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-rw-r--r--core/core_bind.cpp2
-rw-r--r--core/input/input_event.cpp4
-rw-r--r--doc/classes/Engine.xml25
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp17
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h3
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp52
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h2
-rw-r--r--modules/gdscript/language_server/lsp.hpp22
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
9 files changed, 115 insertions, 14 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index e029b85450..242a2f3638 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -2297,13 +2297,11 @@ void Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("unregister_singleton", "name"), &Engine::unregister_singleton);
ClassDB::bind_method(D_METHOD("get_singleton_list"), &Engine::get_singleton_list);
- ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &Engine::set_editor_hint);
ClassDB::bind_method(D_METHOD("is_editor_hint"), &Engine::is_editor_hint);
ClassDB::bind_method(D_METHOD("set_print_error_messages", "enabled"), &Engine::set_print_error_messages);
ClassDB::bind_method(D_METHOD("is_printing_error_messages"), &Engine::is_printing_error_messages);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_hint"), "set_editor_hint", "is_editor_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second");
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps");
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 50b2099236..c2a9d30fff 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1557,9 +1557,13 @@ bool InputEventShortcut::is_pressed() const {
}
String InputEventShortcut::as_text() const {
+ ERR_FAIL_COND_V(shortcut.is_null(), "None");
+
return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text());
}
String InputEventShortcut::to_string() {
+ ERR_FAIL_COND_V(shortcut.is_null(), "None");
+
return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text());
}
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 6e22c58024..f05a216301 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -147,6 +147,20 @@
Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope.
</description>
</method>
+ <method name="is_editor_hint" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the script is currently running inside the editor, [code]false[/code] otherwise. This is useful for [code]@tool[/code] scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor:
+ [codeblock]
+ if Engine.is_editor_hint():
+ draw_gizmos()
+ else:
+ simulate_physics()
+ [/codeblock]
+ See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
+ [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
+ </description>
+ </method>
<method name="is_in_physics_frame" qualifiers="const">
<return type="bool" />
<description>
@@ -168,17 +182,6 @@
</method>
</methods>
<members>
- <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">
- If [code]true[/code], the script is currently running inside the editor. This is useful for [code]@tool[/code] scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor:
- [codeblock]
- if Engine.editor_hint:
- draw_gizmos()
- else:
- simulate_physics()
- [/codeblock]
- See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
- [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
- </member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of the in-game clock and real clock but smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
[b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code].
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index b6c48468f5..bd5a9f01b2 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -284,6 +284,23 @@ void GDScriptLanguageProtocol::notify_client(const String &p_method, const Varia
peer->res_queue.push_back(msg.utf8());
}
+void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) {
+ if (p_client_id == -1) {
+ ERR_FAIL_COND_MSG(latest_client_id == -1,
+ "GDScript LSP: Can't notify client as none was connected.");
+ p_client_id = latest_client_id;
+ }
+ ERR_FAIL_COND(!clients.has(p_client_id));
+ Ref<LSPeer> peer = clients.get(p_client_id);
+ ERR_FAIL_COND(peer == nullptr);
+
+ Dictionary message = make_request(p_method, p_params, next_server_id);
+ next_server_id++;
+ String msg = Variant(message).to_json_string();
+ msg = format_output(msg);
+ peer->res_queue.push_back(msg.utf8());
+}
+
bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 5a2dd55c46..899446fb42 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -79,6 +79,8 @@ private:
int latest_client_id = 0;
int next_client_id = 0;
+ int next_server_id = 0;
+
Ref<GDScriptTextDocument> text_document;
Ref<GDScriptWorkspace> workspace;
@@ -107,6 +109,7 @@ public:
void stop();
void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
+ void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
bool is_smart_resolve_enabled() const;
bool is_goto_native_symbols_enabled() const;
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 1512b4bb89..86b3a3a326 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -42,6 +42,7 @@
#include "scene/resources/packed_scene.h"
void GDScriptWorkspace::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("apply_new_signal"), &GDScriptWorkspace::apply_new_signal);
ClassDB::bind_method(D_METHOD("didDeleteFiles"), &GDScriptWorkspace::did_delete_files);
ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol);
ClassDB::bind_method(D_METHOD("parse_script", "path", "content"), &GDScriptWorkspace::parse_script);
@@ -52,6 +53,54 @@ void GDScriptWorkspace::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_script_api", "path"), &GDScriptWorkspace::generate_script_api);
}
+void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) {
+ String function_signature = "func " + function;
+ Ref<Script> script = obj->get_script();
+
+ String source = script->get_source_code();
+
+ if (source.find(function_signature) != -1) {
+ return;
+ }
+
+ int first_class = source.find("\nclass ");
+ int start_line = 0;
+ if (first_class != -1) {
+ start_line = source.substr(0, first_class).split("\n").size();
+ } else {
+ start_line = source.split("\n").size();
+ }
+
+ String function_body = "\n\n" + function_signature + "(";
+ for (int i = 0; i < args.size(); ++i) {
+ function_body += args[i];
+ if (i < args.size() - 1) {
+ function_body += ", ";
+ }
+ }
+ function_body += ")";
+ if (EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints")) {
+ function_body += " -> void";
+ }
+ function_body += ":\n\tpass # Replace with function body.\n";
+
+ lsp::TextEdit text_edit;
+
+ if (first_class != -1) {
+ function_body += "\n\n";
+ }
+ text_edit.range.end.line = text_edit.range.start.line = start_line;
+
+ text_edit.newText = function_body;
+
+ String uri = get_file_uri(script->get_path());
+
+ lsp::ApplyWorkspaceEditParams params;
+ params.edit.add_edit(uri, text_edit);
+
+ GDScriptLanguageProtocol::get_singleton()->request_client("workspace/applyEdit", params.to_json());
+}
+
void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) {
Array files = p_params["files"];
for (int i = 0; i < files.size(); ++i) {
@@ -360,6 +409,9 @@ Error GDScriptWorkspace::initialize() {
}
}
+ EditorNode *editor_node = EditorNode::get_singleton();
+ editor_node->connect("script_add_function_request", callable_mp(this, &GDScriptWorkspace::apply_new_signal));
+
return OK;
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 9496677449..e5cd4d9824 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -62,6 +62,8 @@ protected:
void list_script_files(const String &p_root_dir, List<String> &r_files);
+ void apply_new_signal(Object *obj, String function, PackedStringArray args);
+
public:
String root;
String root_uri;
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 9ac6c6bd4e..662382d279 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -263,6 +263,16 @@ struct WorkspaceEdit {
*/
Map<String, Vector<TextEdit>> changes;
+ _FORCE_INLINE_ void add_edit(const String &uri, const TextEdit &edit) {
+ if (changes.has(uri)) {
+ changes[uri].push_back(edit);
+ } else {
+ Vector<TextEdit> edits;
+ edits.push_back(edit);
+ changes[uri] = edits;
+ }
+ }
+
_FORCE_INLINE_ Dictionary to_json() const {
Dictionary dict;
@@ -1322,6 +1332,18 @@ struct DocumentSymbol {
}
};
+struct ApplyWorkspaceEditParams {
+ WorkspaceEdit edit;
+
+ Dictionary to_json() {
+ Dictionary dict;
+
+ dict["edit"] = edit.to_json();
+
+ return dict;
+ }
+};
+
struct NativeSymbolInspectParams {
String native_class;
String symbol_name;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index baf28ae102..32a62d8c7e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -469,7 +469,7 @@ void GPUParticles3D::_skinning_changed() {
if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
xforms.resize(draw_pass->get_builtin_bind_pose_count());
for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
- xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ xforms.write[j] = draw_pass->get_builtin_bind_pose(j);
}
break;
}