!tile_set->has_source(selected->source_id) ||
!tile_set->get_source(selected->source_id)->has_tile(selected->get_atlas_coords()) ||
!tile_set->get_source(selected->source_id)->has_alternative_tile(selected->get_atlas_coords(), selected->alternative_tile)) {
tile_set_selection.erase(E);
}
+ E = N;
}
if (!tile_map_selection.is_empty()) {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c93b0019dc..3d0c1acff8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5383,6 +5383,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Binormal", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Color", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom0", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom0", "CUSTOM0"), { "custom0" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom1", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom1", "CUSTOM1"), { "custom1" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom2", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom2", "CUSTOM2"), { "custom2" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom3", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom3", "CUSTOM3"), { "custom3" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustom", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelViewMatrix", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix", "MODELVIEW_MATRIX"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 40683e2938..5243916bd2 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -338,7 +338,7 @@ void RenameDialog::_bind_methods() {
}
void RenameDialog::_update_substitute() {
- LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(scene_tree_editor->get_viewport()->gui_get_focus_owner());
+ LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(get_viewport()->gui_get_focus_owner());
bool is_main_field = _is_main_field(focus_owner_line_edit);
but_insert_name->set_disabled(!is_main_field);
@@ -636,7 +636,7 @@ bool RenameDialog::_is_main_field(LineEdit *line_edit) {
}
void RenameDialog::_insert_text(String text) {
- LineEdit *focus_owner = Object::cast_to<LineEdit>(scene_tree_editor->get_viewport()->gui_get_focus_owner());
+ LineEdit *focus_owner = Object::cast_to<LineEdit>(get_viewport()->gui_get_focus_owner());
if (_is_main_field(focus_owner)) {
focus_owner->selection_delete();
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index f91b571118..4b04fd1589 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -134,6 +134,8 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
_tool_selected(TOOL_MOVE_DOWN);
} else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
_tool_selected(TOOL_REPARENT);
+ } else if (ED_IS_SHORTCUT("scene_tree/reparent_to_new_node", p_event)) {
+ _tool_selected(TOOL_REPARENT_TO_NEW_NODE);
} else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
_tool_selected(TOOL_NEW_SCENE_FROM);
} else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
@@ -3217,6 +3219,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
if (!paste_parent) {
paste_parent = dup;
owner = dup;
+ dup->set_scene_file_path(String()); // Make sure the scene path is empty, to avoid accidental references.
ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
} else {
ur->add_do_method(paste_parent, "add_child", dup, true);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1fe1561559..40bc2beb23 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -629,6 +629,10 @@ void GDScript::_update_doc() {
}
}
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ E.value->_update_doc();
+ }
+
_add_doc(doc);
}
#endif
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index fc2e6e94f3..757e602ebe 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -937,6 +937,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
const GDScriptParser::EnumNode *prev_enum = current_enum;
current_enum = member.m_enum;
+ Dictionary dictionary;
for (int j = 0; j < member.m_enum->values.size(); j++) {
GDScriptParser::EnumNode::Value &element = member.m_enum->values.write[j];
@@ -960,11 +961,13 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
}
enum_type.enum_values[element.identifier->name] = element.value;
+ dictionary[String(element.identifier->name)] = element.value;
}
current_enum = prev_enum;
member.m_enum->set_datatype(enum_type);
+ member.m_enum->dictionary = dictionary;
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.m_enum->annotations) {
@@ -1748,12 +1751,6 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
type = p_variable->initializer->get_datatype();
-#ifdef DEBUG_ENABLED
- if (p_variable->initializer->type == GDScriptParser::Node::CALL && type.is_hard_type() && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_variable->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_variable->initializer)->function_name);
- }
-#endif
-
if (p_variable->infer_datatype) {
type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
@@ -1843,12 +1840,6 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant
}
type = p_constant->initializer->get_datatype();
-
-#ifdef DEBUG_ENABLED
- if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.is_hard_type() && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name);
- }
-#endif
}
if (p_constant->datatype_specifier != nullptr) {
@@ -2044,6 +2035,9 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
update_array_literal_element_type(expected_type, static_cast<GDScriptParser::ArrayNode *>(p_return->return_value));
}
}
+ if (has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL) {
+ push_error("A void function cannot return a value.", p_return);
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -2259,30 +2253,26 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
p_assignment->set_datatype(op_type);
- if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
+ if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
if (!compatible) {
- if (assignee_type.is_hard_type()) {
- // Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
- }
+ // Try reverse test since it can be a masked subtype.
+ if (!is_type_compatible(op_type, assignee_type, true)) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
- // TODO: Warning in this case.
+ // TODO: Add warning.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
}
} else {
push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
}
- }
-
- if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
+ } else if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
+ mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
+ } else {
mark_node_unsafe(p_assignment);
if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
p_assignment->use_conversion_assign = true;
@@ -2333,9 +2323,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
#ifdef DEBUG_ENABLED
- if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.is_hard_type() && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
- parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name);
- } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
+ if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
}
#endif
@@ -2650,6 +2638,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (GDScriptUtilityFunctions::function_exists(function_name)) {
MethodInfo function_info = GDScriptUtilityFunctions::get_function_info(function_name);
+ if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
+ }
+
if (all_is_constant && GDScriptUtilityFunctions::is_function_constant(function_name)) {
// Can call on compilation.
Vector<const Variant *> args;
@@ -2693,6 +2685,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (Variant::has_utility_function(function_name)) {
MethodInfo function_info = info_from_utility_func(function_name);
+ if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
+ }
+
if (all_is_constant && Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH) {
// Can call on compilation.
Vector<const Variant *> args;
@@ -2835,6 +2831,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
mark_lambda_use_self();
}
+ if (!p_is_root && return_type.is_hard_type() && return_type.kind == GDScriptParser::DataType::BUILTIN && return_type.builtin_type == Variant::NIL) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", p_call->function_name), p_call);
+ }
+
#ifdef DEBUG_ENABLED
if (p_is_root && return_type.kind != GDScriptParser::DataType::UNRESOLVED && return_type.builtin_type != Variant::NIL) {
parser->push_warning(p_call, GDScriptWarning::RETURN_VALUE_DISCARDED, p_call->function_name);
@@ -3140,10 +3140,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::ENUM:
- if (p_base != nullptr && p_base->is_constant) {
- p_identifier->is_constant = true;
- p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
- }
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
@@ -3197,7 +3196,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
return;
case GDScriptParser::ClassNode::Member::ENUM:
p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = false;
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
return;
case GDScriptParser::ClassNode::Member::CLASS:
p_identifier->set_datatype(member.get_datatype());
@@ -4174,7 +4174,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
r_default_arg_count++;
}
}
- r_return_type = found_function->get_datatype();
+ r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
r_return_type.is_meta_type = false;
r_return_type.is_coroutine = found_function->is_coroutine;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index cf9e734b05..3c9387a837 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -538,20 +538,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Construct a built-in type.
Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name);
- gen->write_construct(result, vtype, arguments);
+ gen->write_construct(return_addr, vtype, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
// Variant utility function.
- gen->write_call_utility(result, call->function_name, arguments);
+ gen->write_call_utility(return_addr, call->function_name, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
// GDScript utility function.
- gen->write_call_gdscript_utility(result, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
+ gen->write_call_gdscript_utility(return_addr, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
} else {
// Regular function.
const GDScriptParser::ExpressionNode *callee = call->callee;
if (call->is_super) {
// Super call.
- gen->write_super_call(result, call->function_name, arguments);
+ gen->write_super_call(return_addr, call->function_name, arguments);
} else {
if (callee->type == GDScriptParser::Node::IDENTIFIER) {
// Self function call.
@@ -563,22 +563,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, self, method, arguments);
+ gen->write_call_ptrcall(return_addr, self, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, self, method, arguments);
+ gen->write_call_method_bind(return_addr, self, method, arguments);
}
} else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
GDScriptCodeGenerator::Address self;
self.mode = GDScriptCodeGenerator::Address::CLASS;
if (within_await) {
- gen->write_call_async(result, self, call->function_name, arguments);
+ gen->write_call_async(return_addr, self, call->function_name, arguments);
} else {
gen->write_call(return_addr, self, call->function_name, arguments);
}
} else {
if (within_await) {
- gen->write_call_self_async(result, call->function_name, arguments);
+ gen->write_call_self_async(return_addr, call->function_name, arguments);
} else {
gen->write_call_self(return_addr, call->function_name, arguments);
}
@@ -589,18 +589,18 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (subscript->is_attribute) {
// May be static built-in method call.
if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
- gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
+ gen->write_call_builtin_type_static(return_addr, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
} else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
// It's a static native method call.
- gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
+ gen->write_call_native_static(return_addr, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
} else {
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
return GDScriptCodeGenerator::Address();
}
if (within_await) {
- gen->write_call_async(result, base, call->function_name, arguments);
+ gen->write_call_async(return_addr, base, call->function_name, arguments);
} else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
// Native method, use faster path.
StringName class_name;
@@ -613,16 +613,16 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
MethodBind *method = ClassDB::get_method(class_name, call->function_name);
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, base, method, arguments);
+ gen->write_call_ptrcall(return_addr, base, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, base, method, arguments);
+ gen->write_call_method_bind(return_addr, base, method, arguments);
}
} else {
gen->write_call(return_addr, base, call->function_name, arguments);
}
} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
- gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
+ gen->write_call_builtin_type(return_addr, base, base.type.builtin_type, call->function_name, arguments);
} else {
gen->write_call(return_addr, base, call->function_name, arguments);
}
@@ -2453,26 +2453,20 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
case GDScriptParser::ClassNode::Member::ENUM: {
const GDScriptParser::EnumNode *enum_n = member.m_enum;
+ StringName name = enum_n->identifier->name;
- // TODO: Make enums not be just a dictionary?
- Dictionary new_enum;
- for (int j = 0; j < enum_n->values.size(); j++) {
- // Needs to be string because Variant::get will convert to String.
- new_enum[String(enum_n->values[j].identifier->name)] = enum_n->values[j].value;
- }
-
- p_script->constants.insert(enum_n->identifier->name, new_enum);
+ p_script->constants.insert(name, enum_n->dictionary);
#ifdef TOOLS_ENABLED
- p_script->member_lines[enum_n->identifier->name] = enum_n->start_line;
- p_script->doc_enums[enum_n->identifier->name] = DocData::EnumDoc();
- p_script->doc_enums[enum_n->identifier->name].name = enum_n->identifier->name;
- p_script->doc_enums[enum_n->identifier->name].description = enum_n->doc_description;
+ p_script->member_lines[name] = enum_n->start_line;
+ p_script->doc_enums[name] = DocData::EnumDoc();
+ p_script->doc_enums[name].name = name;
+ p_script->doc_enums[name].description = enum_n->doc_description;
for (int j = 0; j < enum_n->values.size(); j++) {
DocData::ConstantDoc const_doc;
const_doc.name = enum_n->values[j].identifier->name;
const_doc.value = Variant(enum_n->values[j].value).operator String();
const_doc.description = enum_n->values[j].doc_description;
- p_script->doc_enums[enum_n->identifier->name].values.push_back(const_doc);
+ p_script->doc_enums[name].values.push_back(const_doc);
}
#endif
} break;
@@ -2642,10 +2636,6 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
}
}
-#ifdef TOOLS_ENABLED
- p_script->_update_doc();
-#endif
-
p_script->_init_rpc_methods_properties();
p_script->valid = true;
@@ -2730,6 +2720,10 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
return err;
}
+#ifdef TOOLS_ENABLED
+ p_script->_update_doc();
+#endif
+
return GDScriptCache::finish_compiling(main_script->get_path());
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 540ef1c561..fd2f7b3288 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -483,6 +483,7 @@ public:
IdentifierNode *identifier = nullptr;
Vector<Value> values;
+ Variant dictionary;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index fdcc0625d7..bc8e33b01a 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -1533,8 +1533,28 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Callable::CallError err;
if (call_ret) {
GET_INSTRUCTION_ARG(ret, argc + 1);
+#ifdef DEBUG_ENABLED
+ Variant::Type base_type = base->get_type();
+ Object *base_obj = base->get_validated_object();
+ StringName base_class = base_obj ? base_obj->get_class_name() : StringName();
+#endif
base->callp(*methodname, (const Variant **)argptrs, argc, *ret, err);
#ifdef DEBUG_ENABLED
+ if (ret->get_type() == Variant::NIL) {
+ if (base_type == Variant::OBJECT) {
+ if (base_obj) {
+ MethodBind *method = ClassDB::get_method(base_class, *methodname);
+ if (*methodname == CoreStringNames::get_singleton()->_free || (method && !method->has_return())) {
+ err_text = R"(Trying to get a return value of a method that returns "void")";
+ OPCODE_BREAK;
+ }
+ }
+ } else if (Variant::has_builtin_method(base_type, *methodname) && !Variant::has_builtin_method_return_value(base_type, *methodname)) {
+ err_text = R"(Trying to get a return value of a method that returns "void")";
+ OPCODE_BREAK;
+ }
+ }
+
if (!call_async && ret->get_type() == Variant::OBJECT) {
// Check if getting a function state without await.
bool was_freed = false;
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 36bc051643..9ae4bdae56 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -80,10 +80,6 @@ String GDScriptWarning::get_message() const {
case STANDALONE_EXPRESSION: {
return "Standalone expression (the line has no effect).";
} break;
- case VOID_ASSIGNMENT: {
- CHECK_SYMBOLS(1);
- return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
- } break;
case NARROWING_CONVERSION: {
return "Narrowing conversion (float is converted to int and loses precision).";
} break;
@@ -202,7 +198,6 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"UNREACHABLE_CODE",
"UNREACHABLE_PATTERN",
"STANDALONE_EXPRESSION",
- "VOID_ASSIGNMENT",
"NARROWING_CONVERSION",
"INCOMPATIBLE_TERNARY",
"UNUSED_SIGNAL",
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index 7e4e975510..df6ee71425 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -57,7 +57,6 @@ public:
UNREACHABLE_CODE, // Code after a return statement.
UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind).
STANDALONE_EXPRESSION, // Expression not assigned to a variable.
- VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable.
NARROWING_CONVERSION, // Float value into an integer slot, precision is lost.
INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible.
UNUSED_SIGNAL, // Signal is defined but never emitted.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd
new file mode 100644
index 0000000000..251be70088
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd
@@ -0,0 +1,10 @@
+class A:
+ func _init():
+ pass
+
+class B extends A: pass
+class C extends A: pass
+
+func test():
+ var x := B.new()
+ print(x is C)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out
new file mode 100644
index 0000000000..91d5125ec0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "B" so it can't be of type "C".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
new file mode 100644
index 0000000000..63587942f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
@@ -0,0 +1,2 @@
+func test() -> void:
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
new file mode 100644
index 0000000000..0ee4e7ea36
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
@@ -0,0 +1,4 @@
+func test() -> void:
+ var a
+ a = 1
+ return a
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd
new file mode 100644
index 0000000000..a3450966cc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd
@@ -0,0 +1,3 @@
+func test():
+ var builtin := []
+ print(builtin.reverse()) # Built-in type method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out
new file mode 100644
index 0000000000..225c85e9c7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "reverse()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd
new file mode 100644
index 0000000000..2162a181ac
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd
@@ -0,0 +1,5 @@
+func foo() -> void:
+ pass
+
+func test():
+ print(foo()) # Custom method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out
new file mode 100644
index 0000000000..2b1a607883
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "foo()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd
new file mode 100644
index 0000000000..f3443d985e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd
@@ -0,0 +1,2 @@
+func test():
+ print(print_debug()) # GDScript utility function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out
new file mode 100644
index 0000000000..502c18ab9d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "print_debug()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd
new file mode 100644
index 0000000000..b8e81b160a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd
@@ -0,0 +1,3 @@
+func test():
+ var obj := Node.new()
+ print(obj.free()) # Native type method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out
new file mode 100644
index 0000000000..88be39345b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "free()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd
new file mode 100644
index 0000000000..8eabed4271
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd
@@ -0,0 +1,2 @@
+func test():
+ print(print()) # Built-in utility function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out
new file mode 100644
index 0000000000..ebf43186be
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "print()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
new file mode 100644
index 0000000000..2ce588373b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
@@ -0,0 +1,29 @@
+class Outer:
+ enum OuterEnum { OuterValue = 3 }
+ const OuterConst := OuterEnum
+
+ class Inner:
+ enum InnerEnum { InnerValue = 7 }
+ const InnerConst := InnerEnum
+
+ static func test() -> void:
+ print(OuterEnum.size());
+ print(OuterEnum.OuterValue);
+ print(OuterConst.size());
+ print(OuterConst.OuterValue);
+ print(Outer.OuterEnum.size());
+ print(Outer.OuterEnum.OuterValue);
+ print(Outer.OuterConst.size());
+ print(Outer.OuterConst.OuterValue);
+
+ print(InnerEnum.size());
+ print(InnerEnum.InnerValue);
+ print(InnerConst.size());
+ print(InnerConst.InnerValue);
+ print(Inner.InnerEnum.size());
+ print(Inner.InnerEnum.InnerValue);
+ print(Inner.InnerConst.size());
+ print(Inner.InnerConst.InnerValue);
+
+func test():
+ Outer.Inner.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
new file mode 100644
index 0000000000..e049f85b6e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
@@ -0,0 +1,17 @@
+GDTEST_OK
+1
+3
+1
+3
+1
+3
+1
+3
+1
+7
+1
+7
+1
+7
+1
+7
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
new file mode 100644
index 0000000000..c9caef7d7c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
@@ -0,0 +1,5 @@
+func variant() -> Variant:
+ return 'variant'
+
+func test():
+ print(variant())
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
new file mode 100644
index 0000000000..57fe608cc5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+variant
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
deleted file mode 100644
index b4a42b3e3d..0000000000
--- a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-func i_return_void() -> void:
- return
-
-
-func test():
- var __ = i_return_void()
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
deleted file mode 100644
index 84c9598f9a..0000000000
--- a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
+++ /dev/null
@@ -1,5 +0,0 @@
-GDTEST_OK
->> WARNING
->> Line: 6
->> VOID_ASSIGNMENT
->> Assignment operation, but the function 'i_return_void()' returns void.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd
new file mode 100644
index 0000000000..a3daf70627
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var obj
+ obj = Node.new()
+ print(obj.free())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out
new file mode 100644
index 0000000000..5edaf19442
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_free_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd
new file mode 100644
index 0000000000..49fb76ad1f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var value
+ value = []
+ print(value.reverse())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out
new file mode 100644
index 0000000000..128356ff8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_void_builtin_method_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd
new file mode 100644
index 0000000000..44f9aa467a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var obj
+ obj = RefCounted.new()
+ print(obj.notify_property_list_changed())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out
new file mode 100644
index 0000000000..e02c206778
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_void_native_method_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
index 5303fb04e2..9b64084fa6 100644
--- a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
@@ -15,10 +15,10 @@ func test():
var string_array: Array[String] = []
var stringname_array: Array[StringName] = []
- assert(!string_array.push_back(&"abc"))
+ string_array.push_back(&"abc")
print("Array[String] insert converted: ", typeof(string_array[0]) == TYPE_STRING)
- assert(!stringname_array.push_back("abc"))
+ stringname_array.push_back("abc")
print("Array[StringName] insert converted: ", typeof(stringname_array[0]) == TYPE_STRING_NAME)
print("StringName in Array[String]: ", &"abc" in string_array)
@@ -28,8 +28,8 @@ func test():
assert(!packed_string_array.push_back("abc"))
print("StringName in PackedStringArray: ", &"abc" in packed_string_array)
- assert(!string_array.push_back("abc"))
+ string_array.push_back("abc")
print("StringName finds String in Array: ", string_array.find(&"abc"))
- assert(!stringname_array.push_back(&"abc"))
+ stringname_array.push_back(&"abc")
print("String finds StringName in Array: ", stringname_array.find("abc"))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
new file mode 100644
index 0000000000..22e54cf91c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
@@ -0,0 +1,9 @@
+func test():
+ var x: int = 2
+ var y = 3.14
+ var z := 2.72
+ print(typeof(x))
+ x = y
+ print(typeof(x))
+ x = z
+ print(typeof(x))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
new file mode 100644
index 0000000000..4a268dd8e0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
@@ -0,0 +1,12 @@
+GDTEST_OK
+>> WARNING
+>> Line: 6
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+>> WARNING
+>> Line: 8
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+2
+2
+2
diff --git a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
index cfa498af65..4b71511582 100644
--- a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
+++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
@@ -59,6 +59,7 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
node->replace_by(mesh_instance_node_3d);
delete_queue.push_back(node);
+ node = mesh_instance_node_3d;
} else {
memdelete(mesh_instance_node_3d);
}
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 89ef9ddd90..186e6a504f 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -1405,6 +1405,7 @@ GridMapEditor::GridMapEditor() {
}
GridMapEditor::~GridMapEditor() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index e396d77d86..d23d68ffba 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -796,6 +796,10 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
}
void GridMap::_octant_exit_world(const OctantKey &p_key) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
+
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
@@ -834,6 +838,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
}
void GridMap::_octant_clean_up(const OctantKey &p_key) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
+
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
@@ -1186,6 +1194,7 @@ Vector3 GridMap::_get_offset() const {
}
void GridMap::clear_baked_meshes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->free(baked_meshes[i].instance);
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index fb32f6192f..eae7e41da8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -45,8 +45,11 @@ namespace Godot.SourceGenerators
return false;
})
)
- // Ignore classes whose name is not the same as the file name
- .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+ .Where(x =>
+ // Ignore classes whose name is not the same as the file name
+ Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name &&
+ // Ignore generic classes
+ !x.symbol.IsGenericType)
.GroupBy(x => x.symbol)
.ToDictionary(g => g.Key, g => g.Select(x => x.cds));
@@ -150,8 +153,6 @@ namespace Godot.SourceGenerators
first = false;
sourceBuilder.Append("typeof(");
sourceBuilder.Append(qualifiedName);
- if (godotClass.Key.IsGenericType)
- sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
sourceBuilder.Append(")");
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index e6a8054ae2..dafa83431b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -297,7 +297,7 @@ namespace Godot.Bridge
foreach (var type in assembly.GetTypes())
{
- if (type.IsNested)
+ if (type.IsNested || type.IsGenericType)
continue;
if (!typeOfGodotObject.IsAssignableFrom(type))
@@ -314,9 +314,12 @@ namespace Godot.Bridge
if (scriptTypes != null)
{
- for (int i = 0; i < scriptTypes.Length; i++)
+ foreach (var type in scriptTypes)
{
- LookupScriptForClass(scriptTypes[i]);
+ if (type.IsGenericType)
+ continue;
+
+ LookupScriptForClass(type);
}
}
}
@@ -729,6 +732,7 @@ namespace Godot.Bridge
{
ExceptionUtils.LogException(e);
*outTool = godot_bool.False;
+ *outMethodsDest = NativeFuncs.godotsharp_array_new();
*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
*outBaseScript = default;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index f65f926b22..9c9258dd9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -170,39 +170,66 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedByteArray(Span<byte> from)
- => CreateFromPackedByteArray(Marshaling.ConvertSystemArrayToNativePackedByteArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedByteArray(from);
+ return CreateFromPackedByteArray(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt32Array(Span<int> from)
- => CreateFromPackedInt32Array(Marshaling.ConvertSystemArrayToNativePackedInt32Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt32Array(from);
+ return CreateFromPackedInt32Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt64Array(Span<long> from)
- => CreateFromPackedInt64Array(Marshaling.ConvertSystemArrayToNativePackedInt64Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt64Array(from);
+ return CreateFromPackedInt64Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat32Array(Span<float> from)
- => CreateFromPackedFloat32Array(Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from);
+ return CreateFromPackedFloat32Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat64Array(Span<double> from)
- => CreateFromPackedFloat64Array(Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from);
+ return CreateFromPackedFloat64Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedStringArray(Span<string> from)
- => CreateFromPackedStringArray(Marshaling.ConvertSystemArrayToNativePackedStringArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedStringArray(from);
+ return CreateFromPackedStringArray(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector2Array(Span<Vector2> from)
- => CreateFromPackedVector2Array(Marshaling.ConvertSystemArrayToNativePackedVector2Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector2Array(from);
+ return CreateFromPackedVector2Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector3Array(Span<Vector3> from)
- => CreateFromPackedVector3Array(Marshaling.ConvertSystemArrayToNativePackedVector3Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector3Array(from);
+ return CreateFromPackedVector3Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedColorArray(Span<Color> from)
- => CreateFromPackedColorArray(Marshaling.ConvertSystemArrayToNativePackedColorArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from);
+ return CreateFromPackedColorArray(nativePackedArray);
+ }
public static godot_variant CreateFromSystemArrayOfStringName(Span<StringName> from)
=> CreateFromArray(new Collections.Array(from));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index c471eceded..4c60080ee9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -139,7 +139,7 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(y - to.y, x - to.x);
+ return Mathf.Atan2(to.y - y, to.x - x);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 08f2a3a8af..91be548a21 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -123,7 +123,7 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2i to)
{
- return Mathf.Atan2(y - to.y, x - to.x);
+ return Mathf.Atan2(to.y - y, to.x - x);
}
/// <summary>
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index 8c785d7591..1b6f1d7897 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -40,6 +40,7 @@ NoiseTexture2D::NoiseTexture2D() {
}
NoiseTexture2D::~NoiseTexture2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index f3e7ae9b83..1c744afec0 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -385,11 +385,17 @@ void TextServerAdvanced::_free_rid(const RID &p_rid) {
_THREAD_SAFE_METHOD_
if (font_owner.owns(p_rid)) {
FontAdvanced *fd = font_owner.get_or_null(p_rid);
- font_owner.free(p_rid);
+ {
+ MutexLock lock(fd->mutex);
+ font_owner.free(p_rid);
+ }
memdelete(fd);
} else if (shaped_owner.owns(p_rid)) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_rid);
- shaped_owner.free(p_rid);
+ {
+ MutexLock lock(sd->mutex);
+ shaped_owner.free(p_rid);
+ }
memdelete(sd);
}
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index ea7b7a271b..9fd8c8fb37 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -115,11 +115,17 @@ void TextServerFallback::_free_rid(const RID &p_rid) {
_THREAD_SAFE_METHOD_
if (font_owner.owns(p_rid)) {
FontFallback *fd = font_owner.get_or_null(p_rid);
- font_owner.free(p_rid);
+ {
+ MutexLock lock(fd->mutex);
+ font_owner.free(p_rid);
+ }
memdelete(fd);
} else if (shaped_owner.owns(p_rid)) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_rid);
- shaped_owner.free(p_rid);
+ {
+ MutexLock lock(sd->mutex);
+ shaped_owner.free(p_rid);
+ }
memdelete(sd);
}
}
diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h
index 895bc70103..afe7dcaeff 100644
--- a/platform/android/api/jni_singleton.h
+++ b/platform/android/api/jni_singleton.h
@@ -137,6 +137,18 @@ public:
ret = sarr;
env->DeleteLocalRef(arr);
} break;
+ case Variant::PACKED_INT64_ARRAY: {
+ jlongArray arr = (jlongArray)env->CallObjectMethodA(instance, E->get().method, v);
+
+ int fCount = env->GetArrayLength(arr);
+ Vector<int64_t> sarr;
+ sarr.resize(fCount);
+
+ int64_t *w = sarr.ptrw();
+ env->GetLongArrayRegion(arr, 0, fCount, w);
+ ret = sarr;
+ env->DeleteLocalRef(arr);
+ } break;
case Variant::PACKED_FLOAT32_ARRAY: {
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v);
@@ -149,9 +161,18 @@ public:
ret = sarr;
env->DeleteLocalRef(arr);
} break;
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ jdoubleArray arr = (jdoubleArray)env->CallObjectMethodA(instance, E->get().method, v);
- // TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
+ int fCount = env->GetArrayLength(arr);
+ Vector<double> sarr;
+ sarr.resize(fCount);
+ double *w = sarr.ptrw();
+ env->GetDoubleArrayRegion(arr, 0, fCount, w);
+ ret = sarr;
+ env->DeleteLocalRef(arr);
+ } break;
case Variant::DICTIONARY: {
jobject obj = env->CallObjectMethodA(instance, E->get().method, v);
ret = _jobject_to_variant(env, obj);
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 3cea8e5c0c..41d2579ac0 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -873,7 +873,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
bool backup_allowed = p_preset->get("user_data_backup/allow");
- bool classify_as_game = p_preset->get("package/classify_as_game");
+ int app_category = p_preset->get("package/app_category");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
@@ -972,8 +972,12 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}
+ if (tname == "application" && attrname == "appCategory") {
+ encode_uint32(_get_app_category_value(app_category), &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "application" && attrname == "isGame") {
- encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
+ encode_uint32(app_category == APP_CATEGORY_GAME, &p_manifest.write[iofs + 16]);
}
if (tname == "application" && attrname == "hasFragileUserData") {
@@ -1731,7 +1735,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "package/app_category", PROPERTY_HINT_ENUM, "Accessibility,Audio,Game,Image,Maps,News,Productivity,Social,Video"), APP_CATEGORY_GAME));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
@@ -2011,7 +2015,10 @@ String EditorExportPlatformAndroid::get_adb_path() {
return sdk_path.path_join("platform-tools/adb" + exe_ext);
}
-String EditorExportPlatformAndroid::get_apksigner_path() {
+String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_check_executes) {
+ if (p_target_sdk == -1) {
+ p_target_sdk = DEFAULT_TARGET_SDK_VERSION;
+ }
String exe_ext = "";
if (OS::get_singleton()->get_name() == "Windows") {
exe_ext = ".bat";
@@ -2029,23 +2036,89 @@ String EditorExportPlatformAndroid::get_apksigner_path() {
}
// There are additional versions directories we need to go through.
- da->list_dir_begin();
- String sub_dir = da->get_next();
- while (!sub_dir.is_empty()) {
- if (!sub_dir.begins_with(".") && da->current_is_dir()) {
- // Check if the tool is here.
- String tool_path = build_tools_dir.path_join(sub_dir).path_join(apksigner_command_name);
- if (FileAccess::exists(tool_path)) {
- apksigner_path = tool_path;
- break;
+ Vector<String> dir_list = da->get_directories();
+
+ // We need to use the version of build_tools that matches the Target SDK
+ // If somehow we can't find that, we see if a version between 28 and the default target SDK exists.
+ // We need to avoid versions <= 27 because they fail on Java versions >9
+ // If we can't find that, we just use the first valid version.
+ Vector<String> ideal_versions;
+ Vector<String> other_versions;
+ Vector<String> versions;
+ bool found_target_sdk = false;
+ // We only allow for versions <= 27 if specifically set
+ int min_version = p_target_sdk <= 27 ? p_target_sdk : 28;
+ for (String sub_dir : dir_list) {
+ if (!sub_dir.begins_with(".")) {
+ Vector<String> ver_numbers = sub_dir.split(".");
+ // Dir not a version number, will use as last resort
+ if (!ver_numbers.size() || !ver_numbers[0].is_valid_int()) {
+ other_versions.push_back(sub_dir);
+ continue;
+ }
+ int ver_number = ver_numbers[0].to_int();
+ if (ver_number == p_target_sdk) {
+ found_target_sdk = true;
+ //ensure this is in front of the ones we check
+ versions.push_back(sub_dir);
+ } else {
+ if (ver_number >= min_version && ver_number <= DEFAULT_TARGET_SDK_VERSION) {
+ ideal_versions.push_back(sub_dir);
+ } else {
+ other_versions.push_back(sub_dir);
+ }
}
}
- sub_dir = da->get_next();
}
- da->list_dir_end();
+ // we will check ideal versions first, then other versions.
+ versions.append_array(ideal_versions);
+ versions.append_array(other_versions);
- if (apksigner_path.is_empty()) {
+ if (!versions.size()) {
print_error("Unable to find the 'apksigner' tool.");
+ return apksigner_path;
+ }
+
+ int i;
+ bool failed = false;
+ String version_to_use;
+
+ List<String> args;
+ args.push_back("--version");
+ String output;
+ int retval;
+ Error err;
+ for (i = 0; i < versions.size(); i++) {
+ // Check if the tool is here.
+ apksigner_path = build_tools_dir.path_join(versions[i]).path_join(apksigner_command_name);
+ if (FileAccess::exists(apksigner_path)) {
+ version_to_use = versions[i];
+ // If we aren't exporting, just break here.
+ if (!p_check_executes) {
+ break;
+ }
+ // we only check to see if it executes on export because it is slow to load
+ err = OS::get_singleton()->execute(apksigner_path, args, &output, &retval, false);
+ if (err || retval) {
+ failed = true;
+ } else {
+ break;
+ }
+ }
+ }
+ if (i == versions.size()) {
+ if (failed) {
+ print_error("All located 'apksigner' tools in " + build_tools_dir + " failed to execute");
+ return "<FAILED>";
+ } else {
+ print_error("Unable to find the 'apksigner' tool.");
+ return "";
+ }
+ }
+ if (!found_target_sdk) {
+ print_line("Could not find version of build tools that matches Target SDK, using " + version_to_use);
+ } else if (failed && found_target_sdk) {
+ print_line("Version of build tools that matches Target SDK failed to execute, using " + version_to_use);
}
return apksigner_path;
@@ -2165,8 +2238,12 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
valid = false;
}
+ String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ if (!target_sdk_version.is_valid_int()) {
+ target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
+ }
// Validate that apksigner is available
- String apksigner_path = get_apksigner_path();
+ String apksigner_path = get_apksigner_path(target_sdk_version.to_int());
if (!FileAccess::exists(apksigner_path)) {
err += TTR("Unable to find Android SDK build-tools' apksigner command.");
err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
@@ -2389,9 +2466,16 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
String release_keystore = p_preset->get("keystore/release");
String release_username = p_preset->get("keystore/release_user");
String release_password = p_preset->get("keystore/release_password");
-
- String apksigner = get_apksigner_path();
+ String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ if (!target_sdk_version.is_valid_int()) {
+ target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
+ }
+ String apksigner = get_apksigner_path(target_sdk_version.to_int(), true);
print_verbose("Starting signing of the " + export_label + " binary using " + apksigner);
+ if (apksigner == "<FAILED>") {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting %s is unsigned."), export_label));
+ return OK;
+ }
if (!FileAccess::exists(apksigner)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting %s is unsigned."), export_label));
return OK;
@@ -2441,20 +2525,27 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
args.push_back("--ks-key-alias");
args.push_back(user);
args.push_back(export_path);
- if (p_debug) {
- // We only print verbose logs for debug builds to avoid leaking release keystore credentials.
+ if (OS::get_singleton()->is_stdout_verbose() && p_debug) {
+ // We only print verbose logs with credentials for debug builds to avoid leaking release keystore credentials.
print_verbose("Signing debug binary using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
+ } else {
+ List<String> redacted_args = List<String>(args);
+ redacted_args.find(keystore)->set("<REDACTED>");
+ redacted_args.find("pass:" + password)->set("pass:<REDACTED>");
+ redacted_args.find(user)->set("<REDACTED>");
+ print_line("Signing binary using: " + String("\n") + apksigner + " " + join_list(redacted_args, String(" ")));
}
int retval;
- output.clear();
Error err = OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
if (err != OK) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start apksigner executable."));
return err;
}
- print_verbose(output);
+ // By design, apksigner does not output credentials in its output unless --verbose is used
+ print_line(output);
if (retval) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' returned with error #%d"), retval));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("output: \n%s"), output));
return ERR_CANT_CREATE;
}
@@ -2479,6 +2570,7 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
print_verbose(output);
if (retval) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' verification of %s failed."), export_label));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("output: \n%s"), output));
return ERR_CANT_CREATE;
}
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index c8fcb761fe..b9630858d3 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -201,7 +201,7 @@ public:
static String get_adb_path();
- static String get_apksigner_path();
+ static String get_apksigner_path(int p_target_sdk = -1, bool p_check_executes = false);
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 8d016d3fac..1cbed4b3bb 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -72,6 +72,54 @@ String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_or
}
}
+int _get_app_category_value(int category_index) {
+ switch (category_index) {
+ case APP_CATEGORY_ACCESSIBILITY:
+ return 8;
+ case APP_CATEGORY_AUDIO:
+ return 1;
+ case APP_CATEGORY_IMAGE:
+ return 3;
+ case APP_CATEGORY_MAPS:
+ return 6;
+ case APP_CATEGORY_NEWS:
+ return 5;
+ case APP_CATEGORY_PRODUCTIVITY:
+ return 7;
+ case APP_CATEGORY_SOCIAL:
+ return 4;
+ case APP_CATEGORY_VIDEO:
+ return 2;
+ case APP_CATEGORY_GAME:
+ default:
+ return 0;
+ }
+}
+
+String _get_app_category_label(int category_index) {
+ switch (category_index) {
+ case APP_CATEGORY_ACCESSIBILITY:
+ return "accessibility";
+ case APP_CATEGORY_AUDIO:
+ return "audio";
+ case APP_CATEGORY_IMAGE:
+ return "image";
+ case APP_CATEGORY_MAPS:
+ return "maps";
+ case APP_CATEGORY_NEWS:
+ return "news";
+ case APP_CATEGORY_PRODUCTIVITY:
+ return "productivity";
+ case APP_CATEGORY_SOCIAL:
+ return "social";
+ case APP_CATEGORY_VIDEO:
+ return "video";
+ case APP_CATEGORY_GAME:
+ default:
+ return "game";
+ }
+}
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
@@ -253,21 +301,27 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission) {
+ int app_category_index = (int)(p_preset->get("package/app_category"));
+ bool is_game = app_category_index == APP_CATEGORY_GAME;
+
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
+
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
+ " android:appCategory=\"%s\"\n"
" android:isGame=\"%s\"\n"
" android:hasFragileUserData=\"%s\"\n"
" android:requestLegacyExternalStorage=\"%s\"\n"
- " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
+ " tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_version_name\" />\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
- bool_to_string(p_preset->get("package/classify_as_game")),
+ _get_app_category_label(app_category_index),
+ bool_to_string(is_game),
bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
bool_to_string(p_has_read_write_storage_permission));
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 232b4458c6..9c9c5923f7 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -44,6 +44,18 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+// Application category.
+// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
+static const int APP_CATEGORY_ACCESSIBILITY = 0;
+static const int APP_CATEGORY_AUDIO = 1;
+static const int APP_CATEGORY_GAME = 2;
+static const int APP_CATEGORY_IMAGE = 3;
+static const int APP_CATEGORY_MAPS = 4;
+static const int APP_CATEGORY_NEWS = 5;
+static const int APP_CATEGORY_PRODUCTIVITY = 6;
+static const int APP_CATEGORY_SOCIAL = 7;
+static const int APP_CATEGORY_VIDEO = 8;
+
// Supported XR modes.
// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
static const int XR_MODE_REGULAR = 0;
@@ -73,6 +85,10 @@ int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orien
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
+int _get_app_category_value(int category_index);
+
+String _get_app_category_label(int category_index);
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir);
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 1db135826a..8c8608cbbb 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -20,6 +20,7 @@
android:label="@string/godot_project_name_string"
android:allowBackup="false"
android:icon="@mipmap/icon"
+ android:appCategory="game"
android:isGame="true"
android:hasFragileUserData="false"
android:requestLegacyExternalStorage="false"
diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp
index 2b0ee50570..8b29670542 100644
--- a/platform/android/jni_utils.cpp
+++ b/platform/android/jni_utils.cpp
@@ -149,6 +149,15 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
v.obj = arr;
} break;
+ case Variant::PACKED_INT64_ARRAY: {
+ Vector<int64_t> array = *p_arg;
+ jlongArray arr = env->NewLongArray(array.size());
+ const int64_t *r = array.ptr();
+ env->SetLongArrayRegion(arr, 0, array.size(), r);
+ v.val.l = arr;
+ v.obj = arr;
+
+ } break;
case Variant::PACKED_BYTE_ARRAY: {
Vector<uint8_t> array = *p_arg;
jbyteArray arr = env->NewByteArray(array.size());
@@ -167,8 +176,15 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
v.obj = arr;
} break;
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ Vector<double> array = *p_arg;
+ jdoubleArray arr = env->NewDoubleArray(array.size());
+ const double *r = array.ptr();
+ env->SetDoubleArrayRegion(arr, 0, array.size(), r);
+ v.val.l = arr;
+ v.obj = arr;
- // TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
+ } break;
default: {
v.val.i = 0;
@@ -244,6 +260,17 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
return sarr;
}
+ if (name == "[J") {
+ jlongArray arr = (jlongArray)obj;
+ int fCount = env->GetArrayLength(arr);
+ Vector<int64_t> sarr;
+ sarr.resize(fCount);
+
+ int64_t *w = sarr.ptrw();
+ env->GetLongArrayRegion(arr, 0, fCount, w);
+ return sarr;
+ }
+
if (name == "[B") {
jbyteArray arr = (jbyteArray)obj;
int fCount = env->GetArrayLength(arr);
@@ -344,12 +371,15 @@ Variant::Type get_jni_type(const String &p_type) {
{ "void", Variant::NIL },
{ "boolean", Variant::BOOL },
{ "int", Variant::INT },
+ { "long", Variant::INT },
{ "float", Variant::FLOAT },
{ "double", Variant::FLOAT },
{ "java.lang.String", Variant::STRING },
{ "[I", Variant::PACKED_INT32_ARRAY },
+ { "[J", Variant::PACKED_INT64_ARRAY },
{ "[B", Variant::PACKED_BYTE_ARRAY },
{ "[F", Variant::PACKED_FLOAT32_ARRAY },
+ { "[D", Variant::PACKED_FLOAT64_ARRAY },
{ "[Ljava.lang.String;", Variant::PACKED_STRING_ARRAY },
{ "org.godotengine.godot.Dictionary", Variant::DICTIONARY },
{ nullptr, Variant::NIL }
@@ -376,13 +406,16 @@ const char *get_jni_sig(const String &p_type) {
{ "void", "V" },
{ "boolean", "Z" },
{ "int", "I" },
+ { "long", "J" },
{ "float", "F" },
{ "double", "D" },
{ "java.lang.String", "Ljava/lang/String;" },
{ "org.godotengine.godot.Dictionary", "Lorg/godotengine/godot/Dictionary;" },
{ "[I", "[I" },
+ { "[J", "[J" },
{ "[B", "[B" },
{ "[F", "[F" },
+ { "[D", "[D" },
{ "[Ljava.lang.String;", "[Ljava/lang/String;" },
{ nullptr, "V" }
};
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index 3f4a406116..ce78b8d20f 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -437,7 +437,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
}
float DisplayServerIOS::screen_get_scale(int p_screen) const {
- return [UIScreen mainScreen].nativeScale;
+ return [UIScreen mainScreen].scale;
}
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm
index 4537dc2985..19cb914521 100644
--- a/platform/ios/godot_view.mm
+++ b/platform/ios/godot_view.mm
@@ -151,7 +151,7 @@ static const float earth_gravity = 9.80665;
}
- (void)godot_commonInit {
- self.contentScaleFactor = [UIScreen mainScreen].nativeScale;
+ self.contentScaleFactor = [UIScreen mainScreen].scale;
[self initTouches];
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 844b15e9fb..747dcbd76c 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -339,9 +339,6 @@ def configure(env: "Environment"):
env.Prepend(CPPPATH=["#platform/linuxbsd"])
if env["x11"]:
- if not env["vulkan"]:
- print("Error: X11 support requires vulkan=yes")
- env.Exit(255)
env.Append(CPPDEFINES=["X11_ENABLED"])
env.Append(CPPDEFINES=["UNIX_ENABLED"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e7864ebac0..f462893112 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -3709,7 +3709,6 @@ WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
// UXTheme API.
bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
-IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
@@ -3727,7 +3726,7 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
} SHC_PROCESS_DPI_AWARENESS;
bool DisplayServerWindows::is_dark_mode_supported() const {
- return ux_theme_available && IsDarkModeAllowedForApp();
+ return ux_theme_available;
}
bool DisplayServerWindows::is_dark_mode() const {
@@ -3817,13 +3816,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Load UXTheme.
HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
if (ux_theme_lib) {
- IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
- ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
if (os_ver.dwBuildNumber >= 22000) {
dark_title_available = true;
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 4702bb7765..82894d300f 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -152,7 +152,6 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
-typedef bool(WINAPI *IsDarkModeAllowedForAppPtr)();
typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
@@ -288,7 +287,6 @@ class DisplayServerWindows : public DisplayServer {
// UXTheme API
static bool dark_title_available;
static bool ux_theme_available;
- static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index df75d34e0f..fccaf63319 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -661,5 +661,6 @@ CollisionObject2D::CollisionObject2D() {
}
CollisionObject2D::~CollisionObject2D() {
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
PhysicsServer2D::get_singleton()->free(rid);
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index c6296f4732..68dc85486d 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1507,6 +1507,7 @@ CPUParticles2D::CPUParticles2D() {
}
CPUParticles2D::~CPUParticles2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(multimesh);
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index ccbc080768..95e24028a6 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -688,6 +688,7 @@ GPUParticles2D::GPUParticles2D() {
}
GPUParticles2D::~GPUParticles2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(particles);
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 3ec744ff8e..9e12c7aa3b 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -246,6 +246,7 @@ Joint2D::Joint2D() {
}
Joint2D::~Joint2D() {
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
PhysicsServer2D::get_singleton()->free(joint);
}
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 78b5199358..e07393a9c7 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -321,6 +321,7 @@ Light2D::Light2D() {
}
Light2D::~Light2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(canvas_light);
}
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 67e82140e4..e7997c6eff 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -148,6 +148,7 @@ OccluderPolygon2D::OccluderPolygon2D() {
}
OccluderPolygon2D::~OccluderPolygon2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(occ_polygon);
}
@@ -291,5 +292,7 @@ LightOccluder2D::LightOccluder2D() {
}
LightOccluder2D::~LightOccluder2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
RS::get_singleton()->free(occluder);
}
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 2bbe88b0e0..3936724dd4 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -380,7 +380,7 @@ void LineBuilder::build() {
current_distance1 += pos0.distance_to(pos1);
}
if (_interpolate_color) {
- color1 = gradient->get_color(gradient->get_points_count() - 1);
+ color1 = gradient->get_color(gradient->get_point_count() - 1);
}
if (retrieve_curve) {
width_factor = curve->sample_baked(1.f);
@@ -406,7 +406,7 @@ void LineBuilder::build() {
// End cap (round)
if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
// Note: color is not used in case we don't interpolate...
- Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
+ Color color = _interpolate_color ? gradient->get_color(gradient->get_point_count() - 1) : Color(0, 0, 0);
float dist = 0;
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
dist = width_factor / tile_aspect;
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 62afe0d89b..4455142a6c 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -197,6 +197,7 @@ NavigationAgent2D::NavigationAgent2D() {
}
NavigationAgent2D::~NavigationAgent2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index d639e1cc89..34005dbd9e 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -285,6 +285,7 @@ NavigationLink2D::NavigationLink2D() {
}
NavigationLink2D::~NavigationLink2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(link);
link = RID();
}
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index cbec4db4c5..4d9d46fb06 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -116,6 +116,7 @@ NavigationObstacle2D::NavigationObstacle2D() {
}
NavigationObstacle2D::~NavigationObstacle2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 675ef7c780..78c65256e8 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -343,6 +343,7 @@ NavigationRegion2D::NavigationRegion2D() {
}
NavigationRegion2D::~NavigationRegion2D() {
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index e41664b006..5b00a3a2dc 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -664,6 +664,7 @@ Polygon2D::Polygon2D() {
Polygon2D::~Polygon2D() {
// This will free the internally-allocated mesh instance, if allocated.
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 62787d4488..fa0358fabc 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -529,6 +529,7 @@ Bone2D::Bone2D() {
Bone2D::~Bone2D() {
#ifdef TOOLS_ENABLED
if (!editor_gizmo_rid.is_null()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(editor_gizmo_rid);
}
#endif // TOOLS_ENABLED
@@ -803,5 +804,6 @@ Skeleton2D::Skeleton2D() {
}
Skeleton2D::~Skeleton2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(skeleton);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 3136752a2e..f52dbd1c53 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1108,6 +1108,7 @@ void TileMap::_rendering_update_layer(int p_layer) {
void TileMap::_rendering_cleanup_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer *rs = RenderingServer::get_singleton();
if (layers[p_layer].canvas_item.is_valid()) {
rs->free(layers[p_layer].canvas_item);
@@ -1280,6 +1281,7 @@ void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
}
void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
// Free the canvas items.
for (const RID &ci : p_quadrant->canvas_items) {
RenderingServer::get_singleton()->free(ci);
@@ -1596,6 +1598,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
for (RID body : p_quadrant->bodies) {
bodies_coords.erase(body);
PhysicsServer2D::get_singleton()->free(body);
@@ -1754,6 +1757,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
for (int i = 0; i < E.value.size(); i++) {
RID region = E.value[i];
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 2a50575749..03c24e63ef 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -744,8 +744,10 @@ Camera3D::Camera3D() {
}
Camera3D::~Camera3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(camera);
if (pyramid_shape.is_valid()) {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(pyramid_shape);
}
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 66546092f2..1b94ff822c 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -352,6 +352,8 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
}
void CollisionObject3D::_update_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (!is_inside_tree()) {
debug_shapes_to_update.clear();
return;
@@ -393,6 +395,8 @@ void CollisionObject3D::_update_debug_shapes() {
}
void CollisionObject3D::_clear_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
@@ -627,6 +631,7 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape
}
void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
@@ -722,5 +727,6 @@ CollisionObject3D::CollisionObject3D() {
}
CollisionObject3D::~CollisionObject3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(rid);
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 5ac8535bb6..6d47375589 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1701,5 +1701,6 @@ CPUParticles3D::CPUParticles3D() {
}
CPUParticles3D::~CPUParticles3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(multimesh);
}
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index fc442986a8..ee1086fb88 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -254,5 +254,6 @@ Decal::Decal() {
}
Decal::~Decal() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(decal);
}
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 4606e70310..d9912c47b1 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -118,5 +118,6 @@ FogVolume::FogVolume() {
}
FogVolume::~FogVolume() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(volume);
}
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 17dfe2610e..6302a9e1b8 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -634,5 +634,6 @@ GPUParticles3D::GPUParticles3D() {
}
GPUParticles3D::~GPUParticles3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(particles);
}
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 476820b1c4..f6546b2d1f 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -58,6 +58,7 @@ GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_ty
}
GPUParticlesCollision3D::~GPUParticlesCollision3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(collision);
}
@@ -819,6 +820,7 @@ GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_ty
set_base(collision);
}
GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(collision);
}
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index 1a18f43e7b..d86c156d99 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -234,6 +234,7 @@ Joint3D::Joint3D() {
}
Joint3D::~Joint3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(joint);
}
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 262dc0db37..d3020fc5b7 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -966,6 +966,7 @@ Label3D::~Label3D() {
TS->free_rid(text_rid);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
for (KeyValue<SurfaceKey, SurfaceData> E : surfaces) {
RenderingServer::get_singleton()->free(E.value.material);
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 3f43e718b8..23a08f0292 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -476,6 +476,7 @@ Light3D::Light3D() {
}
Light3D::~Light3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->instance_set_base(get_instance(), RID());
if (light.is_valid()) {
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 1b5427c80d..108bbe072e 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -313,6 +313,7 @@ LightmapGIData::LightmapGIData() {
}
LightmapGIData::~LightmapGIData() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(lightmap);
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 741f7397ad..3acb33f42a 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -204,6 +204,7 @@ NavigationAgent3D::NavigationAgent3D() {
}
NavigationAgent3D::~NavigationAgent3D() {
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index bee7c7f39b..009abfc8fd 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -227,10 +227,12 @@ NavigationLink3D::NavigationLink3D() {
}
NavigationLink3D::~NavigationLink3D() {
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(link);
link = RID();
#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
}
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index f241d65649..6431bd2b77 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -122,6 +122,7 @@ NavigationObstacle3D::NavigationObstacle3D() {
}
NavigationObstacle3D::~NavigationObstacle3D() {
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 86b78f847e..0e0233c0cd 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -375,12 +375,15 @@ NavigationRegion3D::~NavigationRegion3D() {
if (navigation_mesh.is_valid()) {
navigation_mesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
}
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index 4e1ed5654a..7166d99b92 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/math/triangulate.h"
#include "scene/3d/importer_mesh_instance_3d.h"
@@ -138,6 +139,7 @@ Occluder3D::Occluder3D() {
Occluder3D::~Occluder3D() {
if (occluder.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(occluder);
}
}
@@ -533,11 +535,20 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s
}
if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
- float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
+ Vector<float> vertices_f32 = vector3_to_float32_array(vertices.ptr(), vertices.size());
+
+ float error_scale = SurfaceTool::simplify_scale_func(vertices_f32.ptr(), vertices.size(), sizeof(float) * 3);
float target_error = p_simplification_dist / error_scale;
float error = -1.0f;
int target_index_count = MIN(indices.size(), 36);
- uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
+
+ uint32_t index_count = SurfaceTool::simplify_func(
+ (unsigned int *)indices.ptrw(),
+ (unsigned int *)indices.ptr(),
+ indices.size(),
+ vertices_f32.ptr(), vertices.size(), sizeof(float) * 3,
+ target_index_count, target_error, &error);
+
indices.resize(index_count);
}
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 02ab297d8e..ea0cfce987 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -40,6 +40,7 @@ Path3D::Path3D() {
}
Path3D::~Path3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RS::get_singleton()->free(debug_instance);
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d29f337fc8..fd0b7912ae 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1246,6 +1246,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
platform_rid = RID();
platform_object_id = ObjectID();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
platform_ceiling_velocity = Vector3();
floor_normal = Vector3();
wall_normal = Vector3();
@@ -1506,6 +1507,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
platform_object_id = ObjectID();
floor_normal = Vector3();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1708,6 +1710,7 @@ void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision
platform_rid = p_collision.collider;
platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity;
+ platform_angular_velocity = p_collision.collider_angular_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1780,6 +1783,10 @@ const Vector3 &CharacterBody3D::get_platform_velocity() const {
return platform_velocity;
}
+const Vector3 &CharacterBody3D::get_platform_angular_velocity() const {
+ return platform_angular_velocity;
+}
+
Vector3 CharacterBody3D::get_linear_velocity() const {
return get_real_velocity();
}
@@ -1932,6 +1939,7 @@ void CharacterBody3D::_notification(int p_what) {
platform_object_id = ObjectID();
motion_results.clear();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
} break;
}
}
@@ -1986,6 +1994,7 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody3D::get_real_velocity);
ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity);
+ ClassDB::bind_method(D_METHOD("get_platform_angular_velocity"), &CharacterBody3D::get_platform_angular_velocity);
ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
@@ -3358,6 +3367,7 @@ PhysicalBone3D::~PhysicalBone3D() {
if (joint_data) {
memdelete(joint_data);
}
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(joint);
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 36b7ce774c..9c5cb48762 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -371,6 +371,7 @@ public:
const Vector3 &get_real_velocity() const;
real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
const Vector3 &get_platform_velocity() const;
+ const Vector3 &get_platform_angular_velocity() const;
virtual Vector3 get_linear_velocity() const override;
@@ -423,6 +424,7 @@ private:
Vector3 ceiling_normal;
Vector3 last_motion;
Vector3 platform_velocity;
+ Vector3 platform_angular_velocity;
Vector3 platform_ceiling_velocity;
Vector3 previous_position;
Vector3 real_velocity;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index bc3cc31963..f8164ee1aa 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -257,5 +257,6 @@ ReflectionProbe::ReflectionProbe() {
}
ReflectionProbe::~ReflectionProbe() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(probe);
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index b205c2cde0..27310e7cee 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -58,10 +58,10 @@ Ref<Skin> SkinReference::get_skin() const {
}
SkinReference::~SkinReference() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (skeleton_node) {
skeleton_node->skin_bindings.erase(this);
}
-
RS::get_singleton()->free(skeleton);
}
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 1814baa9e9..31d3f1aeb7 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -704,6 +704,7 @@ SoftBody3D::SoftBody3D() :
SoftBody3D::~SoftBody3D() {
memdelete(rendering_server_handler);
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(physics_rid);
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index e488ff3059..3629464cd1 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -611,6 +611,7 @@ SpriteBase3D::SpriteBase3D() {
}
SpriteBase3D::~SpriteBase3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
RenderingServer::get_singleton()->free(material);
}
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 6d4c18a69e..70c9321338 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -99,6 +99,7 @@ VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {
RID base_old = get_base();
set_base(RID());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(base_old);
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 3b21f5c03a..07ca63dcd6 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -157,6 +157,7 @@ VisualInstance3D::VisualInstance3D() {
}
VisualInstance3D::~VisualInstance3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(instance);
}
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 7caf2f4874..2cb15715c6 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -242,6 +242,7 @@ VoxelGIData::VoxelGIData() {
}
VoxelGIData::~VoxelGIData() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(probe);
}
@@ -516,5 +517,6 @@ VoxelGI::VoxelGI() {
}
VoxelGI::~VoxelGI() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(voxel_gi);
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index d54740e9b0..4c677b6a9f 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -415,9 +415,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
fading_pos += p_time;
}
fade_blend = MIN(1.0, fading_pos / fading_time);
- if (fade_blend > 1.0) {
- fading_from = StringName();
- }
}
}
@@ -426,9 +423,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
- double fade_blend_inv = 1.0 - fade_blend;
if (fading_from != StringName()) {
+ double fade_blend_inv = 1.0 - fade_blend;
p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ if (fade_blend >= 1.0) {
+ fading_from = StringName();
+ }
}
//guess playback position
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 11a3803b35..a846ab9485 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -411,7 +411,7 @@ void FileDialog::_go_back() {
}
void FileDialog::_go_forward() {
- if (local_history_pos == local_history.size() - 1) {
+ if (local_history_pos >= local_history.size() - 1) {
return;
}
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index 82ef53e317..3c404c65b5 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -345,6 +345,7 @@ void MenuBar::_notification(int p_what) {
} break;
case NOTIFICATION_MOUSE_EXIT: {
focused_menu = -1;
+ selected_menu = -1;
queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index f87829cf71..beaffc14b0 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -154,7 +154,9 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
queue_redraw();
}
- _update_hover();
+ if (!tabs.is_empty()) {
+ _update_hover();
+ }
return;
}
@@ -362,12 +364,19 @@ void TabBar::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
+
if (tabs.is_empty()) {
+ // Draw the drop indicator where the first tab would be if there are no tabs.
+ if (dragging_valid_tab) {
+ int x = rtl ? size.x : 0;
+ theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - (theme_cache.drop_mark_icon->get_width() / 2), (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color);
+ }
+
return;
}
- bool rtl = is_layout_rtl();
- Vector2 size = get_size();
int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int ofs = tabs[offset].ofs_cache;
@@ -1092,7 +1101,8 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now += 1;
}
} else {
- hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count() - 1;
+ int x = tabs.is_empty() ? 0 : get_tab_rect(0).position.x;
+ hover_now = is_layout_rtl() ^ (p_point.x < x) ? 0 : get_tab_count() - 1;
}
move_tab(tab_from_id, hover_now);
@@ -1118,7 +1128,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now += 1;
}
} else {
- hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count();
+ hover_now = tabs.is_empty() || (is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x)) ? 0 : get_tab_count();
}
Tab moving_tab = from_tabs->tabs[tab_from_id];
@@ -1154,10 +1164,13 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
int hover_now = -1;
- for (int i = offset; i <= max_drawn_tab; i++) {
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(p_point)) {
- hover_now = i;
+
+ if (!tabs.is_empty()) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(p_point)) {
+ hover_now = i;
+ }
}
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 79bad44e15..4560643998 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2580,8 +2580,8 @@ void Tree::_range_click_timeout() {
mb.instantiate();
int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
- if (h_scroll->is_visible()) {
- x_limit -= h_scroll->get_minimum_size().width;
+ if (v_scroll->is_visible()) {
+ x_limit -= v_scroll->get_minimum_size().width;
}
cache.rtl = is_layout_rtl();
@@ -3640,8 +3640,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
propagate_mouse_activated = false;
int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
- if (h_scroll->is_visible()) {
- x_limit -= h_scroll->get_minimum_size().width;
+ if (v_scroll->is_visible()) {
+ x_limit -= v_scroll->get_minimum_size().width;
}
cache.rtl = is_layout_rtl();
@@ -4015,8 +4015,8 @@ void Tree::_notification(int p_what) {
Point2 draw_ofs;
draw_ofs += bg->get_offset();
Size2 draw_size = get_size() - bg->get_minimum_size();
- if (h_scroll->is_visible()) {
- draw_size.width -= h_scroll->get_minimum_size().width;
+ if (v_scroll->is_visible()) {
+ draw_size.width -= v_scroll->get_minimum_size().width;
}
bg->draw(ci, Rect2(Point2(), get_size()));
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index f3812eb497..404c289a6a 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1305,6 +1305,7 @@ CanvasItem::CanvasItem() :
}
CanvasItem::~CanvasItem() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(canvas_item);
}
@@ -1459,5 +1460,6 @@ CanvasTexture::CanvasTexture() {
canvas_texture = RS::get_singleton()->canvas_texture_create();
}
CanvasTexture::~CanvasTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas_texture);
}
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 97b784e9d0..2aa8df10ab 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -360,5 +360,6 @@ CanvasLayer::CanvasLayer() {
}
CanvasLayer::~CanvasLayer() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas);
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index afc31ae480..c0b81c9b9a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -80,6 +80,7 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.insert(this);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
@@ -153,6 +154,8 @@ ViewportTexture::~ViewportTexture() {
vp->viewport_textures.erase(this);
}
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
@@ -301,6 +304,8 @@ void Viewport::_sub_window_remove(Window *p_window) {
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
gui.sub_windows.remove_at(index);
@@ -4117,6 +4122,7 @@ Viewport::~Viewport() {
for (ViewportTexture *E : viewport_textures) {
E->vp = nullptr;
}
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(viewport);
}
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
index 8e4876e01f..292accddc1 100644
--- a/scene/resources/camera_attributes.cpp
+++ b/scene/resources/camera_attributes.cpp
@@ -135,6 +135,7 @@ CameraAttributes::CameraAttributes() {
}
CameraAttributes::~CameraAttributes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(camera_attributes);
}
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index b16059c218..0cc5faffb1 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -294,6 +294,8 @@ CanvasItemMaterial::CanvasItemMaterial() :
CanvasItemMaterial::~CanvasItemMaterial() {
MutexLock lock(material_mutex);
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
if (shader_map[current_key].users == 0) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 571ddee763..a2638c39ca 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -509,14 +509,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<Texture2D> empty_icon = memnew(ImageTexture);
- const Ref<StyleBoxFlat> style_scrollbar = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 10);
+ const Ref<StyleBoxFlat> style_h_scrollbar = make_flat_stylebox(style_normal_color, 0, 4, 0, 4, 10);
+ const Ref<StyleBoxFlat> style_v_scrollbar = make_flat_stylebox(style_normal_color, 4, 0, 4, 0, 10);
Ref<StyleBoxFlat> style_scrollbar_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 10);
Ref<StyleBoxFlat> style_scrollbar_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 10);
Ref<StyleBoxFlat> style_scrollbar_grabber_pressed = make_flat_stylebox(style_focus_color * Color(0.75, 0.75, 0.75), 4, 4, 4, 4, 10);
// HScrollBar
- theme->set_stylebox("scroll", "HScrollBar", style_scrollbar);
+ theme->set_stylebox("scroll", "HScrollBar", style_h_scrollbar);
theme->set_stylebox("scroll_focus", "HScrollBar", focus);
theme->set_stylebox("grabber", "HScrollBar", style_scrollbar_grabber);
theme->set_stylebox("grabber_highlight", "HScrollBar", style_scrollbar_grabber_highlight);
@@ -531,7 +532,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// VScrollBar
- theme->set_stylebox("scroll", "VScrollBar", style_scrollbar);
+ theme->set_stylebox("scroll", "VScrollBar", style_v_scrollbar);
theme->set_stylebox("scroll_focus", "VScrollBar", focus);
theme->set_stylebox("grabber", "VScrollBar", style_scrollbar_grabber);
theme->set_stylebox("grabber_highlight", "VScrollBar", style_scrollbar_grabber_highlight);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 23bd8a4be4..f97cffc3fc 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1550,5 +1550,6 @@ Environment::Environment() {
}
Environment::~Environment() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(environment);
}
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 46b44d681f..2aca552716 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -132,6 +132,7 @@ void FogMaterial::_bind_methods() {
void FogMaterial::cleanup_shader() {
if (shader.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(shader);
}
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 584a7e7eac..78b4edfcf7 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -270,24 +270,18 @@ void Font::set_cache_capacity(int p_single_line, int p_multi_line) {
}
Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
buffer->set_width(p_width);
@@ -300,17 +294,11 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
}
Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -319,7 +307,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
lines_buffer->set_alignment(p_alignment);
@@ -329,24 +317,18 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
}
void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
Vector2 ofs = p_pos;
@@ -366,17 +348,11 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -385,7 +361,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
Vector2 ofs = p_pos;
@@ -402,24 +378,18 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
Vector2 ofs = p_pos;
@@ -439,17 +409,11 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
}
void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, int p_size, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -458,7 +422,7 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
Vector2 ofs = p_pos;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e9f7507652..44198a3111 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -47,9 +47,44 @@ class TextParagraph;
class Font : public Resource {
GDCLASS(Font, Resource);
+ struct ShapedTextKey {
+ String text;
+ int font_size = 14;
+ float width = 0.f;
+ BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_NONE;
+ BitField<TextServer::LineBreakFlag> brk_flags = TextServer::BREAK_MANDATORY;
+ TextServer::Direction direction = TextServer::DIRECTION_AUTO;
+ TextServer::Orientation orientation = TextServer::ORIENTATION_HORIZONTAL;
+
+ bool operator==(const ShapedTextKey &p_b) const {
+ return (font_size == p_b.font_size) && (width == p_b.width) && (jst_flags == p_b.jst_flags) && (brk_flags == p_b.brk_flags) && (direction == p_b.direction) && (orientation == p_b.orientation) && (text == p_b.text);
+ }
+
+ ShapedTextKey() {}
+ ShapedTextKey(const String &p_text, int p_font_size, float p_width, BitField<TextServer::JustificationFlag> p_jst_flags, BitField<TextServer::LineBreakFlag> p_brk_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
+ text = p_text;
+ font_size = p_font_size;
+ width = p_width;
+ jst_flags = p_jst_flags;
+ brk_flags = p_brk_flags;
+ direction = p_direction;
+ orientation = p_orientation;
+ }
+ };
+
+ struct ShapedTextKeyHasher {
+ _FORCE_INLINE_ static uint32_t hash(const ShapedTextKey &p_a) {
+ uint32_t hash = p_a.text.hash();
+ hash = hash_murmur3_one_32(p_a.font_size, hash);
+ hash = hash_murmur3_one_float(p_a.width, hash);
+ hash = hash_murmur3_one_32(p_a.brk_flags | (p_a.jst_flags << 6) | (p_a.direction << 12) | (p_a.orientation << 15), hash);
+ return hash_fmix32(hash);
+ }
+ };
+
// Shaped string cache.
- mutable LRUCache<uint64_t, Ref<TextLine>> cache;
- mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap;
+ mutable LRUCache<ShapedTextKey, Ref<TextLine>, ShapedTextKeyHasher> cache;
+ mutable LRUCache<ShapedTextKey, Ref<TextParagraph>, ShapedTextKeyHasher> cache_wrap;
protected:
// Output.
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index f04eb75d86..4890bb32c4 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -58,7 +58,7 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("sample", "offset"), &Gradient::get_color_at_offset);
- ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
+ ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_point_count);
ClassDB::bind_method(D_METHOD("set_offsets", "offsets"), &Gradient::set_offsets);
ClassDB::bind_method(D_METHOD("get_offsets"), &Gradient::get_offsets);
@@ -190,6 +190,6 @@ Color Gradient::get_color(int pos) {
return points[pos].color;
}
-int Gradient::get_points_count() const {
+int Gradient::get_point_count() const {
return points.size();
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index 2b91331ab0..16ddf5df2a 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -171,7 +171,7 @@ public:
}
}
- int get_points_count() const;
+ int get_point_count() const;
};
VARIANT_ENUM_CAST(Gradient::InterpolationMode);
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 90cc3ea5f4..2defe729cc 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -410,5 +410,6 @@ ImmediateMesh::ImmediateMesh() {
mesh = RS::get_singleton()->mesh_create();
}
ImmediateMesh::~ImmediateMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(mesh);
}
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index d1278f9340..b5e02b2f76 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -30,6 +30,7 @@
#include "importer_mesh.h"
+#include "core/io/marshalls.h"
#include "core/math/random_pcg.h"
#include "core/math/static_raycaster.h"
#include "scene/resources/surface_tool.h"
@@ -424,9 +425,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
}
- const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
- float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
- float mesh_error = 0.0f;
+ Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count);
+ float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3);
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
@@ -446,11 +446,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->commit();
}
+ const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
+ float mesh_error = 0.0f;
+
while (index_target < index_count) {
PackedInt32Array new_indices;
new_indices.resize(index_count);
- size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
+ Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size());
+
+ size_t new_index_count = SurfaceTool::simplify_with_attrib_func(
+ (unsigned int *)new_indices.ptrw(),
+ (const uint32_t *)merged_indices_ptr, index_count,
+ merged_vertices_f32.ptr(), merged_vertex_count,
+ sizeof(float) * 3, // Vertex stride
+ index_target,
+ max_mesh_error,
+ &mesh_error,
+ merged_normals_f32.ptr(),
+ normal_weights.ptr(), 3);
if (new_index_count < last_index_count * 1.5f) {
index_target = index_target * 1.5f;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a16d2c2072..44ce90cc4a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -141,6 +141,7 @@ Material::Material() {
}
Material::~Material() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(material);
}
@@ -3005,6 +3006,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
}
BaseMaterial3D::~BaseMaterial3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index af770ddede..a610290a11 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -2117,6 +2117,7 @@ ArrayMesh::ArrayMesh() {
ArrayMesh::~ArrayMesh() {
if (mesh.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
}
}
@@ -2132,5 +2133,6 @@ PlaceholderMesh::PlaceholderMesh() {
}
PlaceholderMesh::~PlaceholderMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 8afb0563b2..2ea357d814 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -365,5 +365,6 @@ MultiMesh::MultiMesh() {
}
MultiMesh::~MultiMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(multimesh);
}
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index b77430c154..a07a8ac7cd 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1894,6 +1894,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
}
ParticleProcessMaterial::~ParticleProcessMaterial() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 54d3676c15..aeb62d6709 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -340,6 +340,7 @@ PrimitiveMesh::PrimitiveMesh() {
}
PrimitiveMesh::~PrimitiveMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(mesh);
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 48ec084b02..c6621ce482 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -208,6 +208,7 @@ Shader::Shader() {
}
Shader::~Shader() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(shader);
}
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 735134e27b..32ce0abf7a 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -106,5 +106,6 @@ Sky::Sky() {
}
Sky::~Sky() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(sky);
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 94967352c8..185cbdc6bf 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -46,7 +46,7 @@ void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32A
Vector<uint32_t> remap;
remap.resize(r_vertices.size());
- uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
+ uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
r_vertices.resize(new_vertex_count);
remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 18915e294e..6193c62788 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -324,6 +324,7 @@ ImageTexture::ImageTexture() {}
ImageTexture::~ImageTexture() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}
@@ -630,6 +631,7 @@ PortableCompressedTexture2D::PortableCompressedTexture2D() {}
PortableCompressedTexture2D::~PortableCompressedTexture2D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}
@@ -1041,6 +1043,7 @@ CompressedTexture2D::CompressedTexture2D() {}
CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -1225,6 +1228,7 @@ ImageTexture3D::ImageTexture3D() {
ImageTexture3D::~ImageTexture3D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -1386,6 +1390,7 @@ CompressedTexture3D::CompressedTexture3D() {}
CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -1911,6 +1916,7 @@ CurveTexture::CurveTexture() {}
CurveTexture::~CurveTexture() {
if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(_texture);
}
}
@@ -2109,6 +2115,7 @@ CurveXYZTexture::CurveXYZTexture() {}
CurveXYZTexture::~CurveXYZTexture() {
if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(_texture);
}
}
@@ -2121,6 +2128,7 @@ GradientTexture1D::GradientTexture1D() {
GradientTexture1D::~GradientTexture1D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -2263,6 +2271,7 @@ GradientTexture2D::GradientTexture2D() {
GradientTexture2D::~GradientTexture2D() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -2303,9 +2312,9 @@ void GradientTexture2D::_update() {
Ref<Image> image;
image.instantiate();
- if (gradient->get_points_count() <= 1) { // No need to interpolate.
+ if (gradient->get_point_count() <= 1) { // No need to interpolate.
image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
- image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
+ image->fill((gradient->get_point_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
} else {
if (use_hdr) {
image->initialize_data(width, height, false, Image::FORMAT_RGBAF);
@@ -2521,6 +2530,7 @@ void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) {
base = p_texture;
if (base.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, base->get_rid());
RS::get_singleton()->free(proxy_ph);
@@ -2571,6 +2581,7 @@ ProxyTexture::ProxyTexture() {
}
ProxyTexture::~ProxyTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
@@ -2828,6 +2839,7 @@ AnimatedTexture::AnimatedTexture() {
}
AnimatedTexture::~AnimatedTexture() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(proxy);
RS::get_singleton()->free(proxy_ph);
}
@@ -3031,6 +3043,7 @@ ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
ImageTextureLayered::~ImageTextureLayered() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -3198,6 +3211,7 @@ CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
@@ -3353,6 +3367,7 @@ CameraTexture::CameraTexture() {}
CameraTexture::~CameraTexture() {
if (_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(_texture);
}
}
@@ -3386,7 +3401,7 @@ RID PlaceholderTexture2D::get_rid() const {
void PlaceholderTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture2D::PlaceholderTexture2D() {
@@ -3394,6 +3409,7 @@ PlaceholderTexture2D::PlaceholderTexture2D() {
}
PlaceholderTexture2D::~PlaceholderTexture2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
@@ -3441,6 +3457,7 @@ PlaceholderTexture3D::PlaceholderTexture3D() {
rid = RS::get_singleton()->texture_3d_placeholder_create();
}
PlaceholderTexture3D::~PlaceholderTexture3D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
@@ -3499,5 +3516,6 @@ PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
PlaceholderTextureLayered::~PlaceholderTextureLayered() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6b8f8097a8..fc2366a78c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2650,6 +2650,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom0", "CUSTOM0" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom1", "CUSTOM1" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom2", "CUSTOM2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom3", "CUSTOM3" },
// Node3D, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 75deb1e60b..85ce47f06c 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -89,6 +89,9 @@ World2D::World2D() {
}
World2D::~World2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
NavigationServer2D::get_singleton()->free(navigation_map);
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index ae8c9a182f..8808da95d7 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -157,6 +157,9 @@ World3D::World3D() {
}
World3D::~World3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_NULL(NavigationServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
NavigationServer3D::get_singleton()->free(navigation_map);
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index 624c06ecf1..e5b160ae27 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -165,6 +165,7 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
CameraFeed::~CameraFeed() {
// Free our textures
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]);
RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]);
}
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 811ff231fc..4ed2bb49d4 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -400,6 +400,9 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
+ GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
+ GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
+
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index ca76a819ec..47f767425b 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -513,10 +513,6 @@ bool GodotCollisionSolver3D::solve_distance_world_boundary(const GodotShape3D *p
}
bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
- if (p_shape_A->is_concave()) {
- return false;
- }
-
if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
Vector3 a, b;
bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index c98409e2c4..813970848a 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -992,6 +992,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
Vector3 rel_vec = result.contact - (body->get_transform().origin + body->get_center_of_mass());
collision.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
+ collision.collider_angular_velocity = body->get_angular_velocity();
}
r_result->travel = safe * p_parameters.motion;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index c5a93cc390..bd4512a3d5 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -765,10 +765,16 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
+ ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer2D::joint_disable_collisions_between_bodies);
+ ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer2D::joint_is_disabled_collisions_between_bodies);
+
ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::pin_joint_set_param);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer2D::pin_joint_get_param);
+
ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index aecb687d5f..25912e9aca 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -943,6 +943,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
+ ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer3D::joint_disable_collisions_between_bodies);
+ ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies);
+
ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index ca1ff57c99..922baad663 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -541,6 +541,7 @@ public:
Vector3 position;
Vector3 normal;
Vector3 collider_velocity;
+ Vector3 collider_angular_velocity;
real_t depth = 0.0;
int local_shape = 0;
ObjectID collider_id;
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index 13c342d823..960f5a867a 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -135,6 +135,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref<RenderSceneBuffers>(); }
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
/* LIGHTMAP CAPTURE */
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 40f68eb118..19546968cd 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -32,16 +32,22 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
+#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
using namespace RendererRD;
+#define RB_SCOPE_SKY SNAME("sky_buffers")
+#define RB_HALF_TEXTURE SNAME("half_texture")
+#define RB_QUARTER_TEXTURE SNAME("quarter_texture")
+
////////////////////////////////////////////////////////////////////////////////
// SKY SHADER
@@ -204,18 +210,17 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
p_array[11] = 0;
}
-void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier) {
+void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier) {
SkyPushConstant sky_push_constant;
memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
- for (uint32_t v = 0; v < p_view_count; v++) {
- // We only need key components of our projection matrix
- sky_push_constant.projections[v][0] = p_projections[v].columns[2][0];
- sky_push_constant.projections[v][1] = p_projections[v].columns[0][0];
- sky_push_constant.projections[v][2] = p_projections[v].columns[2][1];
- sky_push_constant.projections[v][3] = p_projections[v].columns[1][1];
- }
+ // We only need key components of our projection matrix
+ sky_push_constant.projection[0] = p_projection.columns[2][0];
+ sky_push_constant.projection[1] = p_projection.columns[0][0];
+ sky_push_constant.projection[2] = p_projection.columns[2][1];
+ sky_push_constant.projection[3] = p_projection.columns[1][1];
+
sky_push_constant.position[0] = p_position.x;
sky_push_constant.position[1] = p_position.y;
sky_push_constant.position[2] = p_position.z;
@@ -540,28 +545,15 @@ void SkyRD::Sky::free() {
uniform_buffer = RID();
}
- if (half_res_pass.is_valid()) {
- RD::get_singleton()->free(half_res_pass);
- half_res_pass = RID();
- }
-
- if (quarter_res_pass.is_valid()) {
- RD::get_singleton()->free(quarter_res_pass);
- quarter_res_pass = RID();
- }
-
if (material.is_valid()) {
RSG::material_storage->material_free(material);
material = RID();
}
}
-RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
- return texture_uniform_sets[p_version];
- }
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
@@ -578,17 +570,18 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1; // half res
- if (half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
u.append_id(reflection.layers[0].views[1]);
} else {
- u.append_id(half_res_pass);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
} else {
- if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
+ RID half_texture = p_render_buffers->has_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE) ? p_render_buffers->get_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE) : RID();
+ if (half_texture.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES) {
+ u.append_id(half_texture);
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
}
}
uniforms.push_back(u);
@@ -597,24 +590,24 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2; // quarter res
- if (quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ if (reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
u.append_id(reflection.layers[0].views[2]);
} else {
- u.append_id(quarter_res_pass);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
} else {
- if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
+ RID quarter_texture = p_render_buffers->has_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE) ? p_render_buffers->get_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE) : RID();
+ if (quarter_texture.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES) {
+ u.append_id(quarter_texture);
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
}
}
uniforms.push_back(u);
}
- texture_uniform_sets[p_version] = RD::get_singleton()->uniform_set_create(uniforms, p_default_shader_rd, SKY_SET_TEXTURES);
- return texture_uniform_sets[p_version];
+ return UniformSetCacheRD::get_singleton()->get_cache_vec(p_default_shader_rd, SKY_SET_TEXTURES, uniforms);
}
bool SkyRD::Sky::set_radiance_size(int p_radiance_size) {
@@ -1020,11 +1013,17 @@ SkyRD::~SkyRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
}
-void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
+ ERR_FAIL_COND(p_render_buffers.is_null());
+
+ // make sure we support our view count
+ ERR_FAIL_COND(p_view_count == 0);
+ ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
+
SkyMaterialData *material = nullptr;
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
@@ -1055,31 +1054,12 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
material->set_as_used();
- // Invalidate supbass buffers if screen size changes
- if (sky->screen_size != p_screen_size) {
- sky->screen_size = p_screen_size;
- sky->screen_size.x = sky->screen_size.x < 4 ? 4 : sky->screen_size.x;
- sky->screen_size.y = sky->screen_size.y < 4 ? 4 : sky->screen_size.y;
- if (shader_data->uses_half_res) {
- if (sky->half_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->half_res_pass);
- sky->half_res_pass = RID();
- }
- invalidate_sky(sky);
- }
- if (shader_data->uses_quarter_res) {
- if (sky->quarter_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->quarter_res_pass);
- sky->quarter_res_pass = RID();
- }
- invalidate_sky(sky);
- }
- }
+ // Save our screen size, our buffers will already have been cleared
+ sky->screen_size.x = p_screen_size.x < 4 ? 4 : p_screen_size.x;
+ sky->screen_size.y = p_screen_size.y < 4 ? 4 : p_screen_size.y;
- // Create new subpass buffers if necessary
- if ((shader_data->uses_half_res && sky->half_res_pass.is_null()) ||
- (shader_data->uses_quarter_res && sky->quarter_res_pass.is_null()) ||
- sky->radiance.is_null()) {
+ // Trigger updating radiance buffers
+ if (sky->radiance.is_null()) {
invalidate_sky(sky);
update_dirty_skys();
}
@@ -1100,8 +1080,8 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
sky->reflection.dirty = true;
}
- if (!p_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
- sky->prev_position = p_transform.origin;
+ if (!p_cam_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
+ sky->prev_position = p_cam_transform.origin;
sky->reflection.dirty = true;
}
@@ -1229,7 +1209,20 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
}
}
- sky_scene_state.ubo.z_far = p_projection.get_z_far();
+ sky_scene_state.view_count = p_view_count;
+ sky_scene_state.cam_transform = p_cam_transform;
+ sky_scene_state.cam_projection = p_view_projections[0]; // We only use this when rendering a single view
+
+ // Our info in our UBO is only used if we're rendering stereo
+ for (uint32_t i = 0; i < p_view_count; i++) {
+ RendererRD::MaterialStorage::store_camera(p_view_projections[i].inverse(), sky_scene_state.ubo.view_inv_projections[i]);
+ sky_scene_state.ubo.view_eye_offsets[i][0] = p_view_eye_offsets[i].x;
+ sky_scene_state.ubo.view_eye_offsets[i][1] = p_view_eye_offsets[i].y;
+ sky_scene_state.ubo.view_eye_offsets[i][2] = p_view_eye_offsets[i].z;
+ sky_scene_state.ubo.view_eye_offsets[i][3] = 0.0;
+ }
+
+ sky_scene_state.ubo.z_far = p_view_projections[0].get_z_far(); // Should be the same for all projection
sky_scene_state.ubo.fog_enabled = RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_env);
sky_scene_state.ubo.fog_density = RendererSceneRenderRD::get_singleton()->environment_get_fog_density(p_env);
sky_scene_state.ubo.fog_aerial_perspective = RendererSceneRenderRD::get_singleton()->environment_get_fog_aerial_perspective(p_env);
@@ -1246,7 +1239,8 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
-void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier) {
+ ERR_FAIL_COND(p_render_buffers.is_null());
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -1324,6 +1318,8 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
correction.set_depth_correction(true);
cm = correction * cm;
+ // Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader.
+
if (shader_data->uses_quarter_res) {
RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
@@ -1334,10 +1330,10 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, p_transform.origin, p_luminance_multiplier);
+ _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
@@ -1353,10 +1349,10 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, p_transform.origin, p_luminance_multiplier);
+ _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
@@ -1368,10 +1364,10 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
RD::get_singleton()->draw_command_begin_label("Render Sky Cubemap");
for (int i = 0; i < 6; i++) {
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd, p_render_buffers);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, p_transform.origin, p_luminance_multiplier);
+ _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
@@ -1413,13 +1409,11 @@ void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D
}
}
-void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier) {
+ ERR_FAIL_COND(p_render_buffers.is_null());
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
-
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
@@ -1452,168 +1446,82 @@ void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth
ERR_FAIL_COND(!material);
SkyShaderData *shader_data = material->shader_data;
-
ERR_FAIL_COND(!shader_data);
- material->set_as_used();
-
- Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
- sky_transform.invert();
-
- float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
-
- // Camera
- Projection camera;
- uint32_t view_count = p_view_count;
- const Projection *projections = p_projections;
-
- if (custom_fov) {
- // With custom fov we don't support stereo...
- float near_plane = p_projections[0].get_z_near();
- float far_plane = p_projections[0].get_z_far();
- float aspect = p_projections[0].get_aspect();
-
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
-
- view_count = 1;
- projections = &camera;
+ if (!shader_data->uses_quarter_res && !shader_data->uses_half_res) {
+ return;
}
- sky_transform = sky_transform * p_transform.basis;
-
- if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
-
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->quarter_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
- RD::get_singleton()->draw_list_end();
- }
-
- if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
-
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->half_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
- RD::get_singleton()->draw_list_end();
- }
-
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
-
- RID texture_uniform_set;
- if (sky) {
- texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
- } else {
- texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
- }
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- _render_sky(draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
- RD::get_singleton()->draw_list_end();
-}
-
-void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(p_env.is_null());
-
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
-
- Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
- ERR_FAIL_COND(!sky);
-
- SkyMaterialData *material = nullptr;
- RID sky_material;
-
- sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
-
- if (sky_material.is_valid()) {
- material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
-
- if (!material) {
- sky_material = sky_shader.default_material;
- material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
- }
-
- ERR_FAIL_COND(!material);
-
- SkyShaderData *shader_data = material->shader_data;
-
- ERR_FAIL_COND(!shader_data);
-
material->set_as_used();
+ RENDER_TIMESTAMP("Setup Sky Resolution Buffers");
+ RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers");
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
- Projection camera;
- uint32_t view_count = p_view_count;
- const Projection *projections = p_projections;
+ Projection projection = sky_scene_state.cam_projection;
- if (custom_fov) {
+ if (custom_fov && sky_scene_state.view_count == 1) {
// With custom fov we don't support stereo...
- float near_plane = p_projections[0].get_z_near();
- float far_plane = p_projections[0].get_z_far();
- float aspect = p_projections[0].get_aspect();
-
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
+ float near_plane = projection.get_z_near();
+ float far_plane = projection.get_z_far();
+ float aspect = projection.get_aspect();
- view_count = 1;
- projections = &camera;
+ projection.set_perspective(custom_fov, aspect, near_plane, far_plane);
}
- sky_transform = sky_transform * p_transform.basis;
+ sky_transform = sky_transform * sky_scene_state.cam_transform.basis;
if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
+
+ // Grab texture and framebuffer from cache, create if needed...
+ uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ Size2i quarter_size = sky->screen_size / 4;
+ RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, quarter_size);
+ RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture);
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
Vector<Color> clear_colors;
clear_colors.push_back(Color(0.0, 0.0, 0.0));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->quarter_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ _render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
- RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
+ // Grab texture and framebuffer from cache, create if needed...
+ uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ Size2i half_size = sky->screen_size / 2;
+ RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, half_size);
+ RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture);
+
+ RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
Vector<Color> clear_colors;
clear_colors.push_back(Color(0.0, 0.0, 0.0));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- _render_sky(draw_list, p_time, sky->half_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ _render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
RD::get_singleton()->draw_list_end();
}
+
+ RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
}
-void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier) {
+ ERR_FAIL_COND(p_render_buffers.is_null());
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
- ERR_FAIL_COND(p_view_count == 0);
- ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
-
Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
@@ -1646,7 +1554,6 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
ERR_FAIL_COND(!material);
SkyShaderData *shader_data = material->shader_data;
-
ERR_FAIL_COND(!shader_data);
material->set_as_used();
@@ -1657,34 +1564,29 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
- Projection camera;
- uint32_t view_count = p_view_count;
- const Projection *projections = p_projections;
+ Projection projection = sky_scene_state.cam_projection;
- if (custom_fov) {
+ if (custom_fov && sky_scene_state.view_count == 1) {
// With custom fov we don't support stereo...
- float near_plane = p_projections[0].get_z_near();
- float far_plane = p_projections[0].get_z_far();
- float aspect = p_projections[0].get_aspect();
+ float near_plane = projection.get_z_near();
+ float far_plane = projection.get_z_far();
+ float aspect = projection.get_aspect();
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
-
- view_count = 1;
- projections = &camera;
+ projection.set_perspective(custom_fov, aspect, near_plane, far_plane);
}
- sky_transform = sky_transform * p_transform.basis;
+ sky_transform = sky_transform * sky_scene_state.cam_transform.basis;
- PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
RID texture_uniform_set;
if (sky) {
- texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
+ texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd, p_render_buffers);
} else {
texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
}
- _render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, p_transform.origin, p_luminance_multiplier);
+ _render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier);
}
void SkyRD::invalidate_sky(Sky *p_sky) {
@@ -1699,9 +1601,11 @@ void SkyRD::update_dirty_skys() {
Sky *sky = dirty_sky_list;
while (sky) {
- bool texture_set_dirty = false;
//update sky configuration if texture is missing
+ // TODO See if we can move this into `update_radiance_buffers` and remove our dirty_sky logic.
+ // As this is basically a duplicate of the logic in reflection probes we could move this logic
+ // into RenderSceneBuffersRD and use that from both places.
if (sky->radiance.is_null()) {
int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1;
@@ -1744,47 +1648,6 @@ void SkyRD::update_dirty_skys() {
sky->reflection.update_reflection_data(sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
}
- texture_set_dirty = true;
- }
-
- // Create subpass buffers if they haven't been created already
- if (sky->half_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->half_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
- RD::TextureFormat tformat;
- tformat.format = texture_format;
- tformat.width = sky->screen_size.x / 2;
- tformat.height = sky->screen_size.y / 2;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- Vector<RID> texs;
- texs.push_back(sky->half_res_pass);
- sky->half_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
- texture_set_dirty = true;
- }
-
- if (sky->quarter_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->quarter_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
- RD::TextureFormat tformat;
- tformat.format = texture_format;
- tformat.width = sky->screen_size.x / 4;
- tformat.height = sky->screen_size.y / 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- Vector<RID> texs;
- texs.push_back(sky->quarter_res_pass);
- sky->quarter_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
- texture_set_dirty = true;
- }
-
- if (texture_set_dirty) {
- for (int i = 0; i < SKY_TEXTURE_SET_MAX; i++) {
- if (sky->texture_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(sky->texture_uniform_sets[i])) {
- RD::get_singleton()->free(sky->texture_uniform_sets[i]);
- sky->texture_uniform_sets[i] = RID();
- }
- }
}
sky->reflection.dirty = true;
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index 607339b24e..6e0ebb5f8e 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -99,11 +99,11 @@ private:
struct SkyPushConstant {
float orientation[12]; // 48 - 48
- float projections[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 80
- float position[3]; // 12 - 92
- float time; // 4 - 96
- float pad[3]; // 12 - 108
- float luminance_multiplier; // 4 - 112
+ float projection[4]; // 16 - 64
+ float position[3]; // 12 - 76
+ float time; // 4 - 80
+ float pad[3]; // 12 - 92
+ float luminance_multiplier; // 4 - 96
// 128 is the max size of a push constant. We can replace "pad" but we can't add any more.
};
@@ -134,32 +134,39 @@ private:
virtual ~SkyShaderData();
};
- void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier);
+ void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier);
public:
struct SkySceneState {
struct UBO {
- uint32_t volumetric_fog_enabled; // 4 - 4
- float volumetric_fog_inv_length; // 4 - 8
- float volumetric_fog_detail_spread; // 4 - 12
- float volumetric_fog_sky_affect; // 4 - 16
-
- uint32_t fog_enabled; // 4 - 20
- float fog_sky_affect; // 4 - 24
- float fog_density; // 4 - 28
- float fog_sun_scatter; // 4 - 32
-
- float fog_light_color[3]; // 12 - 44
- float fog_aerial_perspective; // 4 - 48
-
- float z_far; // 4 - 52
- uint32_t directional_light_count; // 4 - 56
- uint32_t pad1; // 4 - 60
- uint32_t pad2; // 4 - 64
+ float view_inv_projections[RendererSceneRender::MAX_RENDER_VIEWS][16]; // 2 x 64 - 128
+ float view_eye_offsets[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 160
+
+ uint32_t volumetric_fog_enabled; // 4 - 164
+ float volumetric_fog_inv_length; // 4 - 168
+ float volumetric_fog_detail_spread; // 4 - 172
+ float volumetric_fog_sky_affect; // 4 - 176
+
+ uint32_t fog_enabled; // 4 - 180
+ float fog_sky_affect; // 4 - 184
+ float fog_density; // 4 - 188
+ float fog_sun_scatter; // 4 - 192
+
+ float fog_light_color[3]; // 12 - 204
+ float fog_aerial_perspective; // 4 - 208
+
+ float z_far; // 4 - 212
+ uint32_t directional_light_count; // 4 - 216
+ uint32_t pad1; // 4 - 220
+ uint32_t pad2; // 4 - 224
};
UBO ubo;
+ uint32_t view_count = 1;
+ Transform3D cam_transform;
+ Projection cam_projection;
+
SkyDirectionalLightData *directional_lights = nullptr;
SkyDirectionalLightData *last_frame_directional_lights = nullptr;
uint32_t max_directional_lights;
@@ -238,13 +245,10 @@ public:
struct Sky {
RID radiance;
- RID half_res_pass;
- RID half_res_framebuffer;
RID quarter_res_pass;
RID quarter_res_framebuffer;
Size2i screen_size;
- RID texture_uniform_sets[SKY_TEXTURE_SET_MAX];
RID uniform_set;
RID material;
@@ -267,7 +271,7 @@ public:
void free();
- RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd);
+ RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers);
bool set_radiance_size(int p_radiance_size);
bool set_mode(RS::SkyMode p_mode);
bool set_material(RID p_material);
@@ -291,11 +295,10 @@ public:
void set_texture_format(RD::DataFormat p_texture_format);
~SkyRD();
- void setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
- void update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
- void draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); // only called by clustered renderer
- void update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
- void draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
+ void setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0);
+ void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0);
+ void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0);
void invalidate_sky(Sky *p_sky);
void update_dirty_skys();
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 608f7ff958..5b465fb45c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1162,6 +1162,7 @@ void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_
ERR_FAIL_COND(p_render_buffers.is_null());
Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ ERR_FAIL_COND(rb_data.is_null());
ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI));
Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI);
@@ -1332,7 +1333,9 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
Ref<RenderBufferDataForwardClustered> rb_data;
- if (rb.is_valid()) {
+ if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
}
@@ -1485,7 +1488,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
current_cluster_builder->bake_cluster();
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
bool directional_shadows = RendererRD::LightStorage::get_singleton()->has_directional_shadows(directional_light_count);
_update_volumetric_fog(rb, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, p_render_data->voxel_gi_count, *p_render_data->fog_volumes);
}
@@ -1551,7 +1554,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ }
}
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
@@ -1570,32 +1577,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
// obtain cluster builder
- if (rb_data.is_valid()) {
- current_cluster_builder = rb_data->cluster_builder;
- } else if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
+ if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared);
if (p_render_data->camera_attributes.is_valid()) {
light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes));
}
- } else {
- ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
- current_cluster_builder = nullptr;
- }
+ } else if (rb_data.is_valid()) {
+ current_cluster_builder = rb_data->cluster_builder;
- p_render_data->voxel_gi_count = 0;
+ p_render_data->voxel_gi_count = 0;
- if (rb.is_valid()) {
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- if (sdfgi.is_valid()) {
- sdfgi->update_cascades();
- sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
- sdfgi->update_light();
+ if (rb.is_valid()) {
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ if (sdfgi.is_valid()) {
+ sdfgi->update_cascades();
+ sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
+ sdfgi->update_light();
+ }
}
- }
- gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
+ gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
+ }
+ } else {
+ ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
+ current_cluster_builder = nullptr;
}
if (current_cluster_builder != nullptr) {
@@ -1636,7 +1643,21 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
bool using_ssil = p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
- if (rb.is_valid()) {
+ if (p_render_data->reflection_probe.is_valid()) {
+ uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
+ screen_size.x = resolution;
+ screen_size.y = resolution;
+
+ color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+ color_only_framebuffer = color_framebuffer;
+ depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+
+ if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ p_render_data->environment = RID(); //no environment on interiors
+ }
+
+ reverse_cull = true; // for some reason our views are inverted
+ } else if (rb.is_valid()) {
screen_size = rb->get_internal_size();
if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
@@ -1688,20 +1709,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
color_only_framebuffer = rb_data->get_color_only_fb();
- } else if (p_render_data->reflection_probe.is_valid()) {
- uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
- screen_size.x = resolution;
- screen_size.y = resolution;
-
- color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
- color_only_framebuffer = color_framebuffer;
- depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
-
- if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- p_render_data->environment = RID(); //no environment on interiors
- }
-
- reverse_cull = true; // for some reason our views are inverted
} else {
ERR_FAIL(); //bug?
}
@@ -1790,29 +1797,40 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
default: {
}
}
+
// setup sky if used for ambient, reflections, or background
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- Projection projection = p_render_data->scene_data->cam_projection;
+
+ // Setup our sky render information for this frame/viewport
if (p_render_data->reflection_probe.is_valid()) {
+ Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->scene_data->cam_projection;
- }
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.setup(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->scene_data->cam_transform, screen_size, this);
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ } else {
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ }
sky_energy_multiplier *= bg_energy_multiplier;
RID sky_rid = environment_get_sky(p_render_data->environment);
if (sky_rid.is_valid()) {
- sky.update(p_render_data->environment, projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
+ sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
draw_sky = false;
}
+
+ if (draw_sky || draw_sky_fog_only) {
+ // update sky half/quarter res buffers (if required)
+ sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
+ }
+
RD::get_singleton()->draw_command_end_label();
}
} else {
@@ -1962,15 +1980,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Render Sky");
RD::get_singleton()->draw_command_begin_label("Draw Sky");
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- if (p_render_data->reflection_probe.is_valid()) {
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- } else {
- sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- }
+ sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_energy_multiplier);
+
+ RD::get_singleton()->draw_list_end();
RD::get_singleton()->draw_command_end_label();
}
@@ -2047,7 +2061,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Resolve");
- if (rb.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb_data.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
@@ -2066,12 +2080,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid() && taa && rb->get_use_taa()) {
+ if (rb_data.is_valid() && taa && rb->get_use_taa()) {
RENDER_TIMESTAMP("TAA")
taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far);
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
_debug_draw_cluster(rb);
RENDER_TIMESTAMP("Tonemap");
@@ -2079,7 +2093,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_render_buffers_post_process_and_tonemap(p_render_data);
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
_render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) {
@@ -2869,7 +2883,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ }
}
//default render buffer and scene state uniform set
@@ -3302,6 +3320,99 @@ void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, flo
RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
+void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+ Ref<RendererRD::GI::SDFGI> sdfgi;
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ }
+
+ bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
+
+ if (!needs_sdfgi) {
+ if (sdfgi.is_valid()) {
+ // delete it
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+ return;
+ }
+
+ static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
+ uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
+
+ if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
+ //configuration changed, erase
+ sdfgi.unref();
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ }
+
+ if (sdfgi.is_null()) {
+ // re-create
+ sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
+ rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
+ } else {
+ //check for updates
+ sdfgi->update(p_environment, p_world_position);
+ }
+}
+
+int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), 0);
+
+ if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ return 0;
+ }
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+
+ int dirty_count = 0;
+ for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
+ const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
+
+ if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
+ dirty_count++;
+ } else {
+ for (int j = 0; j < 3; j++) {
+ if (c.dirty_regions[j] != 0) {
+ dirty_count++;
+ }
+ }
+ }
+ }
+
+ return dirty_count;
+}
+
+AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), AABB());
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
+
+ int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
+ ERR_FAIL_COND_V(c == -1, AABB());
+ return bounds;
+}
+
+uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND_V(rb.is_null(), -1);
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ ERR_FAIL_COND_V(sdfgi.is_null(), -1);
+
+ return sdfgi->get_pending_region_data(p_region, from, size, bounds);
+}
+
void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() {
if (dirty_list_element.in_list()) {
return;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index a5e8bb76d9..3399382b56 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -650,6 +650,16 @@ public:
_update_render_base_uniform_set();
}
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
+ RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
+
+ /* GEOMETRY INSTANCE */
+
virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 6abf41a76f..914ca25899 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -256,6 +256,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false;
}
+ bool depth_pre_pass_enabled = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable"));
for (int i = 0; i < CULL_VARIANT_MAX; i++) {
RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
@@ -307,8 +308,16 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
continue;
}
- RD::PipelineColorBlendState blend_state;
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ if (depth_pre_pass_enabled && casts_shadows()) {
+ // We already have a depth from the depth pre-pass, there is no need to write it again.
+ // In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
+ // This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
+ depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
+ depth_stencil.enable_depth_write = false;
+ }
+
+ RD::PipelineColorBlendState blend_state;
RD::PipelineMultisampleState multisample_state;
int shader_flags = 0;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index e47ca8dd73..53bcb1c038 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -361,7 +361,11 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
Ref<RenderSceneBuffersRD> rb;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ }
}
// default render buffer and scene state uniform set
@@ -640,7 +644,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
Ref<RenderBufferDataForwardMobile> rb_data;
if (p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
+ }
}
RENDER_TIMESTAMP("Prepare 3D Scene");
@@ -689,7 +697,21 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
}
- if (rb_data.is_valid()) {
+ if (p_render_data->reflection_probe.is_valid()) {
+ uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
+ screen_size.x = resolution;
+ screen_size.y = resolution;
+
+ framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+
+ if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ p_render_data->environment = RID(); //no environment on interiors
+ }
+
+ reverse_cull = true;
+ using_subpass_transparent = true; // we ignore our screen/depth texture here
+ using_subpass_post_process = false; // not applicable at all for reflection probes.
+ } else if (rb_data.is_valid()) {
// setup rendering to render buffer
screen_size = p_render_data->render_buffers->get_internal_size();
@@ -717,20 +739,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
// only opaque and sky as subpasses
framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_TWO_SUBPASSES);
}
- } else if (p_render_data->reflection_probe.is_valid()) {
- uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
- screen_size.x = resolution;
- screen_size.y = resolution;
-
- framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
-
- if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- p_render_data->environment = RID(); //no environment on interiors
- }
-
- reverse_cull = true;
- using_subpass_transparent = true; // we ignore our screen/depth texture here
- using_subpass_post_process = false; // not applicable at all for reflection probes.
} else {
ERR_FAIL(); //bug?
}
@@ -796,7 +804,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
draw_sky = true;
} break;
case RS::ENV_BG_CANVAS: {
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
RID dest_framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
copy_effects->copy_to_fb_rect(texture, dest_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
@@ -811,55 +819,45 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
default: {
}
}
+
// setup sky if used for ambient, reflections, or background
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- Projection projection = p_render_data->scene_data->cam_projection;
+
+ // Setup our sky render information for this frame/viewport
if (p_render_data->reflection_probe.is_valid()) {
+ Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->scene_data->cam_projection;
- }
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.setup(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->scene_data->cam_transform, screen_size, this);
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ } else {
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, screen_size, this);
+ }
sky_energy_multiplier *= bg_energy_multiplier;
RID sky_rid = environment_get_sky(p_render_data->environment);
if (sky_rid.is_valid()) {
- sky.update(p_render_data->environment, projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
+ sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
draw_sky = false;
}
+
+ if (draw_sky || draw_sky_fog_only) {
+ // update sky half/quarter res buffers (if required)
+ sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier);
+ }
RD::get_singleton()->draw_command_end_label(); // Setup Sky
}
} else {
clear_color = p_default_bg_color;
}
- // update sky buffers (if required)
- if (draw_sky || draw_sky_fog_only) {
- // !BAS! @TODO See if we can limit doing some things double and maybe even move this into _pre_opaque_render
- // and change Forward Clustered in the same way as we have here (but without using subpasses)
- RENDER_TIMESTAMP("Setup Sky Resolution Buffers");
-
- RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers");
-
- if (p_render_data->reflection_probe.is_valid()) {
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.update_res_buffers(p_render_data->environment, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- } else {
- sky.update_res_buffers(p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- }
-
- RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
- }
-
_pre_opaque_render(p_render_data);
uint32_t spec_constant_base_flags = 0;
@@ -944,16 +942,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only) {
RD::get_singleton()->draw_command_begin_label("Draw Sky Subpass");
+ // Note, sky.setup should have been called up above and setup stuff we need.
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
- if (p_render_data->reflection_probe.is_valid()) {
- Projection correction;
- correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->scene_data->cam_projection;
- sky.draw(draw_list, p_render_data->environment, framebuffer, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- } else {
- sky.draw(draw_list, p_render_data->environment, framebuffer, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
- }
+ sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_energy_multiplier);
RD::get_singleton()->draw_command_end_label(); // Draw Sky Subpass
@@ -1021,7 +1014,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
} else {
RENDER_TIMESTAMP("Render Transparent");
- framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
+ if (rb_data.is_valid()) {
+ framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
+ }
// this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation
// _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 0f5a229d61..7ed6061def 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -555,6 +555,15 @@ public:
virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override;
+ /* SDFGI UPDATE */
+
+ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }
+ virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }
+ virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }
+
+ /* GEOMETRY INSTANCE */
+
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 3d84d47333..1242c11bea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -51,99 +51,6 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
}
}
-void RendererSceneRenderRD::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND(rb.is_null());
- Ref<RendererRD::GI::SDFGI> sdfgi;
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- }
-
- bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
-
- if (!needs_sdfgi) {
- if (sdfgi.is_valid()) {
- // delete it
- sdfgi.unref();
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- }
- return;
- }
-
- static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
- uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
-
- if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) {
- //configuration changed, erase
- sdfgi.unref();
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- }
-
- if (sdfgi.is_null()) {
- // re-create
- sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size);
- rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
- } else {
- //check for updates
- sdfgi->update(p_environment, p_world_position);
- }
-}
-
-int RendererSceneRenderRD::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const {
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), 0);
-
- if (!rb->has_custom_data(RB_SCOPE_SDFGI)) {
- return 0;
- }
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
-
- int dirty_count = 0;
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- const RendererRD::GI::SDFGI::Cascade &c = sdfgi->cascades[i];
-
- if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
- dirty_count++;
- } else {
- for (int j = 0; j < 3; j++) {
- if (c.dirty_regions[j] != 0) {
- dirty_count++;
- }
- }
- }
- }
-
- return dirty_count;
-}
-
-AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), AABB());
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- ERR_FAIL_COND_V(sdfgi.is_null(), AABB());
-
- int c = sdfgi->get_pending_region_data(p_region, from, size, bounds);
- ERR_FAIL_COND_V(c == -1, AABB());
- return bounds;
-}
-
-uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- Ref<RenderSceneBuffersRD> rb = p_render_buffers;
- ERR_FAIL_COND_V(rb.is_null(), -1);
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- ERR_FAIL_COND_V(sdfgi.is_null(), -1);
-
- return sdfgi->get_pending_region_data(p_region, from, size, bounds);
-}
-
RID RendererSceneRenderRD::sky_allocate() {
return sky.allocate_sky_rid();
}
@@ -1002,10 +909,20 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
}
void RendererSceneRenderRD::_update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers) {
- if (p_render_buffers.is_valid() && vrs) {
+ if (p_render_buffers.is_null()) {
+ return;
+ }
+
+ RID render_target = p_render_buffers->get_render_target();
+ if (render_target.is_null()) {
+ // must be rendering reflection probes
+ return;
+ }
+
+ if (vrs) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_buffers->get_render_target());
+ RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(render_target);
if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) {
RID vrs_texture = p_render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
@@ -1157,7 +1074,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
}
Color clear_color;
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
clear_color = texture_storage->render_target_get_clear_request_color(rb->get_render_target());
} else {
clear_color = RSG::texture_storage->get_default_clear_color();
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index d813d96f77..704cb37c91 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -217,14 +217,6 @@ public:
RendererRD::SkyRD *get_sky() { return &sky; }
- /* SDFGI UPDATE */
-
- virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
- virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override;
- virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
- virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override;
- RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
-
/* SKY API */
virtual RID sky_allocate() override;
diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
index d523461600..bf974a3fd5 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
@@ -14,7 +14,7 @@ layout(location = 0) out vec2 uv_interp;
layout(push_constant, std430) uniform Params {
mat3 orientation;
- vec4 projections[MAX_VIEWS];
+ vec4 projection; // only applicable if not multiview
vec3 position;
float time;
vec3 pad;
@@ -54,7 +54,7 @@ layout(location = 0) in vec2 uv_interp;
layout(push_constant, std430) uniform Params {
mat3 orientation;
- vec4 projections[MAX_VIEWS];
+ vec4 projection; // only applicable if not multiview
vec3 position;
float time;
vec3 pad;
@@ -82,7 +82,10 @@ layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalShaderUnifor
}
global_shader_uniforms;
-layout(set = 0, binding = 2, std140) uniform SceneData {
+layout(set = 0, binding = 2, std140) uniform SkySceneData {
+ mat4 view_inv_projections[2];
+ vec4 view_eye_offsets[2];
+
bool volumetric_fog_enabled; // 4 - 4
float volumetric_fog_inv_length; // 4 - 8
float volumetric_fog_detail_spread; // 4 - 12
@@ -101,7 +104,7 @@ layout(set = 0, binding = 2, std140) uniform SceneData {
uint pad1; // 4 - 60
uint pad2; // 4 - 64
}
-scene_data;
+sky_scene_data;
struct DirectionalLightData {
vec4 direction_energy;
@@ -124,6 +127,9 @@ layout(set = 2, binding = 0) uniform textureCube radiance;
#ifdef USE_CUBEMAP_PASS
layout(set = 2, binding = 1) uniform textureCube half_res;
layout(set = 2, binding = 2) uniform textureCube quarter_res;
+#elif defined(USE_MULTIVIEW)
+layout(set = 2, binding = 1) uniform texture2DArray half_res;
+layout(set = 2, binding = 2) uniform texture2DArray quarter_res;
#else
layout(set = 2, binding = 1) uniform texture2D half_res;
layout(set = 2, binding = 2) uniform texture2D quarter_res;
@@ -169,15 +175,15 @@ vec4 volumetric_fog_process(vec2 screen_uv) {
}
vec4 fog_process(vec3 view, vec3 sky_color) {
- vec3 fog_color = mix(scene_data.fog_light_color, sky_color, scene_data.fog_aerial_perspective);
+ vec3 fog_color = mix(sky_scene_data.fog_light_color, sky_color, sky_scene_data.fog_aerial_perspective);
- if (scene_data.fog_sun_scatter > 0.001) {
+ if (sky_scene_data.fog_sun_scatter > 0.001) {
vec4 sun_scatter = vec4(0.0);
float sun_total = 0.0;
- for (uint i = 0; i < scene_data.directional_light_count; i++) {
+ for (uint i = 0; i < sky_scene_data.directional_light_count; i++) {
vec3 light_color = directional_lights.data[i].color_size.xyz * directional_lights.data[i].direction_energy.w;
float light_amount = pow(max(dot(view, directional_lights.data[i].direction_energy.xyz), 0.0), 8.0);
- fog_color += light_color * light_amount * scene_data.fog_sun_scatter;
+ fog_color += light_color * light_amount * sky_scene_data.fog_sun_scatter;
}
}
@@ -186,9 +192,17 @@ vec4 fog_process(vec3 view, vec3 sky_color) {
void main() {
vec3 cube_normal;
+#ifdef USE_MULTIVIEW
+ // In multiview our projection matrices will contain positional and rotational offsets that we need to properly unproject.
+ vec4 unproject = vec4(uv_interp.x, -uv_interp.y, 1.0, 1.0);
+ vec4 unprojected = sky_scene_data.view_inv_projections[ViewIndex] * unproject;
+ cube_normal = unprojected.xyz / unprojected.w;
+ cube_normal += sky_scene_data.view_eye_offsets[ViewIndex].xyz;
+#else
cube_normal.z = -1.0;
- cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
- cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
+ cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projection.x)) / params.projection.y;
+ cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projection.z)) / params.projection.w;
+#endif
cube_normal = mat3(params.orientation) * cube_normal;
cube_normal = normalize(cube_normal);
@@ -209,20 +223,33 @@ void main() {
vec4 custom_fog = vec4(0.0);
#ifdef USE_CUBEMAP_PASS
+
#ifdef USES_HALF_RES_COLOR
half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) / params.luminance_multiplier;
#endif
#ifdef USES_QUARTER_RES_COLOR
quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) / params.luminance_multiplier;
#endif
+
#else
+
#ifdef USES_HALF_RES_COLOR
+#ifdef USE_MULTIVIEW
+ half_res_color = textureLod(sampler2DArray(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(uv, ViewIndex), 0.0) / params.luminance_multiplier;
+#else
half_res_color = textureLod(sampler2D(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0) / params.luminance_multiplier;
-#endif
+#endif // USE_MULTIVIEW
+#endif // USES_HALF_RES_COLOR
+
#ifdef USES_QUARTER_RES_COLOR
+#ifdef USE_MULTIVIEW
+ quarter_res_color = textureLod(sampler2DArray(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(uv, ViewIndex), 0.0) / params.luminance_multiplier;
+#else
quarter_res_color = textureLod(sampler2D(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0) / params.luminance_multiplier;
-#endif
-#endif
+#endif // USE_MULTIVIEW
+#endif // USES_QUARTER_RES_COLOR
+
+#endif //USE_CUBEMAP_PASS
{
@@ -236,14 +263,14 @@ void main() {
#if !defined(DISABLE_FOG) && !defined(USE_CUBEMAP_PASS)
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
- if (scene_data.fog_enabled) {
+ if (sky_scene_data.fog_enabled) {
vec4 fog = fog_process(cube_normal, frag_color.rgb);
- frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * scene_data.fog_sky_affect);
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * sky_scene_data.fog_sky_affect);
}
- if (scene_data.volumetric_fog_enabled) {
+ if (sky_scene_data.volumetric_fog_enabled) {
vec4 fog = volumetric_fog_process(uv);
- frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * scene_data.volumetric_fog_sky_affect);
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a * sky_scene_data.volumetric_fog_sky_affect);
}
if (custom_fog.a > 0.0) {
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index ff882c1992..637aff9aac 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -1315,6 +1315,10 @@ void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_s
ra->reflections.clear();
}
+
+ if (ra->render_buffers.is_valid()) {
+ ra->render_buffers->cleanup();
+ }
}
int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
@@ -1360,6 +1364,9 @@ void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
ERR_FAIL_COND(!atlas);
ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
atlas->reflections.write[rpi->atlas_index].owner = RID();
+
+ // TODO investigate if this is enough? shouldn't we be freeing our textures and framebuffers?
+
rpi->atlas_index = -1;
rpi->atlas = RID();
}
@@ -1398,6 +1405,10 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
+ if (atlas->render_buffers.is_null()) {
+ atlas->render_buffers.instantiate();
+ }
+
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
@@ -1455,6 +1466,9 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
Vector<RID> fb;
fb.push_back(atlas->depth_buffer);
atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
+
+ atlas->render_buffers->cleanup();
+ atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size));
}
if (rpi->atlas_index == -1) {
@@ -1494,6 +1508,13 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
return true;
}
+Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
+ ERR_FAIL_COND_V(!atlas, Ref<RenderSceneBuffersRD>());
+
+ return atlas->render_buffers;
+}
+
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index 79006ad982..d31924eeb0 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -38,6 +38,7 @@
#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
#include "servers/rendering/renderer_rd/environment/sky.h"
#include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/utilities.h"
@@ -256,6 +257,8 @@ private:
Vector<Reflection> reflections;
+ Ref<RenderSceneBuffersRD> render_buffers; // Further render buffers used.
+
ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer.
};
@@ -846,6 +849,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
uint32_t reflection_probe_instance_get_resolution(RID p_instance);
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index 0c2092f03e..12ba29a0b8 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -202,6 +202,30 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna
vrs_texture = create_texture(RB_SCOPE_VRS, RB_TEXTURE, RD::DATA_FORMAT_R8_UINT, usage_bits, RD::TEXTURE_SAMPLES_1, vrs->get_vrs_texture_size(internal_size));
}
+ // (re-)configure any named buffers
+ for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
+ E.value->configure(this);
+ }
+}
+
+void RenderSceneBuffersRD::configure_for_reflections(const Size2i p_reflection_size) {
+ // For now our render buffers for reflections are only used for effects/environment (Sky/Fog/Etc)
+ // Possibly at some point move our entire reflection atlas buffer management into this class
+
+ target_size = p_reflection_size;
+ internal_size = p_reflection_size;
+ render_target = RID();
+ fsr_sharpness = 0.0;
+ msaa_3d = RS::VIEWPORT_MSAA_DISABLED;
+ screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ use_taa = false;
+ use_debanding = false;
+ view_count = 1;
+
+ // cleanout any old buffers we had.
+ cleanup();
+
+ // (re-)configure any named buffers
for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
E.value->configure(this);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
index 6907f69b93..4b82f70e1a 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
@@ -140,6 +140,7 @@ public:
void cleanup();
virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+ void configure_for_reflections(const Size2i p_reflection_size);
virtual void set_fsr_sharpness(float p_fsr_sharpness) override;
virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override;
virtual void set_use_debanding(bool p_use_debanding) override;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index a378c3fde8..675e81c62a 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2945,7 +2945,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
scene_render->set_scene_pass(render_pass);
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
}
@@ -3027,7 +3027,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
{ //sdfgi
cull.sdfgi.region_count = 0;
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
cull.sdfgi.cascade_light_count = 0;
uint32_t prev_cascade = 0xFFFFFFFF;
@@ -3229,6 +3229,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//render SDFGI
{
+ // Q: Should this whole block be skipped if we're rendering our reflection probe?
+
sdfgi_update_data.update_static = false;
if (cull.sdfgi.region_count > 0) {
@@ -3254,7 +3256,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
}
- if (p_render_buffers.is_valid()) {
+ if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
sdfgi_update_data.directional_lights = &directional_lights;
sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
@@ -3407,7 +3409,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RendererSceneRender::CameraData camera_data;
camera_data.set_camera(xform, cm, false, false);
- Ref<RenderSceneBuffers> render_buffers;
+ Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas);
_render_scene(&camera_data, render_buffers, environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
} else {
diff --git a/servers/rendering/renderer_scene_occlusion_cull.cpp b/servers/rendering/renderer_scene_occlusion_cull.cpp
index e1ca5a7103..627e6941cf 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.cpp
+++ b/servers/rendering/renderer_scene_occlusion_cull.cpp
@@ -60,6 +60,8 @@ void RendererSceneOcclusionCull::HZBuffer::clear() {
if (debug_image.is_valid()) {
debug_image.unref();
}
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(debug_texture);
}
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index df5b893cd5..ea3b4d4c44 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -31,6 +31,7 @@
#ifndef LIGHT_STORAGE_H
#define LIGHT_STORAGE_H
+#include "render_scene_buffers.h"
#include "servers/rendering_server.h"
class RendererLightStorage {
@@ -142,6 +143,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) = 0;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
/* LIGHTMAP */
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index ec4ae98397..b437ed1512 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -123,6 +123,7 @@ XRInterface::XRInterface() {}
XRInterface::~XRInterface() {
if (vrs.vrs_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(vrs.vrs_texture);
vrs.vrs_texture = RID();
}
diff --git a/tests/core/object/test_object.h b/tests/core/object/test_object.h
index f5c5de7fdf..5feb3a4054 100644
--- a/tests/core/object/test_object.h
+++ b/tests/core/object/test_object.h
@@ -281,6 +281,84 @@ TEST_CASE("[Object] Absent name getter") {
actual_value == Variant(),
"The returned value should equal nil variant.");
}
+
+TEST_CASE("[Object] Signals") {
+ Object object;
+
+ CHECK_FALSE(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_before;
+ object.get_signal_list(&signals_before);
+
+ object.add_user_signal(MethodInfo("my_custom_signal"));
+
+ CHECK(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_after;
+ object.get_signal_list(&signals_after);
+
+ // Should be one more signal.
+ CHECK_EQ(signals_before.size() + 1, signals_after.size());
+
+ SUBCASE("Adding the same user signal again should not have any effect") {
+ CHECK(object.has_signal("my_custom_signal"));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo("my_custom_signal"));
+ ERR_PRINT_ON;
+ CHECK(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_after_existing_added;
+ object.get_signal_list(&signals_after_existing_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
+ }
+
+ SUBCASE("Trying to add a preexisting signal should not have any effect") {
+ CHECK(object.has_signal("script_changed"));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo("script_changed"));
+ ERR_PRINT_ON;
+ CHECK(object.has_signal("script_changed"));
+
+ List<MethodInfo> signals_after_existing_added;
+ object.get_signal_list(&signals_after_existing_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
+ }
+
+ SUBCASE("Adding an empty signal should not have any effect") {
+ CHECK_FALSE(object.has_signal(""));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo(""));
+ ERR_PRINT_ON;
+ CHECK_FALSE(object.has_signal(""));
+
+ List<MethodInfo> signals_after_empty_added;
+ object.get_signal_list(&signals_after_empty_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_empty_added.size());
+ }
+
+ SUBCASE("Emitting a non existing signal will return an error") {
+ Error err = object.emit_signal("some_signal");
+ CHECK(err == ERR_UNAVAILABLE);
+ }
+
+ SUBCASE("Emitting an existing signal should call the connected method") {
+ Array empty_signal_args;
+ empty_signal_args.push_back(Array());
+
+ SIGNAL_WATCH(&object, "my_custom_signal");
+ SIGNAL_CHECK_FALSE("my_custom_signal");
+
+ Error err = object.emit_signal("my_custom_signal");
+ CHECK(err == OK);
+
+ SIGNAL_CHECK("my_custom_signal", empty_signal_args);
+ SIGNAL_UNWATCH(&object, "my_custom_signal");
+ }
+}
+
} // namespace TestObject
#endif // TEST_OBJECT_H
diff --git a/tests/scene/test_gradient.h b/tests/scene/test_gradient.h
index b0e6128932..6049abbec2 100644
--- a/tests/scene/test_gradient.h
+++ b/tests/scene/test_gradient.h
@@ -42,7 +42,7 @@ TEST_CASE("[Gradient] Default gradient") {
Ref<Gradient> gradient = memnew(Gradient);
CHECK_MESSAGE(
- gradient->get_points_count() == 2,
+ gradient->get_point_count() == 2,
"Default gradient should contain the expected number of points.");
CHECK_MESSAGE(
@@ -77,7 +77,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified in order)") {
gradient->set_points(points);
CHECK_MESSAGE(
- gradient->get_points_count() == 3,
+ gradient->get_point_count() == 3,
"Custom gradient should contain the expected number of points.");
CHECK_MESSAGE(
@@ -98,7 +98,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified in order)") {
gradient->remove_point(1);
CHECK_MESSAGE(
- gradient->get_points_count() == 2,
+ gradient->get_point_count() == 2,
"Custom gradient should contain the expected number of points after removing one point.");
CHECK_MESSAGE(
gradient->get_color_at_offset(0.5).is_equal_approx(Color(0.5, 1, 0)),
@@ -119,7 +119,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified out-of-order)") {
gradient->set_points(points);
CHECK_MESSAGE(
- gradient->get_points_count() == 6,
+ gradient->get_point_count() == 6,
"Custom out-of-order gradient should contain the expected number of points.");
CHECK_MESSAGE(
@@ -137,7 +137,7 @@ TEST_CASE("[Gradient] Custom gradient (points specified out-of-order)") {
gradient->remove_point(0);
CHECK_MESSAGE(
- gradient->get_points_count() == 5,
+ gradient->get_point_count() == 5,
"Custom out-of-order gradient should contain the expected number of points after removing one point.");
// The color will be clamped to the nearest point (which is at offset 0.2).
CHECK_MESSAGE(
diff --git a/tests/scene/test_node.h b/tests/scene/test_node.h
new file mode 100644
index 0000000000..68ec41f07a
--- /dev/null
+++ b/tests/scene/test_node.h
@@ -0,0 +1,415 @@
+/*************************************************************************/
+/* test_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_NODE_H
+#define TEST_NODE_H
+
+#include "scene/main/node.h"
+
+#include "tests/test_macros.h"
+
+namespace TestNode {
+
+TEST_CASE("[SceneTree][Node] Simple Add/Remove/Move/Find") {
+ Node *node = memnew(Node);
+
+ // Check initial scene tree setup.
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 0);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 1);
+
+ // Check initial node setup.
+ CHECK(node->get_name() == StringName());
+ CHECK_FALSE(node->is_inside_tree());
+ CHECK_EQ(node->get_parent(), nullptr);
+ ERR_PRINT_OFF;
+ CHECK(node->get_path().is_empty());
+ ERR_PRINT_ON;
+ CHECK_EQ(node->get_child_count(), 0);
+
+ SceneTree::get_singleton()->get_root()->add_child(node);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 1);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 2);
+
+ CHECK(node->get_name() != StringName());
+ CHECK(node->is_inside_tree());
+ CHECK_EQ(SceneTree::get_singleton()->get_root(), node->get_parent());
+ CHECK_FALSE(node->get_path().is_empty());
+ CHECK_EQ(node->get_child_count(), 0);
+
+ SUBCASE("Node should be accessible as first child") {
+ Node *child = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child, node);
+ }
+
+ SUBCASE("Node should be accessible via the node path") {
+ Node *child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node->get_path());
+ CHECK_EQ(child_by_path, node);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("Node"));
+ CHECK_EQ(child_by_path, nullptr);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("/root/Node"));
+ CHECK_EQ(child_by_path, nullptr);
+
+ node->set_name("Node");
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node->get_path());
+ CHECK_EQ(child_by_path, node);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("Node"));
+ CHECK_EQ(child_by_path, node);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("/root/Node"));
+ CHECK_EQ(child_by_path, node);
+ }
+
+ SUBCASE("Node should be accessible via group") {
+ List<Node *> nodes;
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK(nodes.is_empty());
+
+ node->add_to_group("nodes");
+
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK_EQ(nodes.size(), 1);
+ List<Node *>::Element *E = nodes.front();
+ CHECK_EQ(E->get(), node);
+ }
+
+ SUBCASE("Node should be possible to find") {
+ Node *child = SceneTree::get_singleton()->get_root()->find_child("Node", true, false);
+ CHECK_EQ(child, nullptr);
+
+ node->set_name("Node");
+
+ child = SceneTree::get_singleton()->get_root()->find_child("Node", true, false);
+ CHECK_EQ(child, node);
+ }
+
+ SUBCASE("Node should be possible to remove") {
+ SceneTree::get_singleton()->get_root()->remove_child(node);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 0);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 1);
+
+ CHECK_FALSE(node->is_inside_tree());
+ CHECK_EQ(node->get_parent(), nullptr);
+ ERR_PRINT_OFF;
+ CHECK(node->get_path().is_empty());
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("Node should be possible to move") {
+ SceneTree::get_singleton()->get_root()->move_child(node, 0);
+
+ Node *child = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child, node);
+ CHECK(node->is_inside_tree());
+ }
+
+ memdelete(node);
+}
+
+TEST_CASE("[SceneTree][Node] Nested Add/Remove/Move/Find") {
+ Node *node1 = memnew(Node);
+ Node *node2 = memnew(Node);
+ Node *node1_1 = memnew(Node);
+
+ SceneTree::get_singleton()->get_root()->add_child(node1);
+ SceneTree::get_singleton()->get_root()->add_child(node2);
+
+ node1->add_child(node1_1);
+
+ CHECK(node1_1->is_inside_tree());
+ CHECK_EQ(node1_1->get_parent(), node1);
+ CHECK_EQ(node1->get_child_count(), 1);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 2);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
+
+ SUBCASE("Nodes should be accessible via get_child(..)") {
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node1);
+
+ Node *child2 = SceneTree::get_singleton()->get_root()->get_child(1);
+ CHECK_EQ(child2, node2);
+
+ Node *child1_1 = node1->get_child(0);
+ CHECK_EQ(child1_1, node1_1);
+ }
+
+ SUBCASE("Removed nodes should also remove their children from the scene tree") {
+ // Should also remove node1_1 from the scene tree.
+ SceneTree::get_singleton()->get_root()->remove_child(node1);
+
+ CHECK_EQ(node1->get_child_count(), 1);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 1);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 2);
+
+ // First child should now be the second node.
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node2);
+ }
+
+ SUBCASE("Removed children nodes should not affect their parent in the scene tree") {
+ node1->remove_child(node1_1);
+
+ CHECK_EQ(node1_1->get_parent(), nullptr);
+ CHECK_EQ(node1->get_child_count(), 0);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 3);
+ }
+
+ SUBCASE("Nodes should be in the expected order when a node is moved to the back") {
+ SceneTree::get_singleton()->get_root()->move_child(node1, 1);
+
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node2);
+
+ Node *child2 = SceneTree::get_singleton()->get_root()->get_child(1);
+ CHECK_EQ(child2, node1);
+ }
+
+ SUBCASE("Nodes should be in the expected order when a node is moved to the front") {
+ SceneTree::get_singleton()->get_root()->move_child(node2, 0);
+
+ Node *child1 = SceneTree::get_singleton()->get_root()->get_child(0);
+ CHECK_EQ(child1, node2);
+
+ Node *child2 = SceneTree::get_singleton()->get_root()->get_child(1);
+ CHECK_EQ(child2, node1);
+ }
+
+ SUBCASE("Nodes should be in the expected order when reparented") {
+ CHECK_EQ(node2->get_child_count(), 0);
+
+ node1->remove_child(node1_1);
+ CHECK_EQ(node1->get_child_count(), 0);
+ CHECK_EQ(node1_1->get_parent(), nullptr);
+
+ node2->add_child(node1_1);
+ CHECK_EQ(node2->get_child_count(), 1);
+ CHECK_EQ(node1_1->get_parent(), node2);
+
+ Node *child = node2->get_child(0);
+ CHECK_EQ(child, node1_1);
+
+ CHECK_EQ(SceneTree::get_singleton()->get_root()->get_child_count(), 2);
+ CHECK_EQ(SceneTree::get_singleton()->get_node_count(), 4);
+ }
+
+ SUBCASE("Nodes should be possible to find") {
+ Node *child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
+ CHECK_EQ(child, nullptr);
+
+ node1->set_name("Node1");
+ node2->set_name("Node2");
+ node1_1->set_name("NestedNode");
+
+ child = SceneTree::get_singleton()->get_root()->find_child("NestedNode", true, false);
+ CHECK_EQ(child, node1_1);
+
+ // First node that matches with the name is node1.
+ child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false);
+ CHECK_EQ(child, node1);
+
+ SceneTree::get_singleton()->get_root()->move_child(node2, 0);
+
+ // It should be node2, as it is now the first one in the tree.
+ child = SceneTree::get_singleton()->get_root()->find_child("Node?", true, false);
+ CHECK_EQ(child, node2);
+ }
+
+ SUBCASE("Nodes should be accessible via their node path") {
+ Node *child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node1->get_path());
+ CHECK_EQ(child_by_path, node1);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node2->get_path());
+ CHECK_EQ(child_by_path, node2);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(node1_1->get_path());
+ CHECK_EQ(child_by_path, node1_1);
+
+ node1->set_name("Node1");
+ node1_1->set_name("NestedNode");
+
+ child_by_path = node1->get_node_or_null(NodePath("NestedNode"));
+ CHECK_EQ(child_by_path, node1_1);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("/root/Node1/NestedNode"));
+ CHECK_EQ(child_by_path, node1_1);
+
+ child_by_path = SceneTree::get_singleton()->get_root()->get_node_or_null(NodePath("Node1/NestedNode"));
+ CHECK_EQ(child_by_path, node1_1);
+ }
+
+ SUBCASE("Nodes should be accessible via their groups") {
+ List<Node *> nodes;
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK(nodes.is_empty());
+
+ SceneTree::get_singleton()->get_nodes_in_group("other_nodes", &nodes);
+ CHECK(nodes.is_empty());
+
+ node1->add_to_group("nodes");
+ node2->add_to_group("other_nodes");
+ node1_1->add_to_group("nodes");
+ node1_1->add_to_group("other_nodes");
+
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK_EQ(nodes.size(), 2);
+
+ List<Node *>::Element *E = nodes.front();
+ CHECK_EQ(E->get(), node1);
+ E = E->next();
+ CHECK_EQ(E->get(), node1_1);
+
+ // Clear and try again with the other group.
+ nodes.clear();
+
+ SceneTree::get_singleton()->get_nodes_in_group("other_nodes", &nodes);
+ CHECK_EQ(nodes.size(), 2);
+
+ E = nodes.front();
+ CHECK_EQ(E->get(), node1_1);
+ E = E->next();
+ CHECK_EQ(E->get(), node2);
+
+ // Clear and try again with the other group and one node removed.
+ nodes.clear();
+
+ node1->remove_from_group("nodes");
+ SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes);
+ CHECK_EQ(nodes.size(), 1);
+
+ E = nodes.front();
+ CHECK_EQ(E->get(), node1_1);
+ }
+
+ memdelete(node1_1);
+ memdelete(node1);
+ memdelete(node2);
+}
+
+TEST_CASE("[Node] Processing") {
+ Node *node = memnew(Node);
+
+ SUBCASE("Processing") {
+ CHECK_FALSE(node->is_processing());
+
+ node->set_process(true);
+
+ CHECK(node->is_processing());
+
+ node->set_process(false);
+
+ CHECK_FALSE(node->is_processing());
+ }
+
+ SUBCASE("Physics processing") {
+ CHECK_FALSE(node->is_physics_processing());
+
+ node->set_physics_process(true);
+
+ CHECK(node->is_physics_processing());
+
+ node->set_physics_process(false);
+
+ CHECK_FALSE(node->is_physics_processing());
+ }
+
+ SUBCASE("Unhandled input processing") {
+ CHECK_FALSE(node->is_processing_unhandled_input());
+
+ node->set_process_unhandled_input(true);
+
+ CHECK(node->is_processing_unhandled_input());
+
+ node->set_process_unhandled_input(false);
+
+ CHECK_FALSE(node->is_processing_unhandled_input());
+ }
+
+ SUBCASE("Input processing") {
+ CHECK_FALSE(node->is_processing_input());
+
+ node->set_process_input(true);
+
+ CHECK(node->is_processing_input());
+
+ node->set_process_input(false);
+
+ CHECK_FALSE(node->is_processing_input());
+ }
+
+ SUBCASE("Unhandled key input processing") {
+ CHECK_FALSE(node->is_processing_unhandled_key_input());
+
+ node->set_process_unhandled_key_input(true);
+
+ CHECK(node->is_processing_unhandled_key_input());
+
+ node->set_process_unhandled_key_input(false);
+
+ CHECK_FALSE(node->is_processing_unhandled_key_input());
+ }
+
+ SUBCASE("Shortcut input processing") {
+ CHECK_FALSE(node->is_processing_shortcut_input());
+
+ node->set_process_shortcut_input(true);
+
+ CHECK(node->is_processing_shortcut_input());
+
+ node->set_process_shortcut_input(false);
+
+ CHECK_FALSE(node->is_processing_shortcut_input());
+ }
+
+ SUBCASE("Internal processing") {
+ CHECK_FALSE(node->is_processing_internal());
+
+ node->set_process_internal(true);
+
+ CHECK(node->is_processing_internal());
+
+ node->set_process_internal(false);
+
+ CHECK_FALSE(node->is_processing_internal());
+ }
+
+ memdelete(node);
+}
+
+} // namespace TestNode
+
+#endif // TEST_NODE_H
diff --git a/tests/scene/test_visual_shader.h b/tests/scene/test_visual_shader.h
new file mode 100644
index 0000000000..457f9ad6ac
--- /dev/null
+++ b/tests/scene/test_visual_shader.h
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* test_visual_shader.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_VISUAL_SHADER_H
+#define TEST_VISUAL_SHADER_H
+
+#include "scene/resources/visual_shader.h"
+
+#include "tests/test_macros.h"
+
+namespace TestVisualArray {
+
+TEST_CASE("[SceneTree][VisualShader] Object creation and parameter") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ CHECK(vs->get_mode() == Shader::MODE_SPATIAL);
+
+ for (int i = 1; i < Shader::MODE_MAX; i++) {
+ vs->set_mode((Shader::Mode)i);
+ CHECK(vs->get_mode() == i);
+ }
+}
+
+TEST_CASE("[SceneTree][VisualShader] Testing VisualShaderNodes") {
+ SUBCASE("Testing Node Creation") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ Ref<VisualShaderNode> vsn = memnew(VisualShaderNodeInput);
+ CHECK(vsn.is_valid());
+ vs->add_node(VisualShader::Type(i), vsn, Vector2(1, 10), i + 2);
+ CHECK(vs->get_node(VisualShader::Type(i), i + 2) == vsn);
+ }
+
+ ERR_PRINT_OFF;
+
+ // Testing for Invalid entries.
+ Ref<VisualShaderNode> vsn5 = memnew(VisualShaderNodeInput);
+ Ref<VisualShaderNode> vsn6 = memnew(VisualShaderNodeInput);
+ CHECK(vsn6.is_valid());
+ CHECK(vsn5.is_valid());
+
+ vs->add_node(VisualShader::TYPE_SKY, vsn5, Vector2(1, 10), 0);
+ CHECK_FALSE(vs->get_node(VisualShader::TYPE_SKY, 0) == vsn6);
+ vs->add_node(VisualShader::TYPE_MAX, vsn6, Vector2(1, 10), 7);
+ CHECK_FALSE(vs->get_node(VisualShader::TYPE_SKY, 7) == vsn6);
+
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("Testing VisualShaderNode position getter and setter") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ Ref<VisualShaderNode> vsn1 = memnew(VisualShaderNodeInput);
+ CHECK(vsn1.is_valid());
+ vs->add_node(VisualShader::TYPE_COLLIDE, vsn1, Vector2(0, 0), 3);
+ CHECK(vs->get_node_position(VisualShader::TYPE_COLLIDE, 3) == Vector2(0, 0));
+ vs->set_node_position(VisualShader::TYPE_COLLIDE, 3, Vector2(1, 1));
+ CHECK(vs->get_node_position(VisualShader::TYPE_COLLIDE, 3) == Vector2(1, 1));
+
+ Ref<VisualShaderNode> vsn2 = memnew(VisualShaderNodeInput);
+ CHECK(vsn2.is_valid());
+ vs->add_node(VisualShader::TYPE_FOG, vsn2, Vector2(1, 2), 4);
+ CHECK(vs->get_node_position(VisualShader::TYPE_FOG, 4) == Vector2(1, 2));
+ vs->set_node_position(VisualShader::TYPE_FOG, 4, Vector2(2, 2));
+ CHECK(vs->get_node_position(VisualShader::TYPE_FOG, 4) == Vector2(2, 2));
+ }
+
+ SUBCASE("Testing VisualShaderNode ID") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ Ref<VisualShaderNode> vsn = memnew(VisualShaderNodeInput);
+ CHECK(vsn.is_valid());
+ vs->add_node(VisualShader::Type(i), vsn, Vector2(1, 10), i + 2);
+ CHECK(vs->get_valid_node_id(VisualShader::Type(i)) - 1 == i + 2);
+ }
+ }
+
+ SUBCASE("Testing remove and replace VisualShaderNode") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+ CHECK(vs.is_valid());
+
+ ERR_PRINT_OFF;
+
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ Ref<VisualShaderNode> vsn = memnew(VisualShaderNodeInput);
+ CHECK(vsn.is_valid());
+ vs->add_node(VisualShader::Type(i), vsn, Vector2(1, 10), i + 2);
+ CHECK(vs->get_node(VisualShader::Type(i), i + 2) == vsn);
+ vs->remove_node(VisualShader::Type(i), i + 2);
+ CHECK_FALSE(vs->get_node(VisualShader::Type(i), i + 2) == vsn);
+ }
+
+ ERR_PRINT_ON;
+ }
+}
+
+TEST_CASE("[SceneTree][VisualShader] Testing Varyings") {
+ Ref<VisualShader> vs = memnew(VisualShader);
+
+ vs->add_varying("Test1", VisualShader::VARYING_MODE_FRAG_TO_LIGHT, VisualShader::VARYING_TYPE_TRANSFORM);
+ CHECK(vs->has_varying("Test1") == true);
+
+ vs->add_varying("Test2", VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT, VisualShader::VARYING_TYPE_VECTOR_2D);
+ CHECK(vs->has_varying("Test2"));
+
+ CHECK_FALSE(vs->has_varying("Does_not_exits"));
+ ERR_PRINT_OFF;
+ vs->add_varying("Test3", VisualShader::VARYING_MODE_MAX, VisualShader::VARYING_TYPE_INT);
+ CHECK_FALSE(vs->has_varying("Test3"));
+
+ vs->add_varying("Test4", VisualShader::VARYING_MODE_FRAG_TO_LIGHT, VisualShader::VARYING_TYPE_MAX);
+ CHECK_FALSE(vs->has_varying("Test4"));
+ ERR_PRINT_ON;
+}
+
+} //namespace TestVisualArray
+
+#endif // TEST_VISUAL_SHADER_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 4c4d47a7ae..3ef8e2de6f 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -92,12 +92,14 @@
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
+#include "tests/scene/test_node.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
+#include "tests/scene/test_visual_shader.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"