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-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp15
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp14
2 files changed, 17 insertions, 12 deletions
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index efec5a709d..dd91df747a 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -60,13 +60,16 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
switch (p_idx) {
case MENU_GENERATE_VISIBILITY_RECT: {
- double gen_time = particles->get_lifetime();
- if (gen_time < 1.0) {
- generate_seconds->set_value(1.0);
+ // Add one second to the default generation lifetime, since the progress is updated every second.
+ generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
+
+ if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+ // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+ generate_visibility_rect->popup_centered();
} else {
- generate_seconds->set_value(trunc(gen_time) + 1.0);
+ // Generate the visibility rect immediately.
+ _generate_visibility_rect();
}
- generate_visibility_rect->popup_centered();
} break;
case MENU_LOAD_EMISSION_MASK: {
file->popup_file_dialog();
@@ -104,7 +107,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
float running = 0.0;
- EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time));
+ EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
bool was_emitting = particles->is_emitting();
if (!was_emitting) {
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index fff25b6f59..903a3689b0 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -238,14 +238,16 @@ void GPUParticles3DEditor::_notification(int p_notification) {
void GPUParticles3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_GENERATE_AABB: {
- float gen_time = node->get_lifetime();
+ // Add one second to the default generation lifetime, since the progress is updated every second.
+ generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
- if (gen_time < 1.0) {
- generate_seconds->set_value(1.0);
+ if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+ // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+ generate_aabb->popup_centered();
} else {
- generate_seconds->set_value(trunc(gen_time) + 1.0);
+ // Generate the visibility AABB immediately.
+ _generate_aabb();
}
- generate_aabb->popup_centered();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
Ref<ParticlesMaterial> material = node->get_process_material();
@@ -286,7 +288,7 @@ void GPUParticles3DEditor::_generate_aabb() {
double running = 0.0;
- EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
+ EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
bool was_emitting = node->is_emitting();
if (!was_emitting) {